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href="functions.html"><span>All</span></a></li> <li><a href="functions_func.html"><span>Functions</span></a></li> <li class="current"><a href="functions_vars.html"><span>Variables</span></a></li> <li><a href="functions_type.html"><span>Typedefs</span></a></li> <li><a href="functions_enum.html"><span>Enumerations</span></a></li> <li><a href="functions_eval.html"><span>Enumerator</span></a></li> <li><a href="functions_rela.html"><span>Related Functions</span></a></li> </ul> </div> <div id="navrow4" class="tabs3"> <ul class="tablist"> <li><a href="functions_vars.html#index__"><span>_</span></a></li> <li><a href="functions_vars_a.html#index_a"><span>a</span></a></li> <li><a href="functions_vars_b.html#index_b"><span>b</span></a></li> <li><a href="functions_vars_c.html#index_c"><span>c</span></a></li> <li><a href="functions_vars_d.html#index_d"><span>d</span></a></li> <li><a href="functions_vars_e.html#index_e"><span>e</span></a></li> <li><a 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href="functions_vars_v.html#index_v"><span>v</span></a></li> <li><a href="functions_vars_w.html#index_w"><span>w</span></a></li> <li><a href="functions_vars_x.html#index_x"><span>x</span></a></li> <li><a href="functions_vars_y.html#index_y"><span>y</span></a></li> <li><a href="functions_vars_z.html#index_z"><span>z</span></a></li> </ul> </div> </div><!-- top --> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> <div id="nav-sync" class="sync"></div> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> $(document).ready(function(){initNavTree('functions_vars_s.html','');}); </script> <div id="doc-content"> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Macros</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <div class="contents">   <h3><a class="anchor" id="index_s"></a>- s -</h3><ul> <li>save : <a class="el" href="de/d3d/class_r_p_g_1_1_map_info.html#a92e5919600efdaaa72c703bfdf9539af">RPG::MapInfo</a> </li> <li>save_allowed : <a class="el" href="de/d2b/class_r_p_g_1_1_save_system.html#afd123fb63cf9c4f598b258022fcdca4d">RPG::SaveSystem</a> </li> <li>save_count : <a class="el" href="dc/da5/class_r_p_g_1_1_map.html#a255d0d774c2d7699b57739de5b3f2066">RPG::Map</a> , <a class="el" href="de/d2b/class_r_p_g_1_1_save_system.html#a02f426b89653b26fefd64ad6e17c6da4">RPG::SaveSystem</a> , <a class="el" href="d5/dbe/class_r_p_g_1_1_system.html#a8e6e726c0c75aa7b2cc3d29f8cc5f27a">RPG::System</a> </li> <li>save_game_message : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#aae27e6246992041291211b30f8cf008d">RPG::Terms</a> </li> <li>save_slot : <a class="el" href="de/d2b/class_r_p_g_1_1_save_system.html#ab1c27538962dbfcbbaaa81a4dcbab627">RPG::SaveSystem</a> </li> <li>scope : <a class="el" href="d6/d31/class_r_p_g_1_1_animation.html#a49f4b8aa99fadad881e87ac1170909f3">RPG::Animation</a> , <a class="el" href="d5/d0f/class_r_p_g_1_1_skill.html#a6cf263a85684130ac4b645a13f5bb102">RPG::Skill</a> </li> <li>screen : <a class="el" href="d2/df4/class_r_p_g_1_1_save.html#af47095304f40ed3bc576242cf1266c9a">RPG::Save</a> , <a class="el" href="de/d2b/class_r_p_g_1_1_save_system.html#ae6d0ceb021a63fead7e64ef2ee7da057">RPG::SaveSystem</a> </li> <li>screen_shake : <a class="el" href="d3/d7d/class_r_p_g_1_1_animation_timing.html#af5e803b78b0b2f825b6295a599c5dfbf">RPG::AnimationTiming</a> </li> <li>scroll_type : <a class="el" href="dc/da5/class_r_p_g_1_1_map.html#ae1de7d31d681aeb052305df6d9ee58ff">RPG::Map</a> </li> <li>scrollbar_x : <a class="el" href="de/d3d/class_r_p_g_1_1_map_info.html#a1d4072aec3db47996692528691366e4a">RPG::MapInfo</a> </li> <li>scrollbar_y : <a class="el" href="de/d3d/class_r_p_g_1_1_map_info.html#ae61c4fcd57e1d6024f1ff1e33cce01c8">RPG::MapInfo</a> </li> <li>se : <a class="el" href="d3/d7d/class_r_p_g_1_1_animation_timing.html#a6b6dc4d328ba901a9e3f330de61ded7e">RPG::AnimationTiming</a> </li> <li>selected_condition : <a class="el" href="d5/dbe/class_r_p_g_1_1_system.html#a1e9bb809764b7e12dc06ab58f999f689">RPG::System</a> </li> <li>selected_hero : <a class="el" href="d5/dbe/class_r_p_g_1_1_system.html#a9ff744fae6a02d18847fdfef65703fb4">RPG::System</a> </li> <li>shake_continuous : <a class="el" href="dd/d50/class_r_p_g_1_1_save_screen.html#aa32d8e517a0550fecf89c1021e12f793">RPG::SaveScreen</a> </li> <li>shake_position : <a class="el" href="dd/d50/class_r_p_g_1_1_save_screen.html#a36fea1989e3fbc2d5b989b0ca26a6436">RPG::SaveScreen</a> </li> <li>shake_speed : <a class="el" href="dd/d50/class_r_p_g_1_1_save_screen.html#a1d92ca481ecdcc13620f07295f40c42d">RPG::SaveScreen</a> </li> <li>shake_strength : <a class="el" href="dd/d50/class_r_p_g_1_1_save_screen.html#a09d8011424511bababfb242f6e8b4baa">RPG::SaveScreen</a> </li> <li>shake_time_left : <a class="el" href="dd/d50/class_r_p_g_1_1_save_screen.html#a4a148d07171c701db095f0c51110c1cd">RPG::SaveScreen</a> </li> <li>shield : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a1c300600138d76e5232a7016f09a6836">RPG::Terms</a> </li> <li>shield_id : <a class="el" href="d1/dc8/class_r_p_g_1_1_equipment.html#a040f01d27bd134f328575217f1720ced">RPG::Equipment</a> , <a class="el" href="d5/dc5/class_r_p_g_1_1_test_battler.html#af57d28f46d7aa599f110d5e435da6d0e">RPG::TestBattler</a> </li> <li>ship_index : <a class="el" href="d5/dbe/class_r_p_g_1_1_system.html#ab07eb3bcc1d5082b285e0844da5f25e9">RPG::System</a> </li> <li>ship_location : <a class="el" href="d2/df4/class_r_p_g_1_1_save.html#a5abf3cd4e34e267c6ed241e8daddb3be">RPG::Save</a> </li> <li>ship_map_id : <a class="el" href="dd/d7d/class_r_p_g_1_1_start.html#aecb63a10cdb273e83af549950613b8ee">RPG::Start</a> </li> <li>ship_music : <a class="el" href="de/d2b/class_r_p_g_1_1_save_system.html#aa73e737f2e10b1ca0c3012f09a876ca5">RPG::SaveSystem</a> , <a class="el" href="d5/dbe/class_r_p_g_1_1_system.html#aac60ff0bcef4e5431284a64e6171a63f">RPG::System</a> </li> <li>ship_name : <a class="el" href="d5/dbe/class_r_p_g_1_1_system.html#a260c7b8ada9c2ef361cef33f61c12ef1">RPG::System</a> </li> <li>ship_pass : <a class="el" href="d2/d54/class_r_p_g_1_1_terrain.html#af983fb745fc239449e24746ba14eb8d9">RPG::Terrain</a> </li> <li>ship_x : <a class="el" href="dd/d7d/class_r_p_g_1_1_start.html#ae1cf9f5d162c615066614276a64011b3">RPG::Start</a> </li> <li>ship_y : <a class="el" href="dd/d7d/class_r_p_g_1_1_start.html#abff7fd60f07c741947c12976a1fceacf">RPG::Start</a> </li> <li>shop_buy1 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a577bfd67eeae936992b2d71047115b92">RPG::Terms</a> </li> <li>shop_buy2 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a8b0319e69b1a45b154421e4459b6d839">RPG::Terms</a> </li> <li>shop_buy3 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a92bfa5f69b4142c4e31f5648d83ffd0a">RPG::Terms</a> </li> <li>shop_buy_number1 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a82e9f1dfd6c963b0c2ee013eb90a42e2">RPG::Terms</a> </li> <li>shop_buy_number2 