<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>locsend</title> <link rel="stylesheet" type="text/css" href="csound.css" /> <meta name="generator" content="DocBook XSL Stylesheets V1.76.1" /> <link rel="home" href="index.html" title="The Canonical Csound Reference Manual" /> <link rel="up" href="OpcodesTop.html" title="Orchestra Opcodes and Operators" /> <link rel="prev" href="linsegr.html" title="linsegr" /> <link rel="next" href="locsig.html" title="locsig" /> </head> <body> <div class="navheader"> <table width="100%" summary="Navigation header"> <tr> <th colspan="3" align="center">locsend</th> </tr> <tr> <td width="20%" align="left"><a accesskey="p" href="linsegr.html">Prev</a> </td> <th width="60%" align="center">Orchestra Opcodes and Operators</th> <td width="20%" align="right"> <a accesskey="n" href="locsig.html">Next</a></td> </tr> </table> <hr /> </div> <div class="refentry" title="locsend"> <a id="locsend"></a> <div class="titlepage"></div> <a id="IndexLocsend" class="indexterm"></a> <div class="refnamediv"> <h2> <span class="refentrytitle">locsend</span> </h2> <p>locsend — Distributes the audio signals of a previous <span class="emphasis"><em>locsig</em></span> opcode. </p> </div> <div class="refsect1" title="Description"> <a id="idp28546000"></a> <h2>Description</h2> <p> <span class="emphasis"><em>locsend</em></span> depends upon the existence of a previously defined <a class="link" href="locsig.html" title="locsig"><em class="citetitle">locsig</em></a>. The number of output signals must match the number in the previous <span class="emphasis"><em>locsig</em></span>. The output signals from <span class="emphasis"><em>locsend</em></span> are derived from the values given for distance and reverb in the <span class="emphasis"><em>locsig</em></span> and are ready to be sent to local or global reverb units (see example below). The reverb amount and the balance between the 2 or 4 channels are calculated in the same way as described in the Dodge book (an essential text!). </p> </div> <div class="refsect1" title="Syntax"> <a id="idp28550640"></a> <h2>Syntax</h2> <pre class="synopsis">a1, a2 <span class="command"><strong>locsend</strong></span></pre> <pre class="synopsis">a1, a2, a3, a4 <span class="command"><strong>locsend</strong></span></pre> </div> <div class="refsect1" title="Examples"> <a id="idp28604264"></a> <h2>Examples</h2> <p> </p> <div class="informalexample"> <pre class="programlisting"> asig some audio signal kdegree <span class="opc">line</span> 0, p3, 360 kdistance <span class="opc">line</span> 1, p3, 10 a1, a2, a3, a4 <span class="opc">locsig</span> asig, kdegree, kdistance, .1 ar1, ar2, ar3, ar4 <span class="opc">locsend</span> ga1 <span class="op">=</span> ga1<span class="op">+</span>ar1 ga2 <span class="op">=</span> ga2<span class="op">+</span>ar2 ga3 <span class="op">=</span> ga3<span class="op">+</span>ar3 ga4 <span class="op">=</span> ga4<span class="op">+</span>ar4 <span class="emphasis"><em>outq</em></span> a1, a2, a3, a4 <span class="oblock">endin</span> <span class="oblock">instr</span> 99 <span class="comment">; reverb instrument</span> a1 <span class="opc">reverb2</span> ga1, 2.5, .5 a2 <span class="opc">reverb2</span> ga2, 2.5, .5 a3 <span class="opc">reverb2</span> ga3, 2.5, .5 a4 <span class="opc">reverb2</span> ga4, 2.5, .5 <span class="opc">outq</span> a1, a2, a3, a4 ga1<span class="op">=</span>0 ga2<span class="op">=</span>0 ga3<span class="op">=</span>0 ga4<span class="op">=</span>0</pre> </div> <p> </p> <p> In the above example, the signal, <span class="emphasis"><em>asig</em></span>, is sent around a complete circle once during the duration of a note while at the same time it becomes more and more <span class="quote">“<span class="quote">distant</span>”</span> from the listeners' location. <span class="emphasis"><em>locsig</em></span> sends the appropriate amount of the signal internally to <span class="emphasis"><em>locsend</em></span>. The outputs of the <span class="emphasis"><em>locsend</em></span> are added to global accumulators in a common Csound style and the global signals are used as inputs to the reverb units in a separate instrument. For an example, see <a class="link" href="locsig.html" title="locsig"><em class="citetitle">locsig</em></a>. </p> <p> <span class="emphasis"><em>locsig</em></span> is useful for quad and stereo panning as well as fixed placed of sounds anywhere between two loudspeakers. Below is an example of the fixed placement of sounds in a stereo field. It uses the file <a class="ulink" href="examples/locsend_stereo.csd" target="_top"><em class="citetitle">locsend_stereo.csd</em></a>. </p> <div class="example"> <a id="idp28617136"></a> <p class="title"> <strong>Example 396. Example of the locsend opcode.