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distrib > Mageia > 6 > i586 > media > core-release > by-pkgid > 1e8ff6f62a270e7384a562d4a108fbe0 > files > 10

maelstrom-3.0.6-19.mga6.i586.rpm


Hey folks, Check it out!

			M A E L S T R O M
            (Mac version 1.4.3 -- Linux version 2.0.5N)

			NETWORK PLAY!! :)

	You pilot your ship through the dreaded "Maelstrom" asteroid
belt -- suddenly your best friend thrusts towards you and fires, directly
at your cockpit.  You raise your shields just in time, and the battle is
joined.  The deadliest stretch of space known to mankind has just gotten
deadlier.  Everywhere massive asteroids jostle for a chance to crush your
ship, and deadly shinobi fighter patrols persue you across the asteroid belt.
But the deadliest of them all is your sister ship, assigned to you on patrol.
The pilot, trained by your own Navy, battle hardened by months in the
Maelstrom, is equipped with a twin of your own ship and intimate knowledge
of your tactics.  The lovely Stratocaster R&R facility never sounded so good,
but as you fire full thrusters to dodge the latest barrage you begin to think
you'll never get home...

	This is a port of the high resolution "asteriods" style arcade
game written by Andrew Welch for the Macintosh.  It is now freely supported
with additional network play on the Linux platform, courtesy of Sam Lantinga
(slouken@devolution.com).


Available NOW!
ftp://ftp.devolution.com/pub/maelstrom/
ftp://sunsite.unc.edu/pub/Linux/Incoming/

The files are:
        1471kB Maelstrom-1.4.3-L2.0.5-src.tar.gz	(Source)
        1706kB Maelstrom-Sounds-L2.0.0.tgz		(Extra Sounds)


Version 2.0.5:
	*	Added PIXEL_DOUBLING back in the X11 display driver
	*	The DISPLAY environment variable overrides Linux console
	*	Steel asteroids really aren't supposed to last forever. :)
	*	Saucer shots don't kill when saucer is destroyed (netlogic)
	*	Optimized framebuffer blitting code
	*	Fixed completely white screen on big-endian systems (Sun/SGI)
	*	Fixed bug in right edge clipping
	*	GIF format screendumps from high bit-depths okay (slow!)
	*	Linux sound defaults to 8 bit again -- sounds better.

	*	Added 32 bit TrueColor X11 display support
	*	Optimized the compiled sprite engine
	*	Speeded up truecolor video, slightly slowed 256 color video
	*	Stars!! Lots and lots of Stars!!!

	*	Added experimental DMA audio support for Linux - nice. :)
	*	New life accounting during bonus screen works now.
	*	Kjetil Torgrim Homme added compiler-specific cleanup.
	*	Multiplayer scores are now updated properly.
	*	Fixed asteroid counting problem after an explosion.
	*	Set default fading to pixellated, added -realfade option.

Note: Networking is not available in the original Mac version.


Linux Maelstrom has an official web page!
The Linux Maelstrom URL is: http://www.devolution.com/~slouken/Maelstrom/

New on the web site:
	Star Wars Sprites/Sounds !!
	Star Trek Sprites/Sounds !!
These are the Macintosh originals, packaged for your pleasure. :-)

See ya there!

	-Sam Lantinga			(slouken@devolution.com)
--
http://www.devolution.com/~slouken/
--