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fontforge-1.0-1.20120731.9.mga5.x86_64.rpm

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  <TITLE>Scripting functions</TITLE>
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  <H1 ALIGN=Center>
    Scripting functions
  </H1>
  <P ALIGN=Center>
  - <A HREF="#A">A</A> - <A HREF="#B">B</A> - <A HREF="#C">C</A> -
  <A HREF="#D">D</A> - <A HREF="#E">E</A> - <A HREF="#F">F</A> -
  <A HREF="#G">G</A> - <A HREF="#H">H</A> - <A HREF="#I">I </A>- <A HREF="#J">J
  </A>- <A HREF="#K">K</A> - <A HREF="#L">L</A> - <A HREF="#M">M</A> -
  <A HREF="#N">N</A> - <A HREF="#O">O</A> - <A HREF="#P">P</A> -
  <A HREF="#Q">Q</A> - <A HREF="#R">R</A> - <A HREF="#S">S</A> - <A HREF="#T">T
  </A>- <A HREF="#U">U </A>- <A HREF="#V">V </A>- <A HREF="#W">W</A> -
  <A HREF="#X">X </A>- <A HREF="#Y">Y</A> - <A HREF="#Z">Z </A>-
  <P>
  The built in procedures are very similar to the menu items with the same
  names. Often the description here is sketchy, look at the menu item for more
  information.
  <P>
  I use a syntax like:
  <BLOCKQUOTE>
    <PRE>
Generate(filename[,bitmaptype[,fmflags[,res[,mult-sfd-file[,namelist-name]]]]])
</PRE>
  </BLOCKQUOTE>
  <P>
  To mean that arguments after the first are optional. However if you wish
  to set the fourth argument you must specify the second and third arguments
  too.
  <P>
  <TABLE CELLPAD=0 CELLSPACE=0>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="A">A</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="AddAccent">A</A>ddAccent(accent[,pos])
	  <DD>
	    There must be exactly one glyph selected. That glyph must contain at least
	    one reference (and the least recently added reference must be the base glyph
	    -- the letter on which the accent is placed). The first argument should be
	    either the glyph-name of an accent, or the unicode code point of that accent
	    (and it should be in the font). The second argument, if present indicates
	    how the accent should be positioned... if omitted a default position will
	    be chosen from the unicode value for the accent, this argument is the or
	    of the following flags:
	    <TABLE BORDER CELLPADDING="2">
	      <TR>
		<TD>0x100</TD>
		<TD>Above</TD>
	      </TR>
	      <TR>
		<TD>0x200</TD>
		<TD>Below</TD>
	      </TR>
	      <TR>
		<TD>0x400</TD>
		<TD>Overstrike</TD>
	      </TR>
	      <TR>
		<TD>0x800</TD>
		<TD>Left</TD>
	      </TR>
	      <TR>
		<TD>0x1000</TD>
		<TD>Right</TD>
	      </TR>
	      <TR>
		<TD>0x4000</TD>
		<TD>Center Left</TD>
	      </TR>
	      <TR>
		<TD>0x8000</TD>
		<TD>Center Right</TD>
	      </TR>
	      <TR>
		<TD>0x10000</TD>
		<TD>Centered Outside</TD>
	      </TR>
	      <TR>
		<TD>0x20000</TD>
		<TD>Outside</TD>
	      </TR>
	      <TR>
		<TD>0x40000</TD>
		<TD>Left Edge</TD>
	      </TR>
	      <TR>
		<TD>0x80000</TD>
		<TD>Right Edge</TD>
	      </TR>
	      <TR>
		<TD>0x100000</TD>
		<TD>Touching</TD>
	      </TR>
	    </TABLE>
	  <DT>
	    <A NAME="AddAnchorClass">A</A>ddAnchorClass(name,type,lookup-subtable-name)<BR>
	    <STRIKE>AddAnchorClass(name,type,script-lang,tag,flags,merge-with)</STRIKE>
	  <DD>
	    These mirror the values of the Anchor class dialog of Element-&gt;Font Info.
	    The first argument should be a utf8 encoded name for the anchor class. The
	    second should be one of the strings "default", "mk-mk", or "cursive". The
	    third should be a lookup subtable name.
	  <DT>
	    <A NAME="AddAnchorPoint">A</A>ddAnchorPoint(name,type,x,y[,lig-index])
	  <DD>
	    Adds an AnchorPoint to the currently selected glyph. The first argument is
	    the name of the AnchorClass. The second should be one of the strings: "mark",
	    "basechar" (or "base"), "baselig" (or "ligature"), "basemark", "cursentry"
	    (or "entry") , "cursexit" (or "exit") or "default" ("default" tries to guess
	    an appropriate setting for you). The next two values specify the location
	    of the point. The final argument is only present for things of type "baselig".
	  <DT>
	    <STRIKE><A NAME="AddATT">A</A>ddATT(type,script-lang,tag,flags,variant)<BR>
	    AddATT("Position",script-lang,tag,flags,xoff,yoff,h_adv_off,v_adv_off)<BR>
	    AddATT("Pair",script-lang,tag,flags,name,xoff,yoff,h_adv_off,v_adv_off,xoff2,yoff2,h_adv_off2,v_adv_off2)</STRIKE>
	  <DD>
	    See <A HREF="#AddPosSub">AddPosSub</A>
	  <DT>
	    <A NAME="AddDHint">AddDHint</A>(x1,y1,x2,y2,unit.x,unit.y)
	  <DD>
	    Adds a diagonal hint. A diagonal hint requires two points on oposite sides
	    of the stem and a unit vector in the direction of the stem.
	  <DT>
	    <A NAME="AddExtrema" HREF="elementmenu.html#Add-Extrema">AddExtrema</A>()
	  <DD>
	    If a spline in a glyph reaches a maximum or minimum x or y value within a
	    spline then break the spline so that there will be a point at all significant
	    extrema. (If this point is too close to an end-point then the end-point itself
	    may be moved. There are various other caveats. See
	    Element-&gt;<A NAME="AddExtrema" HREF="elementmenu.html#Add-Extrema">AddExtrema</A>
	    for more information).
	  <DT>
	    <A NAME="AddHHint" HREF="hintsmenu.html#HHint">AddHHint</A>(start,width)
	  <DD>
	    Adds horizontal stem hint to any selected glyphs. The hint starts at location
	    "start" and is width wide. A hint will be added to all selected glyphs.
	  <DT>
	    <A NAME="AddInstrs">A</A>ddInstrs(thingamy,replace,instrs)
	  <DD>
	    Where thingamy is a string, either "fpgm" or "prep" in which case it refers
	    to that truetype table (which will be created if need be), or a glyph-name
	    in which case it refers to that glyph, or a null string in which case any
	    selected characters will be used.<BR>
	    Where replace is an integer. If zero then the instructions will be appended
	    to any already present. If non-zero then the instructions will replace those
	    already present.<BR>
	    And instrs is a string containing fontforge's human readable version of tt
	    instructions, as "<CODE>IUP[x]\nIUP[y]</CODE>"
	  <DT>
	    <A NAME="AddLookup">A</A>ddLookup(name,type,flags,features-script-lang-array[,after-lookup-name)
	  <DD>
	    Creates a new lookup with the given name, type and flags. It will tag it
	    with any indicated features. The type of one of
	    <UL>
	      <LI>
		gsub_single
	      <LI>
		gsub_multiple
	      <LI>
		gsub_alternate
	      <LI>
		gsub_ligature
	      <LI>
		gsub_context
	      <LI>
		gsub_contextchain
	      <LI>
		gsub_revesechain
	      <LI>
		morx_indic
	      <LI>
		morx_context
	      <LI>
		morx_insert
	      <LI>
		gpos_single
	      <LI>
		gpos_pair
	      <LI>
		gpos_cursive
	      <LI>
		gpos_mark2base
	      <LI>
		gpos_mark2ligature
	      <LI>
		gpos_mark2mark
	      <LI>
		gpos_context
	      <LI>
		gpos_contextchain
	      <LI>
		kern_statemachine
	    </UL>
	    <P>
	    A feature-script-lang array is an array with one entry for each feature (there
	    may be no entries if there are no features). Each entry is itself a two element
	    array, the first entry is a string containing a 4 letter feature tag, and
	    the second entry is another array (potentially empty) with an entry for each
	    script for which the feature is active. Each entry here is itself a two element
	    array. The first element is a 4 letter script tag and the second is an array
	    of languages. Each entry in the language array is a four letter language.
	    Example: [["liga",[["latn",["dflt"]]]]]<BR>
	    The optional final argument allows you to specify the ordering of the lookup.
	    If not specified the lookup will be come the first lookup in its table.
	  <DT>
	    <A NAME="AddLookupSubtable">A</A>ddLookupSubtable(lookup-name,new-subtable-name[,after-subtable])
	  <DD>
	    Creates a new subtable within the specified lookup. The optional final argument
	    allows you to specify the ordering within the lookup. If not specified this
	    subtable will be first in the lookup.
	  <DT>
	    <A NAME="AddPosSub">A</A>ddPosSub(subtable-name,variant-glyph-name(s))<BR>
	    AddPosSub(subtable-name,dx,dy,dadv_x,dadv_y)<BR>
	    AddPosSub(subtable-name,other-glyph-name,dx1,dy1,dadv_x1,dadv_y1,dx2,dy2,dadv_x2,dadv_y2)
	  <DD>
	    One glyph must be selected. The arguments of the command depend on the type
	    of the lookup containing the subtable.
	  <DT>
	    <A NAME="AddSizeFeature">A</A>ddSizeFeature(default-size[,range-bottom,range-top,style-id,array-of-lang-names])
	  <DD>
	    This allows you to specify an OpenType 'size' feature. It will also set the
	    TeX design size header value.<BR>
	    The 'size' feature has two formats. The simplest one specifies the optical
	    design size for the font, the more complex one specifies that as well as
	    a design range, a style id, and a list of language/name pairs (at least one
	    of which must be in English).<BR>
	    The design range is a range of point sizes for which this font is to be
	    preferred. For instance you might have a family of fonts with the following
	    attributes:
	    <TABLE BORDER CELLPADDING="2">
	      <TR>
		<TH>Optical design size</TH>
		<TH>Bottom of range</TH>
		<TH>Top of range</TH>
		<TH>Style name</TH>
	      </TR>
	      <TR>
		<TD>18</TD>
		<TD>13</TD>
		<TD>72</TD>
		<TD>Title</TD>
	      </TR>
	      <TR>
		<TD>10</TD>
		<TD>12.9</TD>
		<TD>8.0</TD>
		<TD>Text</TD>
	      </TR>
	      <TR>
		<TD>6</TD>
		<TD>7.9</TD>
		<TD>5</TD>
		<TD>Tiny</TD>
	      </TR>
	    </TABLE>
	    <P>
	    The list of language/name pairs should be an array of arrays. All the sub-arrays
	    should have two entries, the first, an integer which represents an MS language
	    id, the second a string containing the name of the style in that language.
	    <BLOCKQUOTE>
	      <PRE>New()
AddSizeFeature(10,8,12.9,211,[[0x409,"Text"],[0x40c,"Texte"]])
</PRE>
	    </BLOCKQUOTE>
	    <P>
	    This will set the current font to have a design size of 10 points, this font
	    will then be used in preference to other fonts in its family if the requested
	    size is between 8 and 12.9 points. The 211 is used by applications to associate
	    font families into smaller groups based on optical size. The final argument
	    specifies that this size be called "Text" in English and "Texte" in French
	    (0x409 is the ms language code for US English, 0x40c is the code for French
	    from France).
	    <UL>
	      <LI>
		<A HREF="http://partners.adobe.com/public/developer/opentype/index_tag8.html#size">The
		size feature is documented by Adobe</A>
	      <LI>
		<A HREF="http://partners.adobe.com/public/developer/opentype/index_name.html#lang3">MS
		language values are documented with the 'name' table</A>
	    </UL>
	  <DT>
	    <A NAME="AddVHint" HREF="hintsmenu.html#VHint">AddVHint</A>(start,width)
	  <DD>
	    Adds a vertical stem hint to any selected glyphs. The hint starts at location
	    "start" and is width wide. A hint will be added to all selected glyphs.
	  <DT>
	    <A NAME="ApplySubstitution">A</A>pplySubstitution(script,lang,tag)
	  <DD>
	    All three arguments must be strings of no more that four characters (shorter
	    strings will be padded with blanks to become 4 character strings). For each
	    selected glyph this command will look up that glyph's list of substitutions,
	    and if it finds a substitution with the tag "tag" (and if that substitution
	    matches the script and language combination) then it will apply the
	    substitution-- that is it will find the variant glyph specified in the
	    substitution and replace the current glyph with the variant, and clear the
	    variant.
	    <P>
	    FontForge recognizes the string "*" as a wildcard for both the script and
	    the language (not for the tag though). So if you wish to replace all glyphs
	    with their vertical variants:
	    <BLOCKQUOTE>
	      <PRE>SelectAll()
ApplySubstitution("*","*","vrt2")
</PRE>
	    </BLOCKQUOTE>
	  <DT>
	    <A NAME="Array">A</A>rray(size)
	  <DD>
	    Allocates an array of the indicated size.
	    <BLOCKQUOTE>
	      <PRE>a = Array(10)
i = 0;
while ( i&lt;10 )
   a[i] = i++
endloop
a[3] = "string"
a[4] = Array(10)
a[4][0] = "Nested array";
</PRE>
	    </BLOCKQUOTE>
	    <P>
	    It can execute with no current font.
	  <DT>
	    <A NAME="AskUser">A</A>skUser(question[,default-answer])
	  <DD>
	    Asks the user the question and returns an answer (a string). A default-answer
	    may be specified too. It can execute with no current font.
	  <DT>
	    <A NAME="ATan2">A</A>Tan2(val1,val2)
	  <DD>
	    Returns the arc-tangent. See atan2(3) for more info. It can execute with
	    no current font.
	  <DT>
	    <A NAME="AutoCounter" HREF="hintsmenu.html#Counter">AutoCounter</A>()
	  <DD>
	    Generates (PostScript) counter masks for selected glyphs automagically.
	  <DT>
	    <A NAME="AutoHint" HREF="hintsmenu.html#AutoHint">AutoHint</A>()
	  <DD>
	    Generates (PostScript) hints for selected glyphs automagically.
	  <DT>
	    <A NAME="AutoInstr" HREF="hintsmenu.html#AutoInstr">AutoInstr</A>()
	  <DD>
	    Generates (TrueType) instructions for selected glyphs.
	  <DT>
	    <A NAME="AutoKern" HREF="metricsmenu.html#Kern">AutoKern</A>(spacing,threshold,subtable-name[,kernfile])<BR>
	    <STRIKE>AutoKern(spacing,threshold[,kernfile])</STRIKE>
	  <DD>
	    (AutoKern doesn't work well in general)<BR>
	    Guesses at kerning pairs by looking at all selected glyphs, store the new
	    kerning pairs in the indicated subtable, or if a kernfile is specified, FontForge
	    will read the kern pairs out of the file.
	  <DT>
	    <A NAME="AutoTrace" HREF="elementmenu.html#AutoTrace">AutoTrace</A>()
	  <DD>
	    If you have either potrace or autotrace installed, this will invoke them
	    on the selected glyphs to trace the background image and generate splines.
	  <DT>
	    <A NAME="AutoWidth" HREF="metricsmenu.html#Auto">AutoWidth</A>(spacing)
	  <DD>
	    Guesses at the widths of all selected glyphs so that two adjacent "I" glyphs
	    will appear to be spacing em-units apart. (if spacing is the negative of
	    the em-size (sum of ascent and descent) then a default value will be used).
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="B">B</A></TD>
      <TD><DL>
	  <DT>
	    <A HREF="elementmenu.html#Bitmaps" NAME="BitmapsAvail">BitmapsAvail</A>(sizes[,rasterized])
	  <DD>
	    Controls what bitmap sizes are stored in the font's database. It is passed
	    an array of sizes. If a size is specified which is not in the font database
	    it will be generated. If a size is not specified which is in the font database
	    it will be removed. A size which is specified and present in the font database
	    will not be touched.<BR>
	    If you want to specify greymap fonts then the low-order 16 bits will be the
	    pixel size and the high order 16 bits will specify the bits/pixel. Thus 0x8000c
	    would be a 12 pixel font with 8 bits per pixel, while either 0xc or 0x1000c
	    could be used to refer to a 12 pixel bitmap font.<BR>
	    If you want to create blank strikes (with no glyphs in them) set the optional
	    rasterized parameter to 0.
	  <DT>
	    <A NAME="BitmapsRegen" HREF="elementmenu.html#Regenerate">BitmapsRegen</A>(sizes)
	  <DD>
	    Allows you to update specific bitmaps in an already generated bitmap font.
	    It will regenerate the bitmaps of all selected glyphs at the specified
	    pixelsizes.
	  <DT>
	    <A NAME="BuildAccented" HREF="elementmenu.html#Accented">BuildAccented</A>()
	  <DD>
	    If any of the selected glyphs are accented, then clear them and create a
	    new glyph by inserting references to the approriate base glyph and accents.
	  <DT>
	    <A NAME="BuildComposite" HREF="elementmenu.html#Accented">BuildComposite</A>()
	  <DD>
	    Similar to BuildAccented but will build any composite glyph -- ligatures
	    and what not.
