<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.8"/> <title>liblcf: RPG::SaveSystem Class Reference</title> <link href="../../tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="../../jquery.js"></script> <script type="text/javascript" src="../../dynsections.js"></script> <link href="../../navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="../../resize.js"></script> <script type="text/javascript" src="../../navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); $(window).load(resizeHeight); </script> <link href="../../search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" 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href="../../functions.html"><span>Class Members</span></a></li> </ul> </div> </div><!-- top --> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> <div id="nav-sync" class="sync"></div> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> $(document).ready(function(){initNavTree('de/d2b/class_r_p_g_1_1_save_system.html','../../');}); </script> <div id="doc-content"> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span 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href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Macros</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> | <a href="#pub-attribs">Public Attributes</a> | <a href="../../d4/d27/class_r_p_g_1_1_save_system-members.html">List of all members</a> </div> <div class="headertitle"> <div class="title">RPG::SaveSystem Class Reference</div> </div> </div><!--header--> <div class="contents"> <p><code>#include <<a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>></code></p> <div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;"> <img id="dynsection-0-trigger" src="../../closed.png" alt="+"/> Collaboration diagram for RPG::SaveSystem:</div> <div id="dynsection-0-summary" class="dynsummary" style="display:block;"> </div> <div id="dynsection-0-content" class="dyncontent" style="display:none;"> <div class="center"><!-- SVG 0 --> </div> </div> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr class="memitem:afa26c786b6a6ec2a105ad1ede597a6b4"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#afa26c786b6a6ec2a105ad1ede597a6b4">SaveSystem</a> ()</td></tr> <tr class="separator:afa26c786b6a6ec2a105ad1ede597a6b4"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a0dbc7dde3be1cdabce5038de62618d52"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a0dbc7dde3be1cdabce5038de62618d52">Setup</a> ()</td></tr> <tr class="separator:a0dbc7dde3be1cdabce5038de62618d52"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ab43ba70773ac8b1c8f8c84cb0aa29693"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ab43ba70773ac8b1c8f8c84cb0aa29693">Fixup</a> ()</td></tr> <tr class="separator:ab43ba70773ac8b1c8f8c84cb0aa29693"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a> Public Attributes</h2></td></tr> <tr class="memitem:ae6d0ceb021a63fead7e64ef2ee7da057"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ae6d0ceb021a63fead7e64ef2ee7da057">screen</a></td></tr> <tr class="separator:ae6d0ceb021a63fead7e64ef2ee7da057"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ac245efcdec3327dbd90cc47320810def"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ac245efcdec3327dbd90cc47320810def">frame_count</a></td></tr> <tr class="separator:ac245efcdec3327dbd90cc47320810def"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a78a6f9c594a779ac83329340b0a73465"><td class="memItemLeft" align="right" valign="top">std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a78a6f9c594a779ac83329340b0a73465">graphics_name</a></td></tr> <tr 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class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ac24c1188d71ceb652dc815127f37bde5">switches_size</a></td></tr> <tr class="separator:ac24c1188d71ceb652dc815127f37bde5"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ad4db2aa634f17731739199470c3a4ffa"><td class="memItemLeft" align="right" valign="top">std::vector< bool > </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ad4db2aa634f17731739199470c3a4ffa">switches</a></td></tr> <tr class="separator:ad4db2aa634f17731739199470c3a4ffa"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a67c75b3e0513bd631373e46a05007c70"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a67c75b3e0513bd631373e46a05007c70">variables_size</a></td></tr> <tr 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valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#acf6a844cc8ce6e54a78942881222dd45">message_position</a></td></tr> <tr class="separator:acf6a844cc8ce6e54a78942881222dd45"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a22111411dff1ebe7722df23f77d2c174"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a22111411dff1ebe7722df23f77d2c174">message_prevent_overlap</a></td></tr> <tr class="separator:a22111411dff1ebe7722df23f77d2c174"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:af51b3315da96ff3c4e4253e75065a766"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#af51b3315da96ff3c4e4253e75065a766">message_continue_events</a></td></tr> <tr class="separator:af51b3315da96ff3c4e4253e75065a766"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a0db00147f8669361ddb32816ef0f1da9"><td class="memItemLeft" align="right" valign="top">std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a0db00147f8669361ddb32816ef0f1da9">face_name</a></td></tr> <tr class="separator:a0db00147f8669361ddb32816ef0f1da9"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:add12cdc8abb77b368280fa65b6f35d11"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#add12cdc8abb77b368280fa65b6f35d11">face_id</a></td></tr> <tr class="separator:add12cdc8abb77b368280fa65b6f35d11"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a64e1e8c70d9bed9b705f065f2d86f841"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a64e1e8c70d9bed9b705f065f2d86f841">face_right</a></td></tr> <tr class="separator:a64e1e8c70d9bed9b705f065f2d86f841"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ab83da2ba0d7185dcf93506282158af46"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ab83da2ba0d7185dcf93506282158af46">face_flip</a></td></tr> <tr class="separator:ab83da2ba0d7185dcf93506282158af46"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a5fe75816d512742c079b3e4b4737e019"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a5fe75816d512742c079b3e4b4737e019">transparent</a></td></tr> <tr