Sophie

Sophie

distrib > Mageia > 5 > x86_64 > media > core-release > by-pkgid > abfcca9a7cdff7a51feda651f046ed19 > files > 572

lib64lcf-devel-0.2.2-1.mga5.x86_64.rpm

digraph "RPG::Save"
{
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  edge [fontname="Helvetica",fontsize="10",labelfontname="Helvetica",labelfontsize="10"];
  node [fontname="Helvetica",fontsize="10",shape=record];
  Node1 [label="{RPG::Save\n|+ unknown_70\l|+ Save()\l+ Setup()\l}",height=0.2,width=0.4,color="black", fillcolor="grey75", style="filled", fontcolor="black"];
  Node2 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +party_location" ,arrowhead="odiamond",fontname="Helvetica"];
  Node2 [label="{RPG::SavePartyLocation\n|+ active\l+ map_id\l+ position_x\l+ position_y\l+ prelock_direction\l+ direction\l+ anim_frame\l+ unknown_18\l+ unknown_1f\l+ move_frequency\l+ layer\l+ overlap_forbidden\l+ animation_type\l+ lock_facing\l+ move_speed\l+ move_route_overwrite\l+ move_route_index\l+ move_route_repeated\l+ sprite_transparent\l+ unknown_2f_overlap\l+ anim_paused\l+ unknown_33\l+ unknown_34\l+ unknown_35\l+ unknown_36\l+ unknown_3d\l+ unknown_3e\l+ unknown_3f\l+ unknown_47\l+ flying\l+ sprite_id\l+ unknown_4b\l+ flash_red\l+ flash_green\l+ flash_blue\l+ flash_current_level\l+ flash_time_left\l+ unknown_65\l+ original_move_route\l_index\l+ vehicle\l+ unknown_68\l+ unknown_69\l+ unknown_6c\l+ pan_state\l+ pan_current_x\l+ pan_current_y\l+ pan_finish_x\l+ pan_finish_y\l+ unknown_79\l+ encounter_steps\l+ unknown_7d\l+ map_save_count\l+ unknown_84\l|+ SavePartyLocation()\l+ Fixup()\l}",height=0.2,width=0.4,color="black",URL="$d8/d07/class_r_p_g_1_1_save_party_location.html"];
  Node3 -> Node2 [color="grey25",fontsize="10",style="solid",label=" +sprite_name" ,arrowhead="odiamond",fontname="Helvetica"];
  Node3 [label="{std::string\n||}",height=0.2,width=0.4,color="grey75",tooltip="STL class. "];
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  Node4 [label="{std::basic_string\<\l char \>\n||}",height=0.2,width=0.4,color="grey75",tooltip="STL class. "];
  Node5 -> Node2 [color="grey25",fontsize="10",style="solid",label=" +move_route" ,arrowhead="odiamond",fontname="Helvetica"];
  Node5 [label="{RPG::MoveRoute\n|+ repeat\l+ skippable\l|+ MoveRoute()\l}",height=0.2,width=0.4,color="black",URL="$d1/d9a/class_r_p_g_1_1_move_route.html"];
  Node6 -> Node5 [color="grey25",fontsize="10",style="solid",label=" +move_commands" ,arrowhead="odiamond",fontname="Helvetica"];
  Node6 [label="{std::vector\< RPG::MoveCommand \>\n||}",height=0.2,width=0.4,color="grey75"];
  Node7 -> Node6 [color="grey25",fontsize="10",style="solid",label=" +elements" ,arrowhead="odiamond",fontname="Helvetica"];
  Node7 [label="{RPG::MoveCommand\n|+ command_id\l+ parameter_a\l+ parameter_b\l+ parameter_c\l|+ MoveCommand()\l}",height=0.2,width=0.4,color="black",URL="$de/d46/class_r_p_g_1_1_move_command.html"];
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  Node8 [label="{std::vector\< T \>\n||}",height=0.2,width=0.4,color="grey75",tooltip="STL class. "];
  Node9 -> Node8 [color="grey25",fontsize="10",style="solid",label=" +elements" ,arrowhead="odiamond",fontname="Helvetica"];
  Node9 [label="{T\n||}",height=0.2,width=0.4,color="grey75"];
  Node10 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +title" ,arrowhead="odiamond",fontname="Helvetica"];
