<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.8"/> <title>Assimp: aiAnimMesh Struct Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); $(window).load(resizeHeight); </script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td style="padding-left: 0.5em;"> <div id="projectname">Assimp  <span id="projectnumber">v3.1.1 (June 2014)</span> </div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.8.8 --> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="annotated.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="classes.html"><span>Class Index</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> </div><!-- top --> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> <div id="nav-sync" class="sync"></div> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> $(document).ready(function(){initNavTree('structai_anim_mesh.html','');}); </script> <div id="doc-content"> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> | <a href="#pub-attribs">Public Attributes</a> | <a href="structai_anim_mesh-members.html">List of all members</a> </div> <div class="headertitle"> <div class="title">aiAnimMesh Struct Reference</div> </div> </div><!--header--> <div class="contents"> <p>NOT CURRENTLY IN USE. <a href="structai_anim_mesh.html#details">More...</a></p> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr class="memitem:a92202db562445f928779fc8a1574e449"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#a92202db562445f928779fc8a1574e449">aiAnimMesh</a> ()</td></tr> <tr class="separator:a92202db562445f928779fc8a1574e449"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a85ad32bc2379f4762494008e786c8e1d"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#a85ad32bc2379f4762494008e786c8e1d">HasNormals</a> () const </td></tr> <tr class="memdesc:a85ad32bc2379f4762494008e786c8e1d"><td class="mdescLeft"> </td><td class="mdescRight">Check whether the anim mesh overrides the vertex normals of its host mesh. <a href="#a85ad32bc2379f4762494008e786c8e1d">More...</a><br /></td></tr> <tr class="separator:a85ad32bc2379f4762494008e786c8e1d"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aafa3bef476715d4872fccfbca6be033f"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#aafa3bef476715d4872fccfbca6be033f">HasPositions</a> () const </td></tr> <tr class="memdesc:aafa3bef476715d4872fccfbca6be033f"><td class="mdescLeft"> </td><td class="mdescRight">Check whether the anim mesh overrides the vertex positions of its host mesh. <a href="#aafa3bef476715d4872fccfbca6be033f">More...</a><br /></td></tr> <tr class="separator:aafa3bef476715d4872fccfbca6be033f"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a3228002b409dd54dbc6dcd79674d44de"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#a3228002b409dd54dbc6dcd79674d44de">HasTangentsAndBitangents</a> () const </td></tr> <tr class="memdesc:a3228002b409dd54dbc6dcd79674d44de"><td class="mdescLeft"> </td><td class="mdescRight">Check whether the anim mesh overrides the vertex tangents and bitangents of its host mesh. <a href="#a3228002b409dd54dbc6dcd79674d44de">More...</a><br /></td></tr> <tr class="separator:a3228002b409dd54dbc6dcd79674d44de"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aac12d67613e60c3dbec963c81d6a5429"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#aac12d67613e60c3dbec963c81d6a5429">HasTextureCoords</a> (unsigned int pIndex) const </td></tr> <tr class="memdesc:aac12d67613e60c3dbec963c81d6a5429"><td class="mdescLeft"> </td><td class="mdescRight">Check whether the anim mesh overrides a particular set of texture coordinates on his host mesh. <a href="#aac12d67613e60c3dbec963c81d6a5429">More...</a><br /></td></tr> <tr class="separator:aac12d67613e60c3dbec963c81d6a5429"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a73b4b1d6ae5af9c375e59c8909524855"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#a73b4b1d6ae5af9c375e59c8909524855">HasVertexColors</a> (unsigned int pIndex) const </td></tr> <tr class="memdesc:a73b4b1d6ae5af9c375e59c8909524855"><td class="mdescLeft"> </td><td class="mdescRight">Check whether the anim mesh overrides a particular set of vertex colors on his host mesh. <a href="#a73b4b1d6ae5af9c375e59c8909524855">More...