	  <DT>
	    <A NAME="BuildDuplicate" HREF="elementmenu.html#BuildDuplicate">BuildDuplicate</A>()
	  <DD>
	    Changes the encoding so that to encoding points share the same glyph.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="C">C</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="CanonicalContours">CanonicalContours</A>()
	  <DD>
	    Orders the contours in the currently selected glyph(s) by the x coordinate
	    of their leftmost point. (This can reduce the size of the charstring needed
	    to describe the glyph(s).
	  <DT>
	    <A NAME="CanonicalStart">CanonicalStart</A>()
	  <DD>
	    Sets the start point of all the contours of the currently selected glyph(s)
	    to be the leftmost point on the contour. (If there are several points with
	    that value then use the one which is closest to the baseline). This can reduce
	    the size of the charstring needed to describe the glyph(s). By regularizing
	    things it can also make more things available to be put in subroutines.
	  <DT>
	    <A NAME="Ceil">Ceil</A>(real)
	  <DD>
	    Converts a real number to the smallest integer larger than the real. It can
	    execute with no current font.<BR>
	    See Also <A HREF="#Int">Int</A>, <A HREF="#Round">Round</A>,
	    <A HREF="#Floor">Floor</A>
	  <DT>
	    <A NAME="CenterInWidth" HREF="metricsmenu.html#Center">CenterInWidth</A>()
	  <DD>
	    Centers any selected glyphs so that their right and left side bearings are
	    equal.
	  <DT>
	    <A NAME="ChangePrivateEntry" HREF="fontinfo.html#Private">ChangePrivateEntry</A>(key,val)
	  <DD>
	    Changes (or adds if the key is not already present) the value in the dictionary
	    indexed by key. (all values must be strings even if they represent numbers
	    in PostScript)
	  <DT>
	    <A NAME="CharCnt">C</A>harCnt()
	  <DD>
	    Returns the number of encoding slots (or encoding slots + unencoded glyphs)
	    in the current font
	  <DT>
	    <A NAME="CharInfo">C</A>harInfo(str)
	  <DD>
	    Deprecated name for <A HREF="#GlyphInfo">GlyphInfo</A>
	  <DT>
	    <A NAME="CheckForAnchorClass">C</A>heckForAnchorClass(name)
	  <DD>
	    Returns 1 if the current font contains an Anchor class with the given name
	    (which must be in utf8).
	  <DT>
	    <A NAME="Chr">C</A>hr(int)<BR>
	    Chr(array)
	  <DD>
	    Takes an integer [0,255] and returns a single character string containing
	    that code point. Internally FontForge interprets strings as if they were
	    in utf8 (well really, FontForge almost always just uses ASCII-US internally).
	    If passed an array, it should be an array of integers and the result is the
	    string. It can execute with no current font.
	  <DT>
	    <A NAME="CIDChangeSubFont">C</A>IDChangeSubFont(new-sub-font-name)
	  <DD>
	    If the current font is a cid keyed font, this command changes the active
	    sub-font to be the one specified (the string should be the postscript FontName
	    of the subfont)
	  <DT>
	    <A NAME="CIDFlatten" HREF="cidmenu.html#Flatten">CIDFlatten</A>()
	  <DD>
	    Flattens a cid-keyed font.
	  <DT>
	    <A NAME="CIDFlattenByCMap" HREF="cidmenu.html#FlattenCMap">CIDFlattenByCMap</A>(cmap-filename)
	  <DD>
	    Flattens a cid-keyed font, producing a font encoded with the result of the
	    CMAP file.
	  <DT>
	    <A NAME="CIDSetFontNames" HREF="cidmenu.html#FontInfo">CIDSetFontNames</A>(fontname[,family[,fullname[,weight[,copyright-notice]]]])
	  <DD>
	    Sets various postscript names associated with the top level cid font. If
	    a name is omitted (or is the empty string) it will not be changed. (this
	    is just like SetFontNames except it works on the top level cid font rather
	    than the current font).
	  <DT>
	    <A NAME="Clear" HREF="editmenu.html#Clear">Clear</A>
	  <DD>
	    Clears out all selected glyphs
	  <DT>
	    <A NAME="ClearBackground" HREF="editmenu.html#Background">ClearBackground</A>
	  <DD>
	    Clears the background of all selected glyphs
	  <DT>
	    <A NAME="ClearCharCounterMasks">C</A>learCharCounterMasks()
	  <DD>
	    Deprecated name for
	    <A HREF="#ClearGlyphCounterMasks">ClearGlyphCounterMasks</A>
	  <DT>
	    <A NAME="ClearGlyphCounterMasks">C</A>learGlyphCounterMasks()
	  <DD>
	    Clears any counter masks from the (one) selected glyph.
	  <DT>
	    <A NAME="ClearHints" HREF="hintsmenu.html#ClearHints">ClearHints</A>()<BR>
	    ClearHints("Vertical")<BR>
	    ClearHints("Horizontal")<BR>
	    ClearHints("Diagonal")
	  <DD>
	    Clears any (PostScript) hints from the selected instructions. The first form
	    clears all hints, the other three clear either all vertical, all horizontal
	    or all diagonal hints respectively.
	  <DT>
	    <A NAME="ClearInstrs">C</A>learInstrs()
	  <DD>
	    Clears any (TrueType) instructions from selected glyphs
	  <DT>
	    <A NAME="ClearPrivateEntry" HREF="fontinfo.html#Private">ClearPrivateEntry</A>(key)
	  <DD>
	    Removes the entry indexed by the given key from the private dictionary of
	    the font.
	  <DT>
	    <A NAME="ClearTable">C</A>learTable(tag)
	  <DD>
	    Removes the table named tag. This may be 'fpgm', 'prep', 'cvt ', 'maxp' or
	    any user defined tables. It returns 1 if it found (and removed) the table,
	    0 if the table was not present.
	  <DT>
	    <A NAME="Close">C</A>lose()
	  <DD>
	    This frees up any memory taken up by the current font and drops it off the
	    list of loaded fonts. After this executes there will be no current font.
	  <DT>
	    <A NAME="CompareFonts">C</A>ompareFonts(other-font-filename,output-filename,flags)
	  <DD>
	    This will compare the current font with the font in
	    <CODE>other-font-filename</CODE> (which must already have been opened). It
	    will write the results to the <CODE>output-filename</CODE>, you may use "-"
	    to send the output to stdout. The <CODE>flags</CODE> argument controls what
	    will be compared.
	    <TABLE BORDER CELLPADDING="2">
	      <CAPTION>
		<SMALL>flags</SMALL>
	      </CAPTION>
	      <TR>
		<TD>1</TD>
		<TD>compare outlines</TD>
	      </TR>
	      <TR>
		<TD>2</TD>
		<TD>compare outlines exactly (otherwise allow slight errors and the unlinking
		  of references)</TD>
	      </TR>
	      <TR>
		<TD>4</TD>
		<TD>warn if the outlines don't exactly match (but are pretty close)</TD>
	      </TR>
	      <TR>
		<TD>8</TD>
		<TD>compare hints</TD>
	      </TR>
	      <TR>
		<TD>0x10</TD>
		<TD>compare hintmasks</TD>
	      </TR>
	      <TR>
		<TD>0x20</TD>
		<TD>compare hintmasks only if the glyph has hint conflicts</TD>
	      </TR>
	      <TR>
		<TD>0x40</TD>
		<TD>warn if references need to be unlinked before a match is found</TD>
	      </TR>
	      <TR>
		<TD>0x80</TD>
		<TD>compare bitmap strikes</TD>
	      </TR>
	      <TR>
		<TD>0x100</TD>
		<TD>compare font names</TD>
	      </TR>
	      <TR>
		<TD>0x200</TD>
		<TD>compare glyph positioning</TD>
	      </TR>
	      <TR>
		<TD>0x400</TD>
		<TD>compare glyph substitutions</TD>
	      </TR>
	      <TR>
		<TD>0x800</TD>
		<TD>for any glyphs whose outlines differ, add the outlines of the glyph in
		  the second font to the background of the glyph in the first</TD>
	      </TR>
	      <TR>
		<TD>0x1000</TD>
		<TD>if a glyph exists in the second font but not the first, create that glyph
		  in the first and add the outlines from the second into the backgroun layer</TD>
	      </TR>
	    </TABLE>
	  <DT>
	    <A NAME="CompareGlyphs">C</A>ompareGlyphs([pt_err[,spline_err[,pixel_off_frac[,bb_err[,compare_hints[,report_diffs_as_errors]]]]]])
	  <DD>
	    This function compares two versions of one or several glyphs. It looks at
	    any selected glyphs in the font and compares them to an equivalent glyph
	    in the clipboard (there must be the same number of selected glyphs as glyphs
	    in the clipboard).
	    <UL>
	      <LI>
		It checks to make sure the advance width of each glyph pair is similar
	      <LI>
		It checks to make sure that each contains the same set of references
	      <LI>
		It checks to make sure that all points (both base and control) are within
		pt_err of each other
	      <LI>
		If that fails then it performs a slower check to see if points lying along
		the contours have equivalent points in the other glyph (that is: If you have
		simplified a glyph and are comparing it to the original, this check should
		pass it while the previous check would fail).
	      <LI>
		Optionally you may check that the bitmaps match.
	      <LI>
		Optionally you may check if hints (and hintmasks) match.
	    </UL>
	    <P>
	    The first argument controls the accuracy with which points must match. A
	    value of 0 is an exact match and will also check hints. If you provide a
	    negative value then this test will be skipped.
	    <P>
	    The second argument controls the accuracy with which the contour check must
	    match. A value of 0 will not work due to rounding errors in the process.
	    A negative value will skip the test.
	    <P>
	    The third argument controls bitmap tests. A negative value (the default)
	    will mean no bitmap tests are done. A value of 0 requires an exact match
	    of the bitmap. A value between 0 and 1 specifies the fraction of the pixel
	    range that will be accepted for a match (so in a greymap with a depth of
	    8 the pixel range in 256, and a fraction value of .25 would mean any pixel
	    value within 64 (.25*256) would match).
	    <P>
	    The fourth argument controls how different the bounding boxes of anti-aliased
	    bitmaps can be (the bounding boxes of bitmaps with depth 1 must match exactly)
	    <P>
	    The fifth argument controls whether to tests hints and hintmasks. A value
	    of 1 tests hints, 2 tests hintmasks and 3 tests both, a value of 7 will test
	    hintmasks only in glyphs with conflicts.
	    <P>
	    Normally this function treats any differences it finds as errors and stops
	    the script. If you set the sixth argument to 0 then it will return a value
	    which ors the following flags together (some flags indicate errors, others
	    unusual conditions, others success -- the function will never return both
	    an error and success flag, but it can return several success flags at once
	    if you are comparing more than one glyph)
	    <TABLE BORDER CELLPADDING="2">
	      <TR>
		<TD>1</TD>
		<TD>Different numbers of contours in a glyph</TD>
	      </TR>
	      <TR>
		<TD>2</TD>
		<TD>A contour in one glyph is open when the corresponding contour is closed</TD>
	      </TR>
	      <TR>
		<TD>4</TD>
		<TD>Disordered contours (contours are in different orders in the two glyphs)</TD>
	      </TR>
	      <TR>
		<TD>8</TD>
		<TD>Disordered start (the start point is at a different place in the two
		  glyphs)</TD>
	      </TR>
	      <TR>
		<TD>16</TD>
		<TD>Disordered direction (the contour is clockwise in one and counter in
		  the other)</TD>
	      </TR>
	      <TR>
		<TD>32</TD>
		<TD>Glyphs match by checking points</TD>
	      </TR>
	      <TR>
		<TD>64</TD>
		<TD>Glyphs match by checking the contours</TD>
	      </TR>
	      <TR>
		<TD>128</TD>
		<TD>Outline glyphs do not match</TD>
	      </TR>
	      <TR>
		<TD>256</TD>
		<TD>Different references in the two glyphs (or different transformation matrices)</TD>
	      </TR>
	      <TR>
		<TD>512</TD>
		<TD>Different advance widths in the two glyphs</TD>
	      </TR>
	      <TR>
		<TD>1024</TD>
		<TD>Different vertical advance widths in the two glyphs</TD>
	      </TR>
	      <TR>
		<TD>2048</TD>
		<TD>Different hints in the two glyphs</TD>
	      </TR>
	      <TR>
		<TD>4096</TD>
		<TD>Different hintmasks in the two glyphs</TD>
	      </TR>
	      <TR>
		<TD>8192</TD>
		<TD>Different numbers of layers in the two glyphs</TD>
	      </TR>
	      <TR>
		<TD>16384</TD>
		<TD>Contours do not match in the two glyphs</TD>
	      </TR>
	      <TR>
		<TD>32768</TD>
		<TD>We only find a match after we have unlinked references</TD>
	      </TR>
	      <TR>
		<TD>65536</TD>
		<TD>Bitmap glyphs have different depths</TD>
	      </TR>
	      <TR>
		<TD>2*65536</TD>
		<TD>Bitmap glyphs have different bounding boxes</TD>
	      </TR>
	      <TR>
		<TD>4*65536</TD>
		<TD>Bitmaps are different</TD>
	      </TR>
	      <TR>
		<TD>8*65536</TD>
		<TD>Bitmap glyphs do not match (set with all the above)</TD>
	      </TR>
	      <TR>
		<TD>16*65536</TD>
		<TD>Bitmap glyphs match</TD>
	      </TR>
	    </TABLE>
	  <DT>
	    <STRIKE><A NAME="ControlAfmLigatureOutput">C</A>ontrolAfmLigatureOutput(script,lang,ligature-tag-list)</STRIKE>
	  <DT>
	    <A NAME="ConvertByCMap" HREF="cidmenu.html#ConvertCMap">ConvertByCMap</A>(cmapfilename)
	  <DD>
	    Converts current font to a CID-keyed font using specified CMap file. cmapfilename
	    must be a path name of a file conforming Adobe CMap File Format.
	  <DT>
	    <A NAME="ConvertToCID" HREF="cidmenu.html#Convert">ConvertToCID</A>(registry,
	    ordering, supplement)
	  <DD>
	    Converts current font to a CID-keyed font using given registry, ordering
	    and supplement. registry and ordering must be strings, supplement must be
	    a integer.
	  <DT>
	    <A NAME="Copy" HREF="editmenu.html#Copy">Copy</A>
	  <DD>
	    Makes a copy of all selected glyphs.
	  <DT>
	    <A NAME="CopyAnchors">CopyAnchors</A>
	  <DD>
	    Copies all the anchor points in a glyph.
	  <DT>
	    <A NAME="CopyFgToBg" HREF="editmenu.html#CopyFg">CopyFgToBg</A>
	  <DD>
	    Copies all foreground splines into the background in all selected glyphs
	  <DT>
	    <STRIKE><A NAME="CopyGlyphFeatures" HREF="editmenu.html#CopyGlyphFeatures">CopyGlyphFeatures</A>(arg,...)</STRIKE>
	  <DT>
	    <A NAME="CopyLBearing" HREF="editmenu.html#LBearing">CopyLBearing</A>
	  <DD>
	    Stores the left side bearing of all selected glyphs in the clipboard
	  <DT>
	    <A NAME="CopyRBearing" HREF="editmenu.html#RBearing">CopyRBearing</A>
	  <DD>
	    Stores the right side bearing of all selected glyphs in the clipboard
	  <DT>
	    <A NAME="CopyReference" HREF="editmenu.html#Reference">CopyReference</A>
	  <DD>
	    Makes references to all selected glyphs and stores them in the clipboard.
	  <DT>
	    <A NAME="CopyUnlinked">CopyUnlinked</A>
	  <DD>
	    Makes a copy of all selected glyphs, just as
	    <A HREF="editmenu.html#Copy">Copy</A> does. However if a glyph contains a
	    reference, then the reference will be unlinked (turned into splines) before
	    it is added to the clipboard.
	  <DT>
	    <A NAME="CopyVWidth" HREF="editmenu.html#VWidth">CopyVWidth</A>
	  <DD>
	    Stores the vertical widths of all selected glyphs in the clipboard
	  <DT>
	    <A NAME="CopyWidth" HREF="editmenu.html#Width">CopyWidth</A>
	  <DD>
	    Stores the widths of all selected glyphs in the clipboard
	  <DT>
	    <A NAME="CorrectDirection" HREF="elementmenu.html#Correct">CorrectDirection</A>([unlinkrefs])
	  <DD>
	    If the an argument is present it must be integral and is treated as a flag
	    controlling whether flipped references should be unlinked before the
	    CorrectDirection code runs. If the argument is not present, or if it has
	    a non-zero value then flipped references will be unlinked.
	  <DT>
	    <A NAME="Cos">C</A>os(val)
	  <DD>
	    Returns the cosine of val. It can execute with no current font.
	  <DT>
	    <A NAME="Cut" HREF="editmenu.html#Cut">Cut</A>
	  <DD>
	    Makes a copy of all selected glyphs and saves it in the clipboard, then clears
	    out the selected glyphs
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="D">D</A></TD>
      <TD><DL>
	  <DT>
	    <STRIKE><A NAME="DefaultATT" HREF="elementmenu.html#DefaultATT">DefaultATT</A>(tag)</STRIKE>
	  <DT>
	    <A NAME="DefaultOtherSubrs">D</A>efaultOtherSubrs()
	  <DD>
	    Returns to using Adobe's versions of the OtherSubrs subroutines. It can execute
	    with no current font.
