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lib64lcf-devel-0.2.2-1.mga5.x86_64.rpm

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Functions</h2></td></tr>
<tr class="memitem:a4ea165786fc2d02bfef7c0ab1d45b16d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a4ea165786fc2d02bfef7c0ab1d45b16d">Clear</a> ()</td></tr>
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Variables</h2></td></tr>
<tr class="memitem:a77496bfa9e425f2b5b7b1bbb0684d926"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d5/d35/class_r_p_g_1_1_database.html">RPG::Database</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a77496bfa9e425f2b5b7b1bbb0684d926">data</a></td></tr>
<tr class="separator:a77496bfa9e425f2b5b7b1bbb0684d926"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac29c02706559364d2ace13aee2c06499"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../dc/d03/class_r_p_g_1_1_tree_map.html">RPG::TreeMap</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#ac29c02706559364d2ace13aee2c06499">treemap</a></td></tr>
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<tr class="memitem:a6d7878f1375ab8753218f00febc07002"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../de/d97/class_r_p_g_1_1_actor.html">RPG::Actor</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a6d7878f1375ab8753218f00febc07002">actors</a> = data.actors</td></tr>
<tr class="separator:a6d7878f1375ab8753218f00febc07002"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a45d27a0a42d1c0d457c6171947a8d035"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../d5/d0f/class_r_p_g_1_1_skill.html">RPG::Skill</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a45d27a0a42d1c0d457c6171947a8d035">skills</a> = data.skills</td></tr>
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<tr class="memitem:a351e0596e8b318c8d795fee7adee45c6"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../dc/d74/class_r_p_g_1_1_item.html">RPG::Item</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a351e0596e8b318c8d795fee7adee45c6">items</a> = data.items</td></tr>
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<tr class="memitem:a884d7f54acc094de8c88e517c034b03e"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../dc/d1f/class_r_p_g_1_1_enemy.html">RPG::Enemy</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a884d7f54acc094de8c88e517c034b03e">enemies</a> = data.enemies</td></tr>
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<tr class="memitem:afe58b1bedee1278f447982b86f93b885"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../d8/d43/class_r_p_g_1_1_troop.html">RPG::Troop</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#afe58b1bedee1278f447982b86f93b885">troops</a> = data.troops</td></tr>
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<tr class="memitem:ad867cb1862ddc12e77fe9aaa3fe38fd5"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../d2/d54/class_r_p_g_1_1_terrain.html">RPG::Terrain</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#ad867cb1862ddc12e77fe9aaa3fe38fd5">terrains</a> = data.terrains</td></tr>
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<tr class="memitem:a0703555c74efea9b60e1a1e0826289e5"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../d2/d5a/class_r_p_g_1_1_attribute.html">RPG::Attribute</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a0703555c74efea9b60e1a1e0826289e5">attributes</a> = data.attributes</td></tr>
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<tr class="memitem:a26dc1369375df14ead83963e4ba008f5"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a26dc1369375df14ead83963e4ba008f5">states</a> = data.states</td></tr>
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<tr class="memitem:ae260d5d23816147fb390be52ea9cf7a2"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../d6/d31/class_r_p_g_1_1_animation.html">RPG::Animation</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#ae260d5d23816147fb390be52ea9cf7a2">animations</a> = data.animations</td></tr>
<tr class="separator:ae260d5d23816147fb390be52ea9cf7a2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a721d44be5f18b811ff4f405c41acde17"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../d5/d21/class_r_p_g_1_1_chipset.html">RPG::Chipset</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a721d44be5f18b811ff4f405c41acde17">chipsets</a> = data.chipsets</td></tr>
<tr class="separator:a721d44be5f18b811ff4f405c41acde17"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3d4141391e3dbfe37eab3d4f207b8fd5"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../da/db7/class_r_p_g_1_1_common_event.html">RPG::CommonEvent</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a3d4141391e3dbfe37eab3d4f207b8fd5">commonevents</a> = data.commonevents</td></tr>
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<tr class="memitem:a129251eff511a1b64a23274621999166"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../df/de3/class_r_p_g_1_1_battle_commands.html">RPG::BattleCommands</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a129251eff511a1b64a23274621999166">battlecommands</a> = data.battlecommands</td></tr>
<tr class="separator:a129251eff511a1b64a23274621999166"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afe5249bcbed738ca9d5f32b74da64ee6"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../dc/d95/class_r_p_g_1_1_class.html">RPG::Class</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#afe5249bcbed738ca9d5f32b74da64ee6">classes</a> = data.classes</td></tr>
<tr class="separator:afe5249bcbed738ca9d5f32b74da64ee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3c9a0b23744c8a5b77948cd795b397a5"><td class="memItemLeft" align="right" valign="top">std::vector<br class="typebreak" />
&lt; <a class="el" href="../../d9/d6e/class_r_p_g_1_1_battler_animation.html">RPG::BattlerAnimation</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a3c9a0b23744c8a5b77948cd795b397a5">battleranimations</a> = data.battleranimations</td></tr>
<tr class="separator:a3c9a0b23744c8a5b77948cd795b397a5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a552c10a1c93245cdfca005092f5baceb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d7/d74/class_r_p_g_1_1_terms.html">RPG::Terms</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a552c10a1c93245cdfca005092f5baceb">terms</a> = data.terms</td></tr>
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<tr class="memitem:a8f7dbdd94c3362feb3ee18d11b6fef9d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d5/dbe/class_r_p_g_1_1_system.html">RPG::System</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a8f7dbdd94c3362feb3ee18d11b6fef9d">system</a> = data.system</td></tr>
<tr class="separator:a8f7dbdd94c3362feb3ee18d11b6fef9d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2ed2efe6c94a636d976675f8d16a673e"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../d6/dc0/class_r_p_g_1_1_switch.html">RPG::Switch</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a2ed2efe6c94a636d976675f8d16a673e">switches</a> = data.switches</td></tr>
<tr class="separator:a2ed2efe6c94a636d976675f8d16a673e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a33fe1ed133275ba180b97694b66a3301"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="../../d8/d35/class_r_p_g_1_1_variable.html">RPG::Variable</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d75/namespace_data.html#a33fe1ed133275ba180b97694b66a3301">variables</a> = data.variables</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="../../de/d75/namespace_data.html">Data</a> namespace </p>
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          <td class="memname">void Data::Clear </td>
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<p>Clears database data. </p>