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#ac85e588116941314ca89418b4387d544">RPG::Terms</a> </li> <li>shop_buy_number3 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a25a767c41d596e19d535073c55e9c8bc">RPG::Terms</a> </li> <li>shop_buy_select1 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a3d9862db39e93b2f19593a67713aecc4">RPG::Terms</a> </li> <li>shop_buy_select2 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a8c308f6ce9983722afe722fd41fec74f">RPG::Terms</a> </li> <li>shop_buy_select3 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a0e5bbc8ccbeb8946ac60a19b67f46beb">RPG::Terms</a> </li> <li>shop_greeting1 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a68b078e428f53f8212d8f74eb710afb1">RPG::Terms</a> </li> <li>shop_greeting2 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a2ef2fe80c42daf34d158f4215a563e6f">RPG::Terms</a> </li> <li>shop_greeting3 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a9a84fb1daf98079ecbaa7dd09b35da93">RPG::Terms</a> </li> <li>shop_leave1 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a78f04c978bb34cac0f079181fd3621ec">RPG::Terms</a> </li> <li>shop_leave2 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a7d3753feecdf3370e61861f8247bf275">RPG::Terms</a> </li> <li>shop_leave3 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#aea7bef964360ebc035d008c85de92be9">RPG::Terms</a> </li> <li>shop_purchased1 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a40c6ee9ec38078f59e1589a3109e3671">RPG::Terms</a> </li> <li>shop_purchased2 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a4589cab3a6efb51b02f372ac646d9697">RPG::Terms</a> </li> <li>shop_purchased3 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#aeec438463119776f0717435b9b50d182">RPG::Terms</a> </li> <li>shop_regreeting1 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a113c3c789c038edf0e2e3100f77b36b5">RPG::Terms</a> </li> <li>shop_regreeting2 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a34665cf620f119f6aae1ac84c5834891">RPG::Terms</a> </li> <li>shop_regreeting3 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#ae7adca2c784476290e1621081e4fc352">RPG::Terms</a> </li> <li>shop_sell1 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a0494e35d3b36f2126e5bce6282714f70">RPG::Terms</a> </li> <li>shop_sell2 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#afb5d4658a6c9e1596ebf6731ae0a4426">RPG::Terms</a> </li> <li>shop_sell3 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a39a01d5684b0b8a129f6272ae7769913">RPG::Terms</a> </li> <li>shop_sell_number1 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a0f65b33200859199f390bcc6197b6fad">RPG::Terms</a> </li> <li>shop_sell_number2 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#aeda2d8665fcbe017fd85155bd8baa69f">RPG::Terms</a> </li> <li>shop_sell_number3 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#ab8df330f2a5bd575c3eb2a1c89abeb20">RPG::Terms</a> </li> <li>shop_sell_select1 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a2f20ecb9a91af91794d0a75cc3178a53">RPG::Terms</a> </li> <li>shop_sell_select2 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a9248b4394ac8a9d1ae716bd3835e3f67">RPG::Terms</a> </li> <li>shop_sell_select3 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#af8ede1ae288528636abf487a62624cd3">RPG::Terms</a> </li> <li>shop_sold1 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#af8b429687b288e7156f51d40a5907989">RPG::Terms</a> </li> <li>shop_sold2 