	  <DT>
	    <A NAME="DefaultRoundToGrid">D</A>efaultRoundToGrid()
	  <DD>
	    Looks at all selected glyphs, if any reference is not positioned by point
	    matching, then FontForge will set the truetype "ROUND-TO-GRID" flag for the
	    reference.
	  <DT>
	    Default<A NAME="Use-My-Metrics">UseMyM</A>etrics()
	  <DD>
	    Looks at all selected glyphs. If any glyph contains references, does not
	    have the "USE-MY-METRICS" bit set on any of those references, and if one
	    of those references has the same width as the current glyph, and has an identity
	    transformation matrix, then set the bit on that reference.
	  <DT>
	    <A NAME="DetachAndRemoveGlyph" HREF="encodingmenu.html#RemoveGlyphs">DetachAndRemoveGlyphs</A>()
	  <DD>
	    Any selected encoding slots will have their glyph pointer nulled out. In
	    addition, if this glyph is now unencoded it will remove the glyph from the
	    font.
	  <DT>
	    <A HREF="encodingmenu.html#Detach" NAME="DetachGlyphs">DetachGlyphs</A>()
	  <DD>
	    Any selected encoding slots will have their glyph pointer nulled out. This
	    does not remove the glyph from the font, it just makes it unreachable through
	    this encoding slot.
	  <DT>
	    <A NAME="DontAutoHint" HREF="hintsmenu.html#DontAutoHint">DontAutoHint</A>()
	  <DD>
	    Mark any selected glyphs so that they will not be AutoHinted when saving
	    the font. (This flag is cleared if the user explicitely AutoHints the glyph
	    himself).
	  <DT>
	    <A NAME="DrawsSomething">D</A>rawsSomething([arg])
	  <DD>
	    Arg is as in <A HREF="#InFont">InFont</A>. This returns true if the glyph
	    contains any splines, references or images.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="E">E</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="Error">E</A>rror(str)
	  <DD>
	    Prints out str as an error message and aborts the current script. It can
	    execute with no current font.
	  <DT>
	    <A NAME="Exp">E</A>xp(val)
	  <DD>
	    Returns e<SUP>val</SUP>. It can execute with no current font.
	  <DT>
	    <A NAME="ExpandStroke" HREF="elementmenu.html#Expand">ExpandStroke</A>(width)<BR>
	    ExpandStroke(width,line cap, line join)<BR>
	    ExpandStroke(width,line cap, line join,0,removeinternal /external flag)<BR>
	    ExpandStroke(width,calligraphic-angle,height-numerator,height-denom)<BR>
	    ExpandStroke(width,calligraphic-angle,height-numerator,height-denom, 0, remove
	    internal/external flag)
	  <DD>
	    In the first format a line cap of "butt" and line join of "round" are
	    implied.<BR>
	    A value of 1 for remove internal/external will remove the internal contour,
	    a value of 2 will remove the external contour.<BR>
	    The first three calls simulate the PostScript "stroke" command, the two final
	    simulate a caligraphic pen.
	    <DL>
	      <DT>
		Width
	      <DD>
		In the PostScript "stroke" command the width is the distance between the
		two generated curves. To be more precise, at ever point on the original curve,
		a point will be added to each of the new curves at width/2 units as measured
		on a vector normal to the direction of the original curve at that point.<BR>
		In a caligraphic pen, the width is the width of the pen used to draw the
		curve.
	      <DT>
		Line-cap
	      <DD>
		Can have one of three values: 0=&gt; butt, 1=&gt;round, 2=&gt;square
	      <DT>
		Line-join
	      <DD>
		Can have one of three values: 0=&gt;miter, 1=&gt;round, 2=&gt;bevel
	      <DT>
		caligraphic-angle
	      <DD>
		the (fixed) angle at which the pen is held.
	      <DT>
		height-numerator/denominator
	      <DD>
		These two values specify a ratio between the height and the width<BR>
		height = numerator * width / denominator<BR>
		(the scripting language only deals in integers, so when fractions are needed
		this kludge is used)
	      <DT>
		remove internal/external contour flags
	      <DD>
		1 =&gt; remove internal contour<BR>
		2=&gt; remove external contour<BR>
		(you may not remove both contours)<BR>
		4 =&gt; run remove overlap on result (buggy)
	    </DL>
	  <DT>
	    <A NAME="Export" HREF="filemenu.html#Export">Export</A>(format[,bitmap-size])
	  <DD>
	    For each selected glyph in the current font, this command will export that
	    glyph into a file in the current directory. Format must be a string and must
	    end with one of
	    <UL>
	      <LI>
		<CODE>eps</CODE> -- the selected glyphs will have their splines output into
		eps files.
	      <LI>
		<CODE>pdf</CODE> -- the selected glyphs will have their splines output into
		pdf files.
	      <LI>
		<CODE>svg</CODE> -- the selected glyphs will have their splines output into
		svg files.
	      <LI>
		<CODE>fig</CODE> -- the selected glyphs will have their splines converted
		(badly) into xfig files.
	      <LI>
		<CODE>xbm</CODE> -- The second argument specifies a bitmap font size, the
		selected glyphs in that bitmap font will be output as xbm files.
	      <LI>
		<CODE>bmp</CODE> -- The second argument specifies a bitmap font size, the
		selected glyphs in that bitmap font will be output as bmp files.
	      <LI>
		<CODE>png</CODE> -- The second argument specifies a bitmap font size, the
		selected glyphs in that bitmap font will be output as png files.
	    </UL>
	    <P>
	    The format may consist entirely of the filetype (extension, see above), or
	    it may include a full filename (with some format control within it) which
	    has the file type as an extension:
	    <BLOCKQUOTE>
	      <CODE>"Glyph %n from font %f.svg"</CODE><BR>
	      <CODE>"U+%U.bmp"</CODE>
	    </BLOCKQUOTE>
	    <P>
	    If the format constists entirely of a filetype then FontForge will use a
	    format of <CODE>"%n_%f.&lt;filetype&gt;"</CODE>
	    <P>
	    All characters in the format string except for % are copied verbatim. If
	    there is a % then the following character controls behavior:
	    <UL>
	      <LI>
		<CODE>%n </CODE>-- inserts the glyph name (or the first 40 characters of
		it for long names)
	      <LI>
		<CODE>%f </CODE>-- inserts the font name (or the first 40 characters)
	      <LI>
		<CODE>%e </CODE>-- inserts the glyph's encoding as a decimal integer
	      <LI>
		<CODE>%u </CODE>-- inserts the glyph's unicode code point in lower case hex
	      <LI>
		<CODE>%U </CODE>-- inserts the glyph's unicode code point in upper case hex
	      <LI>
		<CODE>%% </CODE>-- inserts a single '%'
	    </UL>
	    <P>
	    If you select one of the types that generate an image (xbm, bmp, png) then
	    you must specify a second argument contain a bitmap-size. FontForge will
	    search the list of bitmap strikes in the font data base and use the images
	    in the matching strike. It will NOT rasterize an image for you here. For
	    bitmap strikes just use the pixel size, for grey scale strikes use the
	    <CODE>(depth of the grey scale&lt;&lt;16) + pixel_size</CODE>, in most cases
	    the depth will be 8.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="F">F</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="FileAccess">F</A>ileAccess(filename[,prot])
	  <DD>
	    Behaves like the unix access system call. Returns 0 if the file exists, -1
	    if it does not. If protection is omitted, checks for read access. It can
	    execute with no current font.
	  <DT>
	    <A NAME="FindIntersections">F</A>indIntersections()
	  <DD>
	    Finds everywhere that splines cross and creates points there.
	  <DT>
	    <A NAME="FindOrAddCvtIndex">F</A>indOrAddCvtIndex(value[,sign-matters])
	  <DD>
	    Returns the index in the cvt table of the given value. If the value does
	    not exist in the table it will be added, and an index at the end of the table
	    will be returned. Most tt instructions ignore the sign of items in the cvt
	    table, but a few care. Usually this command stores the absolute value of
	    value, but if sign-matters is present and non-zero a negative value can be
	    looked up (or added).
	  <DT>
	    <A NAME="Floor">Floor</A>(real)
	  <DD>
	    Converts a real number to the largest integer smaller than the real. It can
	    execute with no current font.<BR>
	    See Also <A HREF="#Ceil">Ceil</A>, <A HREF="#Int">Int</A>,
	    <A HREF="#Round">Round</A>
	  <DT>
	    FontImage(filename,array[,width[,height]])
	  <DD>
	    Produces a thumbnail image of the font and stores it in the given filename.
	    Images may be stored in either png or bmp format (png requires that you have
	    libpng on your system). The array is a list of pairs of [pointsize, utf8-string]
	    each of which specifies a line of text for the image. The width need not
	    be specified, if omitted (or specified as -1) the image will be just wide
	    enough to contain the longest string. The height need not be specified, if
	    omitted (or specified as -1) it will be just long enough to contain all the
	    lines.<BR>
	    &nbsp; &nbsp;
	    <CODE>FontImage("FontImage.png",[17,"abcd",38,"ABCD"])</CODE><BR>
	    produces<BR>
	    <IMG SRC="FontImage.png" WIDTH="73" HEIGHT="57">
	  <DT>
	    <A NAME="FontsInFile">F</A>ontsInFile(filename)
	  <DD>
	    Returns an array of strings containing the names of all fonts within a file.
	    Most files contain one font, but some (mac font suitcases, dfonts, ttc files,
	    svg files, etc) may contain several. If the file contains no fonts (or the
	    file doesn't exist, or the fonts aren't named), a zero length array is returned.
	    It does not open the font. It can execute without a current font.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="G">G</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="Generate" HREF="filemenu.html#Generate">Generate</A>(filename[,bitmaptype[,fmflags[,res[,mult-sfd-file[,namelist-name]]]]])
	  <DD>
	    Generates a font. The type of font is determined by the extension of the
	    filename. Valid extensions are:
	    <UL>
	      <LI>
		.pfa
	      <LI>
		.pfb
	      <LI>
		.bin (a mac postscript (pfb) resource in a mac binary wrapper)<BR>
		.res (on the Mac itself FontForge will put the result directly into a font
		suitcase file, and the extension should be ".res" rather than ".bin")
		<P>
		Note: you must also create a bitmap font in NFNT format or the mac will not
		recognize your postscript font.
	      <LI>
		*%s*.pf[ab] (here more than just an extension is required, the font name
		must contain a "%s") (splits a big font up into multiple pfb fonts each with
		256 characters, making use of the fifth argument to determine how this is
		done). The "%s" will be replaced by the fontnumber specified in the
		mult-sfd-file.
	      <LI>
		.mm.pfa (multiple master font in ascii format)
	      <LI>
		.mm.pfb (multiple master font in binary format)
	      <LI>
		.pt3 (type 3)
	      <LI>
		.ps (type 0)
	      <LI>
		.t42 (type 42, truetype wrapped in PostScript)
	      <LI>
		.cid.t42 (type 42 cid font)
	      <LI>
		.cid (non-otf cid font)
	      <LI>
		.cff (bare cff font)
	      <LI>
		.cid.cff (bare cff cid-keyed font)
	      <LI>
		.ttf
	      <LI>
		.sym.ttf (a truetype file with a symbol (custom) encoding)
	      <LI>
		.ttf.bin (a mac truetype resource in a mac binary wrapper)<BR>
		suit (on the Mac itself FontForge will put the result directly into a font
		suitcase file, and the extension should be ".suit" not ".ttf.bin")
	      <LI>
		.dfont (a mac truetype resource in a dfont file)
	      <LI>
		.otf (either cid or not depending on the font)
	      <LI>
		.otf.dfont (a mac opentype resource in a dfont file)
	      <LI>
		.svg (an svg font)
	      <LI>
		&lt;null extension&gt; If you don't want to generate an outline font at all
		(but do want to provide a filename for bitmap or metrics files) then provide
		a null extension (ie. <CODE>"Times."</CODE> but NOT <CODE>"Times"</CODE>)
		-- the generated bitmap fonts will have appropriate extensions for their
		font types, the "." is merely a placeholder.
	    </UL>
	    <P>
	    If present, bitmaptype may be one of:
	    <UL>
	      <LI>
		bdf
	      <LI>
		ttf (for EBDT/bdat table in truetype/opentype)
	      <LI>
		sbit (for bdat table in truetype without any outline font in a dfont wrapper)
	      <LI>
		bin (for nfnt in macbinary)
		<P>
		NOTE: Mac OS/X does not appear to support NFNT bitmaps. However even though
		unused itself, an NFNT bitmap must be present for a resource based type1
		postscript font to be used. (More accurately the obsolete FOND must be present,
		and that will only be present if an obsolete NFNT is also present)
	      <LI>
		fnt (For windows FNT format)
	      <LI>
		otb (For X11 opentype bitmap format)
	      <LI>
		pdb (for <A HREF="palmfonts.html">palm bitmap fonts</A>)
	      <LI>
		pt3 (for a postscript type3 bitmap font)
	      <LI>
		"" for no bitmaps
	    </UL>
	    <P>
	    Note: If you request bitmap output then all strikes in the current font database
	    will be output, but this command will not create bitmaps, so if there are
	    no strikes in your font database, no strikes will be output (even if you
	    ask for them). If you wish to output bitmaps you must first create them with
	    the <A HREF="#BitmapsAvail">BitmapsAvail</A> scripting command or
	    <A HREF="elementmenu.html#Bitmaps">Element-&gt;Bitmaps Avail</A>.
	    <P>
	    fmflags controls
	    <UL>
	      <LI>
		-1 =&gt; default (generate an afm file for postscript fonts, never generate
		a pfm file, full 'post' table, ttf hints)
	      <LI>
		fmflags&amp;1 =&gt; generate an afm file (if you are generating a multiple
		master font then setting this flag means you get several afm files (one for
		each master design, and one for the default version of the font) and an amfm
		file)
	      <LI>
		fmflags&amp;2 =&gt; generate a pfm file
	      <LI>
		fmflags&amp;4 =&gt; generate a short 'post' table with no glyph name info
		in it.
	      <LI>
		fmflags&amp;8 =&gt; do not include ttf instructions
	      <LI>
		fmflags&amp;0x10 =&gt; where apple and ms/adobe differ about the format of
		a true/open type file, use apple's definition (otherwise use ms/adobe)<BR>
		Currently this affects bitmaps stored in the font (Apple calls the table
		'bdat', ms/adobe 'EBDT'), the PostScript name in the 'name' table (Apple
		says it must occur exactly once, ms/adobe say at least twice), and whether
		morx/feat/kern/opbd/prop/lcar or GSUB/GPOS/GDEF tables are generated.
	      <LI>
		fmflags&amp;0x20 =&gt; generate a '<A HREF="non-standard.html#PfEd">PfEd</A>'
		table and store glyph comments
	      <LI>
		fmflags&amp;0x40 =&gt; generate a '<A HREF="non-standard.html#PfEd">PfEd</A>'
		table and store glyph colors
	      <LI>
		fmflags&amp;0x80 =&gt; generate tables so the font will work on both Apple
		and MS platforms.<BR>
		Apple has screwed up and in Mac 10.4 (Tigger), if OpenType tables are present
		in a font then the AAT tables will be ignored -- or so I'm told (I can't
		test this myself). Unfortunately Apple does not implement all of OpenType,
		so the result is almost certain to be wrong).
	      <LI>
		If you want neither OpenType nor Apple tables (just an old fashioned 'kern'
		table and nothing else) then set both 0x80 and 0x10.
	      <LI>
		fmflags&amp;0x100 =&gt; generate a glyph map file (GID=&gt;glyph name, unicode
		map). The map file will have extension ".g2n".
	      <LI>
		fmflags&amp;0x200 =&gt; generate a '<A HREF="non-standard.html#TeX">TeX</A>
		' table containing (most) TeX font metrics information
	      <LI>
		fmflags&amp;0x400 =&gt; generate an ofm file (for omega)
	      <LI>
		fmflags&amp;0x800 =&gt; generate an old style 'kern'ing table. Only meaningful
		if set with OpenType (GPOS/GSUB) tables and without Apple tables.
	      <LI>
		<STRIKE>fmflags&amp;0x1000 =&gt; generate an old, broken, 'size' feature
		(if size data be present). Deprecated.</STRIKE>
	      <LI>
		fmflags&amp;0x2000 =&gt; use a symbol cmap entry (same as .sym.ttf, except
		you can now specify a filename ending in .ttf)
	      <LI>
		fmflags&amp;0x10000 =&gt; generate a tfm file
	      <LI>
		fmflags&amp;0x40000 =&gt; do not do flex hints
	      <LI>
		fmflags&amp;0x80000 =&gt; do not include postscript hints
	      <LI>
		fmflags&amp;0x200000 =&gt; round postscript coordinates
	      <LI>
		fmflags&amp;0x400000 =&gt; add composite (mark to base) information to the
		afm file
	      <LI>
		fmflags&amp;0x800000 =&gt; store lookup and lookup subtable names in the
		'PfEd' table
	      <LI>
		fmflags&amp;0x1000000 =&gt; store guidelines in the 'PfEd' table
	      <LI>
		fmflags&amp;0x2000000 =&gt; store the background (and spiro) layers in the
		'PfEd' table
	    </UL>
	    <P>
	    res controls the resolution of generated bdf fonts. A value of -1 means fontforge
	    will guess for each strike.