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">35</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>References <a class="el" href="../../da/da4/rpg__treemap_8h_source.html#l00027">RPG::TreeMap::active_node</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00013">actors</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00021">animations</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00019">attributes</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00024">battlecommands</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00026">battleranimations</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00022">chipsets</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00025">classes</a>, <a class="el" href="../../dc/dea/rpg__battlecommands_8h_source.html#l00058">RPG::BattleCommands::commands</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00023">commonevents</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00016">enemies</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00015">items</a>, <a class="el" href="../../da/da4/rpg__treemap_8h_source.html#l00025">RPG::TreeMap::maps</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00014">skills</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00020">states</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00029">switches</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00018">terrains</a>, <a class="el" href="../../da/da4/rpg__treemap_8h_source.html#l00026">RPG::TreeMap::tree_order</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00032">treemap</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00017">troops</a>, and <a class="el" href="../../da/dc9/data_8cpp_source.html#l00030">variables</a>.</p>

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<h2 class="groupheader">Variable Documentation</h2>
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          <td class="memname">std::vector&lt; <a class="el" href="../../de/d97/class_r_p_g_1_1_actor.html">RPG::Actor</a> &gt; &amp; Data::actors = data.actors</td>
        </tr>
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<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00013">13</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>, <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00015">RPG::SaveActor::Fixup()</a>, <a class="el" href="../../d7/dcb/ldb__reader_8cpp_source.html#l00013">LDB_Reader::Load()</a>, <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">RPG::SaveActor::Setup()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00152">RPG::Save::Setup()</a>.</p>

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          <td class="memname">std::vector&lt; <a class="el" href="../../d6/d31/class_r_p_g_1_1_animation.html">RPG::Animation</a> &gt; &amp; Data::animations = data.animations</td>
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      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00021">21</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>.</p>

</div>
</div>
<a class="anchor" id="a0703555c74efea9b60e1a1e0826289e5"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../d2/d5a/class_r_p_g_1_1_attribute.html">RPG::Attribute</a> &gt; &amp; Data::attributes = data.attributes</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00019">19</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>.</p>

</div>
</div>
<a class="anchor" id="a129251eff511a1b64a23274621999166"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="../../df/de3/class_r_p_g_1_1_battle_commands.html">RPG::BattleCommands</a> &amp; Data::battlecommands = data.battlecommands</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00024">24</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>.</p>