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#afae04f3bd8bd140a16a5d6a0afacf6f5">RPG::Terms</a> </li> <li>shop_sold3 : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#aa25be4d112a83cb51ab1283612a2b69a">RPG::Terms</a> </li> <li>show_frame : <a class="el" href="d5/dbe/class_r_p_g_1_1_system.html#a293cfb3969222f352fd71d8bbd4630bb">RPG::System</a> </li> <li>skill_failure_a : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#ac2cf45ba0bfa532f5c42f3bb34d6c8b8">RPG::Terms</a> </li> <li>skill_failure_b : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a508c6cf1b3c36e256e49625a46069188">RPG::Terms</a> </li> <li>skill_failure_c : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a77d789453a5dedff9a45d40dc75c6464">RPG::Terms</a> </li> <li>skill_id : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#aab3f76c1de47dfcb8af14fe19fedc59d">RPG::EnemyAction</a> , <a class="el" href="dc/d74/class_r_p_g_1_1_item.html#a40a9f99ba385ca0103d8e231eefdff02">RPG::Item</a> , <a class="el" href="dd/d2e/class_r_p_g_1_1_learning.html#a63cf8ece224ca213203d1b691126df3c">RPG::Learning</a> </li> <li>skill_learned : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a9daf0c4dc1350497f435be38593c43bb">RPG::Terms</a> </li> <li>skill_name : <a class="el" href="de/d97/class_r_p_g_1_1_actor.html#a9d6afac8652b4c4cbf628e3c30effcc1">RPG::Actor</a> </li> <li>skills : <a class="el" href="de/d97/class_r_p_g_1_1_actor.html#ad8f5d6401110b8993d598b803bd7e3aa">RPG::Actor</a> , <a class="el" href="dc/d95/class_r_p_g_1_1_class.html#ae56ea84d5099ad0d8f09b92fcd7eb403">RPG::Class</a> , <a class="el" href="d5/d35/class_r_p_g_1_1_database.html#a2b7cff72ef277c29c1f379efafc955d4">RPG::Database</a> , <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#aa555c5771064750b720fa54429b90705">RPG::SaveActor</a> </li> <li>skills_size : <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#a1ef860c7a91562a1b109d8d519a0add7">RPG::SaveActor</a> </li> <li>skippable : <a class="el" href="d1/d9a/class_r_p_g_1_1_move_route.html#a7be2a4366329caf8873c70d26b9f2deb">RPG::MoveRoute</a> </li> <li>sound_effect : <a class="el" href="d5/d0f/class_r_p_g_1_1_skill.html#afaf21f841f310dac182c54d98e313f0a">RPG::Skill</a> </li> <li>sp_change_map_steps : <a class="el" href="da/d95/class_r_p_g_1_1_state.html#a4e1ab1f3f92d61f29efa91a9193ac1c9">RPG::State</a> </li> <li>sp_change_map_val : <a class="el" href="da/d95/class_r_p_g_1_1_state.html#af86a10401b582d4a53894d78fdaa07bd">RPG::State</a> </li> <li>sp_change_max : <a class="el" href="da/d95/class_r_p_g_1_1_state.html#a4d192c325de8f993366bcd45c3b2111f">RPG::State</a> </li> <li>sp_change_type : <a class="el" href="da/d95/class_r_p_g_1_1_state.html#a3d470bdcd8874ce2c09ace47a70e186f">RPG::State</a> </li> <li>sp_change_val : <a class="el" href="da/d95/class_r_p_g_1_1_state.html#a5c426e2e8242482436f1bbf629ac6478">RPG::State</a> </li> <li>sp_cost : <a class="el" href="dc/d74/class_r_p_g_1_1_item.html#adbf108e7afbe97e1461066eebcb1388d">RPG::Item</a> , <a class="el" href="d5/d0f/class_r_p_g_1_1_skill.html#aa06fefbcc161533fd5dfd68ccb1d72ad">RPG::Skill</a> , <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a89c4b1db92d18ec807c218bc058b1bc3">RPG::Terms</a> </li> <li>sp_mod : <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#ac81c91ce2269f5d18cfeddbb654c3d8f">RPG::SaveActor</a> </li> <li>sp_percent : <a class="el" href="d5/d0f/class_r_p_g_1_1_skill.html#aa5472629b42716f26e8dba8cb1e9c061">RPG::Skill</a> </li> <li>sp_short : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#ae82eeba29ddc84ed44982d665b8a8ff2">RPG::Terms</a> </li> <li>sp_type : <a class="el" href="d5/d0f/class_r_p_g_1_1_skill.html#a4b3aeff99088b3dec179ea9afe6ea2d0">RPG::Skill</a> </li> <li>special_back_enemies : <a class="el" href="d2/d54/class_r_p_g_1_1_terrain.html#a686f1477a5a930e3fa1bc6a37201880f">RPG::Terrain</a> </li> <li>special_back_party : <a class="el" href="d2/d54/class_r_p_g_1_1_terrain.html#a82b7a49863c13fb294de0c8d77959516">RPG::Terrain</a> </li> <li>special_combat : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#ac0869a73f9afdc1b7b32ff3edc8d05a8">RPG::Terms</a> </li> <li>special_flags : <a class="el" href="d2/d54/class_r_p_g_1_1_terrain.html#a6a770f18d9bdcf7d944281e3a84f41df">RPG::Terrain</a> </li> <li>special_lateral_enemies : <a class="el" href="d2/d54/class_r_p_g_1_1_terrain.html#a22a9d32c95a941a5023e7e8254f9a65c">RPG::Terrain</a> </li> <li>special_lateral_party : <a class="el" href="d2/d54/class_r_p_g_1_1_terrain.html#ab3c60e6a89f298ba2640a691c0932c46">RPG::Terrain</a> </li> <li>speed : <a class="el" href="d9/d6e/class_r_p_g_1_1_battler_animation.html#ad783da0214c4c02ec64569907a4d6c2b">RPG::BattlerAnimation</a> </li> <li>spi_points1 : <a class="el" href="dc/d74/class_r_p_g_1_1_item.html#a9e0309207dc48ebba2d1478f391c072a">RPG::Item</a> </li> <li>spi_points2 : <a class="el" href="dc/d74/class_r_p_g_1_1_item.html#a6e5e208c20adb2deff67dabae3e69202">RPG::Item</a> </li> <li>spirit : <a class="el" href="dc/d1f/class_r_p_g_1_1_enemy.html#a9d0ad948608bd97ed6367a6374dfbecd">RPG::Enemy</a> , <a class="el" href="df/da2/class_r_p_g_1_1_parameters.html#a8d2e5ce8510d8d6c8ea4af51fcae6b6f">RPG::Parameters</a> , <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a89ad2b00074e3c009c4622435d6f5b79">RPG::Terms</a> </li> <li>spirit_mod : <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#a56a467e335082f279652dce7f7928028">RPG::SaveActor</a> </li> <li>spirit_points : <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a868e05c812056d59bc86348f0ac912b0">RPG::Terms</a> </li> <li>sprite2_id : <a class="el" href="d8/d53/class_r_p_g_1_1_save_vehicle_location.html#a4e66e2c01505c6ab10a073b972eddad0">RPG::SaveVehicleLocation</a> </li> <li>sprite2_name : <a class="el" href="d8/d53/class_r_p_g_1_1_save_vehicle_location.html#ab9c5fe6349b2f85437f61502a3fb9363">RPG::SaveVehicleLocation</a> </li> <li>sprite_flags : <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#a242902459a6ccde03bd6eadb864057f5">RPG::SaveActor</a> </li> <li>sprite_id : <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#ae4821b615fe1633c2e1a17e92615e250">RPG::SaveActor</a> , <a class="el" href="d3/d98/class_r_p_g_1_1_save_map_event.html#ac8d7206d6d79df7944221408289414e8">RPG::SaveMapEvent</a> , <a class="el" href="d8/d07/class_r_p_g_1_1_save_party_location.html#a2a96d6712194f691ad780dcc5a9632a7">RPG::SavePartyLocation</a> , <a class="el" href="d8/d53/class_r_p_g_1_1_save_vehicle_location.html#aba0fe395fbeb88fb3692cec49e4b0010">RPG::SaveVehicleLocation</a> </li> <li>sprite_name : <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#a95c5e01a0e13d080f561894d18462ba0">RPG::SaveActor</a> , <a class="el" href="d3/d98/class_r_p_g_1_1_save_map_event.html#a5de995a29cc33d464541b661a7c34d66">RPG::SaveMapEvent</a> , <a class="el" href="d8/d07/class_r_p_g_1_1_save_party_location.html#a955edd4f40e8676a2cfa58d1d7fc95cf">RPG::SavePartyLocation</a> , <a