<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <link rel="stylesheet" href="style.css" type="text/css"> <meta content="text/html; charset=utf-8" http-equiv="Content-Type"> <link rel="Start" href="index.html"> <link rel="Up" href="index.html"> <link title="Index of types" rel=Appendix href="index_types.html"> <link title="Index of values" rel=Appendix href="index_values.html"> <link title="Index of modules" rel=Appendix href="index_modules.html"> <link title="Index of module types" rel=Appendix href="index_module_types.html"> <link title="React" rel="Chapter" href="React.html"><link title="Interface" rel="Section" href="#1_Interface"> <link title="Semantics" rel="Section" href="#sem"> <link title="Basics" rel="Section" href="#basics"> <link title="Examples" rel="Section" href="#ex"> <link title="Events" rel="Subsection" href="#evsem"> <link title="Signals" rel="Subsection" href="#sigsem"> <link title="Primitive events and signals" rel="Subsection" href="#primitives"> <link title="Update steps" rel="Subsection" href="#steps"> <link title="Simultaneous events" rel="Subsection" href="#simultaneity"> <link title="The update step and thread safety" rel="Subsection" href="#update"> <link title="Side effects" rel="Subsection" href="#sideeffects"> <link title="Lifting" rel="Subsection" href="#lifting"> <link title="Mutual and self reference" rel="Subsection" href="#recursion"> <link title="Strong stops" rel="Subsection" href="#strongstop"> <link title="Clock" rel="Subsection" href="#clock"> <title>React</title> </head> <body> <div class="navbar"> <a class="up" href="index.html" title="Index">Up</a> </div> <h1>Module <a href="type_React.html">React</a></h1> <pre><span class="keyword">module</span> React: <code class="code"><span class="keyword">sig</span></code> <a href="React.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info module top"> Declarative events and signals. <p> React is a module for functional reactive programming (frp). It provides support to program with time varying values : declarative <a href="React.E.html">events</a> and <a href="React.S.html">signals</a>. React doesn't define any primitive event or signal, this lets the client choose the concrete timeline. <p> Consult the <a href="React.html#sem">semantics</a>, the <a href="React.html#basics">basics</a> and <a href="React.html#ex">examples</a>. Open the module to use it, this defines only two types and modules in your scope. <p> <em>Release 1.2.0 - Daniel Bünzli <daniel.buenzl i@erratique.ch> </em><br> </div> <hr width="100%"> <br> <h1 id="1_Interface">Interface</h1><br> <pre><span id="TYPEevent"><span class="keyword">type</span> <code class="type">'a</code> event</span> </pre> <div class="info "> The type for events of type <code class="code"><span class="keywordsign">'</span>a</code>.<br> </div> <pre><span id="TYPEsignal"><span class="keyword">type</span> <code class="type">'a</code> signal</span> </pre> <div class="info "> The type for signals of type <code class="code"><span class="keywordsign">'</span>a</code>.<br> </div> <pre><span id="TYPEstep"><span class="keyword">type</span> <code class="type"></code>step</span> </pre> <div class="info "> The type for update steps.<br> </div> <pre><span class="keyword">module</span> <a href="React.E.html">E</a>: <code class="code"><span class="keyword">sig</span></code> <a href="React.E.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info"> Event combinators. </div> <pre><span class="keyword">module</span> <a href="React.S.html">S</a>: <code class="code"><span class="keyword">sig</span></code> <a href="React.S.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info"> Signal combinators. </div> <pre><span class="keyword">module</span> <a href="React.Step.html">Step</a>: <code class="code"><span class="keyword">sig</span></code> <a href="React.Step.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info"> Update steps. </div> <br> <h1 id="sem">Semantics</h1> <p> The following notations are used to give precise meaning to the combinators. It is important to note that in these semantic descriptions the origin of time t = 0 is <em>always</em> fixed at the time at which the combinator creates the event or the signal and the semantics of the dependents is evaluated relative to this timeline. <p> We use dt to denote an infinitesimal amount of time. <h2 id="evsem">Events</h2> <p> An event is a value with discrete occurrences over time. <p> The semantic function [] <code class="code">: <span class="keywordsign">'</span>a event <span class="keywordsign">-></span> time <span class="keywordsign">-></span> <span class="keywordsign">'</span>a option</code> gives meaning to an event <code class="code">e</code> by mapping it to a function of time [<code