# -*- indent-tabs-mode: t -*- #!/usr/bin/env python import sys, os import soya import soya.pudding as pudding soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # initialise pudding pudding.init() scene = soya.World() sword_model = soya.Model.get("sword") sword = soya.Body(scene, sword_model) sword.x = 1 sword.rotate_y(90.) # one line rotation :) sword.advance_time = lambda p: sword.rotate_y(5.*p) light = soya.Light(scene) light.set_xyz( .5, 0., 2.) camera = soya.Camera(scene) camera.z = 3. w = pudding.core.RootWidget(width = 1024,height = 768) button_bar = pudding.container.HorizontalContainer( w, left = 10, width= 164, height=64) button_bar.set_pos_bottom_right(bottom = 10) button_bar.anchors = pudding.ANCHOR_BOTTOM d = button_bar.add_child(pudding.control.Button(label = 'Button1'), pudding.EXPAND_BOTH) f = button_bar.add_child(pudding.control.Button(label = 'Button2'), pudding.EXPAND_BOTH) f.right = 130 #logo = pudding.control.Logo(w, 'little-dunk.png') w.add_child(camera) soya.set_root_widget(w) pudding.main_loop.MainLoop(scene).main_loop()