	    <P>
	    If the filename contains a "%s" and has either a ".pf[ab]" extension then
	    a "mult-sfd-file" may be present. This is the filename of a file containing
	    the mapping from the current encoding into the subfonts.
	    <A HREF="Big5.txt">Here is an example</A>. If this file is not present FontForge
	    will go through its default search process to find a file for the encoding,
	    and if it fails the fonts will not be saved.
	  <DT>
	    <A NAME="GenerateFamily" HREF="filemenu.html#GenerateMac">GenerateFamily</A>(filename,bitmaptype,fmflags,array-of-font-filenames)
	  <DD>
	    Generates a mac font family (FOND) from the fonts (which must be loaded)
	    in the array-of-font-filenames. filename, bitmaptype, fmflags are as in
	    <A HREF="#Generate">Generate</A>.
	    <BLOCKQUOTE>
	      <PRE>#!/usr/local/bin/fontforge
a = Array($argc-1)
i = 1
j = 0
while ( i &lt; $argc )
# Open each of the fonts
  Open($argv[i], 1)
# and store the filenames of all the styles in the array
  a[j] = $filename
  j++
  i++
endloop

GenerateFamily("All.otf.dfont","dfont",16,a)
</PRE>
	    </BLOCKQUOTE>
	  <DT>
	    <A NAME="GenerateFeatureFile">GenerateFeatureFile</A>(filename[,lookup-name])
	  <DD>
	    Generates an adobe feature file for the current font. If a lookup name is
	    specified, then only data for that lookup will be output.
	  <DT>
	    <A NAME="GetAnchorPoints">G</A>etAnchorPoints()
	  <DD>
	    Return an array of arrays, one sub-array for each anchor point in the currently
	    selected glyph. The sub-arrays contain: the AnchorClass name, the type name
	    of the point (mark, base, ligature, basemark, entry, exit), the x and y
	    coordinates, and (for ligatures) the ligature component index.
	  <DT>
	    <A NAME="GetCvtAt">G</A>etCvtAt(index)
	  <DD>
	    Return the value in the cvt table at the given index.
	  <DT>
	    <A NAME="GetEnv">G</A>etEnv(str)
	  <DD>
	    Returns the value of the unix environment variable named by str. It can execute
	    with no current font.
	  <DT>
	    <A NAME="GetFontBoundingBox">G</A>etFontBoundingBox()
	  <DD>
	    Returns a 4 element array containing [minimum-x-value, minimum-y-value,
	    maximum-x-value, maximum-y-value] of the entire font.
	  <DT>
	    <A NAME="GetLookupInfo">G</A>etLookupInfo(lookup-name)
	  <DD>
	    Returns an array whose entries are: [lookup-type, lookup-flags,
	    feature-script-lang-array] The lookup type is a string as described in
	    <A HREF="#AddLookup">AddLookup</A>, and the feature-script-lang array is
	    also described <A HREF="#AddLookup">there</A>.
	  <DT>
	    <A NAME="GetLookups">G</A>etLookups(table-name)
	  <DD>
	    The table name is either "GPOS" or "GSUB". Returns an array of all lookup
	    names in that table.
	  <DT>
	    <A NAME="GetLookupSubtables">G</A>etLookupSubtables(lookup-name)
	  <DD>
	    Returns an array of all subtable names in that lookup.
	  <DT>
	    <A NAME="GetLookupOfSubtable">G</A>etLookupOfSubtable(subtable-name)
	  <DD>
	    Returns the name of the lookup containing this subtable.
	  <DT>
	    <A NAME="GetMaxpValue">G</A>etMaxpValue(field-name)
	  <DD>
	    Field name can be the same set of tag strings as
	    <A HREF="#SetMaxpValue">SetMaxpValue</A>.
	  <DT>
	    <A NAME="GetOS2Value" HREF="fontinfo.html#TTF-Values">GetOS2Value</A>(field-name)
	  <DD>
	    The argument takes the same set of tag strings as
	    <A HREF="#SetOS2Value">SetOS2Value</A>. <CODE>VendorId</CODE> returns a string,
	    and <CODE>Panose</CODE> returns an array. The others return integers.
	  <DT>
	    <A NAME="GetPosSub">G</A>etPosSub(lookup-subtable-name)<BR>
	    <STRIKE>GetPosSub(feature-tag,script,lang)</STRIKE>
	  <DD>
	    One glyph must be selected, this returns information about GPOS/GSUB features
	    attached to this glyph (It will not return information about class based
	    kerning or contextual features -- nothing that applies to the font as a whole
	    -- just things relating to the current glyph). The argument must be a
	    lookup-subtable name (or "*") and only information about the current glyph
	    in that subtable will be returned, if the argument is "*" all subtable
	    information will be returned. If nothing matches a 0 length array will be
	    returned.
	    <P>
	    Each sub-array contains the following information
	    <UL>
	      <LI>
		The subtable name
	      <LI>
		The type (As a string, One of <CODE>Position, Pair, Substitution, AltSubs,
		MultSubs </CODE>or<CODE> Ligature</CODE>)
	    </UL>
	    <P>
	    The remaining entries depend on the type.
	    <DL>
	      <DT>
		For Positions
	      <DD>
		There will be 4 numbers indicating respectively the contents of a GPOS value
		record (dx,dy,d_horizontal_advance,d_vertical_advance)
	      <DT>
		For Pairs
	      <DD>
		A string containing the name of the other glyph in the pair
		<P>
		A list of 8 numbers indicating the contents of two GPOS value records (the
		first four numbers control the current glyph, the next four numbers control
		the second glyph)
	      <DT>
		For Substitutions
	      <DD>
		A string containing the name of a glyph with which the current glyph is to
		be replaced.
	      <DT>
		For the others
	      <DD>
		A set of glyph names, one for each component.
	    </DL>
	    <P>
	    Examples:
	    <BLOCKQUOTE>
	      <PRE>&gt;Select("ffl")
&gt;Print( GetPosSub("Latin ligatures",)
[[Latin Ligatures ,Ligature,f,f,l],
[Latin Ligatures ,Ligature,ff,l]]
&gt;Select("T")
&gt;Print( GetPosSub("*"))
[[Latin kerns ,Pair,u,0,0,-76,0,0,0,0,0],
[Latin kerns ,Pair,e,0,0,-92,0,0,0,0,0],
[Latin kerns ,Pair,a,0,0,-92,0,0,0,0,0],
[Latin kerns ,Pair,o,0,0,-76,0,0,0,0,0]]
&gt;Select("onehalf")
&gt;Print( GetPosSub("Fractions"))
[[Fractions ,Ligature,one,slash,two],
[Fractions ,Ligature,one,fraction,two]]
</PRE>
	    </BLOCKQUOTE>
	  <DT>
	    <A NAME="GetPref">G</A>etPref(str)
	  <DD>
	    Gets the value of the preference item whose name is contained in str. Only
	    boolean, integer, real, string and file preference items may be returned.
	    Boolean and real items are returned with integer type and file items are
	    returned with string type. Encodings (NewCharset) are returned as magic numbers,
	    these are meaningless outside the context of get/set Pref. It can execute
	    with no current font.
	  <DT>
	    <A NAME="GetPrivateEntry">G</A>etPrivateEntry(key)
	  <DD>
	    Returns the entry indexed by key in the private dictionary. All return values
	    will be strings. If an entry does not exist a null string is returned.
	  <DT>
	    <A NAME="GetTeXParam">G</A>etTeXParam(index)
	  <DD>
	    If index == -1 then the tex font type will be returned (text==0, math==1,
	    math extended=2)<BR>
	    Else index is used to index into the font's tex params array.
	  <DT>
	    <A NAME="GetSubtableOfAnchor">G</A>etSubtableOfAnchor(anchor-class-name)
	  <DD>
	    Returns the name of the lookup subtable containing this anchor class.
	  <DT>
	    <A NAME="GetTTFName">G</A>etTTFName(lang,nameid)
	  <DD>
	    The lang and nameid arguments are as in <A HREF="#SetTTFName">SetTTFName</A>.
	    This returns the current value as a utf8 encoded string. Combinations which
	    are not present will be returned as "".
	  <DT>
	    <B><A NAME="GlyphInfo">GlyphInfo</A></B>(str)<BR>
	    GlyphInfo("Kern",glyph-spec)<BR>
	    GlyphInfo("VKern",glyph-spec)<BR>
	    GlyphInfo(str,script,lang,tag)<BR>
	    GlyphInfo(str,position)
	  <DD>
	    There must be exactly one glyph selected in the font, and this returns
	    information on it. The information returned depends on str with the obvious
	    meanings:
	    <UL>
	      <LI>
		"Name" returns the glyph's name
	      <LI>
		"Unicode" returns the glyph's unicode encoding
	      <LI>
		"Encoding" returns the glyph's encoding in the current font
	      <LI>
		"Width" returns the glyph's width
	      <LI>
		"VWidth" returns the glyph's Vertical width
	      <LI>
		"TeXHeight" returns the tex_height field (a value of 0x7fff indicates that
		a default value will be used)
	      <LI>
		"TeXDepth" returns the tex_depth field (a value of 0x7fff indicates that
		a default value will be used)
	      <LI>
		"TeXSubPos" returns the tex_sub_pos field (a value of 0x7fff indicates that
		a default value will be used)
	      <LI>
		"TeXSuperPos" returns the tex_super_pos field (a value of 0x7fff indicates
		that a default value will be used)
	      <LI>
		"LBearing" returns the glyph's left side bearing
	      <LI>
		"RBearing" returns the glyph's right side bearing
	      <LI>
		"BBox" returns a 4 element array containing [minimum-x-value, minimum-y-value,
		maximum-x-value, maximum-y-value] of the glyph.
	      <LI>
		"ValidationState" returns a bitmask of the glyph's validation state. (See
		the <A HREF="python.html#validation-state">ff python docs</A> for the bit
		break down)
	      <LI>
		"Kern" (there must be a second argument here which specifies another glyph
		as in Select()) Returns the kern offset between the two glyphs (or 0 if none).
	      <LI>
		"VKern" (there must be a second argument here which specifies another glyph
		as in Select()) Returns the vertical kern offset between the two glyphs (or
		0 if none).
	      <LI>
		"Xextrema" (there must be a second argument here which specifies the vertical
		position) Returns a two element array containing the minimum and maximum
		horizontal positions on the contours of the glyph at the given vertical position.
		If the position is beyond the glyph's bounding box the minimum value will
		be set to 1 and the max to 0 (ie. max&lt;min which is impossible).
	      <LI>
		"Yextrema" (there must be a second argument here which specifies the horizontal
		position) Returns a two element array containing the minimum and maximum
		vertical positions on the contours of the glyph at the given horizontal position.
		If the position is beyond the glyph's bounding box the minimum value will
		be set to 1 and the max to 0 (ie. max&lt;min which is impossible).
	      <LI>
		"Color" returns the glyph's color as a 24bit rgb value (or -2 if no color
		has been assigned to the glyph).
	      <LI>
		"Comment" returns the glyph's comment (it will be converted from unicode
		into the default encoding).
	      <LI>
		"Changed" returns whether the glyph has been changed since the last save
		or load.
	      <LI>
		"DontAutoHint" returns the status of the "Don't AutoHint" flag.
	      <LI>
		"Position" takes three additional arguments, a script, a language and a tag
		(all 4 character strings) and returns whether the glyph has a Position alternate
		with that tag.
	      <LI>
		<STRIKE>"Pair" takes three additional arguments, a script, a language and
		a tag (all 4 character strings) and returns whether the glyph has a Pairwise
		positioning alternate with that tag.</STRIKE>
	      <LI>
		<STRIKE>"Substitution" takes three additional arguments, a script, a language
		and a tag (all 4 character strings) and returns the name of the Simple
		Substitution alternate with that tag (or a null string if there is
		none).</STRIKE>
	      <LI>
		<STRIKE>"AltSubs" takes three additional arguments, a script, a language
		and a tag (all 4 character strings) and returns a space separated list of
		the names of all alternate substitutions with that tag (or a null string
		if there is none).</STRIKE>
	      <LI>
		<STRIKE>"MultSubs" takes three additional arguments, a script, a language
		and a tag (all 4 character strings) and returns a space separated list of
		all the names of all glyphs this glyph gets decomposed into with that tag
		(or a null string if there is none).</STRIKE>
	      <LI>
		<STRIKE>"Ligature" takes three additional arguments, a script, a language
		and a tag (all 4 character strings) and returns a space separated list of
		the names of all components with that tag (or a null string if there is
		none).</STRIKE><BR>
		(See <A HREF="#GetPosSub">GetPosSub</A> for these)
	      <LI>
		"GlyphIndex" returns the index of the current glyph in the ttf 'glyf' table,
		or -1 if it has been created since. This value may change when a
		truetype/opentyp<B></B>e font is generated (to the index in the generated
		font).
	      <LI>
		"PointCount" returns the number of points in the glyph (this means different
		things in different modes).
	      <LI>
		"LayerCount" returns the number of layers in the glyph. This will always
		be 2 (foreground &amp; background) except in the case of a multilayered font.
	      <LI>
		"RefCount" returns the number of references in the glyph
	      <LI>
		"RefNames" returns an array containing the names of all glyphs refered to.
		This may contain 0 elements. This may contain a glyph twice ("colon" might
		refer twice to period)
	      <LI>
		"RefTransform" returns an array of arrays. The bottom most arrays are 6 element
		(real) transformation matrices which are applied to their respective glyphs.
	      <LI>
		"XProfile" takes an integer as its second argument and returns an array of
		intersection points between the foreground layer and a line y=&lt;the second
		argument&gt;. The array is sorted.
	      <LI>
		"YProfile" takes an integer as its second argument and returns an array of
		intersection points between the foreground layer and a line x=&lt;the second
		argument&gt;. The array is sorted.
	    </UL>
	    <P>
	    Examples:
	    <BLOCKQUOTE>
	      <PRE>Select("A")
lbearing = GlyphInfo("LBearing")
Select(0u410)
SetLBearing(lbearing)
</PRE>
	    </BLOCKQUOTE>
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="H">H</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="HasPreservedTable">H</A>asPreservedTable(tag)
	  <DD>
	    Returns true if the font contains a preserved table with the given tag.
	  <DT>
	    <A NAME="HasPrivateEntry">H</A>asPrivateEntry(key)
	  <DD>
	    Returns whether key exists in the private dictionary.
	  <DT>
	    <A NAME="HFlip">H</A>Flip([about-x])
	  <DD>
	    All selected glyphs will be horizontally flipped about the vertical line
	    through x=about-x. If no argument is given then all selected glyphs will
	    be flipped about their central point.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="I">I</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="Import" HREF="filemenu.html#Import">Import</A>(filename[,toback[,flags]])
	  <DD>
	    Either imports a bitmap font into the database, or imports background image[s]
	    into various glyphs. There may be one or two arguments. The first must be
	    a string representing a filename. The extension of the file determines how
	    the import proceeds.
	    <UL>
	      <LI>
		If the extension is ".bdf" then a bdf font will be imported
	      <LI>
		If the extension is ".pcf" then a pcf font will be imported.
	      <LI>
		If the extension is ".ttf" then the EBDT or bdat table of the ttf file will
		be searched for bitmap fonts
	      <LI>
		If the extension is "pk" then a metafont pk (bitmap font) file will be import
		and by default placed in the background
	      <LI>
		Otherwise if the extension is an image extension, and any loaded images will
		be placed in the background.
		<UL>
		  <LI>
		    If the filename contains a "*" then it should be a recognized template in
		    which case all images which match that template will be loaded appropriately
		    and stored in the background
		  <LI>
		    Otherwise there may be several filenames (separated by semicolons), the first
		    will be placed in the background of the first selected glyph, the second
		    into the background of the second selected glyph, ...
		</UL>
	      <LI>
		If the extension is "eps" then an encapsulated postscript file will be merged
		into the foreground. The file may be specified as for images (except the
		extension should be "eps" rather than an image extension). FontForge is limited
		in its ability to read eps files.
	      <LI>
		If the extension is "svg" then an svg file will be read into the foreground.
	    </UL>
	    <P>
	    If present the second argument must be an integer, if the first argument
	    is a bitmap font then the second argument controls whether it is imported
	    into the bitmap list (0) or to fill up the backgrounds of glyphs (1). For
	    eps and svg files this argument controls whether the splines are added to
	    the foreground or the background layer of the glyph.
	    <P>
	    If there is a third argument it must also be an integer and provides a set
	    of flags controling the behavior of importing an EPS (and in one case SVG
	    too) file.
	    <UL>
	      <LI>
		16 =&gt; remove anything currently present (works for SVG &amp; EPS)
	      <LI>
		8 =&gt; correct direction
	      <LI>
		4 =&gt; attempt to handle TeX erasers (stroking with a white pen)
	      <LI>
		2 =&gt; remove overlap
	    </UL>
	  <DT>
	    <A NAME="InFont">I</A>nFont(arg)
	  <DD>
	    Returns whether the argument is in the font. The argument may be an integer
	    in which case true is returned if the value is &gt;= 0 and &lt; total number
	    of glyphs in the font. Otherwise if the argument is a unicode code point
	    or a postscript glyph name, true is returned if that glyph is in the font.
