digraph "RPG::Chipset" { // INTERACTIVE_SVG=YES bgcolor="transparent"; edge [fontname="Helvetica",fontsize="10",labelfontname="Helvetica",labelfontsize="10"]; node [fontname="Helvetica",fontsize="10",shape=record]; Node1 [label="{RPG::Chipset\n|+ ID\l+ animation_type\l+ animation_speed\l|+ Chipset()\l+ Init()\l}",height=0.2,width=0.4,color="black", fillcolor="grey75", style="filled", fontcolor="black"]; Node2 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +passable_data_lower\n+passable_data_upper" ,arrowhead="odiamond",fontname="Helvetica"]; Node2 [label="{std::vector\< uint8_t \>\n|+ elements\l|}",height=0.2,width=0.4,color="grey75"]; Node3 -> Node2 [dir="back",color="orange",fontsize="10",style="solid",label=" \< uint8_t \>" ,fontname="Helvetica"]; Node3 [label="{std::vector\< T \>\n||}",height=0.2,width=0.4,color="grey75",tooltip="STL class. "]; Node4 -> Node3 [color="grey25",fontsize="10",style="solid",label=" +elements" ,arrowhead="odiamond",fontname="Helvetica"]; Node4 [label="{T\n||}",height=0.2,width=0.4,color="grey75"]; Node5 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +name\n+chipset_name" ,arrowhead="odiamond",fontname="Helvetica"]; Node5 [label="{std::string\n||}",height=0.2,width=0.4,color="grey75",tooltip="STL class. "]; Node6 -> Node5 [dir="back",color="midnightblue",fontsize="10",style="solid",arrowtail="onormal",fontname="Helvetica"]; Node6 [label="{std::basic_string\<\l char \>\n||}",height=0.2,width=0.4,color="grey75",tooltip="STL class. "]; Node7 -> Node1 [color="grey25",fontsize="10",style="solid",label=" +terrain_data" ,arrowhead="odiamond",fontname="Helvetica"]; Node7 [label="{std::vector\< int16_t \>\n|+ elements\l|}",height=0.2,width=0.4,color="grey75"]; Node3 -> Node7 [dir="back",color="orange",fontsize="10",style="solid",label=" \< int16_t \>" ,fontname="Helvetica"]; }