class="code">e</code>] returning <code class="code"><span class="constructor">Some</span> v</code> whenever the event occurs with value <code class="code">v</code> and <code class="code"><span class="constructor">None</span></code> otherwise. We write [<code class="code">e</code>]<sub class="subscript">t</sub> the evaluation of this <em>semantic</em> function at time t. <p> As a shortcut notation we also define []<sub class="subscript"><t</sub> <code class="code">: <span class="keywordsign">'</span>a event <span class="keywordsign">-></span> <span class="keywordsign">'</span>a option</code> (resp. []<sub class="subscript"><=t</sub>) to denote the last occurrence, if any, of an event before (resp. before or at) <code class="code">t</code>. More precisely : <ul> <li>[<code class="code">e</code>]<sub class="subscript"><t</sub> <code class="code">=</code> [<code class="code">e</code>]<sub class="subscript">t'</sub> with t' the greatest t' < t (resp. <code class="code"><=</code>) such that [<code class="code">e</code>]<sub class="subscript">t'</sub> <code class="code"><> <span class="constructor">None</span></code>.</li> <li>[<code class="code">e</code>]<sub class="subscript"><t</sub> <code class="code">= <span class="constructor">None</span></code> if there is no such t'.</li> </ul> <p> <h2 id="sigsem">Signals</h2> <p> A signal is a value that varies continuously over time. In contrast to <a href="React.html#evsem">events</a> which occur at specific point in time, a signal has a value at every point in time. <p> The semantic function [] <code class="code">: <span class="keywordsign">'</span>a signal <span class="keywordsign">-></span> time <span class="keywordsign">-></span> <span class="keywordsign">'</span>a</code> gives meaning to a signal <code class="code">s</code> by mapping it to a function of time [<code class="code">s</code>] that returns its value at a given time. We write [<code class="code">s</code>]<sub class="subscript">t</sub> the evaluation of this <em>semantic</em> function at time t. <h3 id="sigeq">Equality</h3> <p> Most signal combinators have an optional <code class="code">eq</code> parameter that defaults to structural equality. <code class="code">eq</code> specifies the equality function used to detect changes in the value of the resulting signal. This function is needed for the efficient update of signals and to deal correctly with signals that perform <a href="React.html#sideeffects">side effects</a>. <p> Given an equality function on a type the combinators can be automatically <a href="React.S.html#special">specialized</a> via a functor. <p> <h3 id="sigcont">Continuity</h3> <p> Ultimately signal updates depend on <a href="React.html#primitives">primitives</a> updates. Thus a signal can only approximate a real continuous signal. The accuracy of the approximation depends on the variation rate of the real signal and the primitive's update frequency. <p> <h1 id="basics">Basics</h1> <p> <h2 id="primitives">Primitive events and signals</h2> <p> React doesn't define primitive events and signals, they must be created and updated by the client. <p> Primitive events are created with <a href="React.E.html#VALcreate"><code class="code"><span class="constructor">React</span>.<span class="constructor">E</span>.create</code></a>. This function returns a new event and an update function that generates an occurrence for the event at the time it is called. The following code creates a primitive integer event <code class="code">x</code> and generates three occurrences with value <code class="code">1</code>, <code class="code">2</code>, <code class="code">3</code>. Those occurrences are printed on stdout by the effectful event <code class="code">pr_x</code>. <pre class="codepre"><code class="code"><span class="keyword">open</span> <span class="constructor">React</span>;;<br> <br> <span class="keyword">let</span> x, send_x = <span class="constructor">E</span>.create ()<br> <span class="keyword">let</span> pr_x = <span class="constructor">E</span>.map print_int x<br> <span class="keyword">let</span> () = <span class="constructor">List</span>.iter send_x [1; 2; 3]</code></pre> Primitive signals are created with <a href="React.S.html#VALcreate"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.create</code></a>. This function returns a new signal and an update function that sets the signal's value at the time it is called. The following code creates an integer signal <code class="code">x</code> initially set to <code class="code">1</code> and updates it three time with values <code class="code">2</code>, <code class="code">2</code>, <code class="code">3</code>. The signal's values are printed on stdout by the effectful signal <code class="code">pr_x</code>. Note that only updates