<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.8"/> <title>liblcf: RPG::SaveActor Class Reference</title> <link href="../../tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="../../jquery.js"></script> <script type="text/javascript" src="../../dynsections.js"></script> <link href="../../navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="../../resize.js"></script> <script type="text/javascript" src="../../navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); $(window).load(resizeHeight); </script> <link href="../../search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" 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class="dynheader closed" style="cursor:pointer;"> <img id="dynsection-0-trigger" src="../../closed.png" alt="+"/> Collaboration diagram for RPG::SaveActor:</div> <div id="dynsection-0-summary" class="dynsummary" style="display:block;"> </div> <div id="dynsection-0-content" class="dyncontent" style="display:none;"> <div class="center"><!-- SVG 0 --> </div> </div> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr class="memitem:a62187f24447df84fcfbe7ccf2b4a447e"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a62187f24447df84fcfbe7ccf2b4a447e">SaveActor</a> ()</td></tr> <tr class="separator:a62187f24447df84fcfbe7ccf2b4a447e"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a403d2d5c83c863959c18a840b7d0fcf8"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a403d2d5c83c863959c18a840b7d0fcf8">Setup</a> (int actor_id)</td></tr> <tr class="separator:a403d2d5c83c863959c18a840b7d0fcf8"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a02b6d792cc0a934c7e3f05e8ba606ba3"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a02b6d792cc0a934c7e3f05e8ba606ba3">Fixup</a> ()</td></tr> <tr class="separator:a02b6d792cc0a934c7e3f05e8ba606ba3"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a> Public Attributes</h2></td></tr> <tr class="memitem:ab9d57d970b19ee6087a0a38cfe5f9e18"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#ab9d57d970b19ee6087a0a38cfe5f9e18">ID</a></td></tr> <tr class="separator:ab9d57d970b19ee6087a0a38cfe5f9e18"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a6b9b1d56028d28f1e33a4ca7a2b94837"><td class="memItemLeft" align="right" valign="top">std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a6b9b1d56028d28f1e33a4ca7a2b94837">name</a></td></tr> <tr class="separator:a6b9b1d56028d28f1e33a4ca7a2b94837"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:af6eb7c2a8415da4703d9596342e7ea7c"><td class="memItemLeft" align="right" valign="top">std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#af6eb7c2a8415da4703d9596342e7ea7c">title</a></td></tr> <tr class="separator:af6eb7c2a8415da4703d9596342e7ea7c"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a95c5e01a0e13d080f561894d18462ba0"><td class="memItemLeft" align="right" valign="top">std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a95c5e01a0e13d080f561894d18462ba0">sprite_name</a></td></tr> <tr class="separator:a95c5e01a0e13d080f561894d18462ba0"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ae4821b615fe1633c2e1a17e92615e250"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#ae4821b615fe1633c2e1a17e92615e250">sprite_id</a></td></tr> <tr class="separator:ae4821b615fe1633c2e1a17e92615e250"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a242902459a6ccde03bd6eadb864057f5"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a242902459a6ccde03bd6eadb864057f5">sprite_flags</a></td></tr> <tr class="separator:a242902459a6ccde03bd6eadb864057f5"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a07c9c1c1601b464af3aaf48d60c59d02"><td class="memItemLeft" align="right" valign="top">std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a07c9c1c1601b464af3aaf48d60c59d02">face_name</a></td></tr> <tr class="separator:a07c9c1c1601b464af3aaf48d60c59d02"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:afe80c01ec511d850300ea4f9d9f5375a"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#afe80c01ec511d850300ea4f9d9f5375a">face_id</a></td></tr> <tr class="separator:afe80c01ec511d850300ea4f9d9f5375a"><td class="memSeparator" colspan="2"> </td></tr> <tr 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class="memitem:ae74cb1cce4c95756d7ff9db00f128d2f"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#ae74cb1cce4c95756d7ff9db00f128d2f">defense_mod</a></td></tr> <tr class="separator:ae74cb1cce4c95756d7ff9db00f128d2f"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a56a467e335082f279652dce7f7928028"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a56a467e335082f279652dce7f7928028">spirit_mod</a></td></tr> <tr class="separator:a56a467e335082f279652dce7f7928028"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a439ecbb78fb8e3fce1876625206c4d38"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a439ecbb78fb8e3fce1876625206c4d38">agility_mod</a></td></tr> <tr class="separator:a439ecbb78fb8e3fce1876625206c4d38"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a1ef860c7a91562a1b109d8d519a0add7"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a1ef860c7a91562a1b109d8d519a0add7">skills_size</a></td></tr> <tr class="separator:a1ef860c7a91562a1b109d8d519a0add7"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aa555c5771064750b720fa54429b90705"><td class="memItemLeft" align="right" valign="top">std::vector< int16_t > </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#aa555c5771064750b720fa54429b90705">skills</a></td></tr> <tr class="separator:aa555c5771064750b720fa54429b90705"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a712a1d540832dc0795c417c514cf180a"><td class="memItemLeft" align="right" valign="top">std::vector< int16_t > </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a712a1d540832dc0795c417c514cf180a">equipped</a></td></tr> <tr class="separator:a712a1d540832dc0795c417c514cf180a"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a6b6d33d5ca07ff3db7c2fb344009d8d6"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a6b6d33d5ca07ff3db7c2fb344009d8d6">current_hp</a></td></tr> <tr class="separator:a6b6d33d5ca07ff3db7c2fb344009d8d6"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:acf43f4e9715fc3af2f0dd2560f128017"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#acf43f4e9715fc3af2f0dd2560f128017">current_sp</a></td></tr> <tr class="separator:acf43f4e9715fc3af2f0dd2560f128017"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ac7b3fdc599941483712ee41d25d0b7af"><td class="memItemLeft" align="right" valign="top">std::vector< uint32_t > </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#ac7b3fdc599941483712ee41d25d0b7af">battle_commands</a></td></tr> <tr class="separator:ac7b3fdc599941483712ee41d25d0b7af"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ad0b3f4133bc3419eebf7cc49d8a5d64c"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#ad0b3f4133bc3419eebf7cc49d8a5d64c">status_size</a></td></tr> <tr