class="el" href="d8/d53/class_r_p_g_1_1_save_vehicle_location.html#a6c6d1e87a7f546a46a92d4e379c76741">RPG::SaveVehicleLocation</a> </li> <li>sprite_transparent : <a class="el" href="d8/d07/class_r_p_g_1_1_save_party_location.html#af67d7dd3040796af2b2ad4c55a6cce66">RPG::SavePartyLocation</a> </li> <li>start : <a class="el" href="dc/d03/class_r_p_g_1_1_tree_map.html#ac2f113e8f22cd0bb1d84aba50181e9ee">RPG::TreeMap</a> </li> <li>start_x : <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#a30b7a5bf0a2966f32d229c46ab2978ad">RPG::SavePicture</a> </li> <li>start_y : <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#aebe5e97eb7e16b4393aeca891efc3863">RPG::SavePicture</a> </li> <li>state_chance : <a class="el" href="dc/d74/class_r_p_g_1_1_item.html#af7297ec3ec8d45e3ef2d6e4238d83545">RPG::Item</a> </li> <li>state_effect : <a class="el" href="dc/d74/class_r_p_g_1_1_item.html#ab628768e11ef8e1f0e235f62242c5246">RPG::Item</a> , <a class="el" href="d5/d0f/class_r_p_g_1_1_skill.html#a1558a9491859d72648bf328615840a77">RPG::Skill</a> </li> <li>state_effects : <a class="el" href="d5/d0f/class_r_p_g_1_1_skill.html#a4f4373ec10c582d627bf3c022aa8a52c">RPG::Skill</a> </li> <li>state_ranks : <a class="el" href="de/d97/class_r_p_g_1_1_actor.html#ad73392f24dab69ba385e5783bbf1be94">RPG::Actor</a> , <a class="el" href="dc/d95/class_r_p_g_1_1_class.html#a78a55c57cceaffa25b8725229d8a3ec7">RPG::Class</a> , <a class="el" href="dc/d1f/class_r_p_g_1_1_enemy.html#a8d2eb984ed1ada6817ec3f4d176b6825">RPG::Enemy</a> </li> <li>state_set : <a class="el" href="dc/d74/class_r_p_g_1_1_item.html#aa67a5cdd35eba7a1ec70fc259a53a0ba">RPG::Item</a> </li> <li>states : <a class="el" href="d5/d35/class_r_p_g_1_1_database.html#aed9a53d352dd5a5c61d73923558e3d22">RPG::Database</a> </li> <li>status : <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#a5a3203e0a5314d32014885273f2edaff">RPG::SaveActor</a> , <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a2791110e43a44cae7c4d5f13ddb499f6">RPG::Terms</a> </li> <li>status_size : <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#ad0b3f4133bc3419eebf7cc49d8a5d64c">RPG::SaveActor</a> </li> <li>steps : <a class="el" href="de/d13/class_r_p_g_1_1_save_inventory.html#a2dfb3d8dfa48b686fefe8d2300cf6730">RPG::SaveInventory</a> </li> <li>stored_music : <a class="el" href="de/d2b/class_r_p_g_1_1_save_system.html#a0ce7776c500fc60a86ba649c243b3dd4">RPG::SaveSystem</a> </li> <li>stream : <a class="el" href="dc/d1d/class_lcf_reader.html#abb1eb2fb62e0c2fee35443c7b92304c9">LcfReader</a> , <a class="el" href="dd/dee/class_lcf_writer.html#afcaf1a12e22100b9f5326f3e5263b53e">LcfWriter</a> , <a class="el" href="d7/d0e/class_xml_reader.html#a57dd95c874f10325fb439eb3a253af5b">XmlReader</a> , <a class="el" href="d1/d39/class_xml_writer.html#ab305db4880710069c194170ce32b68cf">XmlWriter</a> </li> <li>string : <a class="el" href="da/d0f/class_r_p_g_1_1_event_command.html#ade3353718b6c23f0dfccd59db5e7610f">RPG::EventCommand</a> </li> <li>super_guard : <a class="el" href="de/d97/class_r_p_g_1_1_actor.html#a4bf46ec26fe9676414383e898792ef90">RPG::Actor</a> , <a class="el" href="dc/d95/class_r_p_g_1_1_class.html#aea1ea62322c431c3fe8f0688f20fbdda">RPG::Class</a> </li> <li>switch_a : <a class="el" href="d9/dc9/struct_r_p_g_1_1_event_page_condition_1_1_flags.html#ae8f978262e9ea10586d8221d26f1b249">RPG::EventPageCondition::Flags</a> , <a