<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>lua_opdef</title> <link rel="stylesheet" type="text/css" href="csound.css" /> <meta name="generator" content="DocBook XSL Stylesheets V1.76.1" /> <link rel="home" href="index.html" title="The Canonical Csound Reference Manual" /> <link rel="up" href="OpcodesTop.html" title="Orchestra Opcodes and Operators" /> <link rel="prev" href="lua_exec.html" title="lua_exec" /> <link rel="next" href="lua_opcall.html" title="lua_opcall" /> </head> <body> <div class="navheader"> <table width="100%" summary="Navigation header"> <tr> <th colspan="3" align="center"> lua_opdef </th> </tr> <tr> <td width="20%" align="left"><a accesskey="p" href="lua_exec.html">Prev</a> </td> <th width="60%" align="center">Orchestra Opcodes and Operators</th> <td width="20%" align="right"> <a accesskey="n" href="lua_opcall.html">Next</a></td> </tr> </table> <hr /> </div> <div class="refentry" title="lua_opdef"> <a id="lua_opdef"></a> <div class="titlepage"></div> <a id="Indexlua_opdef" class="indexterm"></a> <div class="refnamediv"> <h2> <span class="refentrytitle"> lua_opdef </span> </h2> <p> lua_opdef — Define an opcode in Lua at i-rate. The opcode can take any number of output and/or input arguments of any type. </p> </div> <div class="refsect1" title="Description"> <a id="idp29997304"></a> <h2> Description </h2> <p> Define an opcode in Lua at i-rate. The opcode can take any number of output and/or input arguments of any type. The code is executed at initialization time, typically from the orchestra header. Global and local variables, functions, tables, and classes may be declared and defined. Objects defined at global Lua scope remain in scope throughout the performance, and are visible to any other Lua code in the same Csound thread. </p> <div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"> <table border="0" summary="Note"> <tr> <td rowspan="2" align="center" valign="top" width="25"> <img alt="[Note]" src="images/note.png" /> </td> <th align="left">Note</th> </tr> <tr> <td align="left" valign="top"> <p> By default, all objects defined in Lua are defined at global scope. In order to ensure that objects are confined to their own block of code, that is to ensure that the object is visible only in lexical scope, the object must be declared as local. This is the feature of Lua that beginners tend to find the most troublesome. </p> <p> Another thing to look out for is that Lua arrays use 1-based indexing, not the 0-based indexing used in C and many other programming languages. </p> </td> </tr> </table> </div> </div> <div class="refsect1" title="Syntax"> <a id="idp30038152"></a> <h2> Syntax </h2> <pre class="synopsis"><span class="command"><strong>lua_opdef</strong></span> Sname, Sluacode</pre> </div> <div class="refsect1" title="Initialization"> <a id="idp30039096"></a> <h2> Initialization </h2> <p> <span class="emphasis"><em>Sname</em></span> -- The name of the opcode. </p> <p> <span class="emphasis"><em>Sluacode</em></span> -- A block of Lua code, of any length. Multi-line blocks may be enclosed in double braces (i.e. <code class="literal">{{ }}</code>). This code is evaluated once at initialization time. </p> <p> The Lua code must define all functions that will be called from Csound, using the following naming convention, where opcodename stands for the actual opcode name: </p> <div class="itemizedlist"> <ul class="itemizedlist" type="disc"> <li class="listitem"> <code class="literal">opcodename_init</code> for the i-rate opcode subroutine. </li> <li class="listitem"> <code class="literal">opcodename_kontrol</code> for the k-rate opcode subroutine. </li> <li class="listitem"> <code class="literal">opcodename_audio</code> for the a-rate opcode subroutine. </li> <li