# -*- indent-tabs-mode: t -*- # -*- coding: utf-8 -*- # Soya 3D # Copyright (C) 2007 Jean-Baptiste LAMY -- jiba@tuxfamily.org # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA import sys, os, os.path, random import soya, soya.gui import soya.widget soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) soya.init(width = 640, height = 480) black = soya.Material() black.diffuse = (0.0, 0.0, 0.0, 1.0) red = soya.Material() red.diffuse = (1.0, 0.0, 0.0, 1.0) blue = soya.Material() blue.diffuse = (0.0, 0.0, 1.0, 1.0) def widget_demo(): window = soya.gui.Window(root) table = soya.gui.VTable(window, 2) table.row_pad = 20 soya.gui.Label(table, u"Fullscreen") soya.gui.CheckBox(table, u"bla bla", 1) soya.gui.Label(table, u"Quality") soya.gui.HScrollBar(table, 0, 9, 1, 1, 1) soya.gui.CancelButton(table) soya.gui.ValidateButton(table) def text_demo(): window = soya.gui.Window(root) table = soya.gui.VTable(window) table.row_pad = 30 soya.gui.Label(table, u"Simple label") scroll_pane = soya.gui.ScrollPane(table) soya.gui.Text(scroll_pane, u"""Multiline text with automatic breaklines, included inside a scroll pane. All texts are Unicode, notice the support for accentuated characters: éêëè. This text is deliberately long and boring, but it is mandatory in order to have a text long enought to get the scroll bar. I apologize for the lack of interest of this text. Sorry, Jiba""") soya.gui.Input(table, u"A simple one-line text input") def list_demo(): window = soya.gui.Window(root, u"List demo") table = soya.gui.VTable(window, 2) table.row_pad = table.col_pad = 20 soya.gui.Label(table, u"vertical list\nin a scroll pane") l = soya.gui.VList(soya.gui.ScrollPane(table)) soya.gui.Label(l, u"Baby").extra_width = 1.0 soya.gui.Label(l, u"Beginner") soya.gui.Label(l, u"Very easy") soya.gui.Label(l, u"Easy") soya.gui.Label(l, u"Hard gamer") soya.gui.Label(l, u"Nighmare") soya.gui.Label(l, u"Impossible") soya.gui.Label(l, u"God") soya.gui.Label(l, u"Jiba :-)") soya.gui.Label(table, u"vertical list\nwith 2 columns") l = soya.gui.VList(table, 2) soya.gui.ProgressBar(l, 0.2) soya.gui.Label(l, u"Beginner") soya.gui.ProgressBar(l, 0.5) soya.gui.Label(l, u"Hard gamer") soya.gui.ProgressBar(l, 0.8) soya.gui.Label(l, u"Nighmare") soya.gui.Label(table, u"horizontal list") l = soya.gui.HList(table) soya.gui.Label(l, u"Beginner") soya.gui.Label(l, u"Hard gamer") soya.gui.Label(l, u"Nighmare") def camera_demo(transparent = 0): import soya.cube window = soya.gui.Window(root, u"Camera demo") scene = soya.World() if transparent: scene.atmosphere = soya.NoBackgroundAtmosphere() light = soya.Light(scene) light.set_xyz(0.5, 0.0, 2.0) camera = soya.Camera(scene) camera.z = 2.0 camera.partial = 1 cube = soya.cube.Cube(scene, red) cube.advance_time = lambda proportion: cube.rotate_lateral(proportion) soya.gui.CameraViewport(window, camera) soya.MAIN_LOOP.scenes.append(scene) def fps_camera_demo(transparent = 0): import soya.cube window = soya.gui.Window(root, u"Camera demo") layer = soya.gui.Layer(window) scene = soya.World() if transparent: scene.atmosphere = soya.NoBackgroundAtmosphere() light = soya.Light(scene) light.set_xyz(0.5, 0.0, 2.0) camera = soya.Camera(scene) camera.z = 2.0 camera.partial = 1 cube = soya.cube.Cube(scene, red) cube.advance_time = lambda proportion: cube.rotate_lateral(proportion) soya.gui.CameraViewport(layer, camera) soya.gui.FPSLabel(layer) soya.MAIN_LOOP.scenes.append(scene) def resize_demo(): window = soya.gui.Window(root, u"Resize demo") table = soya.gui.VTable(window) label = soya.gui.Label(table, u"???") soya.gui.Input(table, u"") def set_random_text(): label.text = u"".join([unichr(random.randint(65, 90)) for i in range(random.randint(3, 30))]) soya.gui.Button(table, u"Random text", set_random_text) def tree_demo(): import soya.gui.tree window = soya.gui.Window(root, u"Tree demo") tree = soya.gui.tree.Tree(soya.gui.ScrollPane(window)) soya_coders = soya.gui.tree.SimpleNode(tree, u"Soya coders") lamy = soya.gui.tree.SimpleNode(soya_coders, u"Lamy brothers", soya.Material.get("little-dunk")) jiba = soya.gui.tree.SimpleNode(lamy, u"Jiba", soya.Material.get("little-dunk")) blam = soya.gui.tree.SimpleNode(lamy, u"Blam", soya.Material.get("little-dunk")) marmoute = soya.gui.tree.SimpleNode(soya_coders, u"Marmoute", soya.Material.get("little-dunk")) souvarine = soya.gui.tree.SimpleNode(soya_coders, u"Souvarine", soya.Material.get("little-dunk")) dunk = soya.gui.tree.SimpleNode(soya_coders, u"Dunk", soya.Material.get("little-dunk")) dunk = soya.gui.tree.SimpleNode(soya_coders, u"...", soya.Material.get("little-dunk")) root = soya.gui.RootLayer(None) backg = soya.gui.Image(root, black) window = soya.gui.Window(root, u"Soya GUI demo", closable = 0) table = soya.gui.VTable(window) soya.gui.Button(table, u"Widget demo", on_clicked = widget_demo) soya.gui.Button(table, u"Text demo", on_clicked = text_demo) soya.gui.Button(table, u"List demo", on_clicked = list_demo) soya.gui.Button(table, u"Camera demo", on_clicked = lambda: camera_demo(0)) soya.gui.Button(table, u"Transparent camera demo", on_clicked = lambda: camera_demo(1)) soya.gui.Button(table, u"FPS camera demo", on_clicked = lambda: fps_camera_demo(0)) soya.gui.Button(table, u"Resize demo", on_clicked = resize_demo) soya.gui.Button(table, u"Tree demo", on_clicked = tree_demo) soya.gui.CancelButton(table, u"Quit", on_clicked = sys.exit) soya.set_root_widget(root) soya.MainLoop().main_loop()