<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.8"/> <title>Assimp: mesh.h File Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); $(window).load(resizeHeight); </script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td style="padding-left: 0.5em;"> <div id="projectname">Assimp  <span id="projectnumber">v3.1.1 (June 2014)</span> </div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.8.8 --> <div id="navrow1" class="tabs"> <ul class="tablist"> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="annotated.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> </ul> </div> <div id="navrow2" class="tabs2"> <ul class="tablist"> <li><a href="files.html"><span>File List</span></a></li> <li><a href="globals.html"><span>File Members</span></a></li> </ul> </div> </div><!-- top --> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> <div id="nav-sync" class="sync"></div> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> $(document).ready(function(){initNavTree('mesh_8h.html','');}); </script> <div id="doc-content"> <div class="header"> <div class="summary"> <a href="#nested-classes">Classes</a> | <a href="#define-members">Macros</a> | <a href="#enum-members">Enumerations</a> </div> <div class="headertitle"> <div class="title">mesh.h File Reference</div> </div> </div><!--header--> <div class="contents"> <p>Declares the data structures in which the imported geometry is returned by ASSIMP: <a class="el" href="structai_mesh.html" title="A mesh represents a geometry or model with a single material. ">aiMesh</a>, <a class="el" href="structai_face.html" title="A single face in a mesh, referring to multiple vertices. ">aiFace</a> and <a class="el" href="structai_bone.html" title="A single bone of a mesh. ">aiBone</a> data structures. <a href="#details">More...</a></p> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a> Classes</h2></td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_anim_mesh.html">aiAnimMesh</a></td></tr> <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">NOT CURRENTLY IN USE. <a href="structai_anim_mesh.html#details">More...</a><br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_bone.html">aiBone</a></td></tr> <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">A single bone of a mesh. <a href="structai_bone.html#details">More...</a><br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_face.html">aiFace</a></td></tr> <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">A single face in a mesh, referring to multiple vertices. <a href="structai_face.html#details">More...</a><br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_mesh.html">aiMesh</a></td></tr> <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">A mesh represents a geometry or model with a single material. <a href="structai_mesh.html#details">More...</a><br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structai_vertex_weight.html">aiVertexWeight</a></td></tr> <tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">A single influence of a bone on a vertex. <a href="structai_vertex_weight.html#details">More...</a><br /></td></tr> <tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a> Macros</h2></td></tr> <tr class="memitem:a565e88bbf36ef4957f1229609e51b7f6"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="mesh_8h.html#a565e88bbf36ef4957f1229609e51b7f6">AI_MAX_BONE_WEIGHTS</a>   0x7fffffff</td></tr> <tr class="memdesc:a565e88bbf36ef4957f1229609e51b7f6"><td class="mdescLeft"> </td><td class="mdescRight">Maximum number of indices per face (polygon). <a href="#a565e88bbf36ef4957f1229609e51b7f6">More...