that change the signal's value are printed, hence the program prints <code class="code">123</code>, not <code class="code">1223</code>. See the discussion on <a href="React.html#sideeffects">side effects</a> for more details. <p> <pre class="codepre"><code class="code"><span class="keyword">open</span> <span class="constructor">React</span>;;<br> <br> <span class="keyword">let</span> x, set_x = <span class="constructor">S</span>.create 1<br> <span class="keyword">let</span> pr_x = <span class="constructor">S</span>.map print_int x<br> <span class="keyword">let</span> () = <span class="constructor">List</span>.iter set_x [2; 2; 3]</code></pre> The <a href="React.html#clock">clock</a> example shows how a realtime time flow can be defined. <p> <h2 id="steps">Update steps</h2> <p> The <a href="React.E.html#VALcreate"><code class="code"><span class="constructor">React</span>.<span class="constructor">E</span>.create</code></a> and <a href="React.S.html#VALcreate"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.create</code></a> functions return update functions used to generate primitive event occurences and set the value of primitive signals. Upon invocation as in the preceding section these functions immediatly create and invoke an update step. The <em>update step</em> automatically updates events and signals that transitively depend on the updated primitive. The dependents of a signal are updated iff the signal's value changed according to its <a href="React.html#sigeq">equality function</a>. <p> The update functions have an optional <code class="code">step</code> argument. If they are given a concrete <code class="code">step</code> value created with <a href="React.Step.html#VALcreate"><code class="code"><span class="constructor">React</span>.<span class="constructor">Step</span>.create</code></a>, then it updates the event or signal but doesn't update its dependencies. It will only do so whenever <code class="code">step</code> is executed with <a href="React.Step.html#VALexecute"><code class="code"><span class="constructor">React</span>.<span class="constructor">Step</span>.execute</code></a>. This allows to make primitive event occurences and signal changes simultaneous. See next section for an example. <p> <h2 id="simultaneity">Simultaneous events</h2> <p> <a href="React.html#steps">Update steps</a> are made under a <a href="http://dx.doi.org/10.1016/0167-6423(92)90005-V">synchrony hypothesis</a> : the update step takes no time, it is instantenous. Two event occurrences are <em>simultaneous</em> if they occur in the same update step. <p> In the code below <code class="code">w</code>, <code class="code">x</code> and <code class="code">y</code> will always have simultaneous occurrences. They <em>may</em> have simulatenous occurences with <code class="code">z</code> if <code class="code">send_w</code> and <code class="code">send_z</code> are used with the same update step. <p> <pre class="codepre"><code class="code"><span class="keyword">let</span> w, send_w = <span class="constructor">E</span>.create ()<br> <span class="keyword">let</span> x = <span class="constructor">E</span>.map succ w<br> <span class="keyword">let</span> y = <span class="constructor">E</span>.map succ x<br> <span class="keyword">let</span> z, send_z = <span class="constructor">E</span>.create ()<br> <br> <span class="keyword">let</span> () =<br> <span class="keyword">let</span> () = send_w 3 <span class="comment">(* w x y occur simultaneously, z doesn't occur *)</span> <span class="keyword">in</span><br> <span class="keyword">let</span> step = <span class="constructor">Step</span>.create () <span class="keyword">in</span><br> send_w ~step 3;<br> send_z ~step 4;<br> <span class="constructor">Step</span>.execute step <span class="comment">(* w x z y occur simultaneously *)</span><br> </code></pre> <p> <h2 id="update">The update step and thread safety</h2> <p> <a href="React.html#primitives">Primitives</a> are the only mean to drive the reactive system and they are entirely under the control of the client. When the client invokes a primitive's update function without the <code class="code">step</code> argument or when it invokes <a href="React.Step.html#VALexecute"><code class="code"><span class="constructor">React</span>.