	  <DT>
	    <A NAME="Inline" HREF="elementmenu.html#Inline">Inline</A>(width,gap)
	  <DD>
	    Produces an outline as in <A HREF="#Outline">Outline</A>, and then shrinks
	    the glyph so that it fits inside the outline. In other words, it produces
	    an inlined glyph.
	  <DT>
	    <A NAME="Int">Int</A>(real)
	  <DD>
	    Uses standard C conversion from real to integer. It can execute with no current
	    font.<BR>
	    See Also <A HREF="#Ceil">Ceil</A>, <A HREF="#Round">Round</A>,
	    <A HREF="#Floor">Floor</A>
	  <DT>
	    <A NAME="InterpolateFonts" HREF="elementmenu.html#Interpolate">InterpolateFonts</A>(percentage,other-font-name[,flags])
	  <DD>
	    Interpolates a font which is percentage of the way from the current font
	    to the one specified by other-font-name (note: percentage may be negative
	    or more than 100, in which case we extrapolate a font). This command changes
	    the current font to be the new font.
	    <FONT COLOR="Red"><STRONG><SMALL>NOTE:</SMALL></STRONG></FONT> You will need
	    to set the fontname of this new font. The flag argument is the same as for
	    Open.
	  <DT>
	    <A NAME="IsAlNum">IsAlNum</A>(val)
	  <DD>
	    Returns whether val is an alpha-numberic character. Val may be either an
	    integer, a unicode or a string. The first two cases are treated as unicode
	    code points, the third looks at the first (utf8) character in the string.
	    It can execute with no current font.
	  <DT>
	    <A NAME="IsAlpha">IsAlpha</A>(val)
	  <DD>
	    Returns whether val is an alphabetic character. Val may be either an integer,
	    a unicode or a string. The first two cases are treated as unicode code points,
	    the third looks at the first (utf8) character in the string. It can execute
	    with no current font.
	  <DT>
	    <A NAME="IsDigit">IsDigit</A>(val)
	  <DD>
	    Returns whether val is a digit. Val may be either an integer, a unicode or
	    a string. The first two cases are treated as unicode code points, the third
	    looks at the first (utf8) character in the string. It can execute with no
	    current font.
	  <DT>
	    <A NAME="IsFinite">I</A>sFinite(real)
	  <DD>
	    Returns whether the value is finite (not infinite and not a nan). It can
	    execute with no current font.
	  <DT>
	    <A NAME="IsHexDigit">IsHexDigit</A>(val)
	  <DD>
	    Returns whether val is a hex-digit. Val may be either an integer, a unicode
	    or a string. The first two cases are treated as unicode code points, the
	    third looks at the first (utf8) character in the string. It can execute with
	    no current font.
	  <DT>
	    <A NAME="IsLower">IsLower</A>(val)
	  <DD>
	    Returns whether val is a lower case letter. Val may be either an integer,
	    a unicode or a string. The first two cases are treated as unicode code points,
	    the third looks at the first (utf8) character in the string. It can execute
	    with no current font.
	  <DT>
	    <A NAME="IsNan">I</A>sNan(real)
	  <DD>
	    Returns whether the value is a nan. It can execute with no current font.
	  <DT>
	    <A NAME="IsUpper">IsUpper</A>(val)
	  <DD>
	    Returns whether val is an upper case letter. Val may be either an integer,
	    a unicode or a string. The first two cases are treated as unicode code points,
	    the third looks at the first (utf8) character in the string. It can execute
	    with no current font.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="J">J</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="Join" HREF="editmenu.html#Join">Join</A>([fudge])
	  <DD>
	    Joins open paths in selected glyphs. If fudge is specified then the endpoints
	    only need to be within fudge em-units of each other to be merged.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="K">K</A></TD>
      <TD></TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="L">L</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="LoadEncodingFile">L</A>oadEncodingFile(filename)
	  <DD>
	    Reads an encoding file and stores it in FontForge's list of possible encodings.
	    See Encoding-&gt;<A HREF="encodingmenu.html#Load">LoadEncoding</A> for more
	    info.
	  <DT>
	    <A NAME="LoadNamelist">L</A>oadNamelist(filename)
	  <DD>
	    Will load the namelist stored in the given file. It can execute with no current
	    font.
	  <DT>
	    <A NAME="LoadNamelistDir">L</A>oadNamelistDir([directory-name])
	  <DD>
	    Searches the given directory for things that look like fontforge namelists
	    and loads them. If directory is omitted then it will load the default directory.
	    It can execute with no current font.
	  <DT>
	    <A NAME="LoadPlugin">L</A>oadPlugin(filename)
	  <DD>
	    Will load the <A HREF="plugins.html">fontforge plugin </A>stored in the given
	    file (this should be a shared library). It can execute with no current font.
	  <DT>
	    <A NAME="LoadPluginDir">L</A>oadPluginDir([directory-name])
	  <DD>
	    Searches the given directory for things that look like fontforge plugins
	    and loads them. If directory is omitted then it will load the two default
	    directories:
	    <UL>
	      <LI>
		/usr/local/share/fontforge/plugins
	      <LI>
		~/.FontForge/plugins
	    </UL>
	    <P>
	    It can execute with no current font.
	  <DT>
	    <A NAME="LoadPrefs">L</A>oadPrefs()
	  <DD>
	    Loads the user's preferences. This used to happen automatically at startup.
	    Now it happens automatically when the UI is started, but scripts must request.
	    It can execute with no current font. it.
	  <DT>
	    <A NAME="LoadStringFromFile">L</A>oadStringFromFile("filename")
	  <DD>
	    Reads the entire file into a string. Returns a null string for a non-existant
	    or empty file. The returned string will have enough bytes allocated to hold
	    the entire file plus one trailing NUL byte. If the file contains a NUL itself,
	    fontforge will think the string ends there. It can execute with no current
	    font.
	  <DT>
	    <A NAME="LoadTableFromFile">L</A>oadTableFromFile(tag,filename)
	  <DD>
	    Both arguments should be strings, the first should be a 4 letter table tag.
	    The file will be read and preserved in the font as the contents of the table
	    with the specified tag. Don't use a tag that ff thinks it understands!
	  <DT>
	    <A NAME="Log">L</A>og(val)
	  <DD>
	    Returns the natural log of val. It can execute with no current font.
	  <DT>
	    <A NAME="LookupStoreLigatureInAfm">L</A>ookupStoreLigatureInAfm(lookup-name,store-it)
	  <DD>
	    Sets whether the data in this ligature lookup should be stored in an afm
	    file.
	  <DT>
	    <A NAME="LookupSetFeatureList">L</A>ookupSetFeatureList(lookup-name,feature-script-lang-array)
	  <DD>
	    Sets the feature list of indicated lookup. The feature-script-lang array
	    is described at <A HREF="#AddLookup">AddLookup</A>.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="M">M</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="MergeFonts" HREF="elementmenu.html#Merge">MergeFonts</A>(other-font-name[,flags])
	  <DD>
	    Loads other-font-name, and extracts any glyphs from it which are not in the
	    current font and moves them to the current font. The flags argument is the
	    same as that for Open. Currently the only relevant flag is to say that you
	    do have a license to use a font with fstype=2.
	  <DT>
	    <A NAME="MergeFeature" HREF="filemenu.html#Merge-feature">MergeFeature</A>(filename)
	  <DD>
	    Loads Feature and lookup info out of a feature file or kerning info from
	    either an afm or a tfm file and merges it into the current font.
	  <DT>
	    <A NAME="MergeKern" HREF="filemenu.html#Merge-feature">MergeKern</A>(filename)
	  <DD>
	    Deprecated name for <A HREF="#MergeFeature">MergeFeature</A>.
	  <DT>
	    <A NAME="MergeLookups">M</A>ergeLookups(lookup-name1,lookup-name2)
	  <DD>
	    The lookups must be of the same type. All subtables from lookup-name2 will
	    be moved to lookup-name1, the features list of lookup-name2 will be merged
	    with that of lookup-name1, and lookup-name2 will be removed.
	  <DT>
	    <A NAME="MergeLookupSubtables">M</A>ergeLookupSubtables(subtable-name1,subtable-name2)
	  <DD>
	    The subtables must be in the same lookup. Not all lookup types allow their
	    subtables to be merged (contextual subtables may not be merged, kerning classes
	    may not be (kerning pairs may be)). Any information bound to subtable2 will
	    be bound to subtable1 and subtable2 will be removed.
	  <DT>
	    <A NAME="MMAxisBounds">M</A>MAxisBounds(axis)
	  <DD>
	    Axis is an integer less than the number of axes in the mm font. Returns an
	    array containing the lower bound, default value and upper bound. Note each
	    value is multiplied by 65536 (because they need not be integers on the mac,
	    and ff doesn't support real values).
	    <P>
	    (The default value is a GX Var concept. FF simulates a reasonable value for
	    true multiple master fonts).
	  <DT>
	    <A NAME="MMAxisNames">M</A>MAxisNames()
	  <DD>
	    Returns an array containing the names of all axes in a multi master set.
	  <DT>
	    <A NAME="MMBlendToNewFont" HREF="mmmenu.html#NewFont">MMBlendToNewFont</A>(weights)
	  <DD>
	    Weights is an array of integers, one for each axis. Each value should be
	    65536 times the desired value (to deal with mac blends which tend to be small
	    real numbers). This command creates a completely new font by blending the
	    mm font and sets the current font to the new font.
	  <DT>
	    <A NAME="MMChangeInstance">M</A>MChangeInstance(instance)
	  <DD>
	    Where instance is either a font name or a small integer. If passed a string
	    FontForge searches through all fonts in the multi master font set (instance
	    fonts and the weighted font) and changes the current font to the indicated
	    one. If passed a small integer, then -1 indicates the weighted font and values
	    between [0,$mmcount) represent that specific instance in the font set.
	  <DT>
	    <A NAME="MMChangeWeight" HREF="mmmenu.html#DefWeights">MMChangeWeight</A>(weights)
	  <DD>
	    Weights is an array of integers, one for each axis. Each value should be
	    65536 times the desired value (to deal with mac blends which tend to be small
	    real numbers). This command changes the current multiple master font to have
	    a different default weight, and sets that to be the current instance.
	  <DT>
	    <A NAME="MMInstanceNames">M</A>MInstanceNames()
	  <DD>
	    Returns an array containing the names of all instance fonts in a multi master
	    set.
	  <DT>
	    <A NAME="MMWeightedName">M</A>MWeightedName()
	  <DD>
	    Returns the name of the weighted font in a multi master set.
	  <DT>
	    <A NAME="Move">M</A>ove(delta-x,delta-y)
	  <DD>
	    All selected glyphs will have their points moved the given amount.
	  <DT>
	    <A NAME="MoveReference">M</A>oveReference(delta-x,delta-y,[refname/ref-unicode]+)
	  <DD>
	    References may be identified either by a string containing the name of the
	    glyph being refered to, or an integer containing the unicode code point of
	    the glyph being refered to, there may be an arbetrary (positive) number of
	    references specified. Each selected glyph will be searched for references
	    that match the name/unicode-values given, all references found will be moved
	    by the specified offsets.
	    <BLOCKQUOTE>
	      <PRE>MoveReference(300,0,"acute",0xb4)
</PRE>
	      <P>
	      Will move any acute or grave references 300 em-units horizontally from where
	      they currently are
	    </BLOCKQUOTE>
	  <DT>
	    <A NAME="MultipleEncodingsToReferences">M</A>ultipleEncodingsToReferences()
	  <DD>
	    If any selected glyphs have multiple encodings then one of these encodings
	    will be chosen as the real one. For each of the others a new glyph will be
	    created containing a reference to the base glyph. This sort of undoes the
	    effect of <A HREF="#SameGlyphAs">SameGlyphAs</A>.
	    <P>
	    MetaData, such as advanced typographic features, are not copied.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="N">N</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="NearlyHvCps">N</A>earlyHvCps([error[,err-denom]])
	  <DD>
	    Checks for control points which are almost, but not quite horzontal or vertical
	    (where almost means (say) that <CODE>abs( (control point).x - point.x ) &lt;
	    error</CODE>, where error is either:
	    <TABLE CELLPADDING="2">
	      <TR>
		<TD>.1</TD>
		<TD>if no arguments are given</TD>
	      </TR>
	      <TR>
		<TD>first-arg</TD>
		<TD>if one argument is given</TD>
	      </TR>
	      <TR>
		<TD>first-arg/second-arg</TD>
		<TD>if two arguments are given</TD>
	      </TR>
	    </TABLE>
	  <DT>
	    <A NAME="NearlyHvLines">N</A>earlyHvLines([error[,err-denom]])
	  <DD>
	    Checks for lines which are almost, but not quite horzontal or vertical (where
	    almost means (say) that <CODE>abs( (end point).x - (start point).x ) &lt;
	    error</CODE>, where error is either:
	    <TABLE CELLPADDING="2">
	      <TR>
		<TD>.1</TD>
		<TD>if no arguments are given</TD>
	      </TR>
	      <TR>
		<TD>first-arg</TD>
		<TD>if one argument is given</TD>
	      </TR>
	      <TR>
		<TD>first-arg/second-arg</TD>
		<TD>if two arguments are given</TD>
	      </TR>
	    </TABLE>
	  <DT>
	    <A NAME="NearlyLines">N</A>earlyLines(error)
	  <DD>
	    Checks for splines that are nearly linear, and makes them so. A spline is
	    nearly linear if the maximum deviation of the spline from the line between
	    the spline's endpoints is less than error.
	  <DD>
	  <DT>
	    <A NAME="NameFromUnicode">NameFromUnicode</A>(uni[,namelist])
	  <DD>
	    Returns a glyph name given a unicode code point. If a namelist is specified
	    then the name will come from it. It can execute with no current font.
	  <DT>
	    <A NAME="New" HREF="filemenu.html#New">New</A>()
	  <DD>
	    This creates a new font. It can execute with no current font.
	  <DT>
	    <A NAME="NonLinearTransform">NonLinearTransform</A>(x-expression,y-expression)
	  <DD>
	    Takes two string arguments which must contain valid expressions of x and
	    y and transforms all selected glyphs using those expressions.
	    <BLOCKQUOTE>
	      <PRE>&lt;e0&gt; := "x" | "y" | "-" &lt;e0&gt; | "!" &lt;e0&gt; | "(" &lt;expr&gt; ")" |
	"sin" "(" &lt;expr&gt; ")" | "cos" "(" &lt;expr&gt; ")" | "tan" "(" &lt;expr&gt; ")" | 
	"log" "(" &lt;expr&gt; ")" | "exp" "(" &lt;expr&gt; ")" | "sqrt" "(" &lt;expr&gt; ")" |
	"abs" "(" &lt;expr&gt; ")" | 
	"rint" "(" &lt;expr&gt; ")" | "float" "(" &lt;expr&gt; ")" | "ceil" "(" &lt;expr&gt; ")"
&lt;e1&gt; := &lt;e0&gt; "^" &lt;e1&gt;
&lt;e2&gt; := &lt;e1&gt; "*" &lt;e2&gt; | &lt;e1&gt; "/" &lt;e2&gt; | &lt;e1&gt; "%" &lt;e2&gt; 
&lt;e3&gt; := &lt;e2&gt; "+" &lt;e3&gt; | &lt;e2&gt; "-" &lt;e3&gt;
&lt;e4&gt; := &lt;e3&gt; "==" &lt;e4&gt; | &lt;e3&gt; "!=" &lt;e4&gt; |
	&lt;e3&gt; "&gt;=" &lt;e4&gt; | &lt;e3&gt; "&gt;" &lt;e4&gt; |
	&lt;e3&gt; "&lt;=" &lt;e4&gt; | &lt;e3&gt; "&lt;" &lt;e4&gt; 
&lt;e5&gt; := &lt;e4&gt; "&amp;&amp;" &lt;e5&gt; | &lt;e4&gt; "||" &lt;e5&gt;
&lt;expr&gt; := &lt;e5&gt; "?" &lt;expr&gt; ":"

</PRE>
	    </BLOCKQUOTE>
	    <P>
	    Example: To do a perspective transformation with a vanishing point at (200,300):
	    <BLOCKQUOTE>
	      <PRE>NonLinearTrans("200+(x-200)*abs(y-300)/300","y")
</PRE>
	    </BLOCKQUOTE>
	    <P>
	    This command is not available in the default build, you must modify the file
	    <CODE>configure-fontforge.h</CODE> and then rebuild FontForge.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="O">O</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="Open" HREF="filemenu.html#Open">Open</A>(filename[,flags])
	  <DD>
	    This makes the font named by filename be the current font. If filename has
	    not yet been loaded into memory it will be loaded now. It can execute without
	    a current font.
	    <P>
	    When loading from a ttc file (mac suitcase, dfont, svg, etc), a particular
	    font may be selected by placing the fontname in parens and appending it to
	    the filename, as <CODE>Open("gulim.ttc(Dotum)")</CODE>. If you know the font's
	    index you may also say: <CODE>Open("gulim.ttc(0)")</CODE>.<BR>
	    The optional flags argument current has only two flags in it:
	    <UL>
	      <LI>
		1 =&gt; the user does have the appropriate license to examine the font no
		matter what the fstype setting is.