</a><br /></td></tr> <tr class="separator:a565e88bbf36ef4957f1229609e51b7f6"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a380f3ab069e89b3a1ed975577600438b"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="mesh_8h.html#a380f3ab069e89b3a1ed975577600438b">AI_MAX_FACE_INDICES</a>   0x7fff</td></tr> <tr class="memdesc:a380f3ab069e89b3a1ed975577600438b"><td class="mdescLeft"> </td><td class="mdescRight">Maximum number of indices per face (polygon). <a href="#a380f3ab069e89b3a1ed975577600438b">More...</a><br /></td></tr> <tr class="separator:a380f3ab069e89b3a1ed975577600438b"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aef69217e80411f3fee5aae3dc06b68ba"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="mesh_8h.html#aef69217e80411f3fee5aae3dc06b68ba">AI_MAX_FACES</a>   0x7fffffff</td></tr> <tr class="memdesc:aef69217e80411f3fee5aae3dc06b68ba"><td class="mdescLeft"> </td><td class="mdescRight">Maximum number of faces per mesh. <a href="#aef69217e80411f3fee5aae3dc06b68ba">More...</a><br /></td></tr> <tr class="separator:aef69217e80411f3fee5aae3dc06b68ba"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a74ea1282873ac4b111b48d2380c26bdc"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="mesh_8h.html#a74ea1282873ac4b111b48d2380c26bdc">AI_MAX_NUMBER_OF_COLOR_SETS</a>   0x8</td></tr> <tr class="memdesc:a74ea1282873ac4b111b48d2380c26bdc"><td class="mdescLeft"> </td><td class="mdescRight">Supported number of vertex color sets per mesh. <a href="#a74ea1282873ac4b111b48d2380c26bdc">More...</a><br /></td></tr> <tr class="separator:a74ea1282873ac4b111b48d2380c26bdc"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a335874c5058c7f1e866eb953bf192258"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="mesh_8h.html#a335874c5058c7f1e866eb953bf192258">AI_MAX_NUMBER_OF_TEXTURECOORDS</a>   0x8</td></tr> <tr class="memdesc:a335874c5058c7f1e866eb953bf192258"><td class="mdescLeft"> </td><td class="mdescRight">Supported number of texture coord sets (UV(W) channels) per mesh. <a href="#a335874c5058c7f1e866eb953bf192258">More...</a><br /></td></tr> <tr class="separator:a335874c5058c7f1e866eb953bf192258"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aa3997d5751b93f15e4c9d86ced093b56"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="mesh_8h.html#aa3997d5751b93f15e4c9d86ced093b56">AI_MAX_VERTICES</a>   0x7fffffff</td></tr> <tr class="memdesc:aa3997d5751b93f15e4c9d86ced093b56"><td class="mdescLeft"> </td><td class="mdescRight">Maximum number of vertices per mesh. <a href="#aa3997d5751b93f15e4c9d86ced093b56">More...</a><br /></td></tr> <tr class="separator:aa3997d5751b93f15e4c9d86ced093b56"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a2ec9a1223f48501cb972e3d2866c344c"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="mesh_8h.html#a2ec9a1223f48501cb972e3d2866c344c">AI_PRIMITIVE_TYPE_FOR_N_INDICES</a>(n)   ((n) > 3 ? <a class="el" href="mesh_8h.html#ac352902280db7c3bd8ba64c133b7f03faea762261e9efd0313baa0b3193b43253">aiPrimitiveType_POLYGON</a> : (<a class="el" href="mesh_8h.html#ac352902280db7c3bd8ba64c133b7f03f">aiPrimitiveType</a>)(1u << ((n)-1)))</td></tr> <tr class="memdesc:a2ec9a1223f48501cb972e3d2866c344c"><td class="mdescLeft"> </td><td class="mdescRight">enum aiPrimitiveType <a href="#a2ec9a1223f48501cb972e3d2866c344c">More...</a><br /></td></tr> <tr class="separator:a2ec9a1223f48501cb972e3d2866c344c"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a> Enumerations</h2></td></tr> <tr class="memitem:ac352902280db7c3bd8ba64c133b7f03f"><td class="memItemLeft" align="right" valign="top">enum  </td><td class="memItemRight" valign="bottom"><a class="el" href="mesh_8h.html#ac352902280db7c3bd8ba64c133b7f03f">aiPrimitiveType</a> { <br />   <a class="el" href="mesh_8h.html#ac352902280db7c3bd8ba64c133b7f03fafb9158b4924ec9457647c759aa961053">aiPrimitiveType_POINT</a> = 0x1, <a