<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>GEN01</title> <link rel="stylesheet" type="text/css" href="csound.css" /> <meta name="generator" content="DocBook XSL Stylesheets V1.76.1" /> <link rel="home" href="index.html" title="The Canonical Csound Reference Manual" /> <link rel="up" href="ScoregensTop.html" title="Score Statements and GEN Routines" /> <link rel="prev" href="ScoreGenRef.html" title="GEN Routines" /> <link rel="next" href="GEN02.html" title="GEN02" /> </head> <body> <div class="navheader"> <table width="100%" summary="Navigation header"> <tr> <th colspan="3" align="center">GEN01</th> </tr> <tr> <td width="20%" align="left"><a accesskey="p" href="ScoreGenRef.html">Prev</a> </td> <th width="60%" align="center">Score Statements and GEN Routines</th> <td width="20%" align="right"> <a accesskey="n" href="GEN02.html">Next</a></td> </tr> </table> <hr /> </div> <div class="refentry" title="GEN01"> <a id="GEN01"></a> <div class="titlepage"></div> <a id="IndexGEN01" class="indexterm"></a> <div class="refnamediv"> <h2> <span class="refentrytitle">GEN01</span> </h2> <p>GEN01 — Transfers data from a soundfile into a function table. </p> </div> <div class="refsect1" title="Description"> <a id="idp76484696"></a> <h2>Description</h2> <p> This subroutine transfers data from a soundfile into a function table. </p> </div> <div class="refsect1" title="Syntax"> <a id="idp76485480"></a> <h2>Syntax</h2> <pre class="synopsis"><span class="command"><strong>f</strong></span># time size 1 filcod skiptime format channel</pre> </div> <div class="refsect1" title="Performance"> <a id="idp77084616"></a> <h2>Performance</h2> <p> <span class="emphasis"><em>size</em></span> -- number of points in the table. Ordinarily a power of 2 or a power-of-2 plus 1 (see <a class="link" href="f.html" title="f Statement (or Function Table Statement)"><em class="citetitle">f statement</em></a>); the maximum tablesize is 16777216 (2<sup>24</sup>) points. The allocation of table memory can be <span class="emphasis"><em>deferred</em></span> by setting this parameter to 0; the size allocated is then the number of points in the file (probably not a power-of-2), and the table is not usable by normal oscillators, but it is usable by a <a class="link" href="loscil.html" title="loscil"><em class="citetitle">loscil</em></a> unit. The soundfile can also be mono or stereo. </p> <p> <span class="emphasis"><em>filcod</em></span> -- integer or character-string denoting the source soundfile name. An integer denotes the file <span class="emphasis"><em>soundin</em></span>.<span class="emphasis"><em>filcod</em></span> ; a character-string (in double quotes, spaces permitted) gives the filename itself, optionally a full pathname. If not a full path, the file is sought first in the current directory, then in that given by the environment variable <a class="link" href="CommandEnvironment.html" title="Csound Environment Variables"><em class="citetitle">SSDIR</em></a> (if defined) then by <a class="link" href="CommandEnvironment.html" title="Csound Environment Variables"><em class="citetitle">SFDIR</em></a>. See also <a class="link" href="soundin.html" title="soundin"><em class="citetitle">soundin</em></a>. </p> <p> <span class="emphasis"><em>skiptime</em></span> -- begin reading at <span class="emphasis"><em>skiptime</em></span> seconds into the file. </p> <p> <span class="emphasis"><em>channel</em></span> -- channel number to read in. 0 denotes read all channels. </p> <p> <span class="emphasis"><em>format</em></span> -- specifies the audio data-file format: </p> <div class="literallayout"> <p><br /> 1 - 8-bit signed character 4 - 16-bit short integers <br /> 2 - 8-bit A-law bytes 5 - 32-bit long integers <br /> 3 - 8-bit U-law bytes 6 - 32-bit floats<br /> </p> </div> <p> </p> <p> If <span class="emphasis"><em>format</em></span> = 0 the sample format is taken from the soundfile header, or by default from the CSound <a class="link" href="CommandFlags.html#FlagsMinusLowerO"><em class="citetitle">-o</em></a> command-line flag. </p> <div class="note" title="Note" style="margin-left: 0.5in; margin-right: 0.5in;"> <table border="0" summary="Note: Note"> <tr> <td rowspan="2" align="center" valign="top" width="25"> <img alt="[Note]" src="images/note.png" /> </td> <th align="left">Note</th> </tr> <tr> <td align="left" valign="top"> <p> </p> <div class="itemizedlist"> <ul class="itemizedlist" type="disc"> <li class="listitem"> <p> Reading stops at end-of-file or when the table is full. Table locations not filled will contain zeros. </p> </li> <li class="listitem"> <p> If p4 is positive, the table will be post-normalized (rescaled to a maximum absolute value of 1 after generation). A negative p4 will cause rescaling to be skipped. </p> </li> <li class="listitem"> <p> GEN01 