<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.8"/> <title>liblcf: Member List</title> <link href="../../tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="../../jquery.js"></script> <script type="text/javascript" src="../../dynsections.js"></script> <link href="../../navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="../../resize.js"></script> <script type="text/javascript" src="../../navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); $(window).load(resizeHeight); </script> <link href="../../search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" 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onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Macros</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <div class="header"> <div class="headertitle"> <div class="title">RPG::State Member List</div> </div> </div><!--header--> <div class="contents"> <p>This is the complete list of members for <a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a>, including all inherited members.</p> <table class="directory"> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#af458b5424332ce5fc7ea75b82daeba7f">a_rate</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#ab49a04ba13139d8393de24b9237f9ec6">affect_agility</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a93546a820208812ae4dfbf5b7fc93163">affect_attack</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a116c107b04931fcfbe2e1bbf550efcbf">affect_defense</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a9d577b9f7393291d76c9d044f2b0cbe4">affect_spirit</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a9273f59b9acf8469f71a2a627410c118">affect_type</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#afc3ec4e2bd2c73f31a09b185b4e4cf18">AffectType</a> enum name</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#afc3ec4e2bd2c73f31a09b185b4e4cf18aece35c868ca27ab9a22f76c54c0fe495">AffectType_double</a> enum value</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#afc3ec4e2bd2c73f31a09b185b4e4cf18a616e84c92e28f07630dd3a9da85fca8e">AffectType_half</a> enum value</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#afc3ec4e2bd2c73f31a09b185b4e4cf18a1574137edbdbf511c9ac38d6b619cc68">AffectType_nothing</a> enum value</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#ad503047fade8b7f4c4deac72e2c4869d">auto_release_prob</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#ab0034280b69da51b2eb3d2b2592fd224">avoid_attacks</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a3634a7883130bafbc69403cb205bbea6">b_rate</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a86cbc2d1c93b24834f8feed74f721ce1">battler_animation_id</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a5196352608ccec434318ff6eb31f7ba8">c_rate</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a727a5dd492804ed6172790a1d85c43d4">ChangeType</a> enum name</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a727a5dd492804ed6172790a1d85c43d4a2d7fcc25c12bfd38e093c72cf651ebe0">ChangeType_gain</a> enum value</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a727a5dd492804ed6172790a1d85c43d4a97e1a357ee92e04537bbe5cb2ba87151">ChangeType_lose</a> enum value</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a727a5dd492804ed6172790a1d85c43d4ae9c3353da4ce52c3d48f09b6655e90b1">ChangeType_nothing</a> enum value</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a5b0a704558137dd378fabc1e15134486">color</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a820b142455d2485c96be48f812a37362">cursed</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a28159a0a00d9202107b2d601a2f1dcbc">d_rate</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a8291308f7c9119b1e2ad7ea68946c044">e_rate</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a498015619357b681207c2dc3b9f8d90d">hold_turn</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a3afdaa33b688baea8684468c1f2b2b9a">hp_change_map_steps</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#af60c78ae8920548328178e3b3ba65acd">hp_change_map_val</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a6f9a3a846b93d7b644dc0955db002168">hp_change_max</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a2ee2ab3fe714d6939a7aecf3abe181c7">hp_change_type</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a612c892cc5ca543baf6d40714329a4ee">hp_change_val</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a8d10d0f5c15f5dafd19da2ee81ef4f88">ID</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a8f0d19ce46accb7cb6379cd1a936b708">message_actor</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a0b7e36cebaf4c547641079e1eb9ac78a">message_affected</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a823c8e547c9ccc8098a136668eea3529">message_already</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#aacf078f8351c6761723ffeee33e1d190">message_enemy</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a66155de69945922488fcd0625d2931d3">message_recovery</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#acbf8a7e432cc0a8a00ead2691a75ae2a">name</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#aa757a02ffb437d2d7494add5df990388">Persistence</a> enum name</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#aa757a02ffb437d2d7494add5df990388a231f570d53339afe71dc05073ba1a62f">Persistence_ends</a> enum value</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#aa757a02ffb437d2d7494add5df990388a29fc532e401c1f8ffa0a0b3132d0ceeb">Persistence_persists</a> enum value</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a6e514d37a45df45f3efcae7905a9cc55">priority</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a4445a3ee04fa38704e77b0788ef184d4">reduce_hit_ratio</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#ac8b386bab4f2e8d11930ea7b5c89a955">reflect_magic</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#ad07915817e2286ccf9cf13dea5e75003">release_by_damage</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#aabfe9e3b5b848edb105776c00f37fd2e">restrict_magic</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a6f1e8b143e5ba3631bb00cf1c595fff8">restrict_magic_level</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a203cbac53f74dc03be9c24c1045e8538">restrict_skill</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#aaab7ca34aad61cbe0857a165bbe8e6d7">restrict_skill_level</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a8a8d2a158a9eaf9a18579350270dc308">restriction</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a0ab31b36222d4b3441e504505cb58612">Restriction</a> enum name</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a0ab31b36222d4b3441e504505cb58612a47a5c34d8d08cacf1ae942564a693f27">Restriction_attack_ally</a> enum value</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a0ab31b36222d4b3441e504505cb58612a9a274750e73d85e2070d71409f8b78eb">Restriction_attack_enemy</a> enum value</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a0ab31b36222d4b3441e504505cb58612a4d72525c01c7269ce6f20534c885e4dc">Restriction_do_nothing</a> enum value</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a0ab31b36222d4b3441e504505cb58612a5807a1bf8708b414da2c2078f09af978">Restriction_normal</a> enum value</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a4e1ab1f3f92d61f29efa91a9193ac1c9">sp_change_map_steps</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#af86a10401b582d4a53894d78fdaa07bd">sp_change_map_val</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a4d192c325de8f993366bcd45c3b2111f">sp_change_max</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a3d470bdcd8874ce2c09ace47a70e186f">sp_change_type</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a5c426e2e8242482436f1bbf629ac6478">sp_change_val</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr class="even"><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#a4be9a73aacff1b2c35a3cad9c99465df">State</a>()</td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> <tr><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html#ac170d0bfb7ce51164aba71965387098d">type</a></td><td class="entry"><a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a></td><td class="entry"></td></tr> </table></div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> <li class="footer">Generated on Tue Dec 2 2014 20:12:05 for liblcf by <a href="http://www.doxygen.org/index.html"> <img class="footer" src="../../doxygen.png" alt="doxygen"/></a> 1.8.8 </li> </ul> </div> </body> </html>