class="el" href="mesh_8h.html#ac352902280db7c3bd8ba64c133b7f03fa724184f90f0e408b903d07aed39914b4">aiPrimitiveType_LINE</a> = 0x2, <a class="el" href="mesh_8h.html#ac352902280db7c3bd8ba64c133b7f03fae1875196046a6139abb8734fe97d67f5">aiPrimitiveType_TRIANGLE</a> = 0x4, <a class="el" href="mesh_8h.html#ac352902280db7c3bd8ba64c133b7f03faea762261e9efd0313baa0b3193b43253">aiPrimitiveType_POLYGON</a> = 0x8, <br />   <a class="el" href="mesh_8h.html#ac352902280db7c3bd8ba64c133b7f03fa6cc0d20689875344a59dc56d8baf08f8">_aiPrimitiveType_Force32Bit</a> = INT_MAX <br /> }</td></tr> <tr class="memdesc:ac352902280db7c3bd8ba64c133b7f03f"><td class="mdescLeft"> </td><td class="mdescRight">Enumerates the types of geometric primitives supported by <a class="el" href="namespace_assimp.html" title="Assimp's CPP-API and all internal APIs. ">Assimp</a>. <a href="mesh_8h.html#ac352902280db7c3bd8ba64c133b7f03f">More...</a><br /></td></tr> <tr class="separator:ac352902280db7c3bd8ba64c133b7f03f"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> <div class="textblock"><p>Declares the data structures in which the imported geometry is returned by ASSIMP: <a class="el" href="structai_mesh.html" title="A mesh represents a geometry or model with a single material. ">aiMesh</a>, <a class="el" href="structai_face.html" title="A single face in a mesh, referring to multiple vertices. ">aiFace</a> and <a class="el" href="structai_bone.html" title="A single bone of a mesh. ">aiBone</a> data structures. </p> </div><h2 class="groupheader">Macro Definition Documentation</h2> <a class="anchor" id="a565e88bbf36ef4957f1229609e51b7f6"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">#define AI_MAX_BONE_WEIGHTS   0x7fffffff</td> </tr> </table> </div><div class="memdoc"> <p>Maximum number of indices per face (polygon). </p> </div> </div> <a class="anchor" id="a380f3ab069e89b3a1ed975577600438b"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">#define AI_MAX_FACE_INDICES   0x7fff</td> </tr> </table> </div><div class="memdoc"> <p>Maximum number of indices per face (polygon). </p> </div> </div> <a class="anchor" id="aef69217e80411f3fee5aae3dc06b68ba"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">#define AI_MAX_FACES   0x7fffffff</td> </tr> </table> </div><div class="memdoc"> <p>Maximum number of faces per mesh. </p> </div> </div> <a class="anchor" id="a74ea1282873ac4b111b48d2380c26bdc"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">#define AI_MAX_NUMBER_OF_COLOR_SETS   0x8</td> </tr> </table> </div><div class="memdoc"> <p>Supported number of vertex color sets per mesh. </p> </div> </div> <a class="anchor" id="a335874c5058c7f1e866eb953bf192258"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">#define AI_MAX_NUMBER_OF_TEXTURECOORDS   0x8</td> </tr> </table> </div><div class="memdoc"> <p>Supported number of texture coord sets (UV(W) channels) per mesh. </p> </div> </div> <a class="anchor" id="aa3997d5751b93f15e4c9d86ced093b56"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">#define AI_MAX_VERTICES   0x7fffffff</td> </tr> </table> </div><div class="memdoc"> <p>Maximum number of vertices per mesh. </p> </div> </div> <a class="anchor" id="a2ec9a1223f48501cb972e3d2866c344c"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">#define AI_PRIMITIVE_TYPE_FOR_N_INDICES</td> <td>(</td> <td class="paramtype"> </td> <td class="paramname">n</td><td>)</td> <td>   ((n) > 3 ? <a class="el" href="mesh_8h.html#ac352902280db7c3bd8ba64c133b7f03faea762261e9efd0313baa0b3193b43253">aiPrimitiveType_POLYGON</a> : (<a class="el" href="mesh_8h.html#ac352902280db7c3bd8ba64c133b7f03f">aiPrimitiveType</a>)(1u << ((n)-1)))</td> </tr> </table> </div><div class="memdoc"> <p>enum aiPrimitiveType </p> </div> </div> <h2 