digraph "RPG::AnimationTiming" { // INTERACTIVE_SVG=YES bgcolor="transparent"; edge [fontname="Helvetica",fontsize="10",labelfontname="Helvetica",labelfontsize="10"]; node [fontname="Helvetica",fontsize="10",shape=record]; Node1 [label="{RPG::AnimationTiming\n|+ ID\l+ frame\l+ flash_scope\l+ flash_red\l+ flash_green\l+ flash_blue\l+ flash_power\l+ screen_shake\l|+ AnimationTiming()\l}",height=0.2,width=0.4,color="black", fillcolor="grey75", style="filled", fontcolor="black"]; Node2 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +se" ,arrowhead="odiamond",fontname="Helvetica"]; Node2 [label="{RPG::Sound\n|+ volume\l+ tempo\l+ balance\l|+ Sound()\l}",height=0.2,width=0.4,color="black",URL="$d0/d0e/class_r_p_g_1_1_sound.html"]; Node3 -> Node2 [color="grey25",fontsize="10",style="solid",label=" +name" ,arrowhead="odiamond",fontname="Helvetica"]; Node3 [label="{std::string\n||}",height=0.2,width=0.4,color="grey75",tooltip="STL class. "]; Node4 -> Node3 [dir="back",color="midnightblue",fontsize="10",style="solid",arrowtail="onormal",fontname="Helvetica"]; Node4 [label="{std::basic_string\<\l char \>\n||}",height=0.2,width=0.4,color="grey75",tooltip="STL class. "]; }