<span class="constructor">Step</span>.execute</code></a> on a <code class="code">step</code> value, React performs an update step. <p> To ensure correctness in the presence of threads, update steps must be executed in a critical section. Let uset(<code class="code">p</code>) be the set of events and signals that need to be updated whenever the primitive <code class="code">p</code> is updated. Updating two primitives <code class="code">p</code> and <code class="code">p'</code> concurrently is only allowed if uset(<code class="code">p</code>) and uset(<code class="code">p'</code>) are disjoint. Otherwise the updates must be properly serialized. <p> Below, concurrent, updates to <code class="code">x</code> and <code class="code">y</code> must be serialized (or performed on the same step if it makes sense semantically), but z can be updated concurently to both <code class="code">x</code> and <code class="code">y</code>. <p> <pre class="codepre"><code class="code"><span class="keyword">open</span> <span class="constructor">React</span>;;<br> <br> <span class="keyword">let</span> x, set_x = <span class="constructor">S</span>.create 0<br> <span class="keyword">let</span> y, send_y = <span class="constructor">E</span>.create ()<br> <span class="keyword">let</span> z, set_z = <span class="constructor">S</span>.create 0<br> <span class="keyword">let</span> max_xy = <span class="constructor">S</span>.l2 (<span class="keyword">fun</span> x y <span class="keywordsign">-></span> <span class="keyword">if</span> x > y <span class="keyword">then</span> x <span class="keyword">else</span> y) x (<span class="constructor">S</span>.hold 0 y)<br> <span class="keyword">let</span> succ_z = <span class="constructor">S</span>.map succ z</code></pre> <p> <h2 id="sideeffects">Side effects</h2> <p> Effectful events and signals perform their side effect exactly <em>once</em> in each <a href="React.html#steps">update step</a> in which there is an update of at least one of the event or signal it depends on. <p> Remember that a signal updates in a step iff its <a href="React.html#sigeq">equality function</a> determined that the signal value changed. Signal initialization is unconditionally considered as an update. <p> It is important to keep references on effectful events and signals. Otherwise they may be reclaimed by the garbage collector. The following program prints only a <code class="code">1</code>. <pre class="codepre"><code class="code"><span class="keyword">let</span> x, set_x = <span class="constructor">S</span>.create 1<br> <span class="keyword">let</span> () = ignore (<span class="constructor">S</span>.map print_int x)<br> <span class="keyword">let</span> () = <span class="constructor">Gc</span>.full_major (); <span class="constructor">List</span>.iter set_x [2; 2; 3]</code></pre> <h2 id="lifting">Lifting</h2> <p> Lifting transforms a regular function to make it act on signals. The combinators <a href="React.S.html#VALconst"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.const</code></a> and <a href="React.S.html#VALapp"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.app</code></a> allow to lift functions of arbitrary arity n, but this involves the inefficient creation of n-1 intermediary closure signals. The fixed arity <a href="React.S.html#lifting">lifting functions</a> are more efficient. For example : <pre class="codepre"><code class="code"><span class="keyword">let</span> f x y = x <span class="keyword">mod</span> y<br> <span class="keyword">let</span> fl x y = <span class="constructor">S</span>.app (<span class="constructor">S</span>.app ~eq:(==) (<span class="constructor">S</span>.const f) x) y <span class="comment">(* inefficient *)</span><br> <span class="keyword">let</span> fl' x y = <span class="constructor">S</span>.l2 f x y <span class="comment">(* efficient *)</span><br> </code></pre> Besides, some of <code class="code"><span class="constructor">Pervasives</span></code>'s functions and operators are already lifted and availables in submodules of <a href="React.S.html"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span></code></a>. They can be be opened in specific scopes. For example if you are dealing with float signals you can open <a href="React.S.Float.html"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.<span class="constructor">Float</span></code></a>. <pre class="codepre"><code class="code"><span class="keyword">open</span> <span class="constructor">React</span><br> <span class="keyword">open</span> <span class="constructor">React</span>.<span class="constructor">S</span>.<span class="constructor">Float</span><br> <br> <span class="keyword">let</span> f t = sqrt t *. sin t <span class="comment">(* f is defined on float signals *)</span><br> ...<br> <span class="keyword">open</span> <span class="constructor">Pervasives</span> <span class="comment">(* back to pervasives floats *)</span><br> </code></pre> If you are using OCaml 3.12 or later you can also use the <code class="code"><span class="keyword">let</span> <span class="keyword">open</span></code> construct <pre class="codepre"><code class="code"><span class="keyword">let</span> <span class="keyword">open</span> <span class="constructor">React</span>.