Name: brogue Version: 1.7.5 Release: %mkrel 1 Summary: Roguelike game that favors simplicity over complexity Group: Games/Arcade License: AGPL URL: https://sites.google.com/site/broguegame/ # Repacked from https://sites.google.com/site/broguegame/brogue-1.7.4-linux-amd64.tbz2 # without binaries: `rm -f brogue bin/brogue bin/libtcod.so.1` # and fixed permissions: `find -type f -exec chmod 644 {} \;` Source0: %{name}-%{version}-repacked.tar.xz Source1: brogue-wrapper.sh #Patch0: brogue-1.7.4-mga-system-libtcod.patch Patch1: brogue-1.7.4-mga-hardcode-data-path.patch Patch2: brogue-1.7.5-compile-flags.patch #Patch3: brogue-1.7.4-libtcod-1.6.2.patch Patch4: brogue-1.7.5-static-libtcod-1.5.2.patch # Current libtcod uses SDL2 and is not compatible with old brogue 1.7.4 # Used bundled libtcod 1.5.2 for now. #BuildRequires: pkgconfig(libtcod) BuildRequires: pkgconfig(ncurses) BuildRequires: pkgconfig(sdl) BuildRequires: unrtf Provides: bundled(libtcod) == 1.5.2 %description Brogue is a direct descendant of Rogue, unlike other popular modern roguelikes, and it favors simplicity over complexity, while trying to ensure that the interactions between components will be interesting and varied. It is possible to play entirely with the keyboard or entirely with the mouse or a combination of the two as the player chooses. Brogue can be played either with a libtcod/SDL or a ncurses interface. See `brogue --help' for more information. %prep %setup -q %autopatch -p1 # sed -i \ # -e 's,uint8,Uint8,g' \ # -e 's,uint32,Uint32,g' \ # src/platform/tcod-platform.c %build pushd src/libtcod-1.5.2 mkdir -p build/libtcod/release/png %make_build libtcod.a popd %make_build both PREFIX=%{_prefix} LIBDIR=%{_libdir} OPTFLAGS="%{optflags}" LDFLAGS="%{ldflags}" %install # Launch game via a wrapper script and install binary in %%_libexecdir install -D -m755 bin/%{name} %{buildroot}%{_libexecdir}/%{name}/%{name} install -D -m755 %{SOURCE1} %{buildroot}%{_gamesbindir}/%{name} # Install data files install -d %{buildroot}%{_gamesdatadir}/%{name} cp -a bin/fonts/ \ bin/icon.bmp \ bin/keymap \ %{buildroot}%{_gamesdatadir}/%{name}/ # Icon and desktop entry install -D -m644 bin/brogue-icon.png %{buildroot}%{_iconsdir}/hicolor/256x256/apps/%{name}.png install -d %{buildroot}%{_datadir}/applications cat << EOF > %{buildroot}%{_datadir}/applications/%{name}.desktop [Desktop Entry] Name=Brogue GenericName=Roguelike Comment=Brave the Dungeons of Doom! Exec=%{name} Icon=%{name} Type=Application Categories=Game;RolePlaying; Terminal=false EOF # Prepare documentation unrtf Readme.rtf > readme.html mv readme readme.linux %files %doc readme.html readme.linux "Brogue seed catalog.txt" %{_datadir}/applications/%{name}.desktop %{_gamesbindir}/%{name} %{_gamesdatadir}/%{name}/ %{_iconsdir}/hicolor/256x256/apps/%{name}.png %dir %{_libexecdir}/%{name} %{_libexecdir}/%{name}/%{name} %changelog * Mon Oct 01 2018 akien <akien> 1.7.5-1.mga6 (not released yet) + Revision: 1314061 - Version 1.7.5 - Build against bundled libtcod-1.5.2, not compatible with newer SDL2-based versions (mga#23471) * Sun Jan 08 2017 akien <akien> 1.7.4-6.mga6 + Revision: 1080639 - Patch 3: Fix build against libtcod 1.6.2 * Sat Oct 29 2016 akien <akien> 1.7.4-5.mga6 + Revision: 1063939 - BR sdl even though libtcod itself uses sdl2 - Rebuild for libtcod 1.6.1 * Sat Apr 02 2016 pterjan <pterjan> 1.7.4-4.mga6 + Revision: 997676 - Remove march=i586 from the Makefile * Tue Feb 09 2016 umeabot <umeabot> 1.7.4-3.mga6 + Revision: 950974 - Mageia 6 Mass Rebuild * Thu Nov 27 2014 akien <akien> 1.7.4-2.mga5 + Revision: 799583 - Brogue seed catalog.txt is a documentation file * Thu Nov 27 2014 akien <akien> 1.7.4-1.mga5 + Revision: 799562 - Add documentation - imported package brogue