  Node10 [label="{RPG::SaveTitle\n|+ timestamp\l+ hero_level\l+ hero_hp\l+ face1_id\l+ face2_id\l+ face3_id\l+ face4_id\l|+ SaveTitle()\l}",height=0.2,width=0.4,color="black",URL="$d1/d28/class_r_p_g_1_1_save_title.html"];
  Node3 -> Node10 [color="grey25",fontsize="10",style="solid",label=" +face3_name\n+hero_name\n+face4_name\n+face1_name\n+face2_name" ,arrowhead="odiamond",fontname="Helvetica"];
  Node11 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +ship_location\n+boat_location\n+airship_location" ,arrowhead="odiamond",fontname="Helvetica"];
  Node11 [label="{RPG::SaveVehicleLocation\n|+ active\l+ map_id\l+ position_x\l+ position_y\l+ prelock_direction\l+ direction\l+ anim_frame\l+ unknown_18\l+ unknown_1f\l+ move_frequency\l+ layer\l+ overlap_forbidden\l+ animation_type\l+ lock_facing\l+ move_speed\l+ move_route_overwrite\l+ move_route_index\l+ move_route_repeated\l+ anim_paused\l+ unknown_33\l+ unknown_34\l+ unknown_35\l+ unknown_36\l+ unknown_3d\l+ unknown_3e\l+ unknown_3f\l+ unknown_47\l+ flying\l+ sprite_id\l+ unknown_4b\l+ flash_red\l+ flash_green\l+ flash_blue\l+ flash_current_level\l+ flash_time_left\l+ unknown_65\l+ original_move_route\l_index\l+ unknown_6a\l+ sprite2_id\l|+ SaveVehicleLocation()\l}",height=0.2,width=0.4,color="black",URL="$d8/d53/class_r_p_g_1_1_save_vehicle_location.html"];
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  Node12 [label="{RPG::SaveEvents\n|+ events_size\l+ unknown_0b\l+ unknown_0d\l+ unknown_15\l+ unknown_16\l+ unknown_17\l+ unknown_18\l+ unknown_19\l+ unknown_1a\l+ unknown_1b\l+ unknown_1c\l+ unknown_1f\l+ unknown_20\l+ unknown_23\l+ unknown_24\l+ unknown_25\l+ unknown_26\l+ unknown_29\l+ unknown_2a\l|+ SaveEvents()\l}",height=0.2,width=0.4,color="black",URL="$d8/db8/class_r_p_g_1_1_save_events.html"];
  Node13 -> Node12 [color="grey25",fontsize="10",style="solid",label=" +events" ,arrowhead="odiamond",fontname="Helvetica"];
  Node13 [label="{std::vector\< RPG::SaveEvent\lCommands \>\n||}",height=0.2,width=0.4,color="grey75"];
  Node14 -> Node13 [color="grey25",fontsize="10",style="solid",label=" +elements" ,arrowhead="odiamond",fontname="Helvetica"];
  Node14 [label="{RPG::SaveEventCommands\n|+ ID\l+ commands_size\l+ current_command\l+ event_id\l+ actioned\l+ unknown_15\l|+ SaveEventCommands()\l}",height=0.2,width=0.4,color="black",URL="$dd/d50/class_r_p_g_1_1_save_event_commands.html"];
  Node15 -> Node14 [color="grey25",fontsize="10",style="solid",label=" +unknown_16" ,arrowhead="odiamond",fontname="Helvetica"];
  Node15 [label="{std::vector\< uint8_t \>\n|+ elements\l|}",height=0.2,width=0.4,color="grey75"];
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  Node16 [label="{std::vector\< RPG::EventCommand \>\n||}",height=0.2,width=0.4,color="grey75"];
  Node17 -> Node16 [color="grey25",fontsize="10",style="solid",label=" +elements" ,arrowhead="odiamond",fontname="Helvetica"];
  Node17 [label="{RPG::EventCommand\n|+ code\l+ indent\l|+ EventCommand()\l}",height=0.2,width=0.4,color="black",URL="$da/d0f/class_r_p_g_1_1_event_command.html"];
  Node3 -> Node17 [color="grey25",fontsize="10",style="solid",label=" +string" ,arrowhead="odiamond",fontname="Helvetica"];
  Node18 -> Node17 [color="grey25",fontsize="10",style="solid",label=" +parameters" ,arrowhead="odiamond",fontname="Helvetica"];
  Node18 [label="{std::vector\< int \>\n|+ elements\l|}",height=0.2,width=0.4,color="grey75"];