class="separator:a5fe75816d512742c079b3e4b4737e019"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a8a69e4d9e7606ea80fbc4de6ac0d3443"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a8a69e4d9e7606ea80fbc4de6ac0d3443">unknown_3d</a></td></tr> <tr class="separator:a8a69e4d9e7606ea80fbc4de6ac0d3443"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a92569e38fff72cdea3fff0f0e2ccdebb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a92569e38fff72cdea3fff0f0e2ccdebb">title_music</a></td></tr> <tr class="separator:a92569e38fff72cdea3fff0f0e2ccdebb"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a1242346b2a64dac911056c36d6adcb3d"><td class="memItemLeft" align="right" valign="top"><a 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href="../../de/d2b/class_r_p_g_1_1_save_system.html#afa41cc2cb9ea382299f78eca9098a6de">before_vehicle_music</a></td></tr> <tr class="separator:afa41cc2cb9ea382299f78eca9098a6de"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a401ace223dc80f999c8ca486fbcedec8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a401ace223dc80f999c8ca486fbcedec8">before_battle_music</a></td></tr> <tr class="separator:a401ace223dc80f999c8ca486fbcedec8"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a0ce7776c500fc60a86ba649c243b3dd4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a0ce7776c500fc60a86ba649c243b3dd4">stored_music</a></td></tr> <tr class="separator:a0ce7776c500fc60a86ba649c243b3dd4"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:acc8254acdb242b8a176865baad32ed0e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#acc8254acdb242b8a176865baad32ed0e">boat_music</a></td></tr> <tr class="separator:acc8254acdb242b8a176865baad32ed0e"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aa73e737f2e10b1ca0c3012f09a876ca5"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#aa73e737f2e10b1ca0c3012f09a876ca5">ship_music</a></td></tr> <tr class="separator:aa73e737f2e10b1ca0c3012f09a876ca5"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ad911140756abdb57e8b9565da012bec6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ad911140756abdb57e8b9565da012bec6">airship_music</a></td></tr> <tr class="separator:ad911140756abdb57e8b9565da012bec6"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ae231e19eecff34df461339b1235d3d7b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ae231e19eecff34df461339b1235d3d7b">gameover_music</a></td></tr> <tr class="separator:ae231e19eecff34df461339b1235d3d7b"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a80074d46e555e06fcd70d89450fd8c42"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a80074d46e555e06fcd70d89450fd8c42">cursor_se</a></td></tr> <tr class="separator:a80074d46e555e06fcd70d89450fd8c42"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a715d079705308831f26588d176342135"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a715d079705308831f26588d176342135">decision_se</a></td></tr> <tr class="separator:a715d079705308831f26588d176342135"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aa046ad00a617e0e9c4f16be20eb0c1a3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#aa046ad00a617e0e9c4f16be20eb0c1a3">cancel_se</a></td></tr> <tr class="separator:aa046ad00a617e0e9c4f16be20eb0c1a3"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a241db04768dd65a0f9433d2267cbcae5"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a241db04768dd65a0f9433d2267cbcae5">buzzer_se</a></td></tr> <tr class="separator:a241db04768dd65a0f9433d2267cbcae5"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:acac464de4f8370a62f14057136f21d35"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#acac464de4f8370a62f14057136f21d35">battle_se</a></td></tr> <tr class="separator:acac464de4f8370a62f14057136f21d35"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a797d4f42dab5125f6d167f1b9b331819"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a797d4f42dab5125f6d167f1b9b331819">escape_se</a></td></tr> <tr class="separator:a797d4f42dab5125f6d167f1b9b331819"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a46dbc380be0070270093c10486dcec2a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a46dbc380be0070270093c10486dcec2a">enemy_attack_se</a></td></tr> <tr class="separator:a46dbc380be0070270093c10486dcec2a"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a23687be10df2b19a21b0861a0581af69"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a23687be10df2b19a21b0861a0581af69">enemy_damaged_se</a></td></tr> <tr class="separator:a23687be10df2b19a21b0861a0581af69"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a9cd598b1e41a9e0fc3219fc066fd2d1f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a9cd598b1e41a9e0fc3219fc066fd2d1f">actor_damaged_se</a></td></tr> <tr class="separator:a9cd598b1e41a9e0fc3219fc066fd2d1f"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a91b56ec966293b03caddf3ebb5836c3f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a91b56ec966293b03caddf3ebb5836c3f">dodge_se</a></td></tr> <tr class="separator:a91b56ec966293b03caddf3ebb5836c3f"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a44c15389177fa622265d18ca167aca8a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a44c15389177fa622265d18ca167aca8a">enemy_death_se</a></td></tr> <tr class="separator:a44c15389177fa622265d18ca167aca8a"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ad3b1bccb11594ca2010887bb1b4d00d8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ad3b1bccb11594ca2010887bb1b4d00d8">item_se</a></td></tr> <tr class="separator:ad3b1bccb11594ca2010887bb1b4d00d8"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ada137b25e2f7c4d91d9d3213f380493f"><td class="memItemLeft" align="right" valign="top">uint8_t </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ada137b25e2f7c4d91d9d3213f380493f">transition_out</a></td></tr> <tr class="separator:ada137b25e2f7c4d91d9d3213f380493f"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ac4854e4ba4fc0848113fa220e72def95"><td class="memItemLeft" align="right" valign="top">uint8_t </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ac4854e4ba4fc0848113fa220e72def95">transition_in</a></td></tr> <tr class="separator:ac4854e4ba4fc0848113fa220e72def95"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a6b551410ebca1598f274a20083dd40f3"><td class="memItemLeft" align="right" valign="top">uint8_t </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a6b551410ebca1598f274a20083dd40f3">battle_start_fadeout</a></td></tr> <tr