# -*- indent-tabs-mode: t -*- # Soya 3D tutorial # Copyright (C) 2001-2004 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # character-animation-1: Character animation with Cal3D : here comes Balazar the Sorcerer ! # Or how to write a Cal3D viewer in less that 20 lines... # For information, this character has been created in Blender and exported to Cal3D # with my Blender2Cal3D script: http://oomadness.nekeme.net/en/blender2cal3d/index.html # See Cal3D documentation for more info, and AnimatedModel and Body docstrings for # advanced info on materials loading (e.g, how to substitute Cal3D materials by Soya ones). # Imports and inits Soya. import sys, os, os.path, soya, soya.widget as widget soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # Creates the scene. scene = soya.World() # Load a Cal3D model. # Cal3D models are saved in the 'models' subdirectory of soya.path ; each cal3d model # is a subdirectory and not a file (see tutorial/data/models/balazar). It contains # skeleton, animation, mesh and material files, and a ".cfg" file with the same name # that the subdirectory. # You can also use cal3d.parse_cfg_file(filename). sorcerer_model = soya.AnimatedModel.get("balazar") # You can get the list of available mesh and animation names # as following: print "Available meshes :", sorcerer_model.meshes .keys() print "Available animations:", sorcerer_model.animations.keys() # Creates a Cal3D body, using the sorcerer_model. # See the docstrings of the soya.cal3d module to learn about mesh attachment and # detachment possibilities (see Body.__init__, Body.attach and Body.detach). # It can be used e.g. for dismembering, or changing the weapon of a character. sorcerer = soya.Body(scene, sorcerer_model) # Rotates Balazar the sorcerer sorcerer.rotate_y(-120.0) # Starts playing the animation called "marche" in cycle ("marche" is the French for walk). sorcerer.animate_blend_cycle("marche") # To stop playing the animation: # #sorcerer.animate_clear_cycle("marche") # # For non-cyclic movment, do: # #sorcerer.animate_execute_action("marche") # # See the cal3d.Body.animate* docstrings for more info about optional arguments # Adds a camera, an FPS label, a light and starts the main loop. camera = soya.Camera(scene) camera.set_xyz(0.0, 1.5, 3.0) soya.set_root_widget(widget.Group()) soya.root_widget.add(camera) soya.root_widget.add(widget.FPSLabel()) soya.Light(scene).set_xyz(5.0, 5.0, 2.0) # import time # main_loop = soya.MainLoop(scene) # for i in range(3): # for j in range(10): # time.sleep(0.1) # main_loop.update() # soya.render() # print "." # soya.screenshot().resize((320, 240)).save(os.path.join(os.path.dirname(sys.argv[0]), "results", os.path.basename(sys.argv[0])[:-3] + "_%s.jpeg" % i)) soya.MainLoop(scene).main_loop()