class="separator:ad0b3f4133bc3419eebf7cc49d8a5d64c"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a5a3203e0a5314d32014885273f2edaff"><td class="memItemLeft" align="right" valign="top">std::vector< int16_t > </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a5a3203e0a5314d32014885273f2edaff">status</a></td></tr> <tr class="separator:a5a3203e0a5314d32014885273f2edaff"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a3ae7e56f39330589a0e54f7a50f782f8"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a3ae7e56f39330589a0e54f7a50f782f8">changed_class</a></td></tr> <tr class="separator:a3ae7e56f39330589a0e54f7a50f782f8"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a277fa01b3e5e1a1370e0a80ab916283a"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a277fa01b3e5e1a1370e0a80ab916283a">class_id</a></td></tr> <tr class="separator:a277fa01b3e5e1a1370e0a80ab916283a"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ae4f2f1feb0810c2f084ab21a3ffdfe85"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#ae4f2f1feb0810c2f084ab21a3ffdfe85">row</a></td></tr> <tr class="separator:ae4f2f1feb0810c2f084ab21a3ffdfe85"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a8a03bbbd871493044928cea2e0c8c785"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a8a03bbbd871493044928cea2e0c8c785">two_weapon</a></td></tr> <tr class="separator:a8a03bbbd871493044928cea2e0c8c785"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ae58b3116f8552efb635bfca53129e2bc"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#ae58b3116f8552efb635bfca53129e2bc">lock_equipment</a></td></tr> <tr class="separator:ae58b3116f8552efb635bfca53129e2bc"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a706af03f91b5ae7ef1d6875444d6af10"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a706af03f91b5ae7ef1d6875444d6af10">auto_battle</a></td></tr> <tr class="separator:a706af03f91b5ae7ef1d6875444d6af10"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a17ac12c9af8652878dd4c084344f715d"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#a17ac12c9af8652878dd4c084344f715d">mighty_guard</a></td></tr> <tr class="separator:a17ac12c9af8652878dd4c084344f715d"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aedf5aeadb311f8dc68c03948823ba1e1"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html#aedf5aeadb311f8dc68c03948823ba1e1">unknown_60</a></td></tr> <tr class="separator:aedf5aeadb311f8dc68c03948823ba1e1"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> <div class="textblock"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00021">21</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> </div><h2 class="groupheader">Constructor & Destructor Documentation</h2> <a class="anchor" id="a62187f24447df84fcfbe7ccf2b4a447e"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">RPG::SaveActor::SaveActor </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Constructor. </p> <p>Definition at line <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">15</a> of file <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html">rpg_saveactor.cpp</a>.</p> <p>References <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00042">agility_mod</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00039">attack_mod</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00056">auto_battle</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00051">changed_class</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00052">class_id</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00046">current_hp</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00047">current_sp</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00040">defense_mod</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00036">exp</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00034">face_id</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00033">face_name</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00037">hp_mod</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00027">ID</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00035">level</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00055">lock_equipment</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00057">mighty_guard</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00028">name</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00053">row</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00043">skills_size</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00038">sp_mod</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00041">spirit_mod</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00032">sprite_flags</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00031">sprite_id</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00030">sprite_name</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00049">status_size</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00029">title</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00054">two_weapon</a>, and <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00058">unknown_60</a>.</p> </div> </div> <h2 class="groupheader">Member Function Documentation</h2> <a class="anchor" id="a02b6d792cc0a934c7e3f05e8ba606ba3"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void RPG::SaveActor::Fixup </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00015">15</a> of file <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html">rpg_fixup.cpp</a>.</p> <p>References <a class="el" href="../../da/dc9/data_8cpp_source.html#l00013">Data::actors</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00033">RPG::Actor::character_index</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00032">RPG::Actor::character_name</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00051">RPG::Actor::class_id</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00052">class_id</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00034">face_id</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00040">RPG::Actor::face_index</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00033">face_name</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00039">RPG::Actor::face_name</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00027">ID</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00028">name</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00030">RPG::Actor::name</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00032">sprite_flags</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00031">sprite_id</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00030">sprite_name</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00050">status</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00029">title</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00031">RPG::Actor::title</a>, and <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00034">RPG::Actor::transparent</a>.