Sophie

Sophie

distrib > Mageia > 5 > x86_64 > by-pkgid > 0da03bb1805d73f1aaf1c06fe3cffe2f > files > 631

fontforge-1.0-1.20120731.9.mga5.x86_64.rpm

<HTML>
<HEAD>
  <!-- Created with AOLpress/2.0 -->
  <!-- AP: Created on: 28-Jun-2001 -->
  <!-- AP: Last modified: 5-Sep-2009 -->
  <TITLE>Finding common font problems automagically</TITLE>
  <LINK REL="icon" href="fftype16.png">
  <LINK REL="stylesheet" TYPE="text/css" HREF="FontForge.css">
</HEAD>
<BODY>
<DIV id="in">
  <H1 ALIGN=Center>
    Finding common font problems automagically
  </H1>
  <P>
  Nobody is perfect.
  <P>
  Well, I'm not.
  <P>
  When you draw your glyphs you are likely to make some minor errors, like
  having stems with slightly different widths in different glyphs, or having
  lines which aren't quite vertical or...
  <P>
  FontForge's Find Problems command can help track down some common errors.
  In some cases it will be able to fix things for you, but it won't do so without
  your permission (who knows, some of the so-called "problems" might actually
  be what you wanted), but it will point things out to you that you should
  look at.
  <P>
  This command works either in the font view, the outline view or the metrics
  view. In the font view it will examine all selected glyphs for errors, and
  if it finds anything open a window looking at the glyph and post a (non-modal)
  dialog saying what the error is. You may then correct the problem and press
  the [Next] button in the dialog when you are done, or you may stop the command
  with the [Stop] button. Some errors FontForge will be able to fix automagically,
  and if so there will be a [Fix] button in this dlg
  (<FONT COLOR="Red"><SMALL><STRONG>NOTE</STRONG></SMALL></FONT>: You should
  not assume that all problems are in fact errors. Some "problems" may be intended
  peculiarities of the font design. Don't just blindly press the [Fix] button).
  Behavior in the outline and metrics views is similar, except that only one
  glyph is searched for problems.
  <P>
  FontForge will be able to check for more problems if you:
  <UL>
    <LI>
      AutoHint the font first
    <LI>
      Bring up the <A HREF="fontinfo.html#Private">Element-&gt;Font Info-&gt;Private
      </A>sub-dialog, add entries for BlueValues, StdHW and StdVW and press the
      [Guess] button for each of them
  </UL>
  <P>
  Note: Some of these problems are geared specifically to the problems of
  Latin/Greek/Cyrillic fonts. I would be happy to hear of ways to extend these
  to other script systems, or of problems that are specific to other script
  systems
  (<A HREF="mailto:fontforge-users@lists.sourceforge.net">fontforge-users@lists.sourceforge.net</A>
  this is a public mailing list).
  <P>
  <IMG SRC="findprobs.png" WIDTH="314" HEIGHT="479" ALIGN="Right">FontForge
  can detect the following potential problems:
  <P>
  <STRONG><BIG>Non-Integral Coordinates</BIG></STRONG>
  <P>
  In TrueType fonts all coordinates must be on integral coordinates. When FontForge
  generates your font it will round any non-integral coordinates -- sometimes
  this is fine, but it can also introduce small uglinesses into your font that
  you won't be aware of in fontforge. (Implied points are allowed to have
  half-integral values (2.5 is ok, 2.25 is not)).
  <P>
  PostScript fonts can have non-integral coordinates, but it will make the
  font bulkier, so even there it may be better to use integer values.
  <P>
  <STRONG><BIG>X near [val]</BIG></STRONG>
  <P>
  Often there will be a set of features which should be consistent across the
  entire file. For example the left side-bearing of the glyphs "BDEFHIKLMNPR"
  should perhaps all be the same. This will let you enter in the desired
  side-bearing value, and then FontForge will find all glyphs with points that
  are near, but not exactly on the desired value. Where "near" is defined at
  the bottom of the dialog (in this case, everything within 3 em-units -- in
  either direction -- will be near). If it finds an errant point, FontForge
  will select it, stop and let you fix it.
  <P>
  <STRONG><BIG>Y near [val]</BIG></STRONG>
  <P>
  This is the exact counter-part of the above command except for being in the
  Y direction. Often times this check is more efficiently done by the following
  check...
