Sophie

Sophie

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kdegames-2.0.1-1mdk.i586.rpm

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> Game Manual</TH
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>3.2. User Interaction</A
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><P
>The cursor (a circle) can be moved around the box with the standard cursor
movement keys or the mouse. Switching of lasers or marking of black boxes is
done by the <SPAN
CLASS="MOUSEBUTTON"
>left</SPAN
> mouse button, or by pressing
<B
CLASS="KEYCAP"
>Return</B
> or <B
CLASS="KEYCAP"
>Enter</B
> keys.</P
><P
>You can mark the fields, where a ball can't be, too. Just press the
<SPAN
CLASS="MOUSEBUTTON"
>right</SPAN
> mouse button. It often helps you to find an
area, where a ball could possibly be. To clear any marks (blue or brown) press
the <SPAN
CLASS="MOUSEBUTTON"
>left</SPAN
> mouse button. Brown marks can't overwrite
blue marks. This way you can't erase the blue marks (guessed balls) by accident
when playing with the <SPAN
CLASS="MOUSEBUTTON"
>right</SPAN
> mouse button. </P
><P
>When you think the configuration of balls you have placed is correct,
press the middle mouse button. You will be informed whether you are correct or
not, and be given your score. Your score is the number of letters and numbers
around the outside of the box plus five for each incorrectly placed ball. If you
placed any balls incorrectly, they will be indicated with red fields, and their
actual positions indicated with cyan fields.</P
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