class="separator:a6b551410ebca1598f274a20083dd40f3"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a6c0e3387e45c63cac019e1dc864a805f"><td class="memItemLeft" align="right" valign="top">uint8_t </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a6c0e3387e45c63cac019e1dc864a805f">battle_start_fadein</a></td></tr> <tr class="separator:a6c0e3387e45c63cac019e1dc864a805f"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ad502a1ae9def30ec7d1a305f5d6fbe14"><td class="memItemLeft" align="right" valign="top">uint8_t </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ad502a1ae9def30ec7d1a305f5d6fbe14">battle_end_fadeout</a></td></tr> <tr class="separator:ad502a1ae9def30ec7d1a305f5d6fbe14"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ae2119264b57e52e6581572baa1af55fb"><td class="memItemLeft" align="right" valign="top">uint8_t </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ae2119264b57e52e6581572baa1af55fb">battle_end_fadein</a></td></tr> <tr class="separator:ae2119264b57e52e6581572baa1af55fb"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ab6db8245273feb14bee4d1d5159ad6b7"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ab6db8245273feb14bee4d1d5159ad6b7">teleport_allowed</a></td></tr> <tr class="separator:ab6db8245273feb14bee4d1d5159ad6b7"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a7af04a839a82e266e2640fc8a3f31f4f"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a7af04a839a82e266e2640fc8a3f31f4f">escape_allowed</a></td></tr> <tr class="separator:a7af04a839a82e266e2640fc8a3f31f4f"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:afd123fb63cf9c4f598b258022fcdca4d"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#afd123fb63cf9c4f598b258022fcdca4d">save_allowed</a></td></tr> <tr class="separator:afd123fb63cf9c4f598b258022fcdca4d"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a54798b9c25d1049999412e608e373276"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a54798b9c25d1049999412e608e373276">menu_allowed</a></td></tr> <tr class="separator:a54798b9c25d1049999412e608e373276"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ab7a236948ad21acce761a8b417b783e3"><td class="memItemLeft" align="right" valign="top">std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ab7a236948ad21acce761a8b417b783e3">background</a></td></tr> <tr class="separator:ab7a236948ad21acce761a8b417b783e3"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a02f426b89653b26fefd64ad6e17c6da4"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#a02f426b89653b26fefd64ad6e17c6da4">save_count</a></td></tr> <tr class="separator:a02f426b89653b26fefd64ad6e17c6da4"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ab1c27538962dbfcbbaaa81a4dcbab627"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#ab1c27538962dbfcbbaaa81a4dcbab627">save_slot</a></td></tr> <tr class="separator:ab1c27538962dbfcbbaaa81a4dcbab627"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aaa313064ff438ed49ef9efb17c050226"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html#aaa313064ff438ed49ef9efb17c050226">unknown_8c</a></td></tr> <tr class="separator:aaa313064ff438ed49ef9efb17c050226"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> <div class="textblock"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00023">23</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div><h2 class="groupheader">Constructor & Destructor Documentation</h2> <a class="anchor" id="afa26c786b6a6ec2a105ad1ede597a6b4"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">RPG::SaveSystem::SaveSystem </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Constructor. </p> <p>Definition at line <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">15</a> of file <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html">rpg_savesystem.cpp</a>.</p> <p>References <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00077">battle_end_fadein</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00076">battle_end_fadeout</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00075">battle_start_fadein</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00074">battle_start_fadeout</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00079">escape_allowed</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00045">face_flip</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00043">face_id</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00042">face_name</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00044">face_right</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00030">frame_count</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00031">graphics_name</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00081">menu_allowed</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00041">message_continue_events</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00039">message_position</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00040">message_prevent_overlap</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00038">message_transparent</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00080">save_allowed</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00083">save_count</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00084">save_slot</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00029">screen</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00034">switches_size</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00078">teleport_allowed</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00073">transition_in</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00072">transition_out</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00046">transparent</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00032">unknown_16</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00033">unknown_17</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00047">unknown_3d</a>, <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00085">unknown_8c</a>, and <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00036">variables_size</a>.</p> </div> </div> <h2 class="groupheader">Member Function Documentation</h2> <a class="anchor" id="ab43ba70773ac8b1c8f8c84cb0aa29693"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void RPG::SaveSystem::Fixup </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00067">67</a> of file <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html">rpg_fixup.cpp</a>.