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<li><a href="functions_y.html#index_y"><span>y</span></a></li> <li><a href="functions_z.html#index_z"><span>z</span></a></li> <li><a href="functions_~.html#index_~"><span>~</span></a></li> </ul> </div> </div><!-- top --> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> <div id="nav-sync" class="sync"></div> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> $(document).ready(function(){initNavTree('functions_c.html','');}); </script> <div id="doc-content"> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" 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class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Macros</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <div class="contents"> <div class="textblock">Here is a list of all class members with links to the classes they belong to:</div> <h3><a class="anchor" id="index_c"></a>- c -</h3><ul> <li>c_rate : <a class="el" href="de/dcf/struct_l_d_b___reader_1_1_chunk_attribute.html#a007fb586edf33a3d3515f41645ac1978a446f974343cb05f77e0dced62d81afcb">LDB_Reader::ChunkAttribute</a> , <a class="el" href="da/de6/struct_l_d_b___reader_1_1_chunk_state.html#ae0563f91b90e4f9122b8de5bc4864b4dafdd3bf50c04a72da61401ba25f704e50">LDB_Reader::ChunkState</a> , <a class="el" href="d2/d5a/class_r_p_g_1_1_attribute.html#ab1be7262ed12b786f7b6d290a08370e3">RPG::Attribute</a> , <a class="el" href="da/d95/class_r_p_g_1_1_state.html#a5196352608ccec434318ff6eb31f7ba8">RPG::State</a> </li> <li>cancel_se : <a class="el" href="d9/dca/struct_l_d_b___reader_1_1_chunk_system.html#a9ef19146105f7b00b00e6dff9d0476f5a542d1892e28e805bcc4776261bf86c40">LDB_Reader::ChunkSystem</a> , <a class="el" href="db/d7f/struct_l_s_d___reader_1_1_chunk_save_system.html#a16456b366b27a7b3b5c9844aed1413f0a728bb55e0081c6498938021155cd4b71">LSD_Reader::ChunkSaveSystem</a> , <a class="el" href="de/d2b/class_r_p_g_1_1_save_system.html#aa046ad00a617e0e9c4f16be20eb0c1a3">RPG::SaveSystem</a> , <a class="el" href="d5/dbe/class_r_p_g_1_1_system.html#aa1157a670329158fb1a2dcc9b4c04596">RPG::System</a> </li> <li>cell_id : <a class="el" href="de/d21/struct_l_d_b___reader_1_1_chunk_animation_cell_data.html#a0d7ffe0d9944a5aad2244a3b8fc23884a934883613c98ac2fa60c41d04e981fcb">LDB_Reader::ChunkAnimationCellData</a> , <a class="el" href="dd/d98/class_r_p_g_1_1_animation_cell_data.html#aff1226ae0502ba0f62843945e5a1d7b5">RPG::AnimationCellData</a> </li> <li>cells : <a class="el" href="de/d7d/struct_l_d_b___reader_1_1_chunk_animation_frame.html#a99849a7864190f5617604d544be2d967a52932b85be44990b9a3d1211a3955ceb">LDB_Reader::ChunkAnimationFrame</a> , <a class="el" href="d3/d29/class_r_p_g_1_1_animation_frame.html#ab86257062430a8ad9efdf746f14cec31">RPG::AnimationFrame</a> </li> <li>change_graphic : <a class="el" href="d0/d3c/struct_r_p_g_1_1_move_command_1_1_code.html#a73a88a486098f6f8e3db83336a1d3aeca80d8c414e22ac910f0bb4f3749f717b9">RPG::MoveCommand::Code</a> </li> <li>changed_class : <a class="el" href="db/de5/struct_l_s_d___reader_1_1_chunk_save_actor.html#ae2f5052204b1a73da36d15f15139dbb6a97b2173a0ead34112b0a9e3aa6fb5c3e">LSD_Reader::ChunkSaveActor</a> , <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#a3ae7e56f39330589a0e54f7a50f782f8">RPG::SaveActor</a> </li> <li>ChangeType : <a class="el" href="da/d95/class_r_p_g_1_1_state.html#a727a5dd492804ed6172790a1d85c43d4">RPG::State</a> </li> <li>ChangeType_gain : <a class="el" href="da/d95/class_r_p_g_1_1_state.html#a727a5dd492804ed6172790a1d85c43d4a2d7fcc25c12bfd38e093c72cf651ebe0">RPG::State</a> </li> <li>ChangeType_lose : <a class="el" href="da/d95/class_r_p_g_1_1_state.html#a727a5dd492804ed6172790a1d85c43d4a97e1a357ee92e04537bbe5cb2ba87151">RPG::State</a> </li> <li>ChangeType_nothing : <a class="el" href="da/d95/class_r_p_g_1_1_state.html#a727a5dd492804ed6172790a1d85c43d4ae9c3353da4ce52c3d48f09b6655e90b1">RPG::State</a> </li> <li>character_direction : <a class="el" href="d0/d0c/struct_l_m_u___reader_1_1_chunk_event_page.html#a2df87206cbb7f9832f27b027da1615dfa33b7cfc24cfb6b81aaf6d639f14af816">LMU_Reader::ChunkEventPage</a> , <a class="el" href="d5/dc6/class_r_p_g_1_1_event_page.html#ae1623147362f2674655c300899b829ed">RPG::EventPage</a> </li> <li>character_index : <a class="el" href="d3/d2c/struct_l_d_b___reader_1_1_chunk_actor.html#a6d7ea8aefab70e827208b2408ecf14d7a7fc81814197e2806a21fe4bcfb43f490">LDB_Reader::ChunkActor</a> , <a class="el" href="d0/d0c/struct_l_m_u___reader_1_1_chunk_event_page.html#a2df87206cbb7f9832f27b027da1615dfafb67be8d42e9694b92a2676a9ea4fdf8">LMU_Reader::ChunkEventPage</a> , <a class="el" href="de/d97/class_r_p_g_1_1_actor.html#a8311934e1a9da2607e8aa1bdcd0718e7">RPG::Actor</a> , <a class="el" href="d5/dc6/class_r_p_g_1_1_event_page.html#a455d45bff6d92406f6c9abd4823edef5">RPG::EventPage</a> </li> <li>character_name : <a class="el" href="d3/d2c/struct_l_d_b___reader_1_1_chunk_actor.html#a6d7ea8aefab70e827208b2408ecf14d7a28bea44011e0edfbcfe06c54cbf0f38f">LDB_Reader::ChunkActor</a> , <a class="el" href="d0/d0c/struct_l_m_u___reader_1_1_chunk_event_page.html#a2df87206cbb7f9832f27b027da1615dfa97f1d6e5e37d0b171660d42431e52fec">LMU_Reader::ChunkEventPage</a> , <a class="el" href="de/d97/class_r_p_g_1_1_actor.html#a647c4072a2364a195f50303f03370fd9">RPG::Actor</a> , <a class="el" href="d5/dc6/class_r_p_g_1_1_event_page.html#a9d5b93c32cf2fcf9c26258af9f7aaba8">RPG::EventPage</a> </li> <li>character_pattern : <a class="el" href="d0/d0c/struct_l_m_u___reader_1_1_chunk_event_page.html#a2df87206cbb7f9832f27b027da1615dfa373b6bb7bac4a47517ef87b8b9dde4e1">LMU_Reader::ChunkEventPage</a> , <a class="el" href="d5/dc6/class_r_p_g_1_1_event_page.html#ad15e44812bc5c4f3f85400c66d5ca6b9">RPG::EventPage</a> </li> <li>CharacterData() : <a class="el" href="d3/d56/class_equipment_xml_handler.html#a8d94f5aef8b018899e78a869e5e6d147">EquipmentXmlHandler</a> , <a class="el" href="d5/dab/class_event_command_xml_handler.html#afc133b5ad690d332cd89c0b0cf31da70">EventCommandXmlHandler</a> , <a class="el" href="dc/d57/class_flags_xml_handler.html#a9497d3a3235ce2b1dc344a1aaad393a2">FlagsXmlHandler< S ></a> , <a class="el" href="d5/d1e/class_move_command_xml_handler.html#a968551f841d44eacfcb44942d93cea9a">MoveCommandXmlHandler</a> , <a class="el" href="d8/dac/class_parameters_xml_handler.html#aff8594ab2f8edb35fc47848f29fce5e0">ParametersXmlHandler</a> , <a class="el" href="d9/d51/class_rect_xml_handler.html#ad53cc586fee24a4a87edb98268475f84">RectXmlHandler</a> , <a class="el" href="dd/dc6/class_struct_xml_handler.html#a16b322f23de94e574ad6ad71b03bdb4a">StructXmlHandler< S ></a> , <a class="el" href="d7/d7b/class_tree_map_xml_handler.html#accf7f0715830b8bc2a4601cccf616bff">TreeMapXmlHandler</a> , <a class="el" href="d8/d0f/class_xml_handler.html#a2840a501cf31b8ea75bdd97b864ae864">XmlHandler</a> , <a class="el" href="d7/d0e/class_xml_reader.html#a5ed190f98f996e1dd37cc3ddc7a47858">XmlReader</a> </li> <li>check() : <a class="el" href="d8/d9b/struct_class___test.html#afc68773f95beb693eb0bf047e73fd6d4">Class_Test< T ></a> , <a class="el" href="da/dc2/struct_i_d_checker.html#a903a1ff4a6b1e87fd2b31ad6ad09b1f0">IDChecker< T ></a> </li> <li>Chipset() : <a class="el" href="d5/d21/class_r_p_g_1_1_chipset.html#a4f49ba8a6926a3f38e8a84697323cf74">RPG::Chipset</a> </li> <li>chipset_id : <a class="el" href="dd/d8b/struct_l_m_u___reader_1_1_chunk_map.html#a6af602c916d4a5649ff7cb0a4cedf06fa954705855ac027bf6cd19a8ceaf95955">LMU_Reader::ChunkMap</a> , <a class="el" href="da/da1/struct_l_s_d___reader_1_1_chunk_save_map_info.html#a38fbf312a4c6565db1202c51f85b6cd4a0c79c09ef5986d651addf35d41fa9b64">LSD_Reader::ChunkSaveMapInfo</a> , <a class="el" href="dc/da5/class_r_p_g_1_1_map.html#a675bf8c985dfc042bb3e70214ef86621">RPG::Map</a> , <a class="el" href="de/d14/class_r_p_g_1_1_save_map_info.html#a8e00af8323d33afade5825c26d35eb1c">RPG::SaveMapInfo</a> </li> <li>chipset_name : <a class="el" href="d2/d6d/struct_l_d_b___reader_1_1_chunk_chipset.html#af5c5ec5ab8ee611bd78c67597369f358acec4182669948942f3a498d98e9f1288">LDB_Reader::ChunkChipset</a> , <a class="el" href="d5/d21/class_r_p_g_1_1_chipset.html#a7681247a24c991a47ceba96a469fc08c">RPG::Chipset</a> </li> <li>chipsets : <a class="el" href="dc/d2c/struct_l_d_b___reader_1_1_chunk_database.html#accab43e3e55508aa2f1fa3fd81f11a6aa317a8d253c50023fdf23f709b685504c">LDB_Reader::ChunkDatabase</a> , <a class="el" href="d5/d35/class_r_p_g_1_1_database.html#a885af5c85a26a41715d6626ecd241d79">RPG::Database</a> </li> <li>Chunk() : <a class="el" href="d2/d2b/struct_lcf_reader_1_1_chunk.html#ab252f6685a93e049d041e8e7eea85ece">LcfReader::Chunk</a> </li> <li>Class() : <a class="el" href="dc/d95/class_r_p_g_1_1_class.html#a4d371355c5d739eb76dafb3094775b56">RPG::Class</a> </li> <li>class_id : <a class="el" href="d3/d2c/struct_l_d_b___reader_1_1_chunk_actor.html#a6d7ea8aefab70e827208b2408ecf14d7a734d6f4acbdb9ee9c4ac80c2c3220fcd">LDB_Reader::ChunkActor</a> , <a class="el" href="db/de5/struct_l_s_d___reader_1_1_chunk_save_actor.html#ae2f5052204b1a73da36d15f15139dbb6a71966d06dee8228950860097c57340c4">LSD_Reader::ChunkSaveActor</a> , <a class="el" href="de/d97/class_r_p_g_1_1_actor.html#a77f647b1ed807ab35eb2f8638007a1f1">RPG::Actor</a> , <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#a277fa01b3e5e1a1370e0a80ab916283a">RPG::SaveActor</a> </li> <li>class_set : <a class="el" href="d1/d88/struct_l_d_b___reader_1_1_chunk_item.html#a5e19046fb7af0c89c0bf99349171e997a08afbe3314743a6d860047c8f1497fc4">LDB_Reader::ChunkItem</a> , <a class="el" href="dc/d74/class_r_p_g_1_1_item.html#a1e79379323f35b64bcd781f4fa68fb5c">RPG::Item</a> </li> <li>class_set_size : <a class="el" href="d1/d88/struct_l_d_b___reader_1_1_chunk_item.html#a5e19046fb7af0c89c0bf99349171e997a3f40dfebc3880e1450ac9e2482e8a846">LDB_Reader::ChunkItem</a> </li> <li>classD1 : <a class="el" href="dc/d2c/struct_l_d_b___reader_1_1_chunk_database.html#accab43e3e55508aa2f1fa3fd81f11a6aaf82a7e384f06c56fe8e69be7c61e69c2">LDB_Reader::ChunkDatabase</a> </li> <li>classes : <a class="el" href="dc/d2c/struct_l_d_b___reader_1_1_chunk_database.html#accab43e3e55508aa2f1fa3fd81f11a6aaf456f7ed24e1062b88761e93e0529faa">LDB_Reader::ChunkDatabase</a> , <a class="el" href="d5/d35/class_r_p_g_1_1_database.html#a4576f7b661eb9d5bcd146dcc6aa0f6b1">RPG::Database</a> </li> <li>Close() : <a class="el" href="dc/d1d/class_lcf_reader.html#a45203723277eeebd2cf96240f557dae6">LcfReader</a> , <a class="el" href="dd/dee/class_lcf_writer.html#afa69893bc53bf9e22597f3ab932341e5">LcfWriter</a> , <a class="el" href="d7/d0e/class_xml_reader.html#ab68f1c1626d0d1fc4e252843b5e2a55d">XmlReader</a> , <a class="el" href="d1/d39/class_xml_writer.html#aa2d74f9c078ab08d14dd8fbbff86681a">XmlWriter</a> </li> <li>Code : <a class="el" href="d5/dab/class_event_command_xml_handler.html#aa5c8a6ba7d510fa89b0d05511b731c74ae57c62a6ec9317045dfeaebc97c4afb7">EventCommandXmlHandler</a> </li> <li>code : <a class="el" href="da/d0f/class_r_p_g_1_1_event_command.html#a1bca3d2159f3009a66a8aed48ef566a9">RPG::EventCommand</a> </li> <li>color : <a class="el" href="da/de6/struct_l_d_b___reader_1_1_chunk_state.html#ae0563f91b90e4f9122b8de5bc4864b4da5a66f486118a96d0e9380800af54c712">LDB_Reader::ChunkState</a> , <a class="el" href="da/d95/class_r_p_g_1_1_state.html#a5b0a704558137dd378fabc1e15134486">RPG::State</a> </li> <li>command_actor : <a class="el" href="d4/dfd/struct_r_p_g_1_1_troop_page_condition_1_1_flags.html#ae41c524f8cb874129f42d1e0f644076f">RPG::TroopPageCondition::Flags</a> </li> <li>command_actor_id : <a class="el" href="d9/d3b/struct_l_d_b___reader_1_1_chunk_troop_page_condition.html#ad841cb5252f978076d75f561f8fb874aaccb8ccfcb6c506c7a68897b12769a426">LDB_Reader::ChunkTroopPageCondition</a> , <a class="el" href="da/dda/class_r_p_g_1_1_troop_page_condition.html#a55c86df2467cb98397588933f82aab58">RPG::TroopPageCondition</a> </li> <li>command_attack : <a class="el" href="dd/d5a/struct_l_d_b___reader_1_1_chunk_terms.html#aeb2a622d6b14ad5a9987d6ea236a18f1ae16ffbb7790c515d60a7ed91def1c965">LDB_Reader::ChunkTerms</a> , <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a9f90afd6078a23365d7dd948c8fccfdc">RPG::Terms</a> </li> <li>command_defend : <a class="el" href="dd/d5a/struct_l_d_b___reader_1_1_chunk_terms.html#aeb2a622d6b14ad5a9987d6ea236a18f1a60b56ed6b4edec114e622bc71e9f917c">LDB_Reader::ChunkTerms</a> , <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a41c281af49a67dab0944a574acfab499">RPG::Terms</a> </li> <li>command_id : <a class="el" href="d9/d3b/struct_l_d_b___reader_1_1_chunk_troop_page_condition.html#ad841cb5252f978076d75f561f8fb874aabdfe5e006d690cd50721029efd58d2b9">LDB_Reader::ChunkTroopPageCondition</a> , <a class="el" href="de/d46/class_r_p_g_1_1_move_command.html#a972d426f0f6b5484cc196a4d6973ff3c">RPG::MoveCommand</a> , <a class="el" href="da/dda/class_r_p_g_1_1_troop_page_condition.html#a974de97eb32fb340f0a128845c0a9a21">RPG::TroopPageCondition</a> </li> <li>command_item : <a class="el" href="dd/d5a/struct_l_d_b___reader_1_1_chunk_terms.html#aeb2a622d6b14ad5a9987d6ea236a18f1a2a72dbbf15b66a0c022218b322b249fc">LDB_Reader::ChunkTerms</a> , <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#a363f40accdebd8aa6e6a545cd6a0b64a">RPG::Terms</a> </li> <li>command_skill : <a class="el" href="dd/d5a/struct_l_d_b___reader_1_1_chunk_terms.html#aeb2a622d6b14ad5a9987d6ea236a18f1ab2a221b775944c61063c64c9037c8b38">LDB_Reader::ChunkTerms</a> , <a class="el" href="d7/d74/class_r_p_g_1_1_terms.html#ae353b7b914d771e5ca0d015547276447">RPG::Terms</a> </li> <li>commands : <a class="el" href="d8/dd6/struct_l_d_b___reader_1_1_chunk_battle_commands.html#a89ebc42d5dc98336b50e855c12205935a8d50a5570989d15aa6eb2a0eae0e2352">LDB_Reader::ChunkBattleCommands</a> , <a class="el" href="d9/dd3/struct_l_s_d___reader_1_1_chunk_save_event_commands.html#a1c35a5937a028ea0e900f05beee7a5a3aa909b2dc049244ff5a8a92b399db9db5">LSD_Reader::ChunkSaveEventCommands</a> , <a class="el" href="dd/d14/struct_l_s_d___reader_1_1_chunk_save_event_data.html#a46d6788750837d9bfa2e2122f53c6afda3780f0d2f0d46e9eace9a7557b1c40ef">LSD_Reader::ChunkSaveEventData</a> , <a class="el" href="df/de3/class_r_p_g_1_1_battle_commands.html#a10a2247a58624e375860b2dc3191331f">RPG::BattleCommands</a> , <a