<span class="constructor">S</span>.<span class="constructor">Float</span> <span class="keyword">in</span><br> <span class="keyword">let</span> f t = sqrt t *. sin t <span class="keyword">in</span> <span class="comment">(* f is defined on float signals *)</span><br> ...<br> </code></pre> <p> <h2 id="recursion">Mutual and self reference</h2> <p> Mutual and self reference among time varying values occurs naturally in programs. However a mutually recursive definition of two signals in which both need the value of the other at time t to define their value at time t has no least fixed point. To break this tight loop one signal must depend on the value the other had at time t-dt where dt is an infinitesimal delay. <p> The fixed point combinators <a href="React.E.html#VALfix"><code class="code"><span class="constructor">React</span>.<span class="constructor">E</span>.fix</code></a> and <a href="React.S.html#VALfix"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.fix</code></a> allow to refer to the value an event or signal had an infinitesimal amount of time before. These fixed point combinators act on a function <code class="code">f</code> that takes as argument the infinitesimally delayed event or signal that <code class="code">f</code> itself returns. <p> In the example below <code class="code">history s</code> returns a signal whose value is the history of <code class="code">s</code> as a list. <pre class="codepre"><code class="code"><span class="keyword">let</span> history ?(eq = ( = )) s =<br> <span class="keyword">let</span> push v = <span class="keyword">function</span><br> <span class="keywordsign">|</span> [] <span class="keywordsign">-></span> [ v ]<br> <span class="keywordsign">|</span> v' :: _ <span class="keyword">as</span> l <span class="keyword">when</span> eq v v' <span class="keywordsign">-></span> l<br> <span class="keywordsign">|</span> l <span class="keywordsign">-></span> v :: l<br> <span class="keyword">in</span><br> <span class="keyword">let</span> define h =<br> <span class="keyword">let</span> h' = <span class="constructor">S</span>.l2 push s h <span class="keyword">in</span><br> h', h'<br> <span class="keyword">in</span><br> <span class="constructor">S</span>.fix [] define</code></pre> When a program has infinitesimally delayed values a <a href="React.html#primitives">primitive</a> may trigger more than one update step. For example if a signal <code class="code">s</code> is infinitesimally delayed, then its update in a step <code class="code">c</code> will trigger a new step <code class="code">c'</code> at the end of the step in which the delayed signal of <code class="code">s</code> will have the value <code class="code">s</code> had in <code class="code">c</code>. This means that the recursion occuring between a signal (or event) and its infinitesimally delayed counterpart must be well-founded otherwise this may trigger an infinite number of update steps, like in the following examples. <pre class="codepre"><code class="code"><span class="keyword">let</span> start, send_start = <span class="constructor">E</span>.create ()<br> <span class="keyword">let</span> diverge =<br> <span class="keyword">let</span> define e =<br> <span class="keyword">let</span> e' = <span class="constructor">E</span>.select [e; start] <span class="keyword">in</span><br> e', e'<br> <span class="keyword">in</span><br> <span class="constructor">E</span>.fix define<br> <br> <span class="keyword">let</span> () = send_start () <span class="comment">(* diverges *)</span><br> <br> <span class="keyword">let</span> diverge = <span class="comment">(* diverges *)</span><br> <span class="keyword">let</span> define s =<br> <span class="keyword">let</span> s' = <span class="constructor">S</span>.<span class="constructor">Int</span>.succ s <span class="keyword">in</span><br> s', s'<br> <span class="keyword">in</span><br> <span class="constructor">S</span>.fix 0 define</code></pre> For technical reasons, delayed events and signals (those given to fixing functions) are not allowed to directly depend on each other. Fixed point combinators will raise <code class="code"><span class="constructor">Invalid_argument</span></code> if such dependencies are created. This limitation can be circumvented by mapping these values with the identity. <p> <h2 id="strongstop">Strong stops</h2> <p> Strong stops should only be used on platforms where weak arrays have a strong semantics (i.e. JavaScript). You can safely ignore that section and the <code class="code">strong</code> argument of <a href="React.E.html#VALstop"><code class="code"><span class="constructor">React</span>.<span class="constructor">E</span>.stop</code></a> and <a href="React.S.html#VALstop"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.stop</code></a> if that's not the case. <p> Whenever <a href="React.E.html#VALstop"><code class="code"><span class="constructor">React</span>.