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mplayer-doc-1.1.1-12.r37337.3.mga5.noarch.rpm

Due to a lack of Windows developers, it is a good idea to allow Linux
developers to do at least some basic check of their code.
This HOWTO explains how to set up cross-compilation.


MinGW under Debian
==================

First, you need to install the "gcc-mingw-w64" package and get a MPlayer SVN
checkout.

To get a fully functional build, you need to get a lot of dependencies
compiled first. This is outside the scope of this document.

Then you need to run
./configure --enable-cross-compile --windres=i686-w64-mingw32-windres --cc=i686-w64-mingw32-gcc
and make.
To compile a 64-bit Windows binary, use
./configure --enable-cross-compile --windres=x86_64-w64-mingw32-windres --cc=x86_64-w64-mingw32-gcc
instead.
For files meant to run on a different computer you should usually
use --enable-runtime-cpudetection.

You should be able to run the generated binary with Wine, if you want to.

The steps as command-lines:

sudo apt-get install gcc-mingw-w64
svn co svn://svn.mplayerhq.hu/mplayer/trunk MPlayer-mingw
cd MPlayer-mingw
./configure --enable-cross-compile --windres=i686-w64-mingw32-windres --cc=i686-w64-mingw32-gcc
make


Wine
====

First, you need to install the "Wine" package and get a MPlayer SVN
checkout.

You don't need any dependencies other than those you already have for
your Linux build, because the Wine and Linux build will use them together.

Configure with

  ./configure --target=i686-wine --cc="winegcc -m32" --windres=wrc --enable-gui

and add any options you normally use for your Linux build, then run make.