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lib64lcf-devel-0.2.2-1.mga5.x86_64.rpm

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<p><code>#include &lt;<a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>&gt;</code></p>
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</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock">
<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00023">23</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">RPG::SaveSystem::SaveSystem </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<p>Constructor. </p>

<p>Definition at line <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">15</a> of file <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html">rpg_savesystem.cpp</a>.</p>

<p>References <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00077">battle_end_fadein</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00076">battle_end_fadeout</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00075">battle_start_fadein</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00074">battle_start_fadeout</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00079">escape_allowed</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00045">face_flip</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00043">face_id</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00042">face_name</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00044">face_right</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00030">frame_count</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00031">graphics_name</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00081">menu_allowed</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00041">message_continue_events</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00039">message_position</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00040">message_prevent_overlap</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00038">message_transparent</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00080">save_allowed</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00083">save_count</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00084">save_slot</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00029">screen</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00034">switches_size</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00078">teleport_allowed</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00073">transition_in</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00072">transition_out</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00046">transparent</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00032">unknown_16</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00033">unknown_17</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00047">unknown_3d</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00085">unknown_8c</a>, and <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00036">variables_size</a>.</p>

</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
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          <td class="memname">void RPG::SaveSystem::Fixup </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00067">67</a> of file <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html">rpg_fixup.cpp</a>.</p>

<p>References <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00126">RPG::System::actor_damaged_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00116">RPG::System::airship_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00122">RPG::System::battle_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00114">RPG::System::boat_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00121">RPG::System::buzzer_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00120">RPG::System::cancel_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00118">RPG::System::cursor_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00119">RPG::System::decision_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00127">RPG::System::dodge_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00124">RPG::System::enemy_attack_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00125">RPG::System::enemy_damaged_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00128">RPG::System::enemy_death_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00123">RPG::System::escape_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00117">RPG::System::gameover_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00129">RPG::System::item_se</a>, <a class="el" href="../../d9/d40/rpg__sound_8h_source.html#l00023">RPG::Sound::name</a>, <a class="el" href="../../d7/d2d/rpg__music_8h_source.html#l00023">RPG::Music::name</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00115">RPG::System::ship_music</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00029">Data::switches</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00028">Data::system</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00106">RPG::System::system_name</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00110">RPG::System::title_music</a>, and <a class="el" href="../../da/dc9/data_8cpp_source.html#l00030">Data::variables</a>.</p>

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<a class="anchor" id="a0dbc7dde3be1cdabce5038de62618d52"></a>
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          <td class="memname">void RPG::SaveSystem::Setup </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<p>Definition at line <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00096">96</a> of file <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html">rpg_setup.cpp</a>.</p>

<p>References <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00126">RPG::System::actor_damaged_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00116">RPG::System::airship_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00135">RPG::System::battle_end_fadein</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00134">RPG::System::battle_end_fadeout</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00112">RPG::System::battle_end_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00111">RPG::System::battle_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00122">RPG::System::battle_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00133">RPG::System::battle_start_fadein</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00132">RPG::System::battle_start_fadeout</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00114">RPG::System::boat_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00121">RPG::System::buzzer_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00120">RPG::System::cancel_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00118">RPG::System::cursor_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00119">RPG::System::decision_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00127">RPG::System::dodge_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00124">RPG::System::enemy_attack_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00125">RPG::System::enemy_damaged_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00128">RPG::System::enemy_death_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00123">RPG::System::escape_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00117">RPG::System::gameover_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00113">RPG::System::inn_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00129">RPG::System::item_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00115">RPG::System::ship_music</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00029">Data::switches</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00028">Data::system</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00106">RPG::System::system_name</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00110">RPG::System::title_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00131">RPG::System::transition_in</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00130">RPG::System::transition_out</a>, and <a class="el" href="../../da/dc9/data_8cpp_source.html#l00030">Data::variables</a>.</p>

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<h2 class="groupheader">Member Data Documentation</h2>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00068">68</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00058">58</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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<a class="anchor" id="ab7a236948ad21acce761a8b417b783e3"></a>
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          <td class="memname">std::string RPG::SaveSystem::background</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00082">82</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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<a class="anchor" id="ae2119264b57e52e6581572baa1af55fb"></a>
<div class="memitem">
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          <td class="memname">uint8_t RPG::SaveSystem::battle_end_fadein</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00077">77</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="ad502a1ae9def30ec7d1a305f5d6fbe14"></a>
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          <td class="memname">uint8_t RPG::SaveSystem::battle_end_fadeout</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00076">76</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

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</div>
<a class="anchor" id="a5c736ae257325cf5e2ba6fcd6f50a60b"></a>
<div class="memitem">
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          <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::battle_end_music</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00050">50</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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<a class="anchor" id="a1242346b2a64dac911056c36d6adcb3d"></a>
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          <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::battle_music</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00049">49</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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          <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::battle_se</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00064">64</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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<a class="anchor" id="a6c0e3387e45c63cac019e1dc864a805f"></a>
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          <td class="memname">uint8_t RPG::SaveSystem::battle_start_fadein</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00075">75</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
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<a class="anchor" id="a6b551410ebca1598f274a20083dd40f3"></a>
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          <td class="memname">uint8_t RPG::SaveSystem::battle_start_fadeout</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00074">74</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