	      <LI>
		4 =&gt; load all glyphs from the 'glyf' table of a ttc font (rather than
		only the glyphs used in the font picked).
	    </UL>
	  <DT>
	    <A NAME="Ord">O</A>rd(string[,pos])
	  <DD>
	    Returns an array of integers representing the bytes in the string. If pos
	    is given it should be an integer less than the string length and the function
	    will return the integer representing that byte in the string. It can execute
	    with no current font.
	  <DT>
	    <A NAME="Outline" HREF="elementmenu.html#Outline">Outline</A>(width)
	  <DD>
	    Strokes all selected glyphs with a stroke of the specified width (internal
	    to the glyphs). The bounding box of the glyph will not change. In other words
	    it produces what the mac calls the "Outline Style".
	  <DT>
	    <A NAME="OverlapIntersect">O</A>verlapIntersect()
	  <DD>
	    Removes everything but the intersection.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="P">P</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="Paste" HREF="editmenu.html#PasteInto">Paste Into</A>
	  <DD>
	    Copies the clipboard into the current font (merging with what was there before)
	  <DT>
	    <A NAME="Paste" HREF="editmenu.html#Paste">Paste</A>
	  <DD>
	    Copies the clipboard into the selected glyphs of the current font (removing
	    what was there before)
	  <DT>
	    <A NAME="PasteWithOffset">P</A>asteWithOffset(xoff,yoff)
	  <DD>
	    Translates the clipboard by xoff,yoff before doing a PasteInto(). Can be
	    used to build accented glyphs.
	  <DT>
	    <A NAME="PositionReference">P</A>ositionReference(x,y,[refname/ref-unicode]+)
	  <DD>
	    References may be identified either by a string containing the name of the
	    glyph being refered to, or an integer containing the unicode code point of
	    the glyph being refered to, there may be an arbetrary (positive) number of
	    references specified. Each selected glyph will be searched for references
	    that match the name/unicode-values given, all references found will be at
	    the specified location.
	    <BLOCKQUOTE>
	      <PRE>PositionReference(0,0,"circumflex")
</PRE>
	      <P>
	      Will position any references to circumflex so that they are where the base
	      circumflex is
	    </BLOCKQUOTE>
	  <DT>
	    <A NAME="PostNotice">P</A>ostNotice(str)
	  <DD>
	    When run from the UI will put up a window displaying the string (the window
	    will not block the program and will disappear after a minute or so). When
	    run from the command line will write the string to stderr. It can execute
	    with no current font.
	  <DT>
	    <A NAME="Pow">P</A>ow(val1,val2)
	  <DD>
	    Returns val1<SUP>val2</SUP>. It can execute with no current font.
	  <DT>
	    PreloadCidmap(filename,registry,ordering,supplement)
	  <DD>
	    Loads a user defined cidmap file for the specified ROS. All arguments except
	    the last should be strings while supplement should be an integer. This can
	    execute without a font loaded.
	  <DT>
	    <A NAME="Print">P</A>rint(arg1,arg2,arg3,...)
	  <DD>
	    This corresponds to no menu item. It will print all of its arguments to stdout.
	    It can execute with no current font.
	  <DT>
	    <A NAME="PrintFont" HREF="filemenu.html#Print">PrintFont</A>(type[,pointsize[,sample-text/filename[,output-file]]])
	  <DD>
	    Prints the current font according to the
	    <A HREF="#PrintSetup">PrintSetup</A>. The values for type are (meanings are
	    described in the <A HREF="display.html">section on printing</A>):
	    <UL>
	      <LI>
		0 =&gt; Prints a full font display at the given pointsize
	      <LI>
		1 =&gt; Prints selected glyphs to fill page
	      <LI>
		2 =&gt; Prints selected glyphs at multiple pointsizes
	      <LI>
		3 =&gt; Prints a text sample read from a file at the given pointsize(s)
	      <LI>
		4 =&gt; Prints a text sample, except that instead of treating the third argument
		as a file name it represents the sample itself (in utf-8 encoding)
	    </UL>
	    <P>
	    The pointsize is either a single integer or an array of integers. It is only
	    meaningful for types 0, 3 and 4. If omitted or set to 0 a default value will
	    be chosen. The font display will only look at one value.
	    <P>
	    If you selected print type 3 then you may provide the name of a file containing
	    sample text. This file may either be in ucs2 format (preceded by a 0xfeff
	    value), or in the current default encoding. A null string or an omitted argument
	    will cause FontForge to use a default value.
	    <P>
	    If your PrintSetup specified printing to a file (either PostScript or pdf)
	    then the fourth argument provides the filename of the output file.
	  <DT>
	    <A NAME="PrintSetup">PrintSetup</A>(type,[printer[,width,height]])
	  <DD>
	    Allows you to configure the print command. Type may be a value between 0
	    and 4
	    <UL>
	      <LI>
		0 =&gt; print with lp
	      <LI>
		1 =&gt; print with lpr
	      <LI>
		2 =&gt; output to ghostview
	      <LI>
		3 =&gt; output to PostScript file
	      <LI>
		4 =&gt; other printing command
	      <LI>
		5 =&gt; output to a pdf file
	    </UL>
	    <P>
	    If the type is 4 (other) and the second argument is specified, then the second
	    argument should be a string containing the "other" printing command.<BR>
	    If the type is 0 (lp) or 1 (lpr) and the second argument is specified, then
	    the second argument should contain the name of a laser printer<BR>
	    (If the second argument is a null string neither will be set).
	    <P>
	    The third and fourth arguments should specify the page width and height
	    respectively. Units are in 1/72 inches (almost points), so 8.5x11" paper
	    is 612,792 and A4 paper is (about) 595,842.
	  <DT>
	    PrivateGuess(key)
	  <DD>
	    key should be a string containing the name of a standard thing in the PS
	    Private dictionary that fontforge can guess a value for. "BlueValues" for
	    example.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="Q">Q</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="Quit" HREF="filemenu.html#Quit">Quit</A>(status)
	  <DD>
	    Causes FontForge to exit with the given status (no attempt is made to save
	    unsaved files). This command can execute with no current font.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="R">R</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="Rand">R</A>and()
	  <DD>
	    returns a random integer. It can execute with no current font.
	  <DT>
	    <A NAME="ReadOtherSubrsFile">ReadOtherSubrsFile</A>(filename)
	  <DD>
	    Reads new PostScript subroutines to be used in the OtherSubrs array of a
	    type1 font. The file format is a little more complicated than it should be
	    (because I can't figure out how to parse the OtherSubrs array into individual
	    subroutines).
	    <UL>
	      <LI>
		The subroutine list should not be enclosed in a [ ] pair
	      <LI>
		Each subroutine should be preceded by a line starting with '%%%%' (there
		may be more stuff after that)
	      <LI>
		Subroutines should come in the obvious order, and must have the expected
		meaning.
	      <LI>
		If you don't wish to support flex hints set the first three subroutines to
		"{}"
	      <LI>
		You may specify at most 14 subroutines (0-13)
	      <LI>
		Any text before the first subroutine will be treated as a copyright notice.
	    </UL>
	    <BLOCKQUOTE>
	      <PRE>% Copyright (c) 1987-1990 Adobe Systems Incorporated.
% All Rights Reserved
% This code to be used for Flex and Hint Replacement
% Version 1.1
%%%%%%
{systemdict /internaldict known
1183615869 systemdict /internaldict get exec
...
%%%%%%
{gsave currentpoint newpath moveto} executeonly
%%%%%%
{currentpoint grestore gsave currentpoint newpath moveto} executeonly
%%%%%%
{systemdict /internaldict known not
{pop 3}
...
</PRE>
	    </BLOCKQUOTE>
	    <P>
	    It can execute with no current font.
	  <DT>
	    <A NAME="Real">R</A>eal(int)
	  <DD>
	    Converts an integer to a real number. It can execute with no current font.
	  <DT>
	    <A NAME="Reencode" HREF="encodingmenu.html">Reencode</A>(encoding-name[,force])
	  <DD>
	    Reencodes the current font into the given encoding which may be:<BR>
	    compacted,original,<BR>
	    iso8859-1, isolatin1, latin1, iso8859-2, latin2, iso8859-3, latin3, iso8859-4,
	    latin4, iso8859-5, iso8859-6, iso8859-7, iso8859-8, iso8859-9, iso8859-10,
	    isothai, iso8859-13, iso8859-14, iso8859-15, latin0, koi8-r, jis201, jisx0201,
	    AdobeStandardEncoding, win, mac, symbol, wansung, big5, johab, jis208, jisx0208,
	    jis212, jisx0212, sjis, gh2312, gb2312packed, unicode, iso10646-1, unicode4,
	    TeX-Base-Encoding, one of the user defined encodings.<BR>
	    You may also specify that you want to force the encoding to be the given
	    one.<BR>
	    Note: some encodings are specified by glyph names (ie. user defined encodings
	    specified as postscript encoding arrays) others are specified as lists of
	    unicode code points (most built in encodings except for AdobeStandard and
	    TeX, user defined encodings specified by codepoints). If you reencode to
	    an encoding defined by glyph names, then ff will first move glyphs to the
	    appropriate slots, and then force any glyphs with the wrong name to have
	    the correct one. The most obvious example of this is the fi ligature:
	    AdobeStandard says it should be named "fi", modern fonts tend to call it
	    "f_i". Reencoding to AdobeStandard will move this glyph to the right slot,
	    and then name it "fi".
	  <DT>
	    <A NAME="RemoveAllKerns" HREF="metricsmenu.html#Remove">RemoveAllKerns</A>()
	  <DD>
	    Removes all kern pairs and classes from the current font.
	  <DT>
	    <A NAME="RemoveAllVKerns" HREF="metricsmenu.html#VRemove">RemoveAllVKerns</A>()
	  <DD>
	    Removes all vertical kern pairs and classes from the current font.
	  <DT>
	    <A NAME="RemoveAnchorClass">R</A>emoveAnchorClass(name)
	  <DD>
	    Removes the named AnchorClass (and all associated points) from the font.
	  <DT>
	    <STRIKE><A NAME="RemoveATT">R</A>emoveATT(type,script-lang,tag)</STRIKE>
	  <DD>
	    See <A HREF="#RemoveLookupSubtable">RemoveLookupSubtable</A> or
	    <A HREF="#RemovePosSub">RemovePosSub</A>
	  <DT>
	    <A NAME="RemoveLookup">R</A>emoveLookup(lookup-name)
	  <DD>
	    Remove the lookup (and any subtables within it).
	  <DT>
	    <A NAME="RemoveLookupSubtable">R</A>emoveLookupSubtable(subtable-name)
	  <DD>
	    Remove the subtable.
	  <DT>
	    <A NAME="RemovePosSub">R</A>emovePosSub(subtable-name)
	  <DD>
	    Remove any positionings or substitutions from the selected glyphs that are
	    controlled by the named subtable. If the subtable name is "*" then all are
	    removed.
	  <DT>
	    <A NAME="RemoveDetachedGlyphs">RemoveDetachedGlyphs</A>()
	  <DD>
	    If this font contains any glyphs which do not have an encoding slot then
	    those glyphs will be removed from the font. In other words any glyph not
	    displayed in the fontview will be removed.
	  <DT>
	    <A NAME="RemoveOverlap" HREF="elementmenu.html#Remove">RemoveOverlap</A>()
	  <DD>
	    Does the obvious.
	  <DT>
	    <A NAME="RemovePreservedTable">R</A>emovePreservedTable(tag)
	  <DD>
	    Searches for a preserved table with the given tag, and removes it from the
	    font.
	  <DT>
	    <A NAME="RenameGlyphs" HREF="encodingmenu.html#RenameGlyphs">RenameGlyphs</A>(namelist-name)
	  <DD>
	    Renames all the glyphs in the current font according to the namelist.
	  <DT>
	    <A NAME="ReplaceCharCounterMasks">R</A>eplaceCharCounterMasks(array)
	  <DD>
	    Deprecated name for
	    <A HREF="#ReplaceGlyphCounterMasks">ReplaceGlyphCounterMasks</A>
	  <DT>
	    <A NAME="ReplaceGlyphCounterMasks">R</A>eplaceGlyphCounterMasks(array)
	  <DD>
	    This requires that there be exactly one glyph selected. It will create a
	    set of counter masks for that glyph. The single argument must be an array
	    of twelve element arrays of integers (in c this would be "int array[][12]").
	    This is the format of a type2 counter mask. The number of elements in the
	    top level array is the number of counter groups to be specified. The nested
	    array thus corresponds to a counter mask, and is treated as an array of bytes.
	    Each bit in the byte specifies whether the corresponding hint is active in
	    this counter. (there are at most 96 hints, so at most 12 bytes).
	    Array[i][0]&amp;0x80 corresponds to the first horizontal stem hint,
	    Array[i][0]&amp;0x40 corresponds to the second, Array[i][1]&amp;0x80 corresponds
	    to the eighth hint, etc.
	  <DT>
	    <A NAME="ReplaceCvtAt">R</A>eplaceCvtAt(index,value)
	  <DD>
	    Change the cvt table at the given index to have the new value.
	  <DT>
	    <A NAME="ReplaceWithReference" HREF="editmenu.html#ReplaceRef">ReplaceWithReference</A>([fudge])
	  <DD>
	    Finds any glyph which contains an inline copy of one of the selected glyphs,
	    and converts that copy into a reference to the appropriate glyph. Selection
	    is changed to the set of glyphs which the command alters.
	    <P>
	    If specified the fudge argument specifies the error allowed for coordinate
	    differences. The fudge argument may be either a real number or two integers
	    where the first specifies the numerator and the second the denominator of
	    the fudge (=arg1/arg2). Left over from the days when ff did not support real
	    numbers.
	  <DT>
	    <A NAME="Revert" HREF="filemenu.html#Revert">Revert</A>()
	  <DD>
	    Reverts the current font to the last version.
	  <DT>
	    <A NAME="RevertToBackup" HREF="filemenu.html#RevertBackup">RevertToBackup</A>()
	  <DD>
	    Reverts the current font to a backup sfd file (if any)
	  <DT>
	    <A NAME="Rotate">R</A>otate(angle[,ox,oy])
	  <DD>
	    Rotates all selected glyph the specified number of degrees. If the last two
	    args are specified they provide the origin of the rotation, otherwise the
	    center of the glyph is used.
	  <DT>
	    <A NAME="Round">Round</A>(real)
	  <DD>
	    Converts a real number to an integer by rounding to the nearest integer.
	    It can execute with no current font.<BR>
	    See Also <A HREF="#Ceil">Ceil</A>, <A HREF="#Int">Int</A>,
	    <A HREF="#Floor">Floor</A>
	  <DT>
	    <A NAME="RoundToCluster" HREF="elementmenu.html#Cluster">RoundToCluster</A>([within[,max]])
	  <DD>
	    The first two provide a fraction that indicates a value within which similar
	    coordinates will be bundled together. Max indicates how many "within"s from
	    the center point it will go if there are a chain of points each within "within"
	    of the previous one. So
	    <BLOCKQUOTE>
	      <PRE> RoundToCluster(.1,.5)
</PRE>
	    </BLOCKQUOTE>
	    <P>
	    Will merge coordinates within .1 em-unit of each other. A sequence like
	    <CODE>-.1,-.05,0,.05,.1,.15</CODE> will all be merged together because each
	    is within .1 of the next, and none is more than .5 from the center.
	  <DT>
	    <A NAME="RoundToInt" HREF="elementmenu.html#Round">RoundToInt</A>([factor])
	  <DD>
	    Rounds all points/hints/reference-offsets to be integers. If the "factor"
	    argument is specified then it rounds like <CODE>rint(factor * x) /
	    factor</CODE>, in other words if you set factor to 100 then it will round
	    to hundredths.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="S">S</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="SameGlyphAs" HREF="editmenu.html#SameGlyphAs">SameGlyphAs</A>
	  <DD>
	    If the clipboard contains a reference to a single glyph then this makes all
	    selected glyphs refer to that one.
	    <P>
	    Adobe suggests that you avoid this. Use a reference instead. In some situations
	    (I think pdf files is one) having one glyph with several encodings causes
	    problems (Acrobat uses the glyph to back-map through the encoding to work
	    out the unicode code point. But that will fail if a glyph has two unicode
	    code points associated with it).
	  <DT>
	    <A NAME="Save" HREF="filemenu.html#Save">Save</A>([filename])
	  <DD>
	    If no filename is specified then this saves the current font back into its
	    sfd file (if the font has no sfd file then this is an error). With one argument
	    it executes a SaveAs command, saving the current font to that filename.<BR>
	    If the filename has an extension ".sfdir" then the font will be saved into
	    a SplineFont Directory.
	  <DT>
	    <A NAME="SavePrefs">S</A>avePrefs()
	  <DD>
	    Save the current state of preferences. This used to happen when SetPref was
	    called, now a script must request it explicitly. It can execute with no current
	    font.
	  <DT>
	    <A NAME="SaveTableToFile">S</A>aveTableToFile(tag,filename)
	  <DD>
	    Both arguments should be strings, the first should be a 4 letter table tag.
	    The list of preserved tables will be searched for a table with the given
	    tag, and saved to the file.