</p> <p>References <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00126">RPG::System::actor_damaged_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00116">RPG::System::airship_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00122">RPG::System::battle_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00114">RPG::System::boat_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00121">RPG::System::buzzer_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00120">RPG::System::cancel_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00118">RPG::System::cursor_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00119">RPG::System::decision_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00127">RPG::System::dodge_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00124">RPG::System::enemy_attack_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00125">RPG::System::enemy_damaged_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00128">RPG::System::enemy_death_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00123">RPG::System::escape_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00117">RPG::System::gameover_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00129">RPG::System::item_se</a>, <a class="el" href="../../d9/d40/rpg__sound_8h_source.html#l00023">RPG::Sound::name</a>, <a class="el" href="../../d7/d2d/rpg__music_8h_source.html#l00023">RPG::Music::name</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00115">RPG::System::ship_music</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00029">Data::switches</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00028">Data::system</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00106">RPG::System::system_name</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00110">RPG::System::title_music</a>, and <a class="el" href="../../da/dc9/data_8cpp_source.html#l00030">Data::variables</a>.</p> </div> </div> <a class="anchor" id="a0dbc7dde3be1cdabce5038de62618d52"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void RPG::SaveSystem::Setup </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00096">96</a> of file <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html">rpg_setup.cpp</a>.</p> <p>References <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00126">RPG::System::actor_damaged_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00116">RPG::System::airship_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00135">RPG::System::battle_end_fadein</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00134">RPG::System::battle_end_fadeout</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00112">RPG::System::battle_end_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00111">RPG::System::battle_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00122">RPG::System::battle_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00133">RPG::System::battle_start_fadein</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00132">RPG::System::battle_start_fadeout</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00114">RPG::System::boat_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00121">RPG::System::buzzer_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00120">RPG::System::cancel_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00118">RPG::System::cursor_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00119">RPG::System::decision_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00127">RPG::System::dodge_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00124">RPG::System::enemy_attack_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00125">RPG::System::enemy_damaged_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00128">RPG::System::enemy_death_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00123">RPG::System::escape_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00117">RPG::System::gameover_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00113">RPG::System::inn_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00129">RPG::System::item_se</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00115">RPG::System::ship_music</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00029">Data::switches</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00028">Data::system</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00106">RPG::System::system_name</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00110">RPG::System::title_music</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00131">RPG::System::transition_in</a>, <a class="el" href="../../dd/d97/rpg__system_8h_source.html#l00130">RPG::System::transition_out</a>, and <a class="el" href="../../da/dc9/data_8cpp_source.html#l00030">Data::variables</a>.</p> </div> </div> <h2 class="groupheader">Member Data Documentation</h2> <a class="anchor" id="a9cd598b1e41a9e0fc3219fc066fd2d1f"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::actor_damaged_se</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00068">68</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="ad911140756abdb57e8b9565da012bec6"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::airship_music</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00058">58</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="ab7a236948ad21acce761a8b417b783e3"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::string RPG::SaveSystem::background</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00082">82</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="ae2119264b57e52e6581572baa1af55fb"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">uint8_t RPG::SaveSystem::battle_end_fadein</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00077">77</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="ad502a1ae9def30ec7d1a305f5d6fbe14"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">uint8_t