<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac -+rtmidi=virtual -M0 ;;;realtime audio out and realtime midi in ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ;-o fluidOut.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 giengine1 fluidEngine ; soundfont path to manual/examples isfnum1 fluidLoad "01hpschd.sf2", giengine1, 1 fluidProgramSelect giengine1, 1, isfnum1, 0, 0 giengine2 fluidEngine ; soundfont path to manual/examples isfnum2 fluidLoad "22Bassoon.sf2", giengine2, 1 fluidProgramSelect giengine2, 1, isfnum2, 0, 70 instr 1 mididefault 60, p3 midinoteonkey p4, p5 ikey init p4 ivel init p5 fluidNote giengine1, 1, ikey, ivel endin instr 2 mididefault 60, p3 midinoteonkey p4, p5 ikey init p4 ivel init p5 fluidNote giengine2, 1, ikey, ivel endin instr 98 imvol init 7 asigl, asigr fluidOut giengine1 outs asigl*imvol, asigr*imvol endin instr 99 imvol init 4 asigl, asigr fluidOut giengine2 ;add a stereo flanger adelL linseg 0, p3*.5, 0.02, p3*.5, 0 ;max delay time =20ms adelR linseg 0.02, p3*.5, 0, p3*.5, 0.02 ;max delay time =20ms asigL flanger asigl, adelL, .6 asigR flanger asigr, adelR, .6 outs asigL*imvol, asigR*imvol endin </CsInstruments> <CsScore> i 1 0 2 60 100 ;play one note of instr 1 i 2 2 2 60 100 ;play another note of instr 2 and... i 98 0 60 ;play virtual keyboard for 60 sec. i 99 0 60 e </CsScore> </CsoundSynthesizer>