	  <DT>
	    <A NAME="Scale">S</A>cale(factor[,yfactor][,ox,oy])
	  <DD>
	    All selected glyphs will be scaled (scale factors are in percent)
	    <UL>
	      <LI>
		with one argument they will be scaled uniformly about the glyph's center
		point
	      <LI>
		with two arguments the first specifies the scale factor for x, the second
		for y. Again scaling will be about the center point
	      <LI>
		with three arguments they will be scaled uniformly about the specified center
	      <LI>
		with four arguments they will be scaled differently about the specified center
	    </UL>
	  <DT>
	    <A NAME="ScaleToEm">S</A>caleToEm(em-size)<BR>
	    ScaleToEm(ascent,descent)
	  <DD>
	    Change the font's ascent and descent and scale everything in the font to
	    be in the same proportion to the new em (which is the sum of ascent and descent)
	    value that it was to the old value.
	  <DT>
	    <A NAME="Select">S</A>elect(arg1, arg2, ...)
	  <DD>
	    This clears out the current selection, then for each pair of arguments it
	    selects all glyphs between (inclusive) the bounds specified by the pair.
	    If there is a final singleton argument then that single glyph will be selected.
	    An argument may be specified by:
	    <UL>
	      <LI>
		an integer which specifies the location in the current font's encoding
	      <LI>
		a postscript unicode name which gets mapped into the current font's encoding
	      <LI>
		a unicode code point (0u61) which gets mapped to the current font's encoding
	      <LI>
		If Select is given exactly one argument and that argument is an array then
		the selection will be set to that specified in the array. So array[0] would
		set the selection of the glyph at encoding 0 and so forth. The array may
		have a different number of elements from that number of glyphs in the font
		but should otherwise be in the same format as that returned by the $selection
		psuedo-variable.
	    </UL>
	  <DT>
	    <A NAME="SelectAll" HREF="editmenu.html#All">SelectAll</A>
	  <DD>
	    Selects all glyphs
	  <DT>
	    <A NAME="SelectAllInstancesOf" HREF="editmenu.html#SelectName">SelectAllInstancesOf</A>(name1[,...])
	  <DD>
	    A glyph may be mapped to more than one encoding slot. This will select all
	    encoding slots which refer to the named glyph(s). The name may be either
	    a string containing a glyph name, or a unicode code point.
	  <DT>
	    <A NAME="SelectBitmap">SelectBitmap</A>(size)
	  <DD>
	    In a bitmap only font this selects which bitmap strike will be used for units
	    in the following metrics commands. If no bitmap is selected, then the units
	    should be in em-units, otherwise units will be in pixels of the given bitmap
	    strike. The size should be the pixelsize of the font. If you use anti-aliased
	    fonts then size should be set to (depth&lt;&lt;16)|pixel_size. A value of
	    -1 for size deselects all bitmaps (units become em-units).
	  <DT>
	    <STRIKE><A NAME="SelectByATT">S</A>electByATT(type,tags,contents,search-type)</STRIKE>
	  <DD>
	    See <A HREF="#SelectByPosSub">SelectByPosSub</A>
	  <DT>
	    <A NAME="SelectByPosSub">SelectByPosSub</A>(lookup-subtable-name,search_type)
	  <DD>
	    Selects all glyphs affected by the lookup subtable.<BR>
	    And for search_type
	    <OL>
	      <LI>
		Select Results
	      <LI>
		Merge Selection
	      <LI>
		Restrict Selection
	    </OL>
	  <DT>
	    <A NAME="SelectChanged" HREF="editmenu.html#SelChanged">SelectChanged</A>([merge])
	  <DD>
	    Selects all changed glyphs. If merge is true, will or the current selection
	    with the new one.
	  <DT>
	    <A NAME="SelectFewer">S</A>electFewer(arg1, arg2, ...)
	  <DD>
	    The same as in <A HREF="#Select">Select</A> except that it clears the selection
	    on the indicated glyphs, so it reduces the current selection.
	  <DT>
	    <A NAME="SelectFewerSingletons">S</A>electFewerSingletons(arg1, ...)
	  <DD>
	    Same as <A HREF="scripting-alpha.html#SelectSingletons">SelectSingletons</A>
	    except it removes single glyphs from the current selection.
	  <DT>
	    SelectGlyphsBoth()
	  <DD>
	    Selects glyphs with both references and contours.
	  <DT>
	    <A NAME="SelectHintingNeeded" HREF="editmenu.html#SelHinting">SelectHintingNeeded</A>([merge])
	  <DD>
	    Selects all glyphs which FontForge thinks need their hints updated.
	  <DT>
	    <A NAME="SelectIf">S</A>electIf(arg1,arg2, ...)
	  <DD>
	    The same as Select() except that instead of signalling an error when a glyph
	    is not in the font it returns an error code.
	    <UL>
	      <LI>
		0 =&gt; there were no errors but no glyphs were selected
	      <LI>
		&lt;a positive number&gt; =&gt; there were no errors and this many glyphs
		were selected
	      <LI>
		-2 =&gt; there was an error and no glyphs were selected
	      <LI>
		-1 =&gt; there was an error and at least one glyph was selected before that.
	    </UL>
	  <DT>
	    <A NAME="SelectInvert">S</A>electInvert()
	  <DD>
	    Inverts the selection.
	  <DT>
	    <A NAME="SelectMore">S</A>electMore(arg1, arg2, ...)
	  <DD>
	    The same as in <A HREF="#Select">Select</A> except that it does not clear
	    the selection initially, so it extends the current selection.
	  <DT>
	    <A NAME="SelectMoreIf">S</A>electMoreIf(arg1, arg2, ...)
	  <DD>
	    The same as in <A HREF="#SelectMore">SelectMore</A> except that it returns
	    an error code if one of the glyph(s) does not exist.
	  <DT>
	    <A NAME="SelectMoreSingletons">S</A>electMoreSingletons(arg1, ...)
	  <DD>
	    Same as <A HREF="scripting-alpha.html#SelectSingletons">SelectSingletons</A>
	    except it adds single glyphs from the current selection.
	  <DT>
	    <A NAME="SelectMoreSingletonsIf">S</A>electMoreSingletonsIf(arg1, ...)
	  <DD>
	    Same as
	    <A HREF="scripting-alpha.html#SelectMoreSingletons">SelectMoreSingletons</A>
	    except it returns an error code if one of the glyph(s) does not exist.
	  <DT>
	    <A NAME="SelectNone" HREF="editmenu.html#Deselect">SelectNone</A>()
	  <DD>
	    Deselects all glyphs
	  <DT>
	    <A NAME="SelectSingletons">S</A>electSingletons(arg1, ...)
	  <DD>
	    Selects its arguments without looking for ranges.
	  <DT>
	    <A NAME="SelectSingletonsIf">S</A>electSingletonsIf(arg1, ...)
	  <DD>
	    Selects its arguments without looking for ranges, and returns an error code
	    if a gyph did not exist.
	  <DT>
	    <A NAME="SelectWorthOutputting">SelectWorthOutputting</A>()
	  <DD>
	    Selects all glyphs <A HREF="#WorthOutputting">WorthOutputting</A>
	  <DT>
	    <A NAME="SetCharCnt">S</A>etCharCnt(cnt)
	  <DD>
	    Sets the number of encoding slots in the font.
	  <DT>
	    <A NAME="SetCharColor">S</A>etCharColor(color)
	  <DD>
	    Deprecated name for <A HREF="#SetGlyphColor">SetGlyphColor</A>
	  <DT>
	    <A NAME="SetCharComment">S</A>etCharComment(comment)
	  <DD>
	    Deprecated name for <A HREF="#SetGlyphComment">SetGlyphComment</A>
	  <DT>
	    <A NAME="SetCharCounterMask">S</A>etCharCounterMask(cg,hint-index,hint-index,...)
	  <DD>
	    Deprecated name for <A HREF="#SetGlyphCounterMask">SetGlyphCounterMask</A>
	  <DT>
	    <A NAME="SetCharName" HREF="charinfo.html#Unicode">SetCharName</A>(name[,set-from-name-flag])
	  <DD>
	    Deprecated name for <A HREF="#SetGlyphName">SetGlyphName</A>
	  <DT>
	    <A NAME="SetGasp">S</A>etGasp([ppem,flag[,ppem2,flag[,...]]])
	  <DD>
	    With no arguments gives the font an empty gasp table.<BR>
	    With an even number of integer arguments it sets the gasp table to the given
	    pixel size/flag value pairs. These must be ordered by pixel size (smallest
	    first) and must end with an entry for pixel size 65535.<BR>
	    With exactly one argument it must be an array containing an ordered list
	    of pixel size/flag value pairs (as above).
	    <BLOCKQUOTE>
	      <PRE>SetGasp(8,2,16,1,65535,3)
SetGasp([8,2,16,1,65535,3])
</PRE>
	    </BLOCKQUOTE>
	    <P>
	    A flag value of 0 means neither grid-fit nor anti-alias<BR>
	    A flag value of 1 means grid-fit but no anti-alias.<BR>
	    A flag value of 2 means no grid-fit but anti-alias.<BR>
	    A flag value of 3 means both grid-fit and anti-alias.<BR>
	    On other values are currently documented.
	  <DT>
	    <A NAME="SetGlyphColor">S</A>etGlyphColor(color)
	  <DD>
	    Sets any currently selected glyphs to have the given color (expressed as
	    24 bit rgb (0xff0000 is red) with the special value of -2 meaning the default
	    color.
	  <DT>
	    <A NAME="SetGlyphComment">S</A>etGlyphComment(comment)
	  <DD>
	    Sets the currently selected glyph to have the given comment. The comment
	    is converted via the current encoding to unicode.
	  <DT>
	    <A NAME="SetGlyphCounterMask">S</A>etGlyphCounterMask(cg,hint-index,hint-index,...)
	  <DD>
	    Creates or sets the counter mask at index cg to contain the hints listed.
	    Hint index 0 corresponds to the first hstem hint, index 1 to the second hstem
	    hint, etc. vstem hints follow hstems.
	  <DT>
	    <A NAME="SetGlyphName" HREF="charinfo.html#Unicode">SetGlyphName</A>(name[,set-from-name-flag])
	  <DD>
	    Sets the currently selected glyph to have the given name. If set-from-name-flag
	    is absent or is present and true then it will also set the unicode value
	    and the ligature string to match the name.
	  <DT>
	    <A NAME="SetFondName">S</A>etFondName(fondname)
	  <DD>
	    Sets the FOND name of the font.
	  <DT>
	    <A NAME="SetFontHasVerticalMetrics">S</A>etFontHasVerticalMetrics(flag)
	  <DD>
	    Sets whether the font has vertical metrics or not. A 0 value means it does
	    not, any other value means it does. Returns the old setting.
	  <DT>
	    <A NAME="SetFontNames">S</A>etFontNames(fontname[,family[,fullname[,weight[,copyright-notice[,fontversion]]]]])
	  <DD>
	    Sets various postscript names associated with a font. If a name is omitted
	    (or is the empty string) it will not be changed.
	  <DT>
	    <A NAME="SetFontOrder" HREF="fontinfo.html#PS-General">SetFontOrder</A>(order)
	  <DD>
	    Sets the font's order. Order must be either 2 (quadratic) or 3 (cubic). It
	    returns the old order.
	  <DT>
	    <A NAME="SetGlyphChanged">S</A>etGlyphChanged(flag)
	  <DD>
	    If flag is 1 sets all selected glyphs to be changed, if flag is 0 sets them
	    unchanged.
	  <DT>
	    <A NAME="SetGlyphClass">S</A>etGlyphClass(class-name)
	  <DD>
	    Sets the class on all selected glyphs to be one of "automatic", "none", "base",
	    "ligature", "mark" or "component".
	  <DT>
	    <A NAME="SetGlyphTeX">S</A>etGlyphTeX(height,depth[,subpos,suppos])
	  <DD>
	    Sets the tex_height and tex_depth fields of this glyph. And the subscript
	    pos and superscript pos for math fonts.
	  <DT>
	    <A NAME="SetItalicAngle">S</A>etItalicAngle(angle[,denom])
	  <DD>
	    Sets the postscript italic angle field appropriately. If denom is specified
	    then angle will be divided by denom before setting the italic angle field
	    (a hack to get real values). The angle should be in degrees.
	  <DT>
	    <A NAME="SetKern">S</A>etKern(ch2,offset[,lookup-subtable-name])
	  <DD>
	    Sets the kern between any selected glyphs and the glyph ch2 to be offset.
	    The first argument may be specified as in Select(), the second is an integer
	    representing the kern offset. You can also specify a lookup-subtable-name
	    in which to put the kerning pair.
	  <DT>
	    <A NAME="SetLBearing" HREF="metricsmenu.html#LBearing">SetLBearing</A>(lbearing[,relative])
	  <DD>
	    If the second argument is absent or zero then the left bearing will be set
	    to the first argument, if the second argument is 1 then the left bearing
	    will be incremented by the first, and if the argument is 2 then the left
	    bearing will be scaled by &lt;first argument&gt;/100.0 . In bitmap only fonts
	    see the comment at <A HREF="#SelectBitmap">SelectBitmap</A> about units.
	  <DT>
	    <A NAME="SetMacStyle">S</A>etMacStyle(val)<BR>
	    SetMacStyle(str)
	  <DD>
	    The argument may be either an integer or a string. If an integer it is a
	    set of bits expressing styles as defined on the mac
	    <TABLE CELLPADDING="2">
	      <TR>
		<TD>0x01</TD>
		<TD>Bold</TD>
	      </TR>
	      <TR>
		<TD>0x02</TD>
		<TD>Italic</TD>
	      </TR>
	      <TR>
		<TD>0x04</TD>
		<TD>Underline</TD>
	      </TR>
	      <TR>
		<TD>0x08</TD>
		<TD>Outline</TD>
	      </TR>
	      <TR>
		<TD>0x10</TD>
		<TD>Shadow</TD>
	      </TR>
	      <TR>
		<TD>0x20</TD>
		<TD>Condensed</TD>
	      </TR>
	      <TR>
		<TD>0x40</TD>
		<TD>Extended</TD>
	      </TR>
	      <TR>
		<TD>-1</TD>
		<TD>FontForge should guess the styles from the fontname</TD>
	      </TR>
	    </TABLE>
	    <P>
	    The bits 0x20 and 0x40 (condensed and extended) may not both be set.
	    <P>
	    If the argument is a string then the string should be the concatenation of
	    various style names, as "Bold Italic Condensed"
	  <DT>
	    <A NAME="SetMaxpValue">S</A>etMaxpValue(field-name,value)
	  <DD>
	    The field-name must be a string and one of: <CODE>Zones, TwilightPntCnt,
	    StorageCnt, MaxStackDepth, FDEFs,</CODE> or <CODE>IDEFs</CODE>. Value must
	    be an integer.
	  <DT>
	    <A NAME="SetOS2Value" HREF="fontinfo.html#TTF-Values">SetOS2Value</A>(field-name,field-value)
	  <DD>
	    This sets one of the fields of the OS/2 table to the given value. The field-name
	    must be one of the strings listed below:
	    <P>
	    <CODE>Weight, Width, FSType, IBMFamily, VendorID, Panose,<BR>
	    WinAscent, WinAscentIsOffset</CODE>
	    <P>
	    These are equivalent to the WinAscent field &amp; []Offset check box in
	    <A HREF="fontinfo.html#TTF-Values">Font Info-&gt;OS/2-&gt;Misc. </A>Where
	    WinAscentOffset controls whether WinAscent is treated as an absolute number
	    or as relative to the expected number.
	    <P>
	    <CODE>WinDescent, WinDescentIsOffset,<BR>
	    TypoAscent, TypoAscentIsOffset,<BR>
	    TypoDescent, TypoDescentIsOffset,<BR>
	    HHeadAscent, HHeadAscentIsOffset,<BR>
	    HHeadDescent, HHeadDescentIsOffset,<BR>
	    TypoLineGap, HHeadLineGap, VHeadLineGap,<BR>
	    SubXSize, SubYSize, SubXOffset, SubYOffset</CODE>
	    <P>
	    Sets the Subscript x/y sizes/offsets.
	    <P>
	    <CODE>SupXSize, SupYSize, SupXOffset, SupYOffset</CODE>
	    <P>
	    Sets the Superscript x/y sizes/offsets.
	    <P>
	    <CODE>StrikeOutSize, StrikeOutPos</CODE>
	    <P>
	    <P>
	    Usually the second argument is an integer but <CODE>VendorID</CODE> takes
	    a 4 character ASCII string, and <CODE>Panose</CODE> takes a 10 element integer
	    array.
	  <DT>
	    <A NAME="SetPanose" HREF="fontinfo.html#Panose">SetPanose</A>(array)
	    SetPanose(index,value)
	  <DD>
	    This sets the panose values for the font. Either it takes an array of 10
	    integers and sets all the values, or it takes two integer arguments and sets
	    <CODE>font.panose[index] = value</CODE>
	  <DT>
	    <A NAME="SetPref">SetPref</A>(str,val[,val2])
	  <DD>
	    Sets the value of the preference item whose name is contained in str. If
	    the preference item has a real type then a second argument may be passed
	    and the value set will be val/val2. It can execute with no current font.