</p> </div> </div> <a class="anchor" id="a403d2d5c83c863959c18a840b7d0fcf8"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void RPG::SaveActor::Setup </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"><em>actor_id</em></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">18</a> of file <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html">rpg_setup.cpp</a>.</p> <p>References <a class="el" href="../../dd/d69/rpg__equipment_8h_source.html#l00027">RPG::Equipment::accessory_id</a>, <a class="el" href="../../da/dc9/data_8cpp_source.html#l00013">Data::actors</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00042">agility_mod</a>, <a class="el" href="../../dd/d69/rpg__equipment_8h_source.html#l00025">RPG::Equipment::armor_id</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00039">attack_mod</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00043">RPG::Actor::auto_battle</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00056">auto_battle</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00048">battle_commands</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00060">RPG::Actor::battle_commands</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00051">changed_class</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00033">RPG::Actor::character_index</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00032">RPG::Actor::character_name</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00051">RPG::Actor::class_id</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00052">class_id</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00046">current_hp</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00047">current_sp</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00040">defense_mod</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00045">equipped</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00036">exp</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00034">face_id</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00040">RPG::Actor::face_index</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00033">face_name</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00039">RPG::Actor::face_name</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00042">RPG::Actor::fix_equipment</a>, <a class="el" href="../../dd/d69/rpg__equipment_8h_source.html#l00026">RPG::Equipment::helmet_id</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00037">hp_mod</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00027">ID</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00029">RPG::Actor::ID</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00049">RPG::Actor::initial_equipment</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00035">RPG::Actor::initial_level</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00035">level</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00055">lock_equipment</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00057">mighty_guard</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00028">name</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00030">RPG::Actor::name</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00053">row</a>, <a class="el" href="../../dd/d69/rpg__equipment_8h_source.html#l00024">RPG::Equipment::shield_id</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00044">skills</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00043">skills_size</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00038">sp_mod</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00041">spirit_mod</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00032">sprite_flags</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00031">sprite_id</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00030">sprite_name</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00050">status</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00049">status_size</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00044">RPG::Actor::super_guard</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00029">title</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00031">RPG::Actor::title</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00034">RPG::Actor::transparent</a>, <a class="el" href="../../d5/db6/rpg__actor_8h_source.html#l00041">RPG::Actor::two_swords_style</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00054">two_weapon</a>, <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00058">unknown_60</a>, and <a class="el" href="../../dd/d69/rpg__equipment_8h_source.html#l00023">RPG::Equipment::weapon_id</a>.</p> </div> </div> <h2 class="groupheader">Member Data Documentation</h2> <a class="anchor" id="a439ecbb78fb8e3fce1876625206c4d38"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::agility_mod</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00042">42</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="aa8129ef7b003ec6734bf5d4ce0c23ccb"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::attack_mod</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00039">39</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a706af03f91b5ae7ef1d6875444d6af10"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool RPG::SaveActor::auto_battle</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00056">56</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="ac7b3fdc599941483712ee41d25d0b7af"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::vector<uint32_t> RPG::SaveActor::battle_commands</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00048">48</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a3ae7e56f39330589a0e54f7a50f782f8"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool RPG::SaveActor::changed_class</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00051">51</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a277fa01b3e5e1a1370e0a80ab916283a"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::class_id</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00052">52</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00015">Fixup()</a>, <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a6b6d33d5ca07ff3db7c2fb344009d8d6"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::current_hp</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00046">46</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="acf43f4e9715fc3af2f0dd2560f128017"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::current_sp</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00047">47</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="ae74cb1cce4c95756d7ff9db00f128d2f"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::defense_mod</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00040">40</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a712a1d540832dc0795c417c514cf180a"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::vector<int16_t> RPG::SaveActor::equipped</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00045">45</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a759c671e16ee3616c6e3d4205ee7bf4f"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::exp</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00036">36</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="afe80c01ec511d850300ea4f9d9f5375a"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::face_id</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00034">34</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00015">Fixup()</a>, <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a07c9c1c1601b464af3aaf48d60c59d02"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::string