<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <HTML ><HEAD ><TITLE >User Interaction</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.57"><LINK REL="HOME" TITLE="KBlackBox Game Manual" HREF="index.html"><LINK REL="UP" TITLE="Game description" HREF="game-description.html"><LINK REL="PREVIOUS" TITLE="Game description" HREF="game-description.html"><LINK REL="NEXT" TITLE="Game rules" HREF="game-rules.html"><META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"><LINK REL="stylesheet" HREF="common/kde-common.css" TYPE="text/css"><META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"><META HTTP-EQUIV="Content-Language" CONTENT="en"><LINK REL="stylesheet" HREF="common/kde-localised.css" TYPE="text/css" TITLE="KDE-English"><LINK REL="stylesheet" HREF="common/kde-default.css" TYPE="text/css" TITLE="KDE-Default"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#AA0000" VLINK="#AA0055" ALINK="#AA0000" STYLE="font-family: sans-serif;" ><DIV CLASS="logoheader" ><A HREF="http://www.kde.org/" ><IMG SRC="common/logotp3.png" BORDER="0" ALT="The K Desktop Environment" HEIGHT="62" WIDTH="229"></A ></DIV ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" ><SPAN CLASS="APPLICATION" >KBlackBox</SPAN > Game Manual</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="game-description.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 3. Game description</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="game-rules.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="USER-INTERACTION" >3.2. User Interaction</A ></H1 ><P >The cursor (a circle) can be moved around the box with the standard cursor movement keys or the mouse. Switching of lasers or marking of black boxes is done by the <SPAN CLASS="MOUSEBUTTON" >left</SPAN > mouse button, or by pressing <B CLASS="KEYCAP" >Return</B > or <B CLASS="KEYCAP" >Enter</B > keys.</P ><P >You can mark the fields, where a ball can't be, too. Just press the <SPAN CLASS="MOUSEBUTTON" >right</SPAN > mouse button. It often helps you to find an area, where a ball could possibly be. To clear any marks (blue or brown) press the <SPAN CLASS="MOUSEBUTTON" >left</SPAN > mouse button. Brown marks can't overwrite blue marks. This way you can't erase the blue marks (guessed balls) by accident when playing with the <SPAN CLASS="MOUSEBUTTON" >right</SPAN > mouse button. </P ><P >When you think the configuration of balls you have placed is correct, press the middle mouse button. You will be informed whether you are correct or not, and be given your score. Your score is the number of letters and numbers around the outside of the box plus five for each incorrectly placed ball. If you placed any balls incorrectly, they will be indicated with red fields, and their actual positions indicated with cyan fields.</P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="game-description.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="game-rules.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Game description</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="game-description.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Game rules</TD ></TR ></TABLE ></DIV ></BODY ></HTML >