  <P>
  <STRONG><BIG>Y near standard heights</BIG></STRONG>
  <P>
  In Latin, Greek and Cyrillic alphabets there are certain standard heights
  that FontForge expects to find: the baseline, the height of lower case letters,
  the height of capital letters, the height of lower case letters with ascenders
  (often the same as, or very close to, the capital height), and the depth
  of lower case letters with descenders. For this command FontForge defines
  these heights to be 0, the height of "x", the height of "I", the height of
  "l" and the depth of "p" (If you are working on a Greek or Cyrillic font
  and don't include the Latin alphabet, FontForge will pick similar letters
  from your alphabet). Then FontForge will search for any points which are
  "near", but not on, these heights. Again where "near" is defined at the bottom
  of the dialog. If it finds such a point, FontForge will select it, stop and
  let you fix things.
  <P>
  <STRONG><BIG>Control points near horizontal/vertical/italic</BIG></STRONG>
  <P>
  This is similar to the <A HREF="problems.html">Edges near Horizontal option</A>
  below, but where that only looks for straight lines, this one looks for curved
  lines that begin or end near horizontal (vertical, italic angle).
  <P>
  <STRONG><BIG>Control points beyond
  spline</BIG></STRONG><IMG SRC="cpodd.png" WIDTH="210" HEIGHT="215" ALIGN="Right">
  <P>
  Consider the glyph at right, the selected point has a control point that
  is far outside of what is reasonable and is probably not where it should
  be. This will check for such points.
  <P>
  Technically it will search for all control points, which when projected onto
  the line between the two end points of the spline lie outside of the segment
  between the two.
  <P>
  <STRONG><BIG>Irrelevant control points</BIG></STRONG>
  <P>
  This will look for control points which are so close to the point they modify
  that they are unlikely to affect the shape of the curve. A control point
  is deemed too close if the distance between it and its modified point is
  less than the "Irrelevant Factor" times the distance between the two end
  points of the spline controlled by this control point.
  <P>
  <STRONG><BIG>Points Too Close</BIG></STRONG>
  <P>
  Some of FontForge's own commands get confused by tiny splines, on the order
  of one unit or less, and anyway if you have several points very close together
  it is unlikely that they will make a detectable difference when the font
  is printed. Probably you should remove one of them... If FontForge detects
  two points on the same path which it deems to be too close it will select
  both, stop and let you fix things.
  <P>
  <STRONG><BIG>Points Too Far Apart</BIG></STRONG>
  <P>
  Most font formats use 16 bit integers to describe the distance from one point
  (or control point) to the next. This means that each point must be within
  32767 em-units of the next point. If it is further away then it cannot be
  represented in a generated font. If FontForge detects two points too far
  from each other it will select both (a special case -- the first point in
  a glyph must be within 32767 of the origin, if it is further, only the first
  point will be selected), stop and let you fix things.<BR Clear=Right>
  <P>
  <IMG SRC="findprobs-paths.png" WIDTH="307" HEIGHT="439" ALIGN="Right"><STRONG><BIG>Open
  Paths</BIG></STRONG>
  <P>
  All of your paths should be closed, that is they shouldn't have any end points
  the way a line segment does, but should connect back to their beginning.
  This is often caused by being a little careless with the last point on a
  path, and instead of joining it to the first, you just put it near the first.
  If FontForge detects any open paths it will select the entire path, and stop
  to let you fix things up.
  <P>
  <STRONG><BIG><A NAME="Intersecting">Intersecting</A> Paths</BIG></STRONG>
  <P>
  Both PostScript and TrueType discourage you from having intersecting paths
  in a font.
  <P>
  <STRONG><BIG>Edges near horizontal/vertical/italic</BIG></STRONG>
  <P>
  It is very easy to create a line which is almost, but not quite, vertical.
  This will check for that situation. And for horizontal, and (if your font
  has an italic angle) for lines which are almost but not quite parallel to
  the italic angle. If it finds one of these, FontForge will select the two
  end points, stop and let you fix things.
  <P>
  For horizontal lines it will tell you the y coordinates of the two end-points,
  for vertical lines it will show you the x coordinates.
  <P>
  <BIG><STRONG>Path Direction</STRONG></BIG>
  <P>
  Both PostScript and TrueType require that paths be traced in a clockwise
  fashion. This sometimes doesn't matter, but many rasterizers do a better
  job if this rule is obeyed. This command will detect whether this constraint
  is violated.