class="groupheader">Enumeration Type Documentation</h2> <a class="anchor" id="ac352902280db7c3bd8ba64c133b7f03f"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">enum <a class="el" href="mesh_8h.html#ac352902280db7c3bd8ba64c133b7f03f">aiPrimitiveType</a></td> </tr> </table> </div><div class="memdoc"> <p>Enumerates the types of geometric primitives supported by <a class="el" href="namespace_assimp.html" title="Assimp's CPP-API and all internal APIs. ">Assimp</a>. </p> <dl class="section see"><dt>See also</dt><dd><a class="el" href="structai_face.html" title="A single face in a mesh, referring to multiple vertices. ">aiFace</a> Face data structure </dd> <dd> <a class="el" href="postprocess_8h.html#a64795260b95f5a4b3f3dc1be4f52e410ab4484f73635d633cd79973bac1431ed6">aiProcess_SortByPType</a> Per-primitive sorting of meshes </dd> <dd> <a class="el" href="postprocess_8h.html#a64795260b95f5a4b3f3dc1be4f52e410a9c3de834f0307f31fa2b1b6d05dd592b">aiProcess_Triangulate</a> Automatic triangulation </dd> <dd> <a class="el" href="config_8h.html#a971e337cb0d526861142586b8341cb98" title="Input parameter to the aiProcess_SortByPType step: Specifies which primitive types are removed by the...">AI_CONFIG_PP_SBP_REMOVE</a> Removal of specific primitive types. </dd></dl> <table class="fieldtable"> <tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a class="anchor" id="ac352902280db7c3bd8ba64c133b7f03fafb9158b4924ec9457647c759aa961053"></a>aiPrimitiveType_POINT </td><td class="fielddoc"> <p>A point primitive. </p> <p>This is just a single vertex in the virtual world, <a class="el" href="structai_face.html" title="A single face in a mesh, referring to multiple vertices. ">aiFace</a> contains just one index for such a primitive. </p> </td></tr> <tr><td class="fieldname"><a class="anchor" id="ac352902280db7c3bd8ba64c133b7f03fa724184f90f0e408b903d07aed39914b4"></a>aiPrimitiveType_LINE </td><td class="fielddoc"> <p>A line primitive. </p> <p>This is a line defined through a start and an end position. <a class="el" href="structai_face.html" title="A single face in a mesh, referring to multiple vertices. ">aiFace</a> contains exactly two indices for such a primitive. </p> </td></tr> <tr><td class="fieldname"><a class="anchor" id="ac352902280db7c3bd8ba64c133b7f03fae1875196046a6139abb8734fe97d67f5"></a>aiPrimitiveType_TRIANGLE </td><td class="fielddoc"> <p>A triangular primitive. </p> <p>A triangle consists of three indices. </p> </td></tr> <tr><td class="fieldname"><a class="anchor" id="ac352902280db7c3bd8ba64c133b7f03faea762261e9efd0313baa0b3193b43253"></a>aiPrimitiveType_POLYGON </td><td class="fielddoc"> <p>A higher-level polygon with more than 3 edges. </p> <p>A triangle is a polygon, but polygon in this context means "all polygons that are not triangles". The "Triangulate"-Step is provided for your convenience, it splits all polygons in triangles (which are much easier to handle). </p> </td></tr> <tr><td class="fieldname"><a class="anchor" id="ac352902280db7c3bd8ba64c133b7f03fa6cc0d20689875344a59dc56d8baf08f8"></a>_aiPrimitiveType_Force32Bit </td><td class="fielddoc"> <p>This value is not used. </p> <p>It is just here to force the compiler to map this enum to a 32 Bit integer. </p> </td></tr> </table> </div> </div> </div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> <li class="navelem"><a class="el" href="dir_dca1fafc1e74eb738b6ca4667199a212.html">include</a></li><li class="navelem"><a class="el" href="dir_24bb5f749e2788393ada8f6b7c7df54e.html">assimp</a></li><li class="navelem"><a class="el" href="mesh_8h.html">mesh.h</a></li> <li class="footer">Generated on Sat Oct 18 2014 15:01:14 for Assimp by <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.8 </li> </ul> </div> </body> </html>