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libSDLmm-devel-0.1.8-5.mga6.i586.rpm

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<hr><h1>SDLmm Compound List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<ul>
<li><a class="el" href="classSDLmm_1_1Audio.html">SDLmm::Audio</a> 
<li><a class="el" href="classSDLmm_1_1BaseSurface.html">SDLmm::BaseSurface</a>  (An abstract base class for graphical surfaces)
<li><a class="el" href="classSDLmm_1_1CD.html">SDLmm::CD</a> 
<li><a class="el" href="classSDLmm_1_1ColorRGB.html">SDLmm::ColorRGB</a>  (A small usefull class representing an RGB color)
<li><a class="el" href="classSDLmm_1_1ColorRGBA.html">SDLmm::ColorRGBA</a>  (A small usefull class representing an RGBA color)
<li><a class="el" href="classSDLmm_1_1Display.html">SDLmm::Display</a>  (The video frame buffer surface)
<li><a class="el" href="classSDLmm_1_1Event.html">SDLmm::Event</a>  (The general <a class="el" href="classSDLmm_1_1Event.html">Event</a> class)
<li><a class="el" href="classSDLmm_1_1EventHandler.html">SDLmm::EventHandler</a>  (The base class used for custom <a class="el" href="classSDLmm_1_1Event.html">Event</a> handlers)
<li><a class="el" href="classSDLmm_1_1Joystick.html">SDLmm::Joystick</a> 
<li><a class="el" href="classSDLmm_1_1PixelFormat.html">SDLmm::PixelFormat</a> 
<li><a class="el" href="structSDL__Rect.html">SDL_Rect</a>  (A SDL_Rect defines a rectangular area of pixels. It is documented in detail in the SDL documentation)
<li><a class="el" href="classSDLmm_1_1SPoint.html">SDLmm::SPoint</a>  (A small usefull class representing a point in 2 dimensional space)
<li><a class="el" href="classSDLmm_1_1SRect.html">SDLmm::SRect</a>  (This enhanced version of <em><a class="el" href="structSDL__Rect.html">SDL_Rect</a></em> includes a number of handy short-hand constructors. Since the class is derived from the <a class="el" href="structSDL__Rect.html">SDL_Rect</a> struct, it can be used in any context where an <em><a class="el" href="structSDL__Rect.html">SDL_Rect</a></em> is valid)
<li><a class="el" href="classSDLmm_1_1Surface.html">SDLmm::Surface</a>  (A graphical surface structure which is used to store graphical data)
<li><a class="el" href="classSDLmm_1_1Timer.html">SDLmm::Timer</a> 
<li><a class="el" href="classSDLmm_1_1VideoInfo.html">SDLmm::VideoInfo</a>  (Video target information)
</ul>
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<tr valign=middle><td><font size=-1>Documentation automatically generated by <a
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