  <P>
  <STRONG>FontForge cannot determine path direction properly if there are
  self-intersecting paths.</STRONG> <A HREF="problems.html#Intersecting">Do
  that test first.</A>
  <P>
  Currently the command will report the same error several times if you do
  not fix the problem. That's sort of a bug, but I don't see an easy way around
  it yet.
  <H3>
    <STRONG>Check Missing Extrema</STRONG>
  </H3>
  <P>
  Both PostScript and TrueType would like you to have points at the maxima
  and minima (the extrema) of a path. This checks that you do.
  <H3>
    <STRONG>More Points Than</STRONG>
  </H3>
  <P>
  Appendix B of the PostScript Language Reference manual says that an interpreter
  is only required to support paths with 1500 points on them. Most interpreters
  actually have a much higher limit, so you may change the limit to suit your
  desires. I believe that control points are included in the count. Note that
  when checking a quadratic font (ie. a truetype font) there will be at most
  one control point between any two end points, but when that font gets converted
  to PostScript there will be two. FontForge currently counts this as one point).
  TrueType has no such limit.<BR Clear=all>
  <H3>
    <STRONG><IMG SRC="findprobs-refs.png" WIDTH="307" HEIGHT="431" ALIGN="Right">Flipped
    References</STRONG>
  </H3>
  <P>
  As mentioned above both PostScript and TrueType like clockwise paths. If
  you have a flipped reference then either the reference or the original glyph
  will be drawn with a counter-clockwise path. To fix it you should
  Edit-&gt;Unlink the reference and Element-&gt;Correct Direction
  <H3>
    <STRONG>Refs with bad ttf transformation matrices</STRONG>
  </H3>
  <P>
  The TrueType glyph format allows almost arbetrary transformations to be applied
  to a reference. The one restriction is that all terms of the transformation
  matrix (except for the translation terms) must have a value between -2 and
  2.
  <P>
  If you have a reference with an unexpressable transformation matrix, fontforge
  will expand the reference inline, so all the contours will be present they
  just won't be in a reference.
  <P>
  TrueType also requires that all references be translated by integral values.
  If you have a reference with a non-integral translation vector, FontForge
  will round it to an integer when it generates the font (this does not cause
  the reference to be unlinked).
  <H3>
    <STRONG>Mixed contours and references</STRONG>
  </H3>
  <P>
  In TrueType glyphs may be composed either of all references or all contours
  (a reference with an unexpressable transformation matrix counts as a contour).
  <P>
  If you have a mixed glyph, fontforge will expand all references inline.
  <H3>
    <STRONG>Refs with bad ps transformation matrices</STRONG>
  </H3>
  <P>
  The Type1 font format only allows references to be translated (so no rotation
  or scaling is permitted). Technically the Type2 format does not allow any
  references at all, but they can be simulated by using subroutines, which
  also cannot be rotated or scaled.
  <P>
  If you have a reference with an unexpressable transformation matrix, fontforge
  will expand the reference inline, so all the contours will be present they
  just won't be in a reference.
  <H3>
    <STRONG>Refs Deeper Than</STRONG>
  </H3>
  <P>
  Appendix B of the the
  <A HREF="http://partners.adobe.com/asn/developer/pdfs/tn/5177.Type2.pdf">Type2</A>
  spec says that an interpreter is only required to support subroutine nesting
  up to 10 levels. FontForge uses subroutine calls to handle referenced glyphs
  and sometimes also to handle hinting. Hinting will take up a maximum of 1
  level of subroutine calls leaving 9 available for references. TrueType has
  no such limit.