</div>
</div>
<a class="anchor" id="a3c9a0b23744c8a5b77948cd795b397a5"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../d9/d6e/class_r_p_g_1_1_battler_animation.html">RPG::BattlerAnimation</a> &gt; &amp; Data::battleranimations = data.battleranimations</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00026">26</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>.</p>

</div>
</div>
<a class="anchor" id="a721d44be5f18b811ff4f405c41acde17"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../d5/d21/class_r_p_g_1_1_chipset.html">RPG::Chipset</a> &gt; &amp; Data::chipsets = data.chipsets</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00022">22</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>.</p>

</div>
</div>
<a class="anchor" id="afe5249bcbed738ca9d5f32b74da64ee6"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../dc/d95/class_r_p_g_1_1_class.html">RPG::Class</a> &gt; &amp; Data::classes = data.classes</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00025">25</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>.</p>

</div>
</div>
<a class="anchor" id="a3d4141391e3dbfe37eab3d4f207b8fd5"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../da/db7/class_r_p_g_1_1_common_event.html">RPG::CommonEvent</a> &gt; &amp; Data::commonevents = data.commonevents</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00023">23</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>.</p>

</div>
</div>
<a class="anchor" id="a77496bfa9e425f2b5b7b1bbb0684d926"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="../../d5/d35/class_r_p_g_1_1_database.html">RPG::Database</a> Data::data</td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Database <a class="el" href="../../de/d75/namespace_data.html">Data</a> (ldb) </p>

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00011">11</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../d8/d52/ldb__parameters_8cpp_source.html#l00084">ParametersXmlHandler::CharacterData()</a>, <a class="el" href="../../d7/dd8/lmt__treemap_8cpp_source.html#l00094">TreeMapXmlHandler::CharacterData()</a>, <a class="el" href="../../d5/d85/reader__flags_8cpp_source.html#l00101">FlagsXmlHandler&lt; S &gt;::CharacterData()</a>, <a class="el" href="../../d4/daa/ldb__eventcommand_8cpp_source.html#l00106">EventCommandXmlHandler::CharacterData()</a>, <a class="el" href="../../df/dcb/lmu__movecommand_8cpp_source.html#l00156">MoveCommandXmlHandler::CharacterData()</a>, <a class="el" href="../../d7/dcb/ldb__reader_8cpp_source.html#l00013">LDB_Reader::Load()</a>, <a class="el" href="../../d7/dcb/ldb__reader_8cpp_source.html#l00065">LDB_Reader::LoadXml()</a>, <a class="el" href="../../dd/ddb/reader__xml_8cpp_source.html#l00119">XmlReader::Read()</a>, <a class="el" href="../../d7/dcb/ldb__reader_8cpp_source.html#l00040">LDB_Reader::Save()</a>, <a class="el" href="../../d7/dcb/ldb__reader_8cpp_source.html#l00053">LDB_Reader::SaveXml()</a>, <a class="el" href="../../dd/ddb/reader__xml_8cpp_source.html#l00159">XmlReader::Read&lt; std::string &gt;()</a>, <a class="el" href="../../dd/ddb/reader__xml_8cpp_source.html#l00208">XmlReader::Read&lt; std::vector&lt; bool &gt; &gt;()</a>, <a class="el" href="../../dd/ddb/reader__xml_8cpp_source.html#l00228">XmlReader::Read&lt; std::vector&lt; double &gt; &gt;()</a>, <a class="el" href="../../dd/ddb/reader__xml_8cpp_source.html#l00203">XmlReader::Read&lt; std::vector&lt; int &gt; &gt;()</a>, <a class="el" href="../../dd/ddb/reader__xml_8cpp_source.html#l00218">XmlReader::Read&lt; std::vector&lt; int16_t &gt; &gt;()</a>, <a class="el" href="../../dd/ddb/reader__xml_8cpp_source.html#l00223">XmlReader::Read&lt; std::vector&lt; uint32_t &gt; &gt;()</a>, and <a class="el" href="../../dd/ddb/reader__xml_8cpp_source.html#l00213">XmlReader::Read&lt; std::vector&lt; uint8_t &gt; &gt;()</a>.</p>

</div>
</div>
<a class="anchor" id="a884d7f54acc094de8c88e517c034b03e"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../dc/d1f/class_r_p_g_1_1_enemy.html">RPG::Enemy</a> &gt; &amp; Data::enemies = data.enemies</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00016">16</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>.</p>