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  Node8 -> Node16 [dir="back",color="orange",fontsize="10",style="solid",label=" \< RPG::EventCommand \>" ,fontname="Helvetica"];
  Node8 -> Node13 [dir="back",color="orange",fontsize="10",style="solid",label=" \< RPG::SaveEventCommands \>" ,fontname="Helvetica"];
  Node19 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +targets" ,arrowhead="odiamond",fontname="Helvetica"];
  Node19 [label="{std::vector\< RPG::SaveTarget \>\n||}",height=0.2,width=0.4,color="grey75"];
  Node20 -> Node19 [color="grey25",fontsize="10",style="solid",label=" +elements" ,arrowhead="odiamond",fontname="Helvetica"];
  Node20 [label="{RPG::SaveTarget\n|+ ID\l+ map_id\l+ map_x\l+ map_y\l+ switch_on\l+ switch_id\l|+ SaveTarget()\l}",height=0.2,width=0.4,color="black",URL="$d8/d5b/class_r_p_g_1_1_save_target.html"];
  Node8 -> Node19 [dir="back",color="orange",fontsize="10",style="solid",label=" \< RPG::SaveTarget \>" ,fontname="Helvetica"];
  Node21 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +inventory" ,arrowhead="odiamond",fontname="Helvetica"];
  Node21 [label="{RPG::SaveInventory\n|+ party_size\l+ items_size\l+ gold\l+ timer1_secs\l+ timer1_active\l+ timer1_visible\l+ timer1_battle\l+ timer2_secs\l+ timer2_active\l+ timer2_visible\l+ timer2_battle\l+ battles\l+ defeats\l+ escapes\l+ victories\l+ unknown_29_turns\l+ steps\l|+ SaveInventory()\l+ Setup()\l}",height=0.2,width=0.4,color="black",URL="$de/d13/class_r_p_g_1_1_save_inventory.html"];
  Node15 -> Node21 [color="grey25",fontsize="10",style="solid",label=" +item_counts\n+item_usage" ,arrowhead="odiamond",fontname="Helvetica"];
  Node22 -> Node21 [color="grey25",fontsize="10",style="solid",label=" +item_ids\n+party" ,arrowhead="odiamond",fontname="Helvetica"];
  Node22 [label="{std::vector\< int16_t \>\n|+ elements\l|}",height=0.2,width=0.4,color="grey75"];
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  Node23 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +actors" ,arrowhead="odiamond",fontname="Helvetica"];
  Node23 [label="{std::vector\< RPG::SaveActor \>\n||}",height=0.2,width=0.4,color="grey75"];
  Node24 -> Node23 [color="grey25",fontsize="10",style="solid",label=" +elements" ,arrowhead="odiamond",fontname="Helvetica"];
  Node24 [label="{RPG::SaveActor\n|+ ID\l+ sprite_id\l+ sprite_flags\l+ face_id\l+ level\l+ exp\l+ hp_mod\l+ sp_mod\l+ attack_mod\l+ defense_mod\l+ spirit_mod\l+ agility_mod\l+ skills_size\l+ current_hp\l+ current_sp\l+ status_size\l+ changed_class\l+ class_id\l+ row\l+ two_weapon\l+ lock_equipment\l+ auto_battle\l+ mighty_guard\l+ unknown_60\l|+ SaveActor()\l+ Setup()\l+ Fixup()\l}",height=0.2,width=0.4,color="black",URL="$d2/def/class_r_p_g_1_1_save_actor.html"];
  Node25 -> Node24 [color="grey25",fontsize="10",style="solid",label=" +battle_commands" ,arrowhead="odiamond",fontname="Helvetica"];
  Node25 [label="{std::vector\< uint32_t \>\n|+ elements\l|}",height=0.2,width=0.4,color="grey75"];
  Node8 -> Node25 [dir="back",color="orange",fontsize="10",style="solid",label=" \< uint32_t \>" ,fontname="Helvetica"];
  Node3 -> Node24 [color="grey25",fontsize="10",style="solid",label=" +name\n+title\n+face_name\n+sprite_name" ,arrowhead="odiamond",fontname="Helvetica"];
  Node22 -> Node24 [color="grey25",fontsize="10",style="solid",label=" +skills\n+status\n+equipped" ,arrowhead="odiamond",fontname="Helvetica"];
  Node8 -> Node23 [dir="back",color="orange",fontsize="10",style="solid",label=" \< RPG::SaveActor \>" ,fontname="Helvetica"];