  <H3>
    <STRONG>Refs with out of date point matching</STRONG>
  </H3>
  <P>
  TrueType allows references to be positioned by aligning points in different
  references. If the point count in one of the glyphs being referred changes
  then you will need to fix up these references to match the new point
  count.<BR Clear=all>
  <P>
  <BIG><STRONG><IMG SRC="findprobs-hint.png" WIDTH="314" HEIGHT="489" ALIGN="Right">Hints
  controlling no points</STRONG></BIG>
  <P>
  This is a bit esoteric, and is present to provide a work-around for (what
  I think is) a bug in ghostview. Consider the following glyph
  <P>
  <IMG SRC="phi-nohints-outline.png" WIDTH="89" HEIGHT="151">
  <IMG SRC="phi-nohints-filled.png" WIDTH="93" HEIGHT="121">
  <IMG SRC="phi-hints-outline.png" WIDTH="72" HEIGHT="133">
  <IMG SRC="phi-hints-filled.png" WIDTH="93" HEIGHT="125"><BR>
  The first two images show the glyph with no hints, first as seen in FontForge,
  then as displayed by ghostview. The result looks good. If we add hints to
  the two curved stems then ghostview gets very confused. I don't know enough
  about hints to know whether there should be hints there. But this command
  will detect this problem if in fact it is a problem. If FontForge finds this
  it will select the offending hint and allow you to fix things (probably the
  best fix is to add curved points at the extrema of all the curved splines,
  this is actually recommended by adobe anyway
  (<A HREF="http://partners.adobe.com/asn/developer/pdfs/tn/T1_Spec.pdf">T1_Spec.pdf
  </A>section 4.1)).
  <P>
  <STRONG><BIG>Points near hint edges</BIG></STRONG>
  <P>
  If you have a glyph like "H" where the main vertical stems are broken by
  the cross bar, it is all too easy to make the top part of the stem a slightly
  different width than the bottom. (The hinting process figures out all the
  stems.) So this command, in essence, is looking for points which are slightly
  off from a stem. (again, near is defined at the bottom of the dlg). If FontForge
  finds such a point it selects it, stops, and allows you to fix it up.
  <P>
  <BIG><STRONG>Hint width near [val]</STRONG></BIG>
  <P>
  Usually one wants many of the glyphs to have a constant stem width, and this
  command will check that all stems near the indicated value are that value
  (again near is defined at the bottom of the page). If FontForge finds a bad
  stem it will select it, stop and allow you to fix things.
  <P>
  <BIG><STRONG>Almost stem3 hint</STRONG></BIG>
  <P>
  PostScript has a special hint operator (hstem3 and vstem3) which is designed
  to hint the stems of things like "m" where there are three stems of equal
  width and equally far apart. It is easy for a glyph not to fit the criteria
  for this operator (which means FontForge won't use it). This will detect
  cases that are close to right. I found that I needed to adjust the "Near"
  value to be bigger than the default.
  <P>
  <STRONG><BIG>Show exact stem3</BIG></STRONG>
  <P>
  (this is not a problem, but I found it helpful to be able to distinguish
  between cases where the "almost stem3" above didn't say anything. It might
  be because it was a stem3 or it might be really far off from a stem3)
  <H3>
    <STRONG>More Hints Than</STRONG>
  </H3>
  <P>
  Appendix B of the the
  <A HREF="http://partners.adobe.com/asn/developer/pdfs/tn/5177.Type2.pdf">Type2</A>
  spec says that an interpreter is only required to support a total of 96
  horizontal and vertical hints.
  <H3>
    <STRONG>Overlapped Hints</STRONG>
  </H3>
  <P>
  In a PostScript font a glyph should either contain no overlapping hints,
  or it may have a set of hint masks, and each mask specifies a set of hints
  which do not overlap.
  <H3>
    <IMG SRC="findprobs-random.png" WIDTH="314" HEIGHT="331" ALIGN="Right"><STRONG>Missing
    Bitmaps</STRONG>
  </H3>
  <P>
  Look through the associated bitmap fonts, and find if there is a bitmap font
  which is missing versions of glyphs present in the outline font. Conversely
  look for bitmap fonts with glyphs which are not present in the outline font.
  <P>
  <STRONG><BIG>Bitmap/Outline Advance Width Mismatch</BIG></STRONG>
  <P>
  If you have a font with embedded bitmaps, then you would expect that the
  bitmap advance width would be the same as the outline glyph's advance width
  (with approprate scaling and rounding, of course). This checks to ensure
  that that is true.
  <P>
  <STRONG><BIG>Check Multiple Unicode</BIG></STRONG>
  <P>
  Check that you do not have two glyphs assigned to the same unicode code point.
  (The unicode encoding is used to determine which glyph will appear in the
  truetype/opentype 'cmap' table. If you have two glyphs with the same code
  point, there is no guarantee which will be used.)
  <P>
  <STRONG><BIG>Check Multiple Name</BIG></STRONG>
  <P>
  Check that you do not have two glyphs with the same name.
