Sophie

Sophie

distrib > Mageia > 5 > x86_64 > media > core-release > by-pkgid > abfcca9a7cdff7a51feda651f046ed19 > files > 298

lib64lcf-devel-0.2.2-1.mga5.x86_64.rpm

digraph "RPG::Terms"
{
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  Node1 [label="{RPG::Terms\n|+ encounter\l+ special_combat\l+ escape_success\l+ escape_failure\l+ victory\l+ defeat\l+ exp_received\l+ gold_recieved_a\l+ gold_recieved_b\l+ item_recieved\l+ attacking\l+ actor_critical\l+ enemy_critical\l+ defending\l+ observing\l+ focus\l+ autodestruction\l+ enemy_escape\l+ enemy_transform\l+ enemy_damaged\l+ enemy_undamaged\l+ actor_damaged\l+ actor_undamaged\l+ skill_failure_a\l+ skill_failure_b\l+ skill_failure_c\l+ dodge\l+ use_item\l+ hp_recovery\l+ parameter_increase\l+ parameter_decrease\l+ actor_hp_absorbed\l+ enemy_hp_absorbed\l+ resistance_increase\l+ resistance_decrease\l+ level_up\l+ skill_learned\l+ battle_start\l+ miss\l+ shop_greeting1\l+ shop_regreeting1\l+ shop_buy1\l+ shop_sell1\l+ shop_leave1\l+ shop_buy_select1\l+ shop_buy_number1\l+ shop_purchased1\l+ shop_sell_select1\l+ shop_sell_number1\l+ shop_sold1\l+ shop_greeting2\l+ shop_regreeting2\l+ shop_buy2\l+ shop_sell2\l+ shop_buy_select2\l+ shop_buy_number2\l+ shop_purchased2\l+ shop_sell_select2\l+ shop_sell_number2\l+ shop_sold2\l+ shop_greeting3\l+ shop_regreeting3\l+ shop_sell3\l+ shop_leave3\l+ shop_purchased3\l+ shop_sell_select3\l+ shop_sell_number3\l+ shop_sold3\l+ inn_a_greeting_1\l+ inn_a_greeting_2\l+ inn_a_greeting_3\l+ inn_a_accept\l+ inn_a_cancel\l+ inn_b_greeting_2\l+ inn_b_greeting_3\l+ inn_b_accept\l+ inn_b_cancel\l+ possessed_items\l+ equipped_items\l+ gold\l+ battle_fight\l+ battle_auto\l+ battle_escape\l+ command_defend\l+ command_item\l+ command_skill\l+ menu_equipment\l+ menu_save\l+ menu_quit\l+ new_game\l+ load_game\l+ exit_game\l+ status\l+ row\l+ order\l+ wait_on\l+ wait_off\l+ level\l+ health_points\l+ spirit_points\l+ normal_status\l+ exp_short\l+ lvl_short\l+ attack\l+ defense\l+ spirit\l+ agility\l+ weapon\l+ shield\l+ helmet\l+ accessory\l+ save_game_message\l+ load_game_message\l+ file\l+ exit_game_message\l+ yes\l+ no\l|+ Terms()\l}",height=0.2,width=0.4,color="black", fillcolor="grey75", style="filled", fontcolor="black"];
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  Node2 [label="{std::string\n||}",height=0.2,width=0.4,color="grey75",tooltip="STL class. "];
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}