RPG::SaveActor::face_name</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00033">33</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00015">Fixup()</a>, <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a4aceec9b7cca0a70942146fc6843400a"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::hp_mod</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00037">37</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="ab9d57d970b19ee6087a0a38cfe5f9e18"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::ID</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00027">27</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00015">Fixup()</a>, <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a58b7d529be3abc416c1d7f8be4576677"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::level</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00035">35</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="ae58b3116f8552efb635bfca53129e2bc"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool RPG::SaveActor::lock_equipment</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00055">55</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a17ac12c9af8652878dd4c084344f715d"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool RPG::SaveActor::mighty_guard</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00057">57</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a6b9b1d56028d28f1e33a4ca7a2b94837"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::string RPG::SaveActor::name</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00028">28</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00015">Fixup()</a>, <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="ae4f2f1feb0810c2f084ab21a3ffdfe85"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::row</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00053">53</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="aa555c5771064750b720fa54429b90705"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::vector<int16_t> RPG::SaveActor::skills</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00044">44</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a1ef860c7a91562a1b109d8d519a0add7"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::skills_size</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00043">43</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="ac81c91ce2269f5d18cfeddbb654c3d8f"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::sp_mod</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00038">38</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a56a467e335082f279652dce7f7928028"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::spirit_mod</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00041">41</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a242902459a6ccde03bd6eadb864057f5"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::sprite_flags</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00032">32</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00015">Fixup()</a>, <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="ae4821b615fe1633c2e1a17e92615e250"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::sprite_id</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00031">31</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00015">Fixup()</a>, <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a95c5e01a0e13d080f561894d18462ba0"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::string RPG::SaveActor::sprite_name</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00030">30</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00015">Fixup()</a>, <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a5a3203e0a5314d32014885273f2edaff"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::vector<int16_t> RPG::SaveActor::status</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00050">50</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00015">Fixup()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="ad0b3f4133bc3419eebf7cc49d8a5d64c"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::status_size</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00049">49</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="af6eb7c2a8415da4703d9596342e7ea7c"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::string RPG::SaveActor::title</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00029">29</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html#l00015">Fixup()</a>, <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="a8a03bbbd871493044928cea2e0c8c785"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool RPG::SaveActor::two_weapon</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00054">54</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <a class="anchor" id="aedf5aeadb311f8dc68c03948823ba1e1"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int RPG::SaveActor::unknown_60</td> </tr> </table> </div><div class="memdoc"> <p>Definition at line <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html#l00058">58</a> of file <a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a>.</p> <p>Referenced by <a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html#l00015">SaveActor()</a>, and <a class="el" href="../../da/d13/rpg__setup_8cpp_source.html#l00018">Setup()</a>.</p> </div> </div> <hr/>The documentation for this class was generated from the following files:<ul> <li><a class="el" href="../../d7/dae/rpg__saveactor_8h_source.html">rpg_saveactor.h</a></li> <li><a class="el" href="../../d9/d1d/rpg__fixup_8cpp_source.html">rpg_fixup.cpp</a></li> <li><a class="el" href="../../da/d13/rpg__setup_8cpp_source.html">rpg_setup.cpp</a></li> <li><a class="el" href="../../d1/d7f/rpg__saveactor_8cpp_source.html">rpg_saveactor.cpp</a></li> </ul> </div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> <li class="navelem"><a class="el" href="../../dd/d54/namespace_r_p_g.html">RPG</a></li><li class="navelem"><a class="el" href="../../d2/def/class_r_p_g_1_1_save_actor.html">SaveActor</a></li> <li class="footer">Generated on Tue Dec 2 2014 20:12:05 for liblcf by <a href="http://www.doxygen.org/index.html"> <img class="footer" src="../../doxygen.png" alt="doxygen"/></a> 1.8.8 </li> </ul> </div> </body> </html>