Sophie

Sophie

distrib > Mageia > 5 > x86_64 > media > core-release > by-pkgid > abfcca9a7cdff7a51feda651f046ed19 > files > 421

lib64lcf-devel-0.2.2-1.mga5.x86_64.rpm

digraph "RPG::System"
{
 // INTERACTIVE_SVG=YES
  bgcolor="transparent";
  edge [fontname="Helvetica",fontsize="10",labelfontname="Helvetica",labelfontsize="10"];
  node [fontname="Helvetica",fontsize="10",shape=record];
  Node1 [label="{RPG::System\n|+ ldb_id\l+ boat_index\l+ ship_index\l+ airship_index\l+ actor_damaged_se\l+ item_se\l+ transition_out\l+ transition_in\l+ battle_start_fadeout\l+ battle_start_fadein\l+ battle_end_fadeout\l+ battle_end_fadein\l+ message_stretch\l+ font_id\l+ selected_condition\l+ selected_hero\l+ save_count\l+ battletest_terrain\l+ battletest_formation\l+ battletest_condition\l+ show_frame\l+ invert_animations\l|+ System()\l}",height=0.2,width=0.4,color="black", fillcolor="grey75", style="filled", fontcolor="black"];
  Node2 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +ship_name\n+airship_name\n+battletest_background\n+system2_name\n+title_name\n+system_name\n+gameover_name\n+boat_name\n+frame_name" ,arrowhead="odiamond",fontname="Helvetica"];
  Node2 [label="{std::string\n||}",height=0.2,width=0.4,color="grey75",tooltip="STL class. "];
  Node3 -> Node2 [dir="back",color="midnightblue",fontsize="10",style="solid",arrowtail="onormal",fontname="Helvetica"];
  Node3 [label="{std::basic_string\<\l char \>\n||}",height=0.2,width=0.4,color="grey75",tooltip="STL class. "];
  Node4 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +party\n+menu_commands" ,arrowhead="odiamond",fontname="Helvetica"];
  Node4 [label="{std::vector\< int16_t \>\n|+ elements\l|}",height=0.2,width=0.4,color="grey75"];
  Node5 -> Node4 [dir="back",color="orange",fontsize="10",style="solid",label=" \< int16_t \>" ,fontname="Helvetica"];
  Node5 [label="{std::vector\< T \>\n||}",height=0.2,width=0.4,color="grey75",tooltip="STL class. "];
  Node6 -> Node5 [color="grey25",fontsize="10",style="solid",label=" +elements" ,arrowhead="odiamond",fontname="Helvetica"];
  Node6 [label="{T\n||}",height=0.2,width=0.4,color="grey75"];
  Node7 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +battletest_data" ,arrowhead="odiamond",fontname="Helvetica"];
  Node7 [label="{std::vector\< RPG::TestBattler \>\n||}",height=0.2,width=0.4,color="grey75"];
  Node8 -> Node7 [color="grey25",fontsize="10",style="solid",label=" +elements" ,arrowhead="odiamond",fontname="Helvetica"];
  Node8 [label="{RPG::TestBattler\n|+ ID\l+ actor_id\l+ level\l+ weapon_id\l+ shield_id\l+ armor_id\l+ helmet_id\l+ accessory_id\l|+ TestBattler()\l}",height=0.2,width=0.4,color="black",URL="$d5/dc5/class_r_p_g_1_1_test_battler.html"];
  Node5 -> Node7 [dir="back",color="orange",fontsize="10",style="solid",label=" \< RPG::TestBattler \>" ,fontname="Helvetica"];
  Node9 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +enemy_damaged_se\n+cancel_se\n+enemy_attack_se\n+battle_se\n+dodge_se\n+escape_se\n+buzzer_se\n+cursor_se\n+decision_se\n+enemy_death_se\n..." ,arrowhead="odiamond",fontname="Helvetica"];
  Node9 [label="{RPG::Sound\n|+ volume\l+ tempo\l+ balance\l|+ Sound()\l}",height=0.2,width=0.4,color="black",URL="$d0/d0e/class_r_p_g_1_1_sound.html"];
  Node2 -> Node9 [color="grey25",fontsize="10",style="solid",label=" +name" ,arrowhead="odiamond",fontname="Helvetica"];
  Node10 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +gameover_music\n+battle_end_music\n+inn_music\n+ship_music\n+boat_music\n+battle_music\n+airship_music\n+title_music" ,arrowhead="odiamond",fontname="Helvetica"];
  Node10 [label="{RPG::Music\n|+ fadein\l+ volume\l+ tempo\l+ balance\l|+ Music()\l}",height=0.2,width=0.4,color="black",URL="$de/d11/class_r_p_g_1_1_music.html"];
  Node2 -> Node10 [color="grey25",fontsize="10",style="solid",label=" +name" ,arrowhead="odiamond",fontname="Helvetica"];
}