RPG::SaveSystem::battle_end_fadeout</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00076">76</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a5c736ae257325cf5e2ba6fcd6f50a60b"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::battle_end_music</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00050">50</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a1242346b2a64dac911056c36d6adcb3d"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::battle_music</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00049">49</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="acac464de4f8370a62f14057136f21d35"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::battle_se</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00064">64</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a6c0e3387e45c63cac019e1dc864a805f"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">uint8_t RPG::SaveSystem::battle_start_fadein</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00075">75</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a6b551410ebca1598f274a20083dd40f3"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">uint8_t RPG::SaveSystem::battle_start_fadeout</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00074">74</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a401ace223dc80f999c8ca486fbcedec8"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::before_battle_music</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00054">54</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="afa41cc2cb9ea382299f78eca9098a6de"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::before_vehicle_music</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00053">53</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="acc8254acdb242b8a176865baad32ed0e"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::boat_music</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00056">56</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a241db04768dd65a0f9433d2267cbcae5"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::buzzer_se</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00063">63</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="aa046ad00a617e0e9c4f16be20eb0c1a3"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::cancel_se</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00062">62</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a3c1c620d4ffbfa2638992ac09730a252"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::current_music</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00052">52</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a80074d46e555e06fcd70d89450fd8c42"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::cursor_se</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00060">60</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a715d079705308831f26588d176342135"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::decision_se</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00061">61</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a91b56ec966293b03caddf3ebb5836c3f"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::dodge_se</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00069">69</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a46dbc380be0070270093c10486dcec2a"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::enemy_attack_se</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00066">66</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a23687be10df2b19a21b0861a0581af69"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::enemy_damaged_se</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00067">67</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a44c15389177fa622265d18ca167aca8a"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::enemy_death_se</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00070">70</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a7af04a839a82e266e2640fc8a3f31f4f"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool RPG::SaveSystem::escape_allowed</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00079">79</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a797d4f42dab5125f6d167f1b9b331819"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::escape_se</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00065">65</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="ab83da2ba0d7185dcf93506282158af46"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool RPG::SaveSystem::face_flip</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00045">45</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="add12cdc8abb77b368280fa65b6f35d11"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::face_id</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00043">43</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a0db00147f8669361ddb32816ef0f1da9"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::string RPG::SaveSystem::face_name</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00042">42</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a64e1e8c70d9bed9b705f065f2d86f841"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool RPG::SaveSystem::face_right</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00044">44</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="ac245efcdec3327dbd90cc47320810def"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::frame_count</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00030">30</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="ae231e19eecff34df461339b1235d3d7b"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::gameover_music</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00059">59</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a78a6f9c594a779ac83329340b0a73465"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::string RPG::SaveSystem::graphics_name</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00031">31</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a83ad3cd72b55215dcb495e3734841466"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::inn_music</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00051">51</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="ad3b1bccb11594ca2010887bb1b4d00d8"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../d0/d0e/class_r_p_g_1_1_sound.html">Sound</a> RPG::SaveSystem::item_se</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00071">71</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a54798b9c25d1049999412e608e373276"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool RPG::SaveSystem::menu_allowed</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00081">81</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="af51b3315da96ff3c4e4253e75065a766"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::message_continue_events</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00041">41</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="acf6a844cc8ce6e54a78942881222dd45"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::message_position</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00039">39</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a22111411dff1ebe7722df23f77d2c174"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::message_prevent_overlap</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00040">40</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="af5bcdb8796e276a42f60beeded52330c"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::message_transparent</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00038">38</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="afd123fb63cf9c4f598b258022fcdca4d"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool RPG::SaveSystem::save_allowed</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00080">80</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a02f426b89653b26fefd64ad6e17c6da4"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::save_count</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00083">83</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="ab1c27538962dbfcbbaaa81a4dcbab627"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::save_slot</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00084">84</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="ae6d0ceb021a63fead7e64ef2ee7da057"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::screen</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00029">29</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="aa73e737f2e10b1ca0c3012f09a876ca5"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::ship_music</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00057">57</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a0ce7776c500fc60a86ba649c243b3dd4"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::stored_music</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00055">55</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="ad4db2aa634f17731739199470c3a4ffa"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::vector<bool> RPG::SaveSystem::switches</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00035">35</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="ac24c1188d71ceb652dc815127f37bde5"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::switches_size</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00034">34</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="ab6db8245273feb14bee4d1d5159ad6b7"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool RPG::SaveSystem::teleport_allowed</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00078">78</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a92569e38fff72cdea3fff0f0e2ccdebb"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="../../de/d11/class_r_p_g_1_1_music.html">Music</a> RPG::SaveSystem::title_music</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00048">48</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="ac4854e4ba4fc0848113fa220e72def95"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">uint8_t RPG::SaveSystem::transition_in</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00073">73</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="ada137b25e2f7c4d91d9d3213f380493f"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">uint8_t RPG::SaveSystem::transition_out</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00072">72</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a5fe75816d512742c079b3e4b4737e019"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool RPG::SaveSystem::transparent</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00046">46</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a35c899b69a977010a5b84d6410842246"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::unknown_16</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00032">32</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a1825ecf0a43633b678385c3b0bdc7bfc"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::unknown_17</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00033">33</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a8a69e4d9e7606ea80fbc4de6ac0d3443"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::unknown_3d</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00047">47</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="aaa313064ff438ed49ef9efb17c050226"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::unknown_8c</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00085">85</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <a class="anchor" id="a4f317273f631e5520acfe5bf972610c9"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::vector<uint32_t> RPG::SaveSystem::variables</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00037">37</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> </div> </div> <a class="anchor" id="a67c75b3e0513bd631373e46a05007c70"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveSystem::variables_size</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html#l00036">36</a> of file <a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a>.</p> <p>Referenced by <a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html#l00015">SaveSystem()</a>.</p> </div> </div> <hr/>The documentation for this class was generated from the following files:<ul> <li><a class="el" href="../../dc/dc3/rpg__savesystem_8h_source.html">rpg_savesystem.h</a></li> <li><a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html">rpg_fixup.cpp</a></li> <li><a class="el" href="../../da/d13/rpg__setup_8cpp_source.html">rpg_setup.cpp</a></li> <li><a class="el" href="../../d2/db3/rpg__savesystem_8cpp_source.html">rpg_savesystem.cpp</a></li> </ul> </div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> <li class="navelem"><a class="el" href="../../dd/d54/namespace_r_p_g.html">RPG</a></li><li class="navelem"><a class="el" href="../../de/d2b/class_r_p_g_1_1_save_system.html">SaveSystem</a></li> <li class="footer">Generated on Tue Dec 2 2014 20:12:05 for liblcf by <a href="http://www.doxygen.org/index.html"> <img class="footer" src="../../doxygen.png" alt="doxygen"/></a> 1.8.8 </li> </ul> </div> </body> </html>