  Node26 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +pictures" ,arrowhead="odiamond",fontname="Helvetica"];
  Node26 [label="{std::vector\< RPG::SavePicture \>\n||}",height=0.2,width=0.4,color="grey75"];
  Node27 -> Node26 [color="grey25",fontsize="10",style="solid",label=" +elements" ,arrowhead="odiamond",fontname="Helvetica"];
  Node27 [label="{RPG::SavePicture\n|+ ID\l+ start_x\l+ start_y\l+ current_x\l+ current_y\l+ fixed_to_map\l+ current_magnify\l+ current_top_trans\l+ transparency\l+ current_red\l+ current_green\l+ current_blue\l+ current_sat\l+ effect_mode\l+ effect_speed\l+ current_bot_trans\l+ finish_x\l+ finish_y\l+ finish_magnify\l+ finish_top_trans\l+ finish_bot_trans\l+ finish_red\l+ finish_green\l+ finish_blue\l+ finish_sat\l+ effect2_speed\l+ time_left\l+ current_rotation\l+ current_waver\l|+ SavePicture()\l}",height=0.2,width=0.4,color="black",URL="$d6/dc7/class_r_p_g_1_1_save_picture.html"];
  Node3 -> Node27 [color="grey25",fontsize="10",style="solid",label=" +name" ,arrowhead="odiamond",fontname="Helvetica"];
  Node8 -> Node26 [dir="back",color="orange",fontsize="10",style="solid",label=" \< RPG::SavePicture \>" ,fontname="Helvetica"];
  Node28 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +screen" ,arrowhead="odiamond",fontname="Helvetica"];
  Node28 [label="{RPG::SaveScreen\n|+ tint_finish_red\l+ tint_finish_green\l+ tint_finish_blue\l+ tint_finish_sat\l+ tint_current_red\l+ tint_current_green\l+ tint_current_blue\l+ tint_current_sat\l+ tint_time_left\l+ flash_continuous\l+ flash_red\l+ flash_green\l+ flash_blue\l+ flash_current_level\l+ flash_time_left\l+ shake_continuous\l+ shake_strength\l+ shake_speed\l+ shake_position\l+ unknown_22\l+ shake_time_left\l+ pan_x\l+ pan_y\l+ battleanim_id\l+ battleanim_target\l+ unknown_2d_battle_anim\l+ unknown_2e\l+ battleanim_global\l+ weather\l+ weather_strength\l|+ SaveScreen()\l+ Fixup()\l}",height=0.2,width=0.4,color="black",URL="$dd/d50/class_r_p_g_1_1_save_screen.html"];
  Node29 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +common_events" ,arrowhead="odiamond",fontname="Helvetica"];
  Node29 [label="{std::vector\< RPG::SaveCommon\lEvent \>\n||}",height=0.2,width=0.4,color="grey75"];
  Node30 -> Node29 [color="grey25",fontsize="10",style="solid",label=" +elements" ,arrowhead="odiamond",fontname="Helvetica"];
  Node30 [label="{RPG::SaveCommonEvent\n|+ ID\l|+ SaveCommonEvent()\l}",height=0.2,width=0.4,color="black",URL="$df/dc1/class_r_p_g_1_1_save_common_event.html"];
  Node31 -> Node30 [color="grey25",fontsize="10",style="solid",label=" +event_data" ,arrowhead="odiamond",fontname="Helvetica"];
  Node31 [label="{RPG::SaveEventData\n|+ unknown_16\l+ unknown_17\l+ time_left\l+ unknown_20\l|+ SaveEventData()\l}",height=0.2,width=0.4,color="black",URL="$db/ddb/class_r_p_g_1_1_save_event_data.html"];
  Node13 -> Node31 [color="grey25",fontsize="10",style="solid",label=" +commands" ,arrowhead="odiamond",fontname="Helvetica"];
  Node8 -> Node29 [dir="back",color="orange",fontsize="10",style="solid",label=" \< RPG::SaveCommonEvent \>" ,fontname="Helvetica"];
  Node32 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +map_info" ,arrowhead="odiamond",fontname="Helvetica"];