  <P>
  <STRONG><BIG>Check Unicode/Name mismatch</BIG></STRONG>
  <P>
  Look for glyphs whose name indicates a unicode value different from the one
  attached to a glyph. So if a glyph were named "A" but had Unicode code point
  U+0020 (space) FontForge would complain about it.<BR Clear=ALL>
  <P>
  <IMG SRC="findprobs-bb.png" ALIGN="Right" WIDTH="307" HEIGHT="413"><BIG><STRONG>Glyph
  BB Above</STRONG></BIG>
  <P>
  Find all glyphs whose bounding box extends above the indicated value
  <P>
  <BIG><STRONG>Glyph BB Below</STRONG></BIG>
  <P>
  Find all glyphs whose bounding box extends below the indicated value
  <P>
  <BIG><STRONG>Glyph BB Right Of</STRONG></BIG>
  <P>
  Find all glyphs whose bounding box extends to the right of the indicated
  value
  <P>
  <BIG><STRONG>Glyph BB Left Of</STRONG></BIG>
  <P>
  Find all glyphs whose bounding box extends to the left of the indicated value
  .
  <P>
  <STRONG><BIG><A NAME="Advance">Check Advance</A></BIG></STRONG>
  <P>
  Check for any glyphs whose advance width is not the specified value (useful
  for a mono-space font where you want to check that all glyphs have the same
  width).
  <P>
  <STRONG><BIG>Check Vertical Advance</BIG></STRONG>
  <P>
  Check for any glyphs whose vertical advance (for fonts with vertical metrics)
  differs from the specified value. <BR Clear=ALL>
  <P>
  <IMG SRC="findprobs-att.png" WIDTH="347" HEIGHT="304" ALIGN="Right"><BIG><STRONG>Missing
  Glyph Names</STRONG></BIG>
  <P>
  It is possible to create a substitution, ligature, etc. which refers to a
  glyph name that is not in the font. This option will check for the above
  error.
  <P>
  <BIG> <STRONG>Missing scripts in features</STRONG> </BIG>
  <P>
  In OpenType a lookup will only be applied to a glyph if it is attached to
  a feature which is active for the glyph's script. So if you had a smallcaps
  feature which was active for latin, and if this invoked a lookup which had
  also had smallcaps data for the greek letters, then that lookup would not
  be invoked for greek even though it could happily make the substitution.
  <P>
  This item will look for cases like the above, where a lookup applies to a
  script which is not active for any of its features.
  <P>
  <STRONG><BIG>Check substitutions for empty chars</BIG></STRONG>
  <P>
  Looks through all the 'GSUB' substitution, alternate substitution, multiple
  substitution and ligature entries that are attached to the current glyph
  and checks to make sure that all the named components are present in the
  font (and contain something).
  <P>
  <STRONG><BIG>Check for incomplete mark to base subtables</BIG></STRONG>
  <P>
  I find it hard to believe that this is really a problem, but I have a second
  hand report that MicroSoft considers it to be so.
  <P>
  If a mark to base subtable has several anchor classes, then all base glyphs
  must define anchor points for all anchor classes.
  <P>
    <HR Clear=all>
  <P>
  <IMG SRC="findprobs-cid.png" WIDTH="301" HEIGHT="418" ALIGN="Right">If your
  font is a CID keyed font you will also get:
  <P>
  <STRONG><BIG>Check for CIDs defined twice</BIG></STRONG>
  <P>
  Looks through the font set to see if there are any CIDs which have valid
  glyphs in two or more fonts.
  <P>
  <STRONG><BIG>Check for undefined CIDs</BIG></STRONG>
  <P>
  Looks for CIDs which have no glyphs defined for them in any font. This is
  a fairly common occurrence in CID fonts, so use this with
  caution.<BR Clear=all>
  <P>
  At the bottom of the dialog are two buttons (<CODE>[Clear All]</CODE> and
  <CODE>[Set All]</CODE> which will, respectively, clear and set the check
  boxes for all tests -- Well, CID tests will not be set by <CODE>[Set
  All]</CODE> in non cid-keyed fonts).
  <P>
  There is also a text field which allows you to define the meaning of "Near"
  as used in various of these tests. The default value is that things are "near"
  if they are within 3 em-units of the desired value and not equal to that
  value.
  <P ALIGN=Center>
  -- <A HREF="elementmenu.html">Prev</A> -- <A HREF="overview.html">TOC</A>
  -- <A HREF="elementmenu.html">Next</A> --
</DIV>
</BODY></HTML>