class="el" href="dd/d50/class_r_p_g_1_1_save_event_commands.html#a63fda2d3681f148c68e5fd566819328f">RPG::SaveEventCommands</a> , <a class="el" href="db/ddb/class_r_p_g_1_1_save_event_data.html#a5e85273050c4572d5c2820f6263eb6a9">RPG::SaveEventData</a> </li> <li>commands_size : <a class="el" href="d9/dd3/struct_l_s_d___reader_1_1_chunk_save_event_commands.html#a1c35a5937a028ea0e900f05beee7a5a3ad955c316ba92ab2c01ee80c3d4659117">LSD_Reader::ChunkSaveEventCommands</a> , <a class="el" href="dd/d50/class_r_p_g_1_1_save_event_commands.html#ae71c0fe624008c89737fc5353ac1115d">RPG::SaveEventCommands</a> </li> <li>common_events : <a class="el" href="d9/dc4/struct_l_s_d___reader_1_1_chunk_save.html#a0284009f6d0470e3a953c78ce25c4160a1b0e06e0ec597ce64fd527ecb79b95d0">LSD_Reader::ChunkSave</a> , <a class="el" href="d2/df4/class_r_p_g_1_1_save.html#aab0f4d53fc6b804056f073a42011e8de">RPG::Save</a> </li> <li>CommonEvent() : <a class="el" href="da/db7/class_r_p_g_1_1_common_event.html#ad4d90e79d2cf7765a22a0646ed3c3e57">RPG::CommonEvent</a> </li> <li>commoneventD1 : <a class="el" href="dc/d2c/struct_l_d_b___reader_1_1_chunk_database.html#accab43e3e55508aa2f1fa3fd81f11a6aa91f8908bf241280cf4f06172d55a8ea9">LDB_Reader::ChunkDatabase</a> </li> <li>commoneventD2 : <a class="el" href="dc/d2c/struct_l_d_b___reader_1_1_chunk_database.html#accab43e3e55508aa2f1fa3fd81f11a6aa6efd8870e48cce315a2d98ed84b4fac1">LDB_Reader::ChunkDatabase</a> </li> <li>commoneventD3 : <a class="el" href="dc/d2c/struct_l_d_b___reader_1_1_chunk_database.html#accab43e3e55508aa2f1fa3fd81f11a6aaa5221cb0bc3bb65fbb7818f8c3b1faf6">LDB_Reader::ChunkDatabase</a> </li> <li>commonevents : <a class="el" href="dc/d2c/struct_l_d_b___reader_1_1_chunk_database.html#accab43e3e55508aa2f1fa3fd81f11a6aad5b827b306f32481620f6bf88e1ff8e3">LDB_Reader::ChunkDatabase</a> , <a class="el" href="d5/d35/class_r_p_g_1_1_database.html#a849a39c05ac8888c6e1896a095b07cc1">RPG::Database</a> </li> <li>compare_operator : <a class="el" href="d0/de0/struct_l_m_u___reader_1_1_chunk_event_page_condition.html#a8535ef1ac8950921e3c73b1b79536790a99f24b705568b034ca94c040f1795d83">LMU_Reader::ChunkEventPageCondition</a> , <a class="el" href="d5/d6c/class_r_p_g_1_1_event_page_condition.html#a4a5cea2ad8bd7b9218f28d7634cc79f5">RPG::EventPageCondition</a> </li> <li>Comparison : <a class="el" href="d5/d6c/class_r_p_g_1_1_event_page_condition.html#aa5d646103c9e163482141c47e5b5ae0c">RPG::EventPageCondition</a> </li> <li>Comparison_equal : <a class="el" href="d5/d6c/class_r_p_g_1_1_event_page_condition.html#aa5d646103c9e163482141c47e5b5ae0cade95b2f44679e63e5296f5f4e229e90c">RPG::EventPageCondition</a> </li> <li>Comparison_greater : <a class="el" href="d5/d6c/class_r_p_g_1_1_event_page_condition.html#aa5d646103c9e163482141c47e5b5ae0ca69a12ffa6fcc450b8dd2b6ded1700835">RPG::EventPageCondition</a> </li> <li>Comparison_greater_equal : <a class="el" href="d5/d6c/class_r_p_g_1_1_event_page_condition.html#aa5d646103c9e163482141c47e5b5ae0cabf412860bc26ab959378e5befdf60f69">RPG::EventPageCondition</a> </li> <li>Comparison_less : <a class="el" href="d5/d6c/class_r_p_g_1_1_event_page_condition.html#aa5d646103c9e163482141c47e5b5ae0cae88a805f95acea1d9741373c290ebf41">RPG::EventPageCondition</a> </li> <li>Comparison_less_equal : <a class="el" href="d5/d6c/class_r_p_g_1_1_event_page_condition.html#aa5d646103c9e163482141c47e5b5ae0ca4d877e05c6e865f2367901f4c44fb588">RPG::EventPageCondition</a> </li> <li>Comparison_not_equal : <a class="el" href="d5/d6c/class_r_p_g_1_1_event_page_condition.html#aa5d646103c9e163482141c47e5b5ae0caddc4a72dd18cf018e7f5b5df05f02b44">RPG::EventPageCondition</a> </li> <li>condition : <a class="el" href="da/d2f/struct_l_d_b___reader_1_1_chunk_troop_page.html#a1dd941c959e9e3b6dd75a7689b4a8e39aa27a87aa4f2f12130b72e85d55622ec2">LDB_Reader::ChunkTroopPage</a> , <a class="el" href="d0/d0c/struct_l_m_u___reader_1_1_chunk_event_page.html#a2df87206cbb7f9832f27b027da1615dfa865c86cd7fc389b8769750e49a70b540">LMU_Reader::ChunkEventPage</a> , <a class="el" href="d5/dc6/class_r_p_g_1_1_event_page.html#a678ede093233614ff75714c75fb50d13">RPG::EventPage</a> , <a class="el" href="d6/de0/class_r_p_g_1_1_troop_page.html#af2d35b03e610c476d52ee56b9630f3d6">RPG::TroopPage</a> </li> <li>condition_param1 : <a class="el" href="d0/d9e/struct_l_d_b___reader_1_1_chunk_enemy_action.html#a6003ebf22e233dafc794701f58096b05a3bcd0677c26cc1e0c761bbd869f82a7f">LDB_Reader::ChunkEnemyAction</a> , <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#a14d8021566f68fa5919bc0896d5e6595">RPG::EnemyAction</a> </li> <li>condition_param2 : <a class="el" href="d0/d9e/struct_l_d_b___reader_1_1_chunk_enemy_action.html#a6003ebf22e233dafc794701f58096b05aa53b3c0f892b2186309692f9b95f22f6">LDB_Reader::ChunkEnemyAction</a> , <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#a8bb963c42ab01e5f8519052a8de2901f">RPG::EnemyAction</a> </li> <li>condition_type : <a class="el" href="d0/d9e/struct_l_d_b___reader_1_1_chunk_enemy_action.html#a6003ebf22e233dafc794701f58096b05a0b73f73449e62da485941f9165968088">LDB_Reader::ChunkEnemyAction</a> , <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#a16d4954e079d1f7efbebb7b9d3d54baf">RPG::EnemyAction</a> </li> <li>ConditionType : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#af195d63cfdbd82ed0797037f7d46c671">RPG::EnemyAction</a> </li> <li>ConditionType_actors : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#af195d63cfdbd82ed0797037f7d46c671a16fbf12fc705bdf99f04444e9d34e58c">RPG::EnemyAction</a> </li> <li>ConditionType_always : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#af195d63cfdbd82ed0797037f7d46c671a34f9add9bccb93060c39e6cb5cba5e68">RPG::EnemyAction</a> </li> <li>ConditionType_hp : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#af195d63cfdbd82ed0797037f7d46c671a228f3a819a51c42095cb3e44e1ec123f">RPG::EnemyAction</a> </li> <li>ConditionType_party_fatigue : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#af195d63cfdbd82ed0797037f7d46c671affc15b8cdaa765da0c8ef71c90629abc">RPG::EnemyAction</a> </li> <li>ConditionType_party_lvl : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#af195d63cfdbd82ed0797037f7d46c671ab2023a9bcd97f5703ac3ebad2ec92363">RPG::EnemyAction</a> </li> <li>ConditionType_sp : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#af195d63cfdbd82ed0797037f7d46c671a854eabf8e33bdb81065de7c13d2cb347">RPG::EnemyAction</a> </li> <li>ConditionType_switch : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#af195d63cfdbd82ed0797037f7d46c671a6114ce250be704ccd1730f0c1e4b49aa">RPG::EnemyAction</a> </li> <li>ConditionType_turn : <a class="el" href="df/db6/class_r_p_g_1_1_enemy_action.html#af195d63cfdbd82ed0797037f7d46c671a6075db5a217821d57fa84d877af70771">RPG::EnemyAction</a> </li> <li>critical_hit : <a class="el" href="d3/d2c/struct_l_d_b___reader_1_1_chunk_actor.html#a6d7ea8aefab70e827208b2408ecf14d7add44d8ffa4a15ec369e99acc659df460">LDB_Reader::ChunkActor</a> , <a class="el" href="d2/d53/struct_l_d_b___reader_1_1_chunk_enemy.html#a5b838136df354aa03cac29ccb837f905a62befdf16c31673170a9574d6030b8eb">LDB_Reader::ChunkEnemy</a> , <a