</a><br /></td></tr> <tr class="separator:a73b4b1d6ae5af9c375e59c8909524855"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a229a1450b5a88a929602403eb2ea4750"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#a229a1450b5a88a929602403eb2ea4750">~aiAnimMesh</a> ()</td></tr> <tr class="separator:a229a1450b5a88a929602403eb2ea4750"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a> Public Attributes</h2></td></tr> <tr class="memitem:ab06bbca20c59decb6b01bc31b9cd848d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vector3_8h.html#a47f446977120a9ca7d868353aad70b09">aiVector3D</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#ab06bbca20c59decb6b01bc31b9cd848d">mBitangents</a></td></tr> <tr class="memdesc:ab06bbca20c59decb6b01bc31b9cd848d"><td class="mdescLeft"> </td><td class="mdescRight">Replacement for <a class="el" href="structai_mesh.html#af04bb8da6485a98d2a452ba54b8a1039" title="Vertex bitangents. ">aiMesh::mBitangents</a>. <a href="#ab06bbca20c59decb6b01bc31b9cd848d">More...</a><br /></td></tr> <tr class="separator:ab06bbca20c59decb6b01bc31b9cd848d"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a8326e63d63985956bcf9bbb8e173d747"><td class="memItemLeft" align="right" valign="top"><a class="el" href="color4_8h.html#a22423d93be0559285f5f9d895f05f32c">aiColor4D</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#a8326e63d63985956bcf9bbb8e173d747">mColors</a> [<a class="el" href="mesh_8h.html#a74ea1282873ac4b111b48d2380c26bdc">AI_MAX_NUMBER_OF_COLOR_SETS</a>]</td></tr> <tr class="memdesc:a8326e63d63985956bcf9bbb8e173d747"><td class="mdescLeft"> </td><td class="mdescRight">Replacement for <a class="el" href="structai_mesh.html#a49e7c2c61db92c3bafdbdb7d88c2cf87" title="Vertex color sets. ">aiMesh::mColors</a>. <a href="#a8326e63d63985956bcf9bbb8e173d747">More...</a><br /></td></tr> <tr class="separator:a8326e63d63985956bcf9bbb8e173d747"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ae9386706bbed76214f189019c0adef60"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vector3_8h.html#a47f446977120a9ca7d868353aad70b09">aiVector3D</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#ae9386706bbed76214f189019c0adef60">mNormals</a></td></tr> <tr class="memdesc:ae9386706bbed76214f189019c0adef60"><td class="mdescLeft"> </td><td class="mdescRight">Replacement for <a class="el" href="structai_mesh.html#acb909ff2b9aec691fc6b50ec1be2b52f" title="Vertex normals. ">aiMesh::mNormals</a>. <a href="#ae9386706bbed76214f189019c0adef60">More...</a><br /></td></tr> <tr class="separator:ae9386706bbed76214f189019c0adef60"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a6bb0d45317a1bbea7f2b7f8191d0c436"><td class="memItemLeft" align="right" valign="top">unsigned int </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#a6bb0d45317a1bbea7f2b7f8191d0c436">mNumVertices</a></td></tr> <tr class="memdesc:a6bb0d45317a1bbea7f2b7f8191d0c436"><td class="mdescLeft"> </td><td class="mdescRight">The number of vertices in the <a class="el" href="structai_anim_mesh.html" title="NOT CURRENTLY IN USE. ">aiAnimMesh</a>, and thus the length of all the member arrays. <a href="#a6bb0d45317a1bbea7f2b7f8191d0c436">More...</a><br /></td></tr> <tr class="separator:a6bb0d45317a1bbea7f2b7f8191d0c436"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a14c3ef6dbfd936756e445e9bd976350e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vector3_8h.html#a47f446977120a9ca7d868353aad70b09">aiVector3D</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#a14c3ef6dbfd936756e445e9bd976350e">mTangents</a></td></tr> <tr class="memdesc:a14c3ef6dbfd936756e445e9bd976350e"><td class="mdescLeft"> </td><td class="mdescRight">Replacement for <a class="el" href="structai_mesh.html#aa653683c81c7f7465b09aee18f8d1c22" title="Vertex tangents. ">aiMesh::mTangents</a>. <a href="#a14c3ef6dbfd936756e445e9bd976350e">More...</a><br /></td></tr> <tr class="separator:a14c3ef6dbfd936756e445e9bd976350e"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a76c1141399371d583b20a633fa5392e9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vector3_8h.html#a47f446977120a9ca7d868353aad70b09">aiVector3D</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#a76c1141399371d583b20a633fa5392e9">mTextureCoords</a> [<a class="el" href="mesh_8h.html#a335874c5058c7f1e866eb953bf192258">AI_MAX_NUMBER_OF_TEXTURECOORDS</a>]</td></tr> <tr class="memdesc:a76c1141399371d583b20a633fa5392e9"><td class="mdescLeft"> </td><td class="mdescRight">Replacement for <a class="el" href="structai_mesh.html#a802e24c0acd3a96ec0b2cd6c21e9ef57" title="Vertex texture coords, also known as UV channels. ">aiMesh::mTextureCoords</a>. <a href="#a76c1141399371d583b20a633fa5392e9">More...