<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>fluidEngine</title> <link rel="stylesheet" type="text/css" href="csound.css" /> <meta name="generator" content="DocBook XSL Stylesheets V1.76.1" /> <link rel="home" href="index.html" title="The Canonical Csound Reference Manual" /> <link rel="up" href="OpcodesTop.html" title="Orchestra Opcodes and Operators" /> <link rel="prev" href="fluidControl.html" title="fluidControl" /> <link rel="next" href="fluidLoad.html" title="fluidLoad" /> </head> <body> <div class="navheader"> <table width="100%" summary="Navigation header"> <tr> <th colspan="3" align="center">fluidEngine</th> </tr> <tr> <td width="20%" align="left"><a accesskey="p" href="fluidControl.html">Prev</a> </td> <th width="60%" align="center">Orchestra Opcodes and Operators</th> <td width="20%" align="right"> <a accesskey="n" href="fluidLoad.html">Next</a></td> </tr> </table> <hr /> </div> <div class="refentry" title="fluidEngine"> <a id="fluidEngine"></a> <div class="titlepage"></div> <a id="IndexFluidEngine" class="indexterm"></a> <div class="refnamediv"> <h2> <span class="refentrytitle">fluidEngine</span> </h2> <p>fluidEngine — Instantiates a fluidsynth engine. </p> </div> <div class="refsect1" title="Syntax"> <a id="idp23013264"></a> <h2>Syntax</h2> <pre class="synopsis">ienginenum <span class="command"><strong>fluidEngine</strong></span> [iReverbEnabled] [, iChorusEnabled] [,iNumChannels] [, iPolyphony] </pre> </div> <div class="refsect1" title="Description"> <a id="idp23021544"></a> <h2>Description</h2> <p>Instantiates a fluidsynth engine, and returns <span class="emphasis"><em>ienginenum</em></span> to identify the engine. <span class="emphasis"><em>ienginenum</em></span> is passed to other other opcodes for loading and playing SoundFonts and gathering the generated sound. </p> </div> <div class="refsect1" title="Initialization"> <a id="idp23022768"></a> <h2>Initialization</h2> <p><span class="emphasis"><em>ienginenum </em></span> -- engine number assigned from fluidEngine.</p> <p><span class="emphasis"><em>iReverbEnabled </em></span> -- optionally set to 0 to disable any reverb effect in the loaded SoundFonts.</p> <p><span class="emphasis"><em>iChorusEnabled </em></span> -- optionally set to 0 to disable any chorus effect in the loaded SoundFonts.</p> <p><span class="emphasis"><em>iNumChannels </em></span> -- number of channels to use; range is 16-256 and Csound default is 256 (Fluidsynth's default is 16).</p> <p><span class="emphasis"><em>iPolyphony </em></span> -- number of voices to be played in parallel; range is 16-4096 and Csound default is 4096 (Fluidsynth's default is 256). Note: this is not the number of notes played at the same time as a single note may use create multiple voices depending on instrument zones and velocity/key of played note. </p> </div> <div class="refsect1" title="Examples"> <a id="idp23025544"></a> <h2>Examples</h2> <p> Here is example of the fluidsynth opcodes using 2 engines. It uses the file <a class="ulink" href="examples/fluidEngine.csd" target="_top"><em class="citetitle">fluidEngine.csd</em></a> and <a class="ulink" href="examples/midichn_advanced.mid" target="_top"><em class="citetitle">midichn_advanced.mid</em></a>. </p> <pre class="programlisting"> <span class="csdtag"><CsoundSynthesizer></span> <span class="csdtag"><CsOptions></span> <span class="comment">; Select audio/midi flags here according to platform</span> -odac -F midichn_advanced.mid <span class="comment">;;;reatime audio out and midifile in</span> <span class="comment">;-iadc ;;;uncomment -iadc if realtime audio input is needed too</span> <span class="comment">; For Non-realtime ouput leave only the line below:</span> <span class="comment">; -o fluidEngine.wav -W ;;; for file output any platform</span> <span class="csdtag"></CsOptions></span> <span class="csdtag"><CsInstruments></span> <span class="ohdr">sr</span> <span class="op">=</span> 44100 <span class="ohdr">ksmps</span> <span class="op">=</span> 32 <span class="ohdr">nchnls</span> <span class="op">=</span> 2 <span class="ohdr">0dbfs</span> <span class="op">=</span> 1 <span class="comment">; LOAD SOUNDFONTS</span> gienginenum1 <span class="opc">fluidEngine</span> gienginenum2 <span class="opc">fluidEngine</span> isfnum1 <span class="opc">fluidLoad</span> "sf_GMbank.sf2", gienginenum1, 1 <span class="comment">; Piano 2, program 1, channel 1</span> <span class="opc">fluidProgramSelect</span> gienginenum1, 1, isfnum1, 0, 1 <span class="comment">; Piano 3, program 2, channel 2</span> <span class="opc">fluidProgramSelect</span> gienginenum1, 2, isfnum1, 0, 2 isfnum2 <span class="opc">fluidLoad</span> "19Trumpet.sf2", gienginenum2, 1 <span class="comment">; Trumpet, program 56, channel 3</span> <span class="opc">fluidProgramSelect</span> gienginenum2, 3, isfnum2, 0, 56 <span class="comment">;Look for midifile in folder manual/examples</span> <span class="comment">;"midichn_advanced.mid" sends notes to the soundfonts</span> <span class="oblock">instr</span> 1 <span class="comment">; GM soundfont</span> <span class="comment">; INITIALIZATION</span> <span class="opc">mididefault</span> 60, p3 <span class="comment">; Default duration of 60 -- overridden by score.