class="listitem"> <code class="literal">opcodename_noteoff</code> for the note-off subroutine. </li> </ul> </div> <p> Each of these Lua functions will receive three lightuserdata (i.e. pointer) arguments: the CSOUND object, the opcode instance, and a pointer to the opcode arguments, which the Lua code must be type cast to a LuaJIT FFI ctype structure containing the opcode output arguments, input arguments, and state variables. Using LuaJIT FFI, the elements of this structure will be accessible as though they were Lua types. </p> <p> Each of these Lua functions must return 0 for success or 1 for failure. </p> <p> The Lua functions may do absolutely anything, although of course if real-time performance is expected, care must be taken to disable Lua garbage collection and observe other recommendations for real-time code. </p> </div> <div class="refsect1" title="Example"> <a id="idp30045656"></a> <h2> Example </h2> <p> Here is an example of a Lua opcode, implementing a Moog ladder filter. For purposes of comparison, a user-defined opcode and the native Csound opcode that compute the same sound using the same algorithm also are shown, and timed. The example uses the file <a class="ulink" href="examples/luamoog.csd" target="_top"> <em class="citetitle">luamoog.csd</em></a>. </p> <div class="example"> <a id="idp30047608"></a> <p class="title"> <strong>Example 430. Example of a Lua opcode. </strong> </p> <div class="example-contents"> <pre class="programlisting"> <span class="csdtag"><CsoundSynthesizer></span> <span class="csdtag"><CsInstruments></span> <span class="ohdr">sr</span> <span class="op">=</span> 48000 <span class="ohdr">ksmps</span> <span class="op">=</span> 100 <span class="ohdr">nchnls</span> <span class="op">=</span> 1 gibegan <span class="opc">rtclock</span> <span class="opc">lua_opdef</span> "moogladder", {{ local ffi = require("ffi") local math = require("math") local string = require("string") local csoundApi = ffi.load('csound64.dll.5.2') ffi.cdef[[ int csoundGetKsmps(void *); double csoundGetSr(void *); struct moogladder_t { double *out; double *inp; double *freq; double *res; double *istor; double sr; double ksmps>; double thermal; double f; double fc; double fc2; double fc3; double fcr; double acr; double tune; double res4; double input; double i; double j; double k; double kk; double stg[6]; double delay[6]; double tanhstg[6]; }; ]] local moogladder_ct = ffi.typeof('struct moogladder_t *') function moogladder_init(csound, opcode, carguments) local p = ffi.cast(moogladder_ct, carguments) p.sr = csoundApi.csoundGetSr(csound) p.ksmps = csoundApi.csoundGetKsmps(csound) if p.istor[0] == 0 then for i = 0, 5 do p.delay[i] = 0.0 end for i = 0, 3 do p.tanhstg[i] = 0.0 end end return 0 end function moogladder_kontrol(csound, opcode, carguments) local p = ffi.cast(moogladder_ct, carguments) -- transistor thermal voltage p.thermal = 1.0 / 40000.0 if p.res[0] < 0.0 then p.res[0] = 0.0 end -- sr is half the actual filter sampling rate p.fc = p.freq[0] / p.sr p.f = p.fc / 2.0 p.fc2 = p.fc * p.fc p.fc3 = p.fc2 * p.fc -- frequency & amplitude correction p.fcr = 1.873 * p.fc3 + 0.4955 * p.fc2 - 0.6490 * p.fc + 0.9988 p.acr = -3.9364 * p.fc2 + 1.8409 * p.fc + 0.9968 -- filter tuning p.tune = (1.0 - math.exp(-(2.0 * math.pi * p.f * p.fcr))) / p.thermal p.res4 = 4.0 * p.res[0] * p.acr -- Nested 'for' loops crash, not sure why. -- Local loop variables also are problematic. -- Lower-level loop constructs don't crash. p.i = 0 while p.i < p.ksmps do p.j = 0 while p.j < 2 do p.k = 0 while p.k < 4 do if p.k == 0 then p.input = p.inp[p.i] - p.res4 * p.delay[5] p.stg[p.k] = p.delay[p.k] + p.tune * (math.tanh(p.input * p.thermal) - p.tanhstg[p.k]) else p.input = p.stg[p.k - 1] p.tanhstg[p.k - 1] = math.tanh(p.input * p.thermal) if p.k < 3 then p.kk = p.tanhstg[p.k] else p.kk = math.tanh(p.delay[p.k] * p.thermal) end p.stg[p.k] = p.delay[p.k] + p.tune * (p.tanhstg[p.k - 1] - p.kk) end p.delay[p.k] = p.stg[p.k] p.k = p.k + 1 end -- 1/2-sample delay for phase compensation p.delay[5] = (p.stg[3] + p.delay[4]) * 0.5 p.delay[4] = p.stg[3] p.j = p.j + 1 end p.out[p.i] = p.delay[5] p.i = p.i + 1 end return 0 end }} <span class="comment">/* Moogladder - An improved implementation of the Moog ladder filter DESCRIPTION This is an new digital implementation of the Moog ladder filter based on the work of Antti Huovilainen, described in the paper \"Non-Linear Digital Implementation of the Moog Ladder Filter\" (Proceedings of DaFX04, Univ of Napoli). This implementation is probably a more accurate digital representation of the original analogue filter. This is version 2 (revised 14/DEC/04), with improved amplitude/resonance scaling and frequency correction using a couple of polynomials,as suggested by Antti. SYNTAX ar Moogladder asig, kcf, kres PERFORMANCE asig - input signal kcf - cutoff frequency (Hz) kres - resonance (0 - 1). CREDITS Victor Lazzarini */</span> <span class="oblock">opcode</span> moogladderu, a, akk asig, kcf, kres <span class="opc">xin</span> <span class="opc">setksmps</span> 1 ipi <span class="op">=</span> 4 <span class="op">*</span> <span class="opc">taninv</span>(1) <span class="op">/</span><span class="op">*</span> filter delays <span class="op">*</span><span class="op">/</span> az1 <span class="opc">init</span> 0 az2 <span class="opc">init</span> 0 az3 <span class="opc">init</span> 0 az4 <span class="opc">init</span> 0 az5 <span class="opc">init</span> 0 ay4 <span class="opc">init</span> 0 amf <span class="opc">init</span> 0 <span class="octrl">if</span> kres <span class="op">></span> 1 then kres <span class="op">=</span> 1 <span class="octrl">elseif</span> kres <span class="op"><</span> 0 then kres <span class="op">=</span> 0 <span class="octrl">endif</span> <span class="op">/</span><span class="op">*</span> twice the \'thermal voltage of <span class="opc">a</span> transistor\' <span class="op">*</span><span class="op">/</span> i2v <span class="op">=</span> 40000 <span class="op">/</span><span class="op">*</span> <span class="ohdr">sr</span> is half the actual filter sampling rate <span class="op">*</span><span class="op">/</span> kfc <span class="op">=</span> kcf<span class="op">/</span><span class="ohdr">sr</span> kf <span class="op">=</span> kcf<span class="op">/</span>(<span class="ohdr">sr</span><span class="op">*</span>2) <span class="op">/</span><span class="op">*</span> frequency <span class="op">&</span> amplitude correction <span class="op">*</span><span class="op">/</span> kfcr <span class="op">=</span> 1.8730 <span class="op">*</span> (kfc^3) <span class="op">+</span> 0.4955 <span class="op">*</span> (kfc^2) <span class="op">-</span> 0.6490 <span class="op">*</span> kfc <span class="op">+</span> 0.9988 kacr <span class="op">=</span> <span class="op">-</span>3.9364 <span class="op">*</span> (kfc^2) <span class="op">+</span> 1.8409 <span class="op">*</span> kfc <span class="op">+</span> 0.9968 <span class="op">/</span><span class="op">*</span> filter tuning <span class="op">*</span><span class="op">/</span> k2vg <span class="op">=</span> i2v <span class="op">*</span> (1 <span class="op">-</span> <span class="opc">exp</span>(<span class="op">-</span>2 <span class="op">*</span> ipi <span class="op">*</span> kfcr <span class="op">*</span> kf)) <span class="op">/</span><span class="op">*</span> cascade of 4 1st order sections <span class="op">*</span><span class="op">/</span> ay1 <span class="op">=</span> az1 <span class="op">+</span> k2vg <span class="op">*</span> (<span class="opc">tanh</span>((asig <span class="op">-</span> 4 <span class="op">*</span> kres <span class="op">*</span> amf <span class="op">*</span> kacr) <span class="op">/</span> i2v) <span class="op">-</span> <span class="opc">tanh</span>(az1 <span class="op">/</span> i2v)) az1 <span class="op">=</span> ay1 ay2 <span class="op">=</span> az2 <span class="op">+</span> k2vg <span class="op">*</span> (<span class="opc">tanh</span>(ay1 <span class="op">/</span> i2v) <span class="op">-</span> <span class="opc">tanh</span>(az2 <span class="op">/</span> i2v )) az2 <span class="op">=</span> ay2 ay3 <span class="op">=</span> az3 <span class="op">+</span> k2vg <span class="op">*</span> (<span class="opc">tanh</span>(ay2 <span class="op">/</span> i2v) <span class="op">-</span> <span class="opc">tanh</span>(az3 <span class="op">/</span> i2v)) az3 <span class="op">=</span> ay3 ay4 <span class="op">=</span> az4 <span class="op">+</span> k2vg <span class="op">*</span> (<span class="opc">tanh</span>(ay3 <span class="op">/</span> i2v) <span class="op">-</span> <span class="opc">tanh</span>(az4 <span class="op">/</span> i2v)) az4 <span class="op">=</span> ay4 <span class="op">/</span><span class="op">*</span> 1<span class="op">/</span>2<span class="op">-</span>sample <span class="opc">delay</span> for phase compensation <span class="op">*</span><span class="op">/</span> amf <span class="op">=</span> (ay4 <span class="op">+</span> az5) <span class="op">*</span>0.5 az5 <span class="op">=</span> ay4 <span class="op">/</span><span class="op">*</span> oversampling <span class="op">*</span><span class="op">/</span> ay1 <span class="op">=</span> az1 <span class="op">+</span> k2vg <span class="op">*</span> (<span class="opc">tanh</span>((asig <span class="op">-</span> 4 <span class="op">*</span> kres <span class="op">*</span> amf <span class="op">*</span> kacr) <span class="op">/</span> i2v) <span class="op">-</span> <span class="opc">tanh</span>(az1 <span class="op">/</span> i2v)) az1 <span class="op">=</span> ay1 ay2 <span class="op">=</span> az2 <span class="op">+</span> k2vg <span class="op">*</span> (<span class="opc">tanh</span>(ay1 <span class="op">/</span> i2v) <span class="op">-</span> <span class="opc">tanh</span>(az2 <span class="op">/</span> i2v )) az2 <span class="op">=</span> ay2 ay3 <span class="op">=</span> az3 <span class="op">+</span> k2vg <span class="op">*</span> (<span class="opc">tanh</span>(ay2 <span class="op">/</span> i2v) <span class="op">-</span> <span class="opc">tanh</span>(az3 <span class="op">/</span> i2v)) az3 <span class="op">=</span> ay3 ay4 <span class="op">=</span> az4 <span class="op">+</span> k2vg <span class="op">*</span> (<span class="opc">tanh</span>(ay3 <span class="op">/</span> i2v) <span class="op">-</span> <span class="opc">tanh</span>(az4 <span class="op">/</span> i2v)) az4 <span class="op">=</span> ay4 amf <span class="op">=</span> (ay4 <span class="op">+</span> az5) <span class="op">*</span> 0.5 az5 <span class="op">=</span> ay4 <span class="opc">xout</span> amf <span class="oblock">endop</span> <span class="oblock">instr</span> 1 <span class="opc">prints</span> "No filter.\n" kfe <span class="opc">expseg</span> 500, p3<span class="op">*</span>0.9, 1800, p3<span class="op">*</span>0.1, 3000 kenv <span class="opc">linen</span> 10000, 0.05, p3, 0.05 asig <span class="opc">buzz</span> kenv, 100, <span class="ohdr">sr</span><span class="op">/</span>(200), 1 <span class="comment">; afil moogladder asig, kfe, 1</span> <span class="opc">out</span> asig <span class="oblock">endin</span> <span class="oblock">instr</span> 2 <span class="opc">prints</span> "Native moogladder.