also works with WAV and OGG and a dozen and more other sound formats; these file formats depend on libsndfile, see <a class="ulink" href="http://www.mega-nerd.com/libsndfile/" target="_top"><em class="citetitle">http://www.mega-nerd.com/libsndfile/</em></a> </p> </li> </ul> </div> <p> </p> </td> </tr> </table> </div> </div> <div class="refsect1" title="Examples"> <a id="idp77096744"></a> <h2>Examples</h2> <p> Here is an example of the GEN01 routine. It uses the files <a class="ulink" href="examples/gen01.csd" target="_top"><em class="citetitle">gen01.csd</em></a> and several sound files. </p> <div class="example"> <a id="idp77097768"></a> <p class="title"> <strong>Example 1037. An example of the GEN01 routine.</strong> </p> <div class="example-contents"> <pre class="programlisting"> <span class="csdtag"><CsoundSynthesizer></span> <span class="csdtag"><CsOptions></span> <span class="comment">; Select audio/midi flags here according to platform </span> -odac <span class="comment">;;;realtime audio out </span> <span class="comment">;-iadc ;;;uncomment -iadc if realtime audio input is needed too </span> <span class="comment">; For Non-realtime ouput leave only the line below: </span> <span class="comment">; -o gen01.wav -W ;;; for file output any platform </span> <span class="csdtag"></CsOptions></span> <span class="csdtag"><CsInstruments></span> <span class="ohdr">sr</span> <span class="op">=</span> 44100 <span class="ohdr">ksmps</span> <span class="op">=</span> 32 <span class="ohdr">nchnls</span> <span class="op">=</span> 2 <span class="ohdr">0dbfs</span> <span class="op">=</span> 1 <span class="oblock">instr</span> 1 <span class="comment">;plays deferred and non-deferred sounds with loscil</span> ifn <span class="op">=</span> p4 ibas <span class="op">=</span> 1 asig <span class="opc">loscil</span> 1, 1, ifn, ibas <span class="opc">outs</span> asig, asig <span class="oblock">endin</span> <span class="oblock">instr</span> 2 <span class="comment">;plays only non-deffered sound </span> isnd <span class="op">=</span> p4 aread <span class="opc">line</span> <span class="ohdr">sr</span><span class="op">*</span>p3, p3, 0 <span class="comment">;play this backward</span> asig <span class="opc">tablei</span> aread, isnd <span class="comment">;use table 1</span> <span class="opc">outs</span> asig, asig <span class="oblock">endin</span> <span class="csdtag"></CsInstruments></span> <span class="csdtag"><CsScore></span> <span class="stamnt">f</span> 1 0 131072 1 "beats.wav" 0 0 0 <span class="comment">;non-deferred sound</span> <span class="stamnt">f</span> 2 0 0 1 "<span class="stamnt">f</span>lute.ai<span class="stamnt">f</span><span class="stamnt">f</span>" 0 0 0 <span class="comment">;& deferred sounds in </span> <span class="stamnt">f</span> 3 0 0 1 "beats.ogg" 0 0 0 <span class="comment">;different formats </span> <span class="stamnt">i</span> 1 0 1 1 <span class="stamnt">i</span> 1 + 1 2 <span class="stamnt">i</span> 1 + 1 3 <span class="stamnt">i</span> 2 4 2 1 <span class="comment">;non-deffered sound for instr. 2</span> <span class="stamnt">e</span> <span class="csdtag"></CsScore></span> <span class="csdtag"></CsoundSynthesizer></span> </pre> </div> </div> <p><br class="example-break" /> <span>These are the diagrams of the waveforms of the GEN01 routines, as used in the example:</span> </p> <div class="mediaobject"> <img src="images/gen01_1.png" alt="f 1 0 131072 1 "beats.wav" 0 0 0 - non-deferred sound" /> <div class="caption"> <p>f 1 0 131072 1 "beats.wav" 0 0 0 - non-deferred sound</p> </div> </div> <p> </p> <div class="mediaobject"> <img src="images/gen01_2.png" alt="f 2 0 0 1 "flute.aiff" 0 0 0 - deferred sound" /> <div class="caption"> <p>f 2 0 0 1 "flute.aiff" 0 0 0 - deferred sound</p> </div> </div> <p> </p> <div class="mediaobject"> <img src="images/gen01_3.png" alt="f 3 0 0 1 "beats.ogg" 0 0 0 - deferred sound" /> <div class="caption"> <p>f 3 0 0 1 "beats.ogg" 0 0 0 - deferred sound</p> </div> </div> <p> </p> </div> <div class="refsect1" title="Credits"> <a id="idp77104392"></a> <h2>Credits</h2> <p>September 2003. Thanks goes to Dr. Richard Boulanger for pointing out the references to the AIFF file format.</p> </div> </div> <div class="navfooter"> <hr /> <table width="100%" summary="Navigation footer"> <tr> <td width="40%" align="left"><a accesskey="p" href="ScoreGenRef.html">Prev</a> </td> <td width="20%" align="center"> <a accesskey="u" href="ScoregensTop.html">Up</a> </td> <td width="40%" align="right"> <a accesskey="n" href="GEN02.html">Next</a></td> </tr> <tr> <td width="40%" align="left" valign="top">GEN Routines </td> <td width="20%" align="center"> <a accesskey="h" href="index.html">Home</a> </td> <td width="40%" align="right" valign="top"> GEN02</td> </tr> </table> </div> </body> </html>