# -*- indent-tabs-mode: t -*- # Soya 3D tutorial # Copyright (C) 2001-2004 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # basic-savingfile-cerealizer-1: Save a file with cerealizer : save the rotating body # This lesson saves the rotating model of lesson basic-2 into a file, using Cerealizer. # Of course, you need to install Cerealizer (a secure Pickle-like module), from: # # http://home.gna.org/oomadness/en/cerealizer/index.html # Imports Soya and Cerealizer. import sys, os, os.path, soya import cerealizer # Create a class of rotating body. See tuto basic-2 for more information on this. # Notice that you can add attribute to your class, and they will be automatically saved. class RotatingBody(soya.Body): def advance_time(self, proportion): soya.Body.advance_time(self, proportion) self.rotate_y(proportion * 5.0) # Register the RotatingBody class as safe for Cerealizer. cerealizer.register(RotatingBody) # The cerealizer.register accept any Python classes. Wether a class inherits from a Soya class # (such as, here, Body) or not, doesn't change anything. # However, if your class inherits from World, Image, Model, Material, you have to do something # special if you want to use YourClass.get() or YourClass.save(). This involves actually any # SavedInAPath object, i.e. any object Soya saves in a specific subpath of soya.path. # # E.g. for a World, you should do: # #import soya.cerealizer4soya #class YourWorld(soya.World): # pass #cerealizer.register(YourWorld, soya.cerealizer4soya.SavedInAPathHandler(YourWorld)) # # And then you can use YourWorld.get("filename") and so on. # # If you want the file to be saved in a different subdirectory of soya.path, e.g. # data/your_worlds/ instead of data/worlds/, do: # #class YourWorld(soya.World): # DIRNAME = "your_worlds" # The rest of the file is executed ONLY if this file is run as a script. # This allows to import this file as a module, for defining the RotatingBody class. if sys.argv[0].endswith("basic-savingfile-cerealizer-1.py"): # Inits Soya and sets the data directory. soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # Sets the file format soya uses for saving file. # # The default configuration is to use cPickle for saving files, and to support loading # files saved either by cPickle or Cerealizer (if available). # # The complete syntax is set_file_format(saving_format, loading_format), where loading_format # is optional and can be either a single format, or a list of format. # There are currently 2 supported formats: cPickle and Cerealizer. # See set_file_format's __doc__ for more information. soya.set_file_format(cerealizer) # Creates the scene. scene = soya.World() # Loads the sword model. sword_model = soya.Model.get("sword") # Creates a rotating body in the scene, using the sword model. sword = RotatingBody(scene, sword_model) # Creates a light. light = soya.Light(scene) light.set_xyz(0.5, 0.0, 2.0) # Set the scene filename. It is just the name of the file, soya adds automatically # a directory path as well as a ".data" extention. scene.filename = "a_scene_with_a_rotating_body" # Saves the scene. The file is created in the <soya.path[0]>/worlds/ directory, here: # # tutorial/data/worlds/a_scene_with_a_rotating_body.data # # The file is ALWAYS saved in the FIRST path listed in soya.path (which is, as sys.path, # a list of path). # # Soya separates the "set filename" and the "save" step, because it allows you to set the # filename once, and then to save the object several times without having to remind its # filename. # # Notice that, while saving the scene, Soya will save a reference to the "sword" Model we # have used above. However, the data of this Model are NOT dupplicated. scene.save() # Creates a camera. # # For technical reasons, camera are not saveable yet. This is not really a problem since the # camera is not really scene-dependent by rather configuration-dependent. # We thus add the camera AFTER saving the scene. camera = soya.Camera(scene) camera.z = 3.0 soya.set_root_widget(camera) soya.MainLoop(scene).main_loop() # That's all -- after running this tutorial, you should have a # tutorial/data/worlds/a_scene_with_a_rotating_body.data file. The easiest way to verify # that this file is REALLY a Cerealizer file, is to open the file and check if it begins # by the magic string "cereal1".