</span> <span class="opc">midinoteonkey</span> p4, p5 <span class="comment">; Channels MIDI input to pfields.</span> <span class="comment">; Use channel assigned in fluidload.</span> ichannel <span class="op">=</span> 1 ikey <span class="op">=</span> p4 ivelocity <span class="op">=</span> p5 <span class="opc">fluidNote</span> gienginenum1, ichannel, ikey, ivelocity <span class="oblock">endin</span> <span class="oblock">instr</span> 2 <span class="comment">; GM soundfont</span> <span class="comment">; INITIALIZATION</span> <span class="opc">mididefault</span> 60, p3 <span class="comment">; Default duration of 60 -- overridden by score.</span> <span class="opc">midinoteonkey</span> p4, p5 <span class="comment">; Channels MIDI input to pfields.</span> <span class="comment">; Use channel assigned in fluidload.</span> ichannel <span class="op">=</span> 2 ikey <span class="op">=</span> p4 ivelocity <span class="op">=</span> p5 <span class="opc">fluidNote</span> gienginenum1, ichannel, ikey, ivelocity <span class="oblock">endin</span> <span class="oblock">instr</span> 3 <span class="comment">; Trumpet</span> <span class="comment">; INITIALIZATION</span> <span class="opc">mididefault</span> 60, p3 <span class="comment">; Default duration of 60 -- overridden by score.</span> <span class="opc">midinoteonkey</span> p4, p5 <span class="comment">; Channels MIDI input to pfields.</span> <span class="comment">; Use channel assigned in fluidload.</span> ichannel <span class="op">=</span> 3 ikey <span class="op">=</span> p4 ivelocity <span class="op">=</span> p5 <span class="opc">fluidNote</span> gienginenum2, ichannel, ikey, ivelocity <span class="oblock">endin</span> <span class="comment">; COLLECT AUDIO FROM ALL SOUNDFONTS</span> <span class="oblock">instr</span> 100 <span class="comment">; Fluidsynth output</span> iamplitude1 <span class="op">=</span> 7 iamplitude2 <span class="op">=</span> 7 <span class="comment">; AUDIO</span> aleft1, aright1 <span class="opc">fluidOut</span> gienginenum1 aleft2, aright2 <span class="opc">fluidOut</span> gienginenum2 <span class="opc">outs</span> (aleft1 <span class="op">*</span> iamplitude1) <span class="op">+</span> (aleft2 <span class="op">*</span> iamplitude2), \ (aright1 <span class="op">*</span> iamplitude1) <span class="op">+</span> (aright2 <span class="op">*</span> iamplitude2) <span class="oblock">endin</span> <span class="csdtag"></CsInstruments></span> <span class="csdtag"><CsScore></span> <span class="stamnt">i</span> 1 0 3 60 100 <span class="stamnt">i</span> 2 1 3 60 100 <span class="stamnt">i</span> 3 3 3 63 100 <span class="stamnt">i</span> 100 0 10 <span class="comment">;run for 10 seconds </span> <span class="stamnt">e</span> <span class="csdtag"></CsScore></span> <span class="csdtag"></CsoundSynthesizer></span> </pre> </div> <div class="refsect1" title="See Also"> <a id="idp23144032"></a> <h2>See Also</h2> <p><a class="link" href="fluidNote.html" title="fluidNote"><em class="citetitle">fluidNote</em></a>, <a class="link" href="fluidLoad.html" title="fluidLoad"><em class="citetitle">fluidLoad</em></a></p> <p> More information on soundfonts in the Floss Manuals: <a class="ulink" href="http://en.flossmanuals.net/csound/ch048_d-reading-midi-files" target="_top"><em class="citetitle">http://en.flossmanuals.net/csound/ch048_d-reading-midi-files</em></a></p> <p> Other information on soundfonts on Wikipedia: <a class="ulink" href="http://en.wikipedia.org/wiki/Soundfont" target="_top"><em class="citetitle">http://en.wikipedia.org/wiki/Soundfont</em></a></p> </div> <div class="refsect1" title="Credits"> <a id="idp23146728"></a> <h2>Credits</h2> <p>Michael Gogins (gogins at pipeline dot com), Steven Yi. Thanks to Peter Hanappe for Fluidsynth.</p> <p>Optional <span class="emphasis"><em>iNumChannels</em></span> and <span class="emphasis"><em>iPolyphony</em></span> parameters added in 5.07</p> </div> </div> <div class="navfooter"> <hr /> <table width="100%" summary="Navigation footer"> <tr> <td width="40%" align="left"><a accesskey="p" href="fluidControl.html">Prev</a> </td> <td width="20%" align="center"> <a accesskey="u" href="OpcodesTop.html">Up</a> </td> <td width="40%" align="right"> <a accesskey="n" href="fluidLoad.html">Next</a></td> </tr> <tr> <td width="40%" align="left" valign="top">fluidControl </td> <td width="20%" align="center"> <a accesskey="h" href="index.html">Home</a> </td> <td width="40%" align="right" valign="top"> fluidLoad</td> </tr> </table> </div> </body> </html>