class="el" href="d4/dfd/struct_r_p_g_1_1_troop_page_condition_1_1_flags.html#af1ccd4561f4cc7f3f90ce2e98cccdbba">RPG::TroopPageCondition::Flags</a> </li> <li>switch_a_id : <a class="el" href="d5/d6c/class_r_p_g_1_1_event_page_condition.html#a3a25c80809ba956cb5c99e7a7a8d528c">RPG::EventPageCondition</a> , <a class="el" href="da/dda/class_r_p_g_1_1_troop_page_condition.html#ac5d291926811684bc261b33d2606b3c1">RPG::TroopPageCondition</a> </li> <li>switch_b : <a class="el" href="d9/dc9/struct_r_p_g_1_1_event_page_condition_1_1_flags.html#aa4c68e13a63034e8cacb209afbe49f8d">RPG::EventPageCondition::Flags</a> , <a class="el" href="d4/dfd/struct_r_p_g_1_1_troop_page_condition_1_1_flags.html#a2364869619392cf89495383495a0f3d3">RPG::TroopPageCondition::Flags</a> </li> <li>switch_b_id : <a class="el" href="d5/d6c/class_r_p_g_1_1_event_page_condition.html#a615d1211c077606f2eb0e8dec578a29d">RPG::EventPageCondition</a> , <a class="el" href="da/dda/class_r_p_g_1_1_troop_page_condition.html#afd1f4dc1b378256fc192cc334cc3e27c">RPG::TroopPageCondition</a> </li> <li>switch_flag : <a class="el" href="da/db7/class_r_p_g_1_1_common_event.html#a51ff7326d5f1f1acca1be1df023a91ef">RPG::CommonEvent</a> </li> <li>switch_id : <a class="el" href="da/db7/class_r_p_g_1_1_common_event.html#a1981e1e17289353b5b222e8688cd4ffc">RPG::CommonEvent</a> , <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#ae8953de4a0d93289a3b542e2f5b2abd3">RPG::EnemyAction</a> , <a class="el" href="dc/d74/class_r_p_g_1_1_item.html#a794674af34e075334ad8d890b32d681b">RPG::Item</a> , <a class="el" href="d8/d5b/class_r_p_g_1_1_save_target.html#aad557ba68b53e02e5fe359102e53badd">RPG::SaveTarget</a> , <a class="el" href="d5/d0f/class_r_p_g_1_1_skill.html#a606c7124c477a416cd6397755994b10d">RPG::Skill</a> </li> <li>switch_off : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#ace0704d4b61d17946119bb630ced7515">RPG::EnemyAction</a> </li> <li>switch_off_id : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#a05db886fe5b76f133f97ed2218c1303f">RPG::EnemyAction</a> </li> <li>switch_on : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#abf4b0f58f192bd720ae77fc6978880bb">RPG::EnemyAction</a> , <a class="el" href="d8/d5b/class_r_p_g_1_1_save_target.html#a62b94c08d9604e6f75654544baeba350">RPG::SaveTarget</a> </li> <li>switch_on_id : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#af2932b6e7e198636d931962ee799ea53">RPG::EnemyAction</a> </li> <li>switches : <a class="el" href="d5/d35/class_r_p_g_1_1_database.html#ab3ce9e3e4b73f036ad827c155a2878ef">RPG::Database</a> , <a class="el" href="de/d2b/class_r_p_g_1_1_save_system.html#ad4db2aa634f17731739199470c3a4ffa">RPG::SaveSystem</a> </li> <li>switches_size : <a class="el" href="de/d2b/class_r_p_g_1_1_save_system.html#ac24c1188d71ceb652dc815127f37bde5">RPG::SaveSystem</a> </li> <li>system : <a class="el" href="d5/d35/class_r_p_g_1_1_database.html#a0d58e8d8577c51872b54615643e4a201">RPG::Database</a> , <a class="el" href="d2/df4/class_r_p_g_1_1_save.html#a466d6a42656138aa5aa0d11fbdaade37">RPG::Save</a> </li> <li>system2_name : <a class="el" href="d5/dbe/class_r_p_g_1_1_system.html#a048bb5cb5f5d05e07523f2f00b9dc904">RPG::System</a> </li> <li>system_name : <a class="el" href="d5/dbe/class_r_p_g_1_1_system.html#a704392c3b2657432e4bc91225a706725">RPG::System</a> </li> </ul> </div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> <li class="footer">Generated on Tue Dec 2 2014 20:12:05 for liblcf by <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.8 </li> </ul> </div> </body> </html>