	  <DT>
	    <A NAME="SetRBearing" HREF="metricsmenu.html#RBearing">SetRBearing</A>(rbearing[,relative])
	  <DD>
	    If the second argument is absent or zero then the right bearing will be set
	    to the first argument, if the second argument is 1 then the right bearing
	    will be incremented by the first, and if the argument is 2 then the right
	    bearing will be scaled by &lt;first argument&gt;/100.0 . In bitmap only fonts
	    see the comment at <A HREF="#SelectBitmap">SelectBitmap</A> about units.
	  <DT>
	    <A NAME="SetTeXParams" HREF="fontinfo.html#TeX">SetTeXParams</A>(type,design-size,slant,space,stretch,shrink,xheight,quad,extraspace[...])
	  <DD>
	    Sets the TeX (text) font parameters for the font.<BR>
	    Type may be 1, 2 or 3, depending on whether the font is text, math or math
	    extension. <BR>
	    DesignSize is the pointsize the font was designed for.<BR>
	    The remaining parameters are described in Knuth's The MetaFont Book, pp.
	    98-100.<BR>
	    Slant is expressed as a percentage. All the others are expressed in
	    em-units.<BR>
	    If type is 1 then the 9 indicated arguments are required. If type is 2 then
	    24 arguments are required (the remaining 15 are described in the metafont
	    book). If type is 3 then 15 arguments are required.
	  <DT>
	    <A NAME="SetTTFName" HREF="fontinfo.html#TTF-Names">SetTTFName</A>(lang,nameid,utf8-string)
	  <DD>
	    Sets the indicated truetype name in the MS platform. Lang must be one of
	    the
	    <A HREF="http://partners.adobe.com/public/developer/opentype/index_name.html#lang3">language/locales</A>
	    supported by MS, and nameid must be one of the
	    <A HREF="http://partners.adobe.com/public/developer/opentype/index_name.html#enc4">small
	    integers used to indicate a standard name</A>, while the final argument should
	    be a utf8 encoded string which will become the value of that entry. A null
	    string ("") may be used to clear an entry.<BR>
	    Example: To set the SubFamily string in the American English
	    language/locale<BR>
	    <CODE>&nbsp; &nbsp;SetTTFName(0x409,2,"Bold Oblique")</CODE>
	  <DT>
	    <A NAME="SetUnicodeValue">S</A>etUnicodeValue(uni[,set-from-value-flag])
	  <DD>
	    Sets the currently selected glyph to have the given unicode value. If
	    set-from-value-flag is absent or is present and true then it will also set
	    the name and the ligature string to match the value.
	  <DT>
	    <A NAME="SetUniqueID">S</A>etUniqueID(value)
	  <DD>
	    Sets the postscript uniqueid field as requested. If you give a value of 0
	    then FontForge will pick a reasonable random number for you.
	  <DT>
	    <A NAME="SetVKern">S</A>etVKern(ch2,offset[,lookup-subtable-name])
	  <DD>
	    Sets the kern between any selected glyphs and the glyph ch2 to be offset.
	    The first argument may be specified as in Select(), the second is an integer
	    representing the kern offset. You can also specify a lookup-subtable-name
	    in which to put the kerning pair.
	  <DT>
	    <A NAME="SetVWidth" HREF="metricsmenu.html#vertical">SetVWidth</A>(vertical-width[,relative])
	  <DD>
	    If the second argument is absent or zero then the vertical width will be
	    set to the first argument, if the second argument is 1 then the vertical
	    width will be incremented by the first, and if the argument is 2 then the
	    vertical width will be scaled by &lt;first argument&gt;/100.0 . In bitmap
	    only fonts see the comment at <A HREF="#SelectBitmap">SelectBitmap</A> about
	    units.
	  <DT>
	    <A NAME="SetWidth" HREF="metricsmenu.html#Width">SetWidth</A>(width[,relative])
	  <DD>
	    If the second argument is absent or zero then the width will be set to the
	    first argument, if the second argument is 1 then the width will be incremented
	    by the first, and if the argument is 2 then the width will be scaled by
	    &lt;first argument&gt;/100.0 . In bitmap only fonts see the comment at
	    <A HREF="#SelectBitmap">SelectBitmap</A> about units.
	  <DT>
	    <A NAME="Shadow" HREF="elementmenu.html#Shadow">Shadow</A>(angle,outline-width,shadow-width)
	  <DD>
	    Converts the selected glyphs into shadowed versions of themselves.
	  <DT>
	    <A NAME="Simplify" HREF="elementmenu.html#Simplify">Simplify</A>()<BR>
	    Simplify(flags,error[,tan_bounds[,bump_size[,error_denom,line_len_max]]])
	  <DD>
	    With no arguments it does the obvious. If flags is -1 it does a
	    <A HREF="elementmenu.html#Cleanup">Cleanup</A>, otherwise flags should be
	    a bitwise or of
	    <UL>
	      <LI>
		1 -- Slopes may change at the end points.
	      <LI>
		2 -- Points which are extremum may be removed
	      <LI>
		4 -- Corner points may be smoothed into curves
	      <LI>
		8 -- Smoothed points should be snapped to a horizontal or vertical tangent
		if they are close
	      <LI>
		16 -- Remove bumps from lines
	      <LI>
		32 -- make lines which are close to horizontal/vertical be horizontal/vertical
	      <LI>
		64 -- merge lines which are nearly parallel into one
	      <LI>
		128 -- change which point is the start point if a contour's start point is
		not an extremum
	    </UL>
	    <P>
	    The error argument is the number of font units by which the modified path
	    is allowed to stray from the true path.<BR>
	    The tan_bounds argument specifies the tangent of the angle between the curves
	    at which smoothing will stop (argument is multiplied by .01 before use).<BR>
	    And bump_size gives the maximum distance a bump can move from the line and
	    still be smoothed out.<BR>
	    If a fifth argument is given then it will be treated as the denominator of
	    the error term (so users can express fraction pixel distances).<BR>
	    Generally it is a bad idea to merge a line segment with any other than a
	    colinear line segment. The longer the line segment, the more likely that
	    such a merge will produce unpleasing results. The sixth argument, if present,
	    specifies the maximum length for lines which may be merged (anything longer
	    will not be merged).
	  <DT>
	    <A NAME="Sin">S</A>in(val)
	  <DD>
	    Returns the sine of val. It can execute with no current font.
	  <DT>
	    <A NAME="SizeOf">S</A>izeOf(arr)
	  <DD>
	    Returns the number of elements in an array. It can execute with no current
	    font.
	  <DT>
	    <A NAME="Skew">S</A>kew(angle[,ox,oy])<BR>
	    Skew(angle-num,angle-denom[,ox,oy])
	  <DD>
	    All selected glyphs will be skewed by the given angle.
	  <DT>
	    <A NAME="Sqrt">S</A>qrt(val)
	  <DD>
	    Returns the square root. It can execute with no current font.
	  <DT>
	    <A NAME="Strcasecmp">S</A>trcasecmp(str1,str2)
	  <DD>
	    Compares the two strings ignoring case, returns zero if the two are equal,
	    a negative number if str1&lt;str2 and a positive number if str1&gt;str2.
	    It can execute with no current font. Note: There is no Strcmp function because
	    that is done with relational operators when applied to two strings.
	  <DT>
	    <A NAME="Strcasestr">S</A>trcasestr(haystack,needle)
	  <DD>
	    Returns the index of the first occurrence of the string needle within the
	    string haystack ignoring case in the search (or -1 if not found). It can
	    execute with no current font.
	  <DT>
	    <A NAME="Strftime">S</A>trftime(format[,isgmt[,locale]])
	  <DD>
	    Same as the c strftime routine. By default it formats the current time in
	    gmt, but if that argument is 0 it will use the local timezone. By default
	    it will format the argument acording to the current locale, but if a locale
	    is specified it will be used.
	  <DT>
	    <A NAME="StrJoin">St</A>rJoin(string-array,delimiter)
	  <DD>
	    Returns a single string made by concatenating all the strings in the array
	    together with the delimiter string added after each. So:<BR>
	    <CODE>StrJoin(["The","quick","brown","box"]," ") </CODE>yields<BR>
	    <CODE>"The quick brown box"</CODE>
	  <DT>
	    <A NAME="Strlen">S</A>trlen(str)
	  <DD>
	    Returns the length of the string. It can execute with no current font.
	  <DT>
	    <A NAME="Strrstr">S</A>trrstr(haystack,needle)
	  <DD>
	    Returns the index of the last occurrence of the string needle within the
	    string haystack (or -1 if not found). It can execute with no current font.
	  <DT>
	    <A NAME="Strskipint">S</A>trskipint(str[,base])
	  <DD>
	    Parses as much of str as possible and returns the offset to the first character
	    that could not be parsed. It can execute with no current font.
	  <DT>
	    StrSplit(str,delimiter[,max-cnt])
	  <DD>
	    Splits the string at every occurance of the delimiter and produces an array
	    of sub-strings.<BR>
	    <CODE>StrSplit("The quick brown box"," ") </CODE>yields<BR>
	    <CODE>["The", "quick","brown","box"]</CODE><BR>
	    If max-cnt is specified then it will limit the number of sub-strings in the
	    array<BR>
	    <CODE>StrSplit("The quick brown box"," ",2) </CODE>yields<BR>
	    <CODE>["The", "quick brown box"]</CODE>
	  <DT>
	    <A NAME="Strstr">S</A>trstr(haystack,needle)
	  <DD>
	    Returns the index of the first occurrence of the string needle within the
	    string haystack (or -1 if not found). It can execute with no current font.
	  <DT>
	    <A NAME="Strsub">S</A>trsub(str,start[,end])
	  <DD>
	    Returns a substring of the string argument. The substring begins at position
	    indexed by start and ends before the position indexed by end (if end is omitted
	    the end of the string will be used, the first position is position 0). Thus
	    <CODE>Strsub("abcdef",2,3) == "c" </CODE>and <CODE>Strsub("abcdef",2) ==
	    "cdef"</CODE>. It can execute with no current font.
	  <DT>
	    <A NAME="Strtod">S</A>trtod(str)
	  <DD>
	    Converts a string to a real number. It can execute with no current font.
	  <DT>
	    <A NAME="Strtol">S</A>trtol(str[,base])
	  <DD>
	    Parses as much of str as possible and returns the integer value it represents.
	    A second argument may be used to specify the base of the conversion (it defaults
	    to 10). Behavior is as for strtol(3). It can execute with no current font.
	  <DT>
	    <A NAME="SubstitutionPoints" HREF="hintsmenu.html#SubstitutionPt">SubstitutionPoints</A>()
	  <DD>
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="T">T</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="Tan">T</A>an(val)
	  <DD>
	    Returns the tangent of val. It can execute with no current font.
	  <DT>
	    <A NAME="ToLower">ToLower</A>(val)
	  <DD>
	    Converts value to a lower case letter. Val may be either an integer, a unicode
	    or a string. The first two cases are treated as unicode code points, in the
	    third the entire string will be converted. It can execute with no current
	    font.
	  <DT>
	    <A NAME="ToMirror">ToMirror</A>(val)
	  <DD>
	    Converts value to a mirror form (used in r2l scripts where the latin open
	    parenthesis looks like a close parenthesis). Val may be either an integer,
	    a unicode or a string. The first two cases are treated as unicode code points,
	    in the third the entire string will be converted. It can execute with no
	    current font.
	  <DT>
	    <A NAME="ToString">T</A>oString(arg)
	  <DD>
	    Converts its argument to a string. (the output is what the Print() command
	    would print) It can execute with no current font.
	  <DT>
	    <A NAME="ToUpper">ToUpper</A>(val)
	  <DD>
	    Converts value to an upper case letter. Val may be either an integer, a unicode
	    or a string. The first two cases are treated as unicode code points, in the
	    third the entire string will be converted. It can execute with no current
	    font.
	  <DT>
	    <A NAME="Transform" HREF="elementmenu.html#Transform">Transform</A>(t1,t2,t3,t4,t5,t6)
	  <DD>
	    Each argument will be divided by 100. and then all selected glyphs will be
	    transformed by this matrix
	    <TABLE CELLPADDING="2">
	      <TR>
		<TD ROWSPAN=2><BIG><BIG><BIG>[</BIG></BIG></BIG></TD>
		<TD>t1/100.</TD>
		<TD>t2/100.</TD>
		<TD>t3/100.</TD>
		<TD ROWSPAN=2><BIG><BIG><BIG>]</BIG></BIG></BIG></TD>
	      </TR>
	      <TR>
		<TD>t4/100.</TD>
		<TD>t5/100.</TD>
		<TD>t6/100.</TD>
	      </TR>
	    </TABLE>
	    <P>
	    This is a standard PostScript transformation matrix where
	    <TABLE CELLPADDING="2">
	      <TR>
		<TD>x'</TD>
		<TD>=</TD>
		<TD>t1/100 * x + t2/100 * y + t3/100</TD>
	      </TR>
	      <TR>
		<TD>y'</TD>
		<TD>=</TD>
		<TD>t4/100 * x + t5/100 * y + t6/100</TD>
	      </TR>
	    </TABLE>
	    <P>
	    The peculiar notion of dividing by 100 was to overcome the fact that fontforge's
	    scripting language formerly could not handle real numbers. We've overcome
	    that limitation since, but it seemed best to leave the behavior of the function
	    as it was.
	  <DT>
	    <A NAME="TypeOf">T</A>ypeOf(any)
	  <DD>
	    Returns a string naming the type of the argument:
	    <UL>
	      <LI>
		"Integer"
	      <LI>
		"Real"
	      <LI>
		"Unicode"
	      <LI>
		"String"
	      <LI>
		"Array"
	      <LI>
		"Void"<BR>
		(The following type is used internally, but I don't think the user can ever
		see it. It is included here for completeness)
	      <LI>
		"LValue"
	    </UL>
	    <P>
	    It can execute with no current font.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="U">U</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="UCodePoint">U</A>CodePoint(int)
	  <DD>
	    Converts the argument to a unicode code point (a special type used in several
	    commands). It can execute with no current font.
	  <DT>
	    <A NAME="UnicodeFromName">U</A>nicodeFromName(name)
	  <DD>
	    Looks the string "name" up in FontForge's database of commonly used glyph
	    names and returns the unicode value associated with that name, or -1 if not
	    found. This does <EM>not</EM> check the current font (if any). It can execute
	    with no current font.
	  <DT>
	    <A NAME="UnlinkReference" HREF="editmenu.html#Unlink">UnlinkReference</A>
	  <DD>
	    Unlinks all references within all selected glyphs
	  <DT>
	    <A NAME="Ucs4">U</A>cs4(str)
	  <DD>
	    Takes a string in Utf8 encoding and returns an array of integers, one for
	    each unicode character in the string.
	  <DT>
	    <A NAME="Utf8">U</A>tf8(int)
	  <DD>
	    Takes an integer [0,0x10ffff] and returns the utf8 string representing that
	    unicode code point. If passed an array of integers it will generate a utf8
	    string containing all of those unicode code points. (it does not expect to
	    get surrogates). It can execute with no current font.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="V">V</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="VFlip"></A>Validate([force])
	  <DD>
	    Validates the font and returns a bitmask of errors. If the font passes it
	    will return 0. Normally each glyph will cache its validation_state and it
	    will not be recalculated. If you pass a non-zero argument to the routine
	    then it will force recalculation of each glyph -- this can be slow.
	  <DT>
	    <A NAME="VFlip">V</A>Flip([about-y])
	  <DD>
	    All selected glyphs will be vertically flipped about the horizontal line
	    through y=about-y. If no argument is given then all selected glyphs will
	    be flipped about their central point.
	  <DT>
	    <A NAME="VKernFromHKern" HREF="metricsmenu.html#VKernFromHKern">VKernFromHKern</A>()
	  <DD>
	    Removes all vertical kern pairs and classes from the current font, and then
	    generates new vertical kerning pairs by copying the horizontal kerning data
	    for a pair of glyphs to the vertically rotated versions of those glyphs.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="W">W</A></TD>
      <TD><DL>
	  <DT>
	    <A NAME="Wireframe" HREF="elementmenu.html#Wireframe">Wireframe</A>(angle,outline-width,shadow-width)
	  <DD>
	    Converts the selected glyphs into wireframed versions of themselves.
	  <DT>
	    <A NAME="WorthOutputting">W</A>orthOutputting([arg])
	  <DD>
	    If there is no argument then a single glyph should be selected and the function
	    applies to that glyph, otherwise arg is as in <A HREF="#InFont">InFont</A>.
	    This returns true if the glyph contains any splines, references, images or
	    has had its width set.
	  <DT>
	    <A NAME="WriteStringToFile">W</A>riteStringToFile("string","Filename"[,append])
	  <DD>
	    Creates the file named "Filename" and writes the string to it. If the append
	    flag is present and non-zero, then the string will be appended to the file.
	    This deals with null-terminated strings, not with byte arrays. Returns -1
	    on failure otherwise the number of bytes written. It can execute with no
	    current font.
	</DL>
      </TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="X">X</A></TD>
      <TD></TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="Y">Y</A></TD>
      <TD></TD>
    </TR>
    <TR VALIGN=TOP>
      <TD BGCOLOR=yellow><A NAME="Z">Z</A></TD>
      <TD></TD>
    </TR>
  </TABLE>
  <P>
  <P ALIGN=Center>
  -- <A HREF="scripting.html">Up</A> --
</DIV>
</BODY></HTML>