#region license // Copyright (c) 2003, 2004, 2005 Rodrigo B. de Oliveira (rbo@acm.org) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of Rodrigo B. de Oliveira nor the names of its // contributors may be used to endorse or promote products derived from this // software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion class GameObject: pass class Ship(GameObject): pass class Missile(GameObject): pass class CollisionHandler: """ Takes advantage of runtime dispatching on all arguments to handle collisions between concrete game objects. """ def handle(ship as Ship, missile as Missile): print "a ship collided with a missile" def handle(missile as Missile, ship as Ship): print "a missile collided with a ship" def handle(missile1 as Missile, missile2 as Missile): print "a missile collided with another missile" def handle(ship1 as Ship, ship2 as Ship): print "a ship collided with another ship" def gameLoop(): objects = [Ship(), Missile(), Missile(), Ship(), Missile()] random = System.Random() select = def: return objects[random.Next(len(objects))] # duck enables runtime dispatch handler as duck = CollisionHandler() while true: handler.handle(select(), select()) yield for _ in zip(range(10), gameLoop()): pass