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SDLmm-devel-0.1.8-6.amd64.rpm

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<hr><h1>sdlmm.h</h1><a href="sdlmm_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <font class="comment">/*</font>
00002 <font class="comment"> * SDLmm - a C++ wrapper for SDL and related libraries</font>
00003 <font class="comment"> * Copyright © 2001 David Hedbor &lt;david@hedbor.org&gt;</font>
00004 <font class="comment"> * </font>
00005 <font class="comment"> * This program is free software; you can redistribute it and/or</font>
00006 <font class="comment"> * modify it under the terms of the GNU General Public License as</font>
00007 <font class="comment"> * published by the Free Software Foundation; either version 2 of the</font>
00008 <font class="comment"> * License, or (at your option) any later version.</font>
00009 <font class="comment"> * </font>
00010 <font class="comment"> * This program is distributed in the hope that it will be useful, but</font>
00011 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00012 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</font>
00013 <font class="comment"> * General Public License for more details.</font>
00014 <font class="comment"> * </font>
00015 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00016 <font class="comment"> * along with this program; if not, write to the Free Software</font>
00017 <font class="comment"> * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</font>
00018 <font class="comment"> *</font>
00019 <font class="comment"> */</font>
00020 
00114 <font class="preprocessor">#ifndef SDLMM_H</font>
00115 <font class="preprocessor"></font><font class="preprocessor">#define SDLMM_H</font>
00116 <font class="preprocessor"></font><font class="preprocessor">#include &lt;SDL.h&gt;</font>
00117 <font class="preprocessor">#include "<a class="code" href="sdlmm__config_8h.html">sdlmm_config.h</a>"</font>
00118 <font class="preprocessor">#include "<a class="code" href="sdlmm__global_8h.html">sdlmm_global.h</a>"</font> 
00119 <font class="preprocessor">#include "<a class="code" href="sdlmm__spoint_8h.html">sdlmm_spoint.h</a>"</font>
00120 <font class="preprocessor">#include "<a class="code" href="sdlmm__srect_8h.html">sdlmm_srect.h</a>"</font>
00121 <font class="preprocessor">#include "<a class="code" href="sdlmm__color_8h.html">sdlmm_color.h</a>"</font>
00122 <font class="preprocessor">#include "<a class="code" href="sdlmm__basesurface_8h.html">sdlmm_basesurface.h</a>"</font>
00123 <font class="preprocessor">#include "<a class="code" href="sdlmm__surface_8h.html">sdlmm_surface.h</a>"</font>
00124 <font class="preprocessor">#include "<a class="code" href="sdlmm__videoinfo_8h.html">sdlmm_videoinfo.h</a>"</font>
00125 <font class="preprocessor">#include "<a class="code" href="sdlmm__pixelformat_8h.html">sdlmm_pixelformat.h</a>"</font>
00126 <font class="preprocessor">#include "<a class="code" href="sdlmm__display_8h.html">sdlmm_display.h</a>"</font>
00127 <font class="preprocessor">#include "<a class="code" href="sdlmm__eventhandler_8h.html">sdlmm_eventhandler.h</a>"</font>
00128 <font class="preprocessor">#include "<a class="code" href="sdlmm__event_8h.html">sdlmm_event.h</a>"</font>
00129 <font class="preprocessor">#include "<a class="code" href="sdlmm__timer_8h.html">sdlmm_timer.h</a>"</font>
00130 <font class="preprocessor">#endif // SDLMM_H</font>
00131 <font class="preprocessor"></font>
</pre></div><hr>
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