</div>
</div>
<a class="anchor" id="a351e0596e8b318c8d795fee7adee45c6"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../dc/d74/class_r_p_g_1_1_item.html">RPG::Item</a> &gt; &amp; Data::items = data.items</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00015">15</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>, and <a class="el" href="../../d0/d67/reader__lcf_8cpp_source.html#l00131">LcfReader::Read()</a>.</p>

</div>
</div>
<a class="anchor" id="a45d27a0a42d1c0d457c6171947a8d035"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../d5/d0f/class_r_p_g_1_1_skill.html">RPG::Skill</a> &gt; &amp; Data::skills = data.skills</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00014">14</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>.</p>

</div>
</div>
<a class="anchor" id="a26dc1369375df14ead83963e4ba008f5"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../da/d95/class_r_p_g_1_1_state.html">RPG::State</a> &gt; &amp; Data::states = data.states</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00020">20</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>.</p>

</div>
</div>
<a class="anchor" id="a2ed2efe6c94a636d976675f8d16a673e"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../d6/dc0/class_r_p_g_1_1_switch.html">RPG::Switch</a> &gt; &amp; Data::switches = data.switches</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00029">29</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>, <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00067">RPG::SaveSystem::Fixup()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00096">RPG::SaveSystem::Setup()</a>.</p>

</div>
</div>
<a class="anchor" id="a8f7dbdd94c3362feb3ee18d11b6fef9d"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="../../d5/dbe/class_r_p_g_1_1_system.html">RPG::System</a> &amp; Data::system = data.system</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00028">28</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00067">RPG::SaveSystem::Fixup()</a>, <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00059">RPG::SaveInventory::Setup()</a>, <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00096">RPG::SaveSystem::Setup()</a>, <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00167">RPG::Actor::Setup()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00152">RPG::Save::Setup()</a>.</p>

</div>
</div>
<a class="anchor" id="a552c10a1c93245cdfca005092f5baceb"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="../../d7/d74/class_r_p_g_1_1_terms.html">RPG::Terms</a> &amp; Data::terms = data.terms</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00027">27</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../d9/d4e/reader__util_8cpp_source.html#l00073">ReaderUtil::DetectEncoding()</a>.</p>

</div>
</div>
<a class="anchor" id="ad867cb1862ddc12e77fe9aaa3fe38fd5"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../d2/d54/class_r_p_g_1_1_terrain.html">RPG::Terrain</a> &gt; &amp; Data::terrains = data.terrains</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00018">18</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>.</p>

</div>
</div>
<a class="anchor" id="ac29c02706559364d2ace13aee2c06499"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="../../dc/d03/class_r_p_g_1_1_tree_map.html">RPG::TreeMap</a> Data::treemap</td>
        </tr>
      </table>
</div><div class="memdoc">
<p>TreeMap (lmt) </p>

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00032">32</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>, <a class="el" href="../../dc/d0c/lmt__reader_8cpp_source.html#l00013">LMT_Reader::Load()</a>, <a class="el" href="../../dc/d0c/lmt__reader_8cpp_source.html#l00057">LMT_Reader::LoadXml()</a>, <a class="el" href="../../dc/d0c/lmt__reader_8cpp_source.html#l00032">LMT_Reader::Save()</a>, and <a class="el" href="../../dc/d0c/lmt__reader_8cpp_source.html#l00045">LMT_Reader::SaveXml()</a>.</p>

</div>
</div>
<a class="anchor" id="afe58b1bedee1278f447982b86f93b885"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../d8/d43/class_r_p_g_1_1_troop.html">RPG::Troop</a> &gt; &amp; Data::troops = data.troops</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00017">17</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>.</p>

</div>
</div>
<a class="anchor" id="a33fe1ed133275ba180b97694b66a3301"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt; <a class="el" href="../../d8/d35/class_r_p_g_1_1_variable.html">RPG::Variable</a> &gt; &amp; Data::variables = data.variables</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../da/dc9/data_8cpp_source.html#l00030">30</a> of file <a class="el" href="../../da/dc9/data_8cpp_source.html">data.cpp</a>.</p>

<p>Referenced by <a class="el" href="../../da/dc9/data_8cpp_source.html#l00035">Clear()</a>, <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00067">RPG::SaveSystem::Fixup()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00096">RPG::SaveSystem::Setup()</a>.</p>

</div>
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