</strong> </p> <div class="example-contents"> <p>See the sections <a class="link" href="UsingRealTime.html" title="Real-Time Audio"><em class="citetitle">Real-time Audio</em></a> and <a class="link" href="CommandFlags.html" title="Csound command line"><em class="citetitle">Command Line Flags</em></a> for more information on using command line flags.</p> <pre class="programlisting"> <span class="csdtag"><CsoundSynthesizer></span> <span class="csdtag"><CsOptions></span> <span class="comment">; Select audio/midi flags here according to platform</span> -odac <span class="comment">;;;realtime audio out</span> <span class="comment">;-iadc ;;;uncomment -iadc if realtime audio input is needed too</span> <span class="comment">; For Non-realtime ouput leave only the line below:</span> <span class="comment">; -o locsend_stereo.wav -W ;;; for file output any platform</span> <span class="csdtag"></CsOptions></span> <span class="csdtag"><CsInstruments></span> <span class="ohdr">sr</span> <span class="op">=</span> 44100 <span class="ohdr">ksmps</span> <span class="op">=</span> 32 <span class="ohdr">nchnls</span> <span class="op">=</span> 2 <span class="ohdr">0dbfs</span> <span class="op">=</span> 1 ga1 <span class="opc">init</span> 0 ga2 <span class="opc">init</span> 0 <span class="oblock">instr</span> 1 krevsend <span class="op">=</span> p4 aout <span class="opc">diskin2</span> "beats.wav", 1, 0, 1 kdegree <span class="opc">line</span> 0, p3, 180 <span class="comment">;left to right</span> kdistance <span class="opc">line</span> 1, p3, 30 a1, a2 <span class="opc">locsig</span> aout, kdegree, kdistance, p4 ar1, ar2 <span class="opc">locsend</span> ga1 <span class="op">=</span> ga1<span class="op">+</span>ar1 ga2 <span class="op">=</span> ga2<span class="op">+</span>ar2 <span class="opc">outs</span> a1, a2 <span class="oblock">endin</span> <span class="oblock">instr</span> 99 <span class="comment">; reverb instrument</span> a1 <span class="opc">reverb2</span> ga1, 2.5, .5 a2 <span class="opc">reverb2</span> ga2, 2.5, .5 <span class="opc">outs</span> a1, a2 ga1 <span class="op">=</span> 0 ga2 <span class="op">=</span> 0 <span class="oblock">endin</span> <span class="csdtag"></CsInstruments></span> <span class="csdtag"><CsScore></span> <span class="comment">; sine wave.</span> <span class="stamnt">f</span> 1 0 16384 10 1 <span class="stamnt">i</span> 1 0 4 .1 <span class="comment">;with reverb</span> <span class="stamnt">i</span> 1 + 4 0 <span class="comment">;no reverb</span> <span class="stamnt">i</span>99 0 7 <span class="stamnt">e</span> <span class="csdtag"></CsScore></span> <span class="csdtag"></CsoundSynthesizer></span> </pre> </div> </div> <p><br class="example-break" /> </p> <p> A few notes: </p> <div class="informalexample"> <pre class="programlisting"> <span class="comment">;place the sound in the left speaker and near:</span> <span class="stamnt">i</span>1 0 1 0 1 <span class="comment">;place the sound in the right speaker and far:</span> <span class="stamnt">i</span>1 1 1 90 25 <span class="comment">;place the sound equally between left and right and in the middle ground distance:</span> <span class="stamnt">i</span>1 2 1 45 12 <span class="stamnt">e</span></pre> </div> <p> </p> <p> The next example shows a simple intuitive use of the distance value to simulate Doppler shift. The same value is used to scale the frequency as is used as the distance input to <span class="emphasis"><em>locsig</em></span>. </p> <div class="informalexample"> <pre class="programlisting"> kdistance <span class="opc">line</span> 1, p3, 10 kfreq <span class="op">=</span> (ifreq <span class="op">*</span> 340) <span class="op">/</span> (340 <span class="op">+</span> kdistance) asig <span class="opc">oscili</span> iamp, kfreq, 1 kdegree <span class="opc">line</span> 0, p3, 360 a1, a2, a3, a4 <span class="opc">locsig</span> asig, kdegree, kdistance, .1 ar1, ar2, ar3, ar4 <span class="opc">locsend</span></pre> </div> <p> </p> </div> <div class="refsect1" title="See Also"> <a id="idp28626928"></a> <h2>See Also</h2> <p> <a class="link" href="locsig.html" title="locsig"><em class="citetitle">locsig</em></a> </p> </div> <div class="refsect1" title="Credits"> <a id="idp28627984"></a> <h2>Credits</h2> <p> </p> <table border="0" summary="Simple list" class="simplelist"> <tr> <td>Author: Richard Karpen</td> </tr> <tr> <td>Seattle, WA USA</td> </tr> <tr> <td>1998</td> </tr> </table> <p> </p> <p>New in Csound version 3.48</p> </div> </div> <div class="navfooter"> <hr /> <table width="100%" summary="Navigation footer"> <tr> <td width="40%" align="left"><a accesskey="p" href="linsegr.html">Prev</a> </td> <td width="20%" align="center"> <a accesskey="u" href="OpcodesTop.html">Up</a> </td> <td width="40%" align="right"> <a accesskey="n" href="locsig.html">Next</a></td> </tr> <tr> <td width="40%" align="left" valign="top">linsegr </td> <td width="20%" align="center"> <a accesskey="h" href="index.html">Home</a> </td> <td width="40%" align="right" valign="top"> locsig</td> </tr> </table> </div> </body> </html>