<span class="constructor">E</span>.stop</code></a> and <a href="React.S.html#VALstop"><code class="code"><span class="constructor">React</span>.<span class="constructor">S</span>.stop</code></a> is called with <code class="code">~strong:<span class="keyword">true</span></code> on a reactive value <code class="code">v</code>, it is first stopped and then it walks over the list <code class="code">prods</code> of events and signals that it depends on and unregisters itself from these ones as a dependent (something that is normally automatically done when <code class="code">v</code> is garbage collected since dependents are stored in a weak array). Then for each element of <code class="code">prod</code> that has no dependents anymore and is not a primitive it stops them aswell and recursively. <p> A stop call with <code class="code">~strong:<span class="keyword">true</span></code> is more involved. But it allows to prevent memory leaks when used judiciously on the leaves of the reactive system that are no longer used. <p> <b>Warning.</b> It should be noted that if direct references are kept on an intermediate event or signal of the reactive system it may suddenly stop updating if all its dependents were strongly stopped. In the example below, <code class="code">e1</code> will <em>never</em> occur: <pre class="codepre"><code class="code"><span class="keyword">let</span> e, e_send = <span class="constructor">E</span>.create ()<br> <span class="keyword">let</span> e1 = <span class="constructor">E</span>.map (<span class="keyword">fun</span> x <span class="keywordsign">-></span> x + 1) e <span class="comment">(* never occurs *)</span><br> <span class="keyword">let</span> () =<br> <span class="keyword">let</span> e2 = <span class="constructor">E</span>.map (<span class="keyword">fun</span> x <span class="keywordsign">-></span> x + 1) e1 <span class="keyword">in</span><br> <span class="constructor">E</span>.stop ~strong:<span class="keyword">true</span> e2<br> </code></pre> This can be side stepped by making an artificial dependency to keep the reference: <pre class="codepre"><code class="code"><span class="keyword">let</span> e, e_send = <span class="constructor">E</span>.create ()<br> <span class="keyword">let</span> e1 = <span class="constructor">E</span>.map (<span class="keyword">fun</span> x <span class="keywordsign">-></span> x + 1) e <span class="comment">(* may still occur *)</span><br> <span class="keyword">let</span> e1_ref = <span class="constructor">E</span>.map (<span class="keyword">fun</span> x <span class="keywordsign">-></span> x) e1<br> <span class="keyword">let</span> () =<br> <span class="keyword">let</span> e2 = <span class="constructor">E</span>.map (<span class="keyword">fun</span> x <span class="keywordsign">-></span> x + 1) e1 <span class="keyword">in</span><br> <span class="constructor">E</span>.stop ~strong:<span class="keyword">true</span> e2<br> </code></pre> <p> <h1 id="ex">Examples</h1> <p> <h2 id="clock">Clock</h2> <p> The following program defines a primitive event <code class="code">seconds</code> holding the UNIX time and occuring on every second. An effectful event converts these occurences to local time and prints them on stdout along with an <a href="http://www.ecma-international.org/publications/standards/Ecma-048.htm">ANSI escape sequence</a> to control the cursor position. <pre class="codepre"><code class="code"><span class="keyword">let</span> pr_time t =<br> <span class="keyword">let</span> tm = <span class="constructor">Unix</span>.localtime t <span class="keyword">in</span><br> <span class="constructor">Printf</span>.printf <span class="string">"\x1B[8D%02d:%02d:%02d%!"</span><br> tm.<span class="constructor">Unix</span>.tm_hour tm.<span class="constructor">Unix</span>.tm_min tm.<span class="constructor">Unix</span>.tm_sec<br> <br> <span class="keyword">open</span> <span class="constructor">React</span>;;<br> <br> <span class="keyword">let</span> seconds, run =<br> <span class="keyword">let</span> e, send = <span class="constructor">E</span>.create () <span class="keyword">in</span><br> <span class="keyword">let</span> run () =<br> <span class="keyword">while</span> <span class="keyword">true</span> <span class="keyword">do</span> send (<span class="constructor">Unix</span>.gettimeofday ()); <span class="constructor">Unix</span>.sleep 1 <span class="keyword">done</span><br> <span class="keyword">in</span><br> e, run<br> <br> <span class="keyword">let</span> printer = <span class="constructor">E</span>.map pr_time seconds<br> <br> <span class="keyword">let</span> () = run ()</code></pre><br> </body></html>