</a><br /></td></tr> <tr class="separator:a76c1141399371d583b20a633fa5392e9"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a71893ac024afcc6ff90ef675d9c638ae"><td class="memItemLeft" align="right" valign="top"><a class="el" href="vector3_8h.html#a47f446977120a9ca7d868353aad70b09">aiVector3D</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html#a71893ac024afcc6ff90ef675d9c638ae">mVertices</a></td></tr> <tr class="memdesc:a71893ac024afcc6ff90ef675d9c638ae"><td class="mdescLeft"> </td><td class="mdescRight">Replacement for <a class="el" href="structai_mesh.html#a65441c89080d9343de64515f74a64415" title="Vertex positions. ">aiMesh::mVertices</a>. <a href="#a71893ac024afcc6ff90ef675d9c638ae">More...</a><br /></td></tr> <tr class="separator:a71893ac024afcc6ff90ef675d9c638ae"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> <div class="textblock"><p>NOT CURRENTLY IN USE. </p> <p>An AnimMesh is an attachment to an <a class="el" href="structai_mesh.html" title="A mesh represents a geometry or model with a single material. ">aiMesh</a> stores per-vertex animations for a particular frame.</p> <p>You may think of an <a class="el" href="structai_anim_mesh.html" title="NOT CURRENTLY IN USE. ">aiAnimMesh</a> as a <code>patch</code> for the host mesh, which replaces only certain vertex data streams at a particular time. Each mesh stores n attached attached meshes (<a class="el" href="structai_mesh.html#aca67c5f067cb0d5735611805aadeb696" title="NOT CURRENTLY IN USE. ">aiMesh::mAnimMeshes</a>). The actual relationship between the time line and anim meshes is established by #aiMeshAnim, which references singular mesh attachments by their ID and binds them to a time offset. </p> </div><h2 class="groupheader">Constructor & Destructor Documentation</h2> <a class="anchor" id="a92202db562445f928779fc8a1574e449"></a> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">aiAnimMesh::aiAnimMesh </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">inline</span></span> </td> </tr> </table> </div><div class="memdoc"> </div> </div> <a class="anchor" id="a229a1450b5a88a929602403eb2ea4750"></a> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">aiAnimMesh::~aiAnimMesh </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">inline</span></span> </td> </tr> </table> </div><div class="memdoc"> </div> </div> <h2 class="groupheader">Member Function Documentation</h2> <a class="anchor" id="a85ad32bc2379f4762494008e786c8e1d"></a> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">bool aiAnimMesh::HasNormals </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const</td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">inline</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Check whether the anim mesh overrides the vertex normals of its host mesh. </p> </div> </div> <a class="anchor" id="aafa3bef476715d4872fccfbca6be033f"></a> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">bool aiAnimMesh::HasPositions </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const</td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">inline</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Check whether the anim mesh overrides the vertex positions of its host mesh. </p> </div> </div> <a class="anchor" id="a3228002b409dd54dbc6dcd79674d44de"></a> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">bool aiAnimMesh::HasTangentsAndBitangents </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const</td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">inline</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Check whether the anim mesh overrides the vertex tangents and bitangents of its host mesh. </p> <p>As for <a class="el" href="structai_mesh.html" title="A mesh represents a geometry or model with a single material. ">aiMesh</a>, tangents and bitangents always go together. </p> </div> </div> <a class="anchor" id="aac12d67613e60c3dbec963c81d6a5429"></a> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">bool aiAnimMesh::HasTextureCoords </td> <td>(</td> <td class="paramtype">unsigned int </td> <td class="paramname"><em>pIndex</em></td><td>)</td> <td> const</td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">inline</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Check whether the anim mesh overrides a particular set of texture coordinates on his host mesh. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">pIndex</td><td>0<index<AI_MAX_NUMBER_OF_TEXTURECOORDS </td></tr> </table> </dd> </dl> </div> </div> <a class="anchor" id="a73b4b1d6ae5af9c375e59c8909524855"></a> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">bool aiAnimMesh::HasVertexColors </td> <td>(</td> <td class="paramtype">unsigned int </td> <td class="paramname"><em>pIndex</em></td><td>)</td> <td> const</td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">inline</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Check whether the anim mesh overrides a particular set of vertex colors on his host mesh. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">pIndex</td><td>0<index<AI_MAX_NUMBER_OF_COLOR_SETS </td></tr> </table> </dd> </dl> </div> </div> <h2 class="groupheader">Member Data Documentation</h2> <a class="anchor" id="ab06bbca20c59decb6b01bc31b9cd848d"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="vector3_8h.html#a47f446977120a9ca7d868353aad70b09">aiVector3D</a>* aiAnimMesh::mBitangents</td> </tr> </table> </div><div class="memdoc"> <p>Replacement for <a class="el" href="structai_mesh.html#af04bb8da6485a98d2a452ba54b8a1039" title="Vertex bitangents. ">aiMesh::mBitangents</a>. </p> </div> </div> <a class="anchor" id="a8326e63d63985956bcf9bbb8e173d747"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="color4_8h.html#a22423d93be0559285f5f9d895f05f32c">aiColor4D</a>* aiAnimMesh::mColors[<a class="el" href="mesh_8h.html#a74ea1282873ac4b111b48d2380c26bdc">AI_MAX_NUMBER_OF_COLOR_SETS</a>]</td> </tr> </table> </div><div class="memdoc"> <p>Replacement for <a class="el" href="structai_mesh.html#a49e7c2c61db92c3bafdbdb7d88c2cf87" title="Vertex color sets. ">aiMesh::mColors</a>. </p> </div> </div> <a class="anchor" id="ae9386706bbed76214f189019c0adef60"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="vector3_8h.html#a47f446977120a9ca7d868353aad70b09">aiVector3D</a>* aiAnimMesh::mNormals</td> </tr> </table> </div><div class="memdoc"> <p>Replacement for <a class="el" href="structai_mesh.html#acb909ff2b9aec691fc6b50ec1be2b52f" title="Vertex normals. ">aiMesh::mNormals</a>. </p> </div> </div> <a class="anchor" id="a6bb0d45317a1bbea7f2b7f8191d0c436"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">unsigned int aiAnimMesh::mNumVertices</td> </tr> </table> </div><div class="memdoc"> <p>The number of vertices in the <a class="el" href="structai_anim_mesh.html" title="NOT CURRENTLY IN USE. ">aiAnimMesh</a>, and thus the length of all the member arrays. </p> <p>This has always the same value as the mNumVertices property in the corresponding <a class="el" href="structai_mesh.html" title="A mesh represents a geometry or model with a single material. ">aiMesh</a>. It is duplicated here merely to make the length of the member arrays accessible even if the <a class="el" href="structai_mesh.html" title="A mesh represents a geometry or model with a single material. ">aiMesh</a> is not known, e.g. from language bindings. </p> </div> </div> <a class="anchor" id="a14c3ef6dbfd936756e445e9bd976350e"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="vector3_8h.html#a47f446977120a9ca7d868353aad70b09">aiVector3D</a>* aiAnimMesh::mTangents</td> </tr> </table> </div><div class="memdoc"> <p>Replacement for <a class="el" href="structai_mesh.html#aa653683c81c7f7465b09aee18f8d1c22" title="Vertex tangents. ">aiMesh::mTangents</a>. </p> </div> </div> <a class="anchor" id="a76c1141399371d583b20a633fa5392e9"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="vector3_8h.html#a47f446977120a9ca7d868353aad70b09">aiVector3D</a>* aiAnimMesh::mTextureCoords[<a class="el" href="mesh_8h.html#a335874c5058c7f1e866eb953bf192258">AI_MAX_NUMBER_OF_TEXTURECOORDS</a>]</td> </tr> </table> </div><div class="memdoc"> <p>Replacement for <a class="el" href="structai_mesh.html#a802e24c0acd3a96ec0b2cd6c21e9ef57" title="Vertex texture coords, also known as UV channels. ">aiMesh::mTextureCoords</a>. </p> </div> </div> <a class="anchor" id="a71893ac024afcc6ff90ef675d9c638ae"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="vector3_8h.html#a47f446977120a9ca7d868353aad70b09">aiVector3D</a>* aiAnimMesh::mVertices</td> </tr> </table> </div><div class="memdoc"> <p>Replacement for <a class="el" href="structai_mesh.html#a65441c89080d9343de64515f74a64415" title="Vertex positions. ">aiMesh::mVertices</a>. </p> <p>If this array is non-NULL, it <em>must</em> contain mNumVertices entries. The corresponding array in the host mesh must be non-NULL as well - animation meshes may neither add or nor remove vertex components (if a replacement array is NULL and the corresponding source array is not, the source data is taken instead) </p> </div> </div> <hr/>The documentation for this struct was generated from the following file:<ul> <li><a class="el" href="mesh_8h.html">mesh.h</a></li> </ul> </div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> <li class="navelem"><a class="el" href="structai_anim_mesh.html">aiAnimMesh</a></li> <li class="footer">Generated on Sat Oct 18 2014 15:01:14 for Assimp by <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.8 </li> </ul> </div> </body> </html>