\n" kfe <span class="opc">expseg</span> 500, p3<span class="op">*</span>0.9, 1800, p3<span class="op">*</span>0.1, 3000 kenv <span class="opc">linen</span> 10000, 0.05, p3, 0.05 asig <span class="opc">buzz</span> kenv, 100, <span class="ohdr">sr</span><span class="op">/</span>(200), 1 afil <span class="opc">moogladder</span> asig, kfe, 1 <span class="opc">out</span> afil <span class="oblock">endin</span> <span class="oblock">instr</span> 3 <span class="opc">prints</span> "UDO moogladder.\n" kfe <span class="opc">expseg</span> 500, p3<span class="op">*</span>0.9, 1800, p3<span class="op">*</span>0.1, 3000 kenv <span class="opc">linen</span> 10000, 0.05, p3, 0.05 asig <span class="opc">buzz</span> kenv, 100, <span class="ohdr">sr</span><span class="op">/</span>(200), 1 afil moogladderu asig, kfe, 1 <span class="opc">out</span> afil <span class="oblock">endin</span> <span class="oblock">instr</span> 4 <span class="opc">prints</span> "Lua moogladder.\n" kres <span class="opc">init</span> 1 istor <span class="opc">init</span> 0 kfe <span class="opc">expseg</span> 500, p3<span class="op">*</span>0.9, 1800, p3<span class="op">*</span>0.1, 3000 kenv <span class="opc">linen</span> 10000, 0.05, p3, 0.05 asig <span class="opc">buzz</span> kenv, 100, <span class="ohdr">sr</span><span class="op">/</span>(200), 1 afil <span class="opc">init</span> 0 <span class="opc">lua_ikopcall</span> "moogladder", afil, asig, kfe, kres, istor <span class="opc">out</span> afil <span class="oblock">endin</span> <span class="oblock">instr</span> 5 giended <span class="opc">rtclock</span> ielapsed <span class="op">=</span> giended <span class="op">-</span> gibegan <span class="opc">print</span> ielapsed gibegan <span class="opc">rtclock</span> <span class="oblock">endin</span> <span class="csdtag"></CsInstruments></span> <span class="csdtag"><CsScore></span> <span class="stamnt">f</span> 1 0 65536 10 1 <span class="stamnt">i</span> 5.1 0 1 <span class="stamnt">i</span> 4 1 20 <span class="stamnt">i</span> 5.2 21 1 <span class="stamnt">i</span> 4 22 20 <span class="stamnt">i</span> 5.3 42 1 <span class="stamnt">i</span> 2 43 20 <span class="stamnt">i</span> 5.4 63 1 <span class="stamnt">i</span> 2 64 20 <span class="stamnt">i</span> 5.5 84 1 <span class="stamnt">i</span> 3 85 20 <span class="stamnt">i</span> 5.6 105 1 <span class="stamnt">i</span> 3 106 20 <span class="stamnt">i</span> 5.7 126 1 <span class="stamnt">i</span> 1 127 20 <span class="stamnt">i</span> 5.8 147 1 <span class="stamnt">i</span> 1 148 20 <span class="stamnt">i</span> 5.9 168 1 <span class="stamnt">i</span> 4 169 20 <span class="stamnt">i</span> 4 170 20 <span class="stamnt">i</span> 4 171 20 <span class="stamnt">e</span> <span class="csdtag"></CsScore></span> <span class="csdtag"></CsoundSynthesizer></span> </pre> </div> </div> <p><br class="example-break" /> </p> </div> <div class="refsect1" title="See Also"> <a id="idp30048656"></a> <h2> See Also </h2> <p> <a class="link" href="lua_exec.html" title="lua_exec"><em class="citetitle">lua_exec</em></a>, <a class="link" href="lua_opcall.html" title="lua_opcall"><em class="citetitle">lua_opcall</em></a>. </p> </div> <div class="refsect1" title="Credits"> <a id="idp30050200"></a> <h2> Credits </h2> <p> By: Michael Gogins 2011 </p> <p> New in Csound version 5.13.2 </p> </div> </div> <div class="navfooter"> <hr /> <table width="100%" summary="Navigation footer"> <tr> <td width="40%" align="left"><a accesskey="p" href="lua_exec.html">Prev</a> </td> <td width="20%" align="center"> <a accesskey="u" href="OpcodesTop.html">Up</a> </td> <td width="40%" align="right"> <a accesskey="n" href="lua_opcall.html">Next</a></td> </tr> <tr> <td width="40%" align="left" valign="top"> lua_exec </td> <td width="20%" align="center"> <a accesskey="h" href="index.html">Home</a> </td> <td width="40%" align="right" valign="top"> lua_opcall </td> </tr> </table> </div> </body> </html>