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csound-doc-5.19.01-10.mga5.noarch.rpm

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    <div class="chapter" title="Recent Developments">
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            <h2 class="title"><a id="RecentDevelopments"></a>Recent Developments</h2>
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      <p>In the time since Barry Vercoe wrote the original Preface to
    this manual, printed above, many further contributions have been made
    to Csound. CsoundAC is an extended version of Csound 5.</p>
      <div class="section" title="Features of Csound 5">
        <div class="titlepage">
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            <div>
              <h2 class="title" style="clear: both"><a id="newFeaturesInCsound5"></a>Features of Csound 5</h2>
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        <p>Csound 5 begins a new major version of Csound that includes the
    following new features:</p>
        <div class="itemizedlist">
          <ul class="itemizedlist" type="disc">
            <li class="listitem">Now licensed under the GNU Lesser General Public License, an
        open source license.</li>
            <li class="listitem">A new, easier to manage build system using
        <span class="application">SCons</span>.</li>
            <li class="listitem">
              <p class="simpara">The use of widely--accepted open source libraries:</p>
              <div class="itemizedlist">
                <ul class="itemizedlist" type="circle">
                  <li class="listitem">libsndfile for soundfile input and output.</li>
                  <li class="listitem">PortAudio with ASIO drivers for low-latency, real-time audio input and output.</li>
                  <li class="listitem">FLTK for graphical widgets that can be programmed in orchestra code.</li>
                  <li class="listitem">PortMidi for real-time MIDI input and output.</li>
                </ul>
              </div>
              <p class="simpara">In addition, Istvan Varga has contributed native MIDI and audio drivers for Windows and Linux.</p>
            </li>
            <li class="listitem">Simplified audio buffering system.</li>
            <li class="listitem">Status returns from all internal functions, including opcode functions.</li>
            <li class="listitem">MIDI interop opcodes, that enable the same instrument
      definitions to be used interchangeably for either live MIDI
      performance or off-line, score-driven performance.</li>
            <li class="listitem">
              <p class="simpara">Plugin opcodes are working and becoming more widely
      accepted. Many opcodes have been moved to plugins. Most new opcodes
      are plugins, including:</p>
              <div class="itemizedlist">
                <ul class="itemizedlist" type="circle">
                  <li class="listitem">The FluidSynth-based SoundFont opcodes.</li>
                  <li class="listitem">Python opcodes allowing Python code to execute in the
          orchestra header or in instrument code, at <code class="literal">i</code>-rate or <code class="literal">k</code>-rate.</li>
                  <li class="listitem">Loris opcodes for time/frequency analysis and resynthesis.</li>
                  <li class="listitem">Control bus opcodes.</li>
                  <li class="listitem">Audio mixer opcodes.</li>
                  <li class="listitem">String conversion opcodes.</li>
                  <li class="listitem">Improved Open Sound Control (OSC) opcodes.</li>
                  <li class="listitem">Vectorial opcodes.</li>
                  <li class="listitem">The <span class="application">pvs</span> opcodes
        for real-time spectral processing, a port of Mark Dolson's
        phase vocoder code.</li>
                  <li class="listitem">The <span class="application">ATS</span> opcodes
        for spectral Analysis, Transformation, and Synthesis of sound
        based on a sinusoidal plus critical-band noise model. A sound
        in ATS is a symbolic object representing a spectral model that
        can be sculpted using a variety of transformation
        functions. These opcodes can read, transform and resynthesize
        ATS analysis files. Please note that you need the ATS
        application to produce analysis files.</li>
                  <li class="listitem">The STK opcodes, consisting of Perry Cook's
        original Synthesis Toolkit in C++ instruments, in C++, adapted
        as opcodes.</li>
                  <li class="listitem"><span class="application">DSSI</span>
        and <span class="application">LADSPA</span> adapter opcodes for
        hosting <span class="application">DSSI</span>
        and <span class="application">LADSPA</span> plugins in
        Csound.</li>
                  <li class="listitem"><span class="application">vst4cs</span> VST
        adapter opcodes for hosting VST plugins in
        Csound. (Distributed in source form only due to the VST SDK
        licence restrictions.)</li>
                </ul>
              </div>
            </li>
            <li class="listitem">The <code class="filename">OpcodeBase.hpp</code> header file for
      writing plugin opcodes in C++. This is based on the technique of
      static polymorphism via template inheritance.</li>
            <li class="listitem">Istvan Varga's csound5gui frontend for Csound, simplifying 
      the editing of Csound, the use of Csound especially for live performance, 
      and the monitoring of performances.</li>
            <li class="listitem">Victor Lazzarini's Tcl/Tk frontends for
    Csound, <span class="application">cstclsh</span>
    and <span class="application">cswish</span>.</li>
            <li class="listitem">
              <p class="simpara">The Csound API is becoming more standardized
      and more widely used. There are interfaces or wrappers 
      to the API in the following languages:</p>
              <div class="itemizedlist">
                <ul class="itemizedlist" type="circle">
                  <li class="listitem">C
        (include <code class="literal">csound.h</code>).</li>
                  <li class="listitem">C++
        (include <code class="literal">csound.hpp)</code>). This API includes
        Csound score and orchestra file container
        functions.</li>
                  <li class="listitem">Python (<code class="literal">import
        csnd</code>).</li>
                  <li class="listitem">Java (<code class="literal">import
        csnd.*;</code>).</li>
                  <li class="listitem">Lua (<code class="literal">require
        "csnd";</code>).</li>
                  <li class="listitem">Lisp (use the CFFI
        file <code class="literal">csound5.lisp</code>).</li>
                </ul>
              </div>
            </li>
            <li class="listitem">Csound is now truly re-entrant, meaning that
    multiple instances of Csound can run at the same time, in the same
    process.</li>
          </ul>
        </div>
        <p>John ffitch plans to replace the handwritten parser with one
    written using a parser generator, which should make it more
    bug-free and perhaps more efficient.</p>
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