  Node32 [label="{RPG::SaveMapInfo\n|+ position_x\l+ position_y\l+ encounter_rate\l+ chipset_id\l+ parallax_horz\l+ parallax_vert\l+ parallax_horz_auto\l+ parallax_horz_speed\l+ parallax_vert_auto\l+ parallax_vert_speed\l|+ SaveMapInfo()\l+ Setup()\l+ Setup()\l+ Setup()\l+ Fixup()\l}",height=0.2,width=0.4,color="black",URL="$de/d14/class_r_p_g_1_1_save_map_info.html"];
  Node15 -> Node32 [color="grey25",fontsize="10",style="solid",label=" +lower_tiles\n+upper_tiles" ,arrowhead="odiamond",fontname="Helvetica"];
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  Node33 [label="{std::vector\< RPG::SaveMap\lEvent \>\n||}",height=0.2,width=0.4,color="grey75"];
  Node34 -> Node33 [color="grey25",fontsize="10",style="solid",label=" +elements" ,arrowhead="odiamond",fontname="Helvetica"];
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  Node5 -> Node34 [color="grey25",fontsize="10",style="solid",label=" +move_route" ,arrowhead="odiamond",fontname="Helvetica"];
  Node8 -> Node33 [dir="back",color="orange",fontsize="10",style="solid",label=" \< RPG::SaveMapEvent \>" ,fontname="Helvetica"];
  Node35 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +system" ,arrowhead="odiamond",fontname="Helvetica"];
  Node35 [label="{RPG::SaveSystem\n|+ screen\l+ frame_count\l+ unknown_16\l+ unknown_17\l+ switches_size\l+ variables_size\l+ message_transparent\l+ message_position\l+ message_prevent_overlap\l+ message_continue_events\l+ face_id\l+ face_right\l+ face_flip\l+ transparent\l+ unknown_3d\l+ title_music\l+ stored_music\l+ actor_damaged_se\l+ item_se\l+ transition_out\l+ transition_in\l+ battle_start_fadeout\l+ battle_start_fadein\l+ battle_end_fadeout\l+ battle_end_fadein\l+ teleport_allowed\l+ escape_allowed\l+ save_allowed\l+ menu_allowed\l+ save_count\l+ save_slot\l+ unknown_8c\l|+ SaveSystem()\l+ Setup()\l+ Fixup()\l}",height=0.2,width=0.4,color="black",URL="$de/d2b/class_r_p_g_1_1_save_system.html"];
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  Node3 -> Node35 [color="grey25",fontsize="10",style="solid",label=" +graphics_name\n+background\n+face_name" ,arrowhead="odiamond",fontname="Helvetica"];
  Node36 -> Node35 [color="grey25",fontsize="10",style="solid",label=" +switches" ,arrowhead="odiamond",fontname="Helvetica"];
  Node36 [label="{std::vector\< bool \>\n|+ elements\l|}",height=0.2,width=0.4,color="grey75"];
  Node8 -> Node36 [dir="back",color="orange",fontsize="10",style="solid",label=" \< bool \>" ,fontname="Helvetica"];
  Node37 -> Node35 [color="grey25",fontsize="10",style="solid",label=" +enemy_damaged_se\n+cancel_se\n+enemy_attack_se\n+battle_se\n+dodge_se\n+escape_se\n+buzzer_se\n+cursor_se\n+decision_se\n+enemy_death_se\n..." ,arrowhead="odiamond",fontname="Helvetica"];
  Node37 [label="{RPG::Sound\n|+ volume\l+ tempo\l+ balance\l|+ Sound()\l}",height=0.2,width=0.4,color="black",URL="$d0/d0e/class_r_p_g_1_1_sound.html"];
  Node3 -> Node37 [color="grey25",fontsize="10",style="solid",label=" +name" ,arrowhead="odiamond",fontname="Helvetica"];
  Node38 -> Node35 [color="grey25",fontsize="10",style="solid",label=" +gameover_music\n+battle_end_music\n+inn_music\n+ship_music\n+boat_music\n+battle_music\n+airship_music\n+before_vehicle\l_music\n+current_music\n+before_battle\l_music\n..." ,arrowhead="odiamond",fontname="Helvetica"];
  Node38 [label="{RPG::Music\n|+ fadein\l+ volume\l+ tempo\l+ balance\l|+ Music()\l}",height=0.2,width=0.4,color="black",URL="$de/d11/class_r_p_g_1_1_music.html"];
  Node3 -> Node38 [color="grey25",fontsize="10",style="solid",label=" +name" ,arrowhead="odiamond",fontname="Helvetica"];
}