class="el" href="d1/d88/struct_l_d_b___reader_1_1_chunk_item.html#a5e19046fb7af0c89c0bf99349171e997ae101d937b5e564dba681f9f778a0f804">LDB_Reader::ChunkItem</a> , <a class="el" href="de/d97/class_r_p_g_1_1_actor.html#a6c1924e59962f7920786ca0c924596a5">RPG::Actor</a> , <a class="el" href="dc/d1f/class_r_p_g_1_1_enemy.html#a2524f1c2b7f5100758b97fdb8984cf22">RPG::Enemy</a> , <a class="el" href="dc/d74/class_r_p_g_1_1_item.html#a6b12b1ab9d9b48e7a75a4e11b28d0ec9">RPG::Item</a> </li> <li>critical_hit_chance : <a class="el" href="d3/d2c/struct_l_d_b___reader_1_1_chunk_actor.html#a6d7ea8aefab70e827208b2408ecf14d7affec016e60c8241c91b5907204e9bdc8">LDB_Reader::ChunkActor</a> , <a class="el" href="d2/d53/struct_l_d_b___reader_1_1_chunk_enemy.html#a5b838136df354aa03cac29ccb837f905ad5a28bf176dbb408b16ff144cb1b6f6f">LDB_Reader::ChunkEnemy</a> , <a class="el" href="de/d97/class_r_p_g_1_1_actor.html#a9a370be1352d29753102f5c428e3251d">RPG::Actor</a> , <a class="el" href="dc/d1f/class_r_p_g_1_1_enemy.html#a2afcccf02c352e3ac2a5a6768f19e5ea">RPG::Enemy</a> </li> <li>current_blue : <a class="el" href="d6/df2/struct_l_s_d___reader_1_1_chunk_save_picture.html#a9b16ec435d073fe326b5997339522b8fa674d82f40902c5b2e4aa0c0d63cd83b8">LSD_Reader::ChunkSavePicture</a> , <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#aadbd888fda8aa49610e9deea41a0f76e">RPG::SavePicture</a> </li> <li>current_bot_trans : <a class="el" href="d6/df2/struct_l_s_d___reader_1_1_chunk_save_picture.html#a9b16ec435d073fe326b5997339522b8faf53fd8f2031a4e9eea1c63a1a2e3e8d4">LSD_Reader::ChunkSavePicture</a> , <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#a942216649e72b59074b3cda400a88417">RPG::SavePicture</a> </li> <li>current_command : <a class="el" href="d9/dd3/struct_l_s_d___reader_1_1_chunk_save_event_commands.html#a1c35a5937a028ea0e900f05beee7a5a3a3db33a38b2b5539f640cc1e91850c8d6">LSD_Reader::ChunkSaveEventCommands</a> , <a class="el" href="dd/d50/class_r_p_g_1_1_save_event_commands.html#aaf0971b75b30dc461220240227e185b7">RPG::SaveEventCommands</a> </li> <li>current_green : <a class="el" href="d6/df2/struct_l_s_d___reader_1_1_chunk_save_picture.html#a9b16ec435d073fe326b5997339522b8fa366c9fd24d4ea3576d4ae6fea7bb49c4">LSD_Reader::ChunkSavePicture</a> , <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#a4c425427586864ea8fcb87e19435543b">RPG::SavePicture</a> </li> <li>current_hp : <a class="el" href="db/de5/struct_l_s_d___reader_1_1_chunk_save_actor.html#ae2f5052204b1a73da36d15f15139dbb6a366a817f9204f06995c2be29d64678c9">LSD_Reader::ChunkSaveActor</a> , <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#a6b6d33d5ca07ff3db7c2fb344009d8d6">RPG::SaveActor</a> </li> <li>current_magnify : <a class="el" href="d6/df2/struct_l_s_d___reader_1_1_chunk_save_picture.html#a9b16ec435d073fe326b5997339522b8fa197dc0e392982d3fcdab73865ce7e637">LSD_Reader::ChunkSavePicture</a> , <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#a6793be11edf2e21b2ac34e65000d46a8">RPG::SavePicture</a> </li> <li>current_music : <a class="el" href="db/d7f/struct_l_s_d___reader_1_1_chunk_save_system.html#a16456b366b27a7b3b5c9844aed1413f0a90ff75b81c50cb1c0e83a25b319ea71c">LSD_Reader::ChunkSaveSystem</a> , <a class="el" href="de/d2b/class_r_p_g_1_1_save_system.html#a3c1c620d4ffbfa2638992ac09730a252">RPG::SaveSystem</a> </li> <li>current_red : <a class="el" href="d6/df2/struct_l_s_d___reader_1_1_chunk_save_picture.html#a9b16ec435d073fe326b5997339522b8faac90813e6345ef18686c6165ae55b0d9">LSD_Reader::ChunkSavePicture</a> , <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#a3524a0e88635c609ac20fd77ea1b8e60">RPG::SavePicture</a> </li> <li>current_rotation : <a class="el" href="d6/df2/struct_l_s_d___reader_1_1_chunk_save_picture.html#a9b16ec435d073fe326b5997339522b8faf60c85806a8774421571fe6eb04daa1c">LSD_Reader::ChunkSavePicture</a> , <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#aaf59d2479a509f7b7bcf56022558ef6a">RPG::SavePicture</a> </li> <li>current_sat : <a class="el" href="d6/df2/struct_l_s_d___reader_1_1_chunk_save_picture.html#a9b16ec435d073fe326b5997339522b8faca89cb3db3fcdec92fb9bc41d9846c7f">LSD_Reader::ChunkSavePicture</a> , <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#a8efa225558c85b1624c8eb9f358434c7">RPG::SavePicture</a> </li> <li>current_sp : <a class="el" href="db/de5/struct_l_s_d___reader_1_1_chunk_save_actor.html#ae2f5052204b1a73da36d15f15139dbb6a18dc7b65c99ccf8537a8d740164e1f75">LSD_Reader::ChunkSaveActor</a> , <a class="el" href="d2/def/class_r_p_g_1_1_save_actor.html#acf43f4e9715fc3af2f0dd2560f128017">RPG::SaveActor</a> </li> <li>current_top_trans : <a class="el" href="d6/df2/struct_l_s_d___reader_1_1_chunk_save_picture.html#a9b16ec435d073fe326b5997339522b8fa5278e4f484ddd7dfa13a4411a25aa6ca">LSD_Reader::ChunkSavePicture</a> , <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#aa1b9cb88a2677a857b82c57e13de7211">RPG::SavePicture</a> </li> <li>current_waver : <a class="el" href="d6/df2/struct_l_s_d___reader_1_1_chunk_save_picture.html#a9b16ec435d073fe326b5997339522b8faaf0f1881f4cdc3bb77ab3ef978a2427f">LSD_Reader::ChunkSavePicture</a> , <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#a4cc54a9dea941aa4eeb50b3e5fbe6664">RPG::SavePicture</a> </li> <li>current_x : <a class="el" href="d6/df2/struct_l_s_d___reader_1_1_chunk_save_picture.html#a9b16ec435d073fe326b5997339522b8faf2fbb6a23ff4681fa86f7ae0737d8400">LSD_Reader::ChunkSavePicture</a> , <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#aec04de2c1c84a9cdff114e5608850624">RPG::SavePicture</a> </li> <li>current_y : <a class="el" href="d6/df2/struct_l_s_d___reader_1_1_chunk_save_picture.html#a9b16ec435d073fe326b5997339522b8facb236d430db67f8b829be8b30a057565">LSD_Reader::ChunkSavePicture</a> , <a class="el" href="d6/dc7/class_r_p_g_1_1_save_picture.html#a5bb1b9234caa4d4de3814382f6e33b6b">RPG::SavePicture</a> </li> <li>cursed : <a class="el" href="d1/d88/struct_l_d_b___reader_1_1_chunk_item.html#a5e19046fb7af0c89c0bf99349171e997ad33411ec33fbfe3fb06239169a2b7d29">LDB_Reader::ChunkItem</a> , <a class="el" href="da/de6/struct_l_d_b___reader_1_1_chunk_state.html#ae0563f91b90e4f9122b8de5bc4864b4dad01797df80eea150226e4a1498c8991d">LDB_Reader::ChunkState</a> , <a class="el" href="dc/d74/class_r_p_g_1_1_item.html#a74c9c636d2ea9018aa9720bb382e1833">RPG::Item</a> , <a class="el" href="da/d95/class_r_p_g_1_1_state.html#a820b142455d2485c96be48f812a37362">RPG::State</a> </li> <li>cursor_se : <a class="el" href="d9/dca/struct_l_d_b___reader_1_1_chunk_system.html#a9ef19146105f7b00b00e6dff9d0476f5ab5b683d50f3a633ca882ff0f6cff2f9f">LDB_Reader::ChunkSystem</a> , <a class="el" href="db/d7f/struct_l_s_d___reader_1_1_chunk_save_system.html#a16456b366b27a7b3b5c9844aed1413f0a550fc3d3c95333ba9a88111a1bb8ce7e">LSD_Reader::ChunkSaveSystem</a> , <a class="el" href="de/d2b/class_r_p_g_1_1_save_system.html#a80074d46e555e06fcd70d89450fd8c42">RPG::SaveSystem</a> , <a class="el" href="d5/dbe/class_r_p_g_1_1_system.html#aab53064c8633f8853c1c4a072f2a246c">RPG::System</a> </li> </ul> </div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> <li class="footer">Generated on Tue Dec 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