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<a class="anchor" id="a401ace223dc80f999c8ca486fbcedec8"></a>
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          <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::before_battle_music</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00054">54</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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          <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::before_vehicle_music</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00053">53</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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<a class="anchor" id="acc8254acdb242b8a176865baad32ed0e"></a>
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          <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::boat_music</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00056">56</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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          <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::buzzer_se</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00063">63</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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<a class="anchor" id="aa046ad00a617e0e9c4f16be20eb0c1a3"></a>
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          <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::cancel_se</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00062">62</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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          <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::current_music</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00052">52</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00060">60</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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<a class="anchor" id="a715d079705308831f26588d176342135"></a>
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      <table class="memname">
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          <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::decision_se</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00061">61</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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          <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::dodge_se</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00069">69</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00066">66</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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          <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::enemy_damaged_se</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00067">67</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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<a class="anchor" id="a44c15389177fa622265d18ca167aca8a"></a>
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          <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::enemy_death_se</td>
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</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00070">70</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00079">79</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

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      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::escape_se</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00065">65</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

</div>
</div>
<a class="anchor" id="ab83da2ba0d7185dcf93506282158af46"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool RPG::SaveSystem::face_flip</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00045">45</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="add12cdc8abb77b368280fa65b6f35d11"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::face_id</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00043">43</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="a0db00147f8669361ddb32816ef0f1da9"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::string RPG::SaveSystem::face_name</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00042">42</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="a64e1e8c70d9bed9b705f065f2d86f841"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool RPG::SaveSystem::face_right</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00044">44</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="ac245efcdec3327dbd90cc47320810def"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::frame_count</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00030">30</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="ae231e19eecff34df461339b1235d3d7b"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::gameover_music</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00059">59</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

</div>
</div>
<a class="anchor" id="a78a6f9c594a779ac83329340b0a73465"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::string RPG::SaveSystem::graphics_name</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00031">31</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="a83ad3cd72b55215dcb495e3734841466"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::inn_music</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00051">51</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

</div>
</div>
<a class="anchor" id="ad3b1bccb11594ca2010887bb1b4d00d8"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::item_se</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00071">71</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

</div>
</div>
<a class="anchor" id="a54798b9c25d1049999412e608e373276"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool RPG::SaveSystem::menu_allowed</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00081">81</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="af51b3315da96ff3c4e4253e75065a766"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::message_continue_events</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00041">41</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="acf6a844cc8ce6e54a78942881222dd45"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::message_position</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00039">39</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="a22111411dff1ebe7722df23f77d2c174"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::message_prevent_overlap</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00040">40</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="af5bcdb8796e276a42f60beeded52330c"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::message_transparent</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00038">38</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="afd123fb63cf9c4f598b258022fcdca4d"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool RPG::SaveSystem::save_allowed</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00080">80</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="a02f426b89653b26fefd64ad6e17c6da4"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::save_count</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00083">83</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="ab1c27538962dbfcbbaaa81a4dcbab627"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::save_slot</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00084">84</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="ae6d0ceb021a63fead7e64ef2ee7da057"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::screen</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00029">29</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="aa73e737f2e10b1ca0c3012f09a876ca5"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::ship_music</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00057">57</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

</div>
</div>
<a class="anchor" id="a0ce7776c500fc60a86ba649c243b3dd4"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::stored_music</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00055">55</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

</div>
</div>
<a class="anchor" id="ad4db2aa634f17731739199470c3a4ffa"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt;bool&gt; RPG::SaveSystem::switches</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00035">35</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

</div>
</div>
<a class="anchor" id="ac24c1188d71ceb652dc815127f37bde5"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::switches_size</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00034">34</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="ab6db8245273feb14bee4d1d5159ad6b7"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool RPG::SaveSystem::teleport_allowed</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00078">78</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="a92569e38fff72cdea3fff0f0e2ccdebb"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::title_music</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00048">48</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

</div>
</div>
<a class="anchor" id="ac4854e4ba4fc0848113fa220e72def95"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">uint8_t RPG::SaveSystem::transition_in</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00073">73</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="ada137b25e2f7c4d91d9d3213f380493f"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">uint8_t RPG::SaveSystem::transition_out</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00072">72</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="a5fe75816d512742c079b3e4b4737e019"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool RPG::SaveSystem::transparent</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00046">46</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="a35c899b69a977010a5b84d6410842246"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::unknown_16</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00032">32</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="a1825ecf0a43633b678385c3b0bdc7bfc"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::unknown_17</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00033">33</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="a8a69e4d9e7606ea80fbc4de6ac0d3443"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::unknown_3d</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00047">47</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="aaa313064ff438ed49ef9efb17c050226"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">int RPG::SaveSystem::unknown_8c</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00085">85</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

</div>
</div>
<a class="anchor" id="a4f317273f631e5520acfe5bf972610c9"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::vector&lt;uint32_t&gt; RPG::SaveSystem::variables</td>
        </tr>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00037">37</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

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          <td class="memname">int RPG::SaveSystem::variables_size</td>
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<p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00036">36</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p>

<p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p>

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<hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a></li>
<li><a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html">rpg_fixup.cpp</a></li>
<li><a class="el" href="../../da/d13/rpg__setup_8cpp_source.html">rpg_setup.cpp</a></li>
<li><a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html">rpg_savesystem.cpp</a></li>
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