<HTML> <HEAD> </HEAD> <BODY> <PRE> <h2>First steps - documentation to gCAD3D - NC</h2> ------------------------------------------------------------------------- Numerical control programs must be made at present in the mode MAN; see in addition Help / getting started MAN. The numerical control words (RP, (STOP FED COOL INSERT.)) must be entered at present with the keyboard. With Alt-F "FROM", with Alt-W "WORK" is produced. Associated geometrical objects (points, outlines) can be selected. Conclusion with RETURN key or right mouse button. At each time one can re-establish each programstate with the cursor key up/down. You have to provide the partContour, starting points and workingContours with CAD or MAN. # Example: # start points: P20=P(100 100) P21=P(200 100) P22=P(50,50) P23=P(85 140 0) P24=P(120 140 0) P25=P(250 95 0) P26=P(260 100) P27=P(225 150) # partContour S20=REC P22 D(260 0 0) D(0 128 0) # workingContours S21=CCV P23 P(92 140 0) P(95 150 0) P(100 150 0) P(103 140 0) P(110 140 0) S22=CCV P24 P(140 140 0) P(130 160 0) P24 # definition lower level ZSUR1 0 # definition upper level ZSUR2 50 # start without Tool TL 0 # definition of the starting point; # represented by a triangle FROM P22 # rapid path: # is dash-dotted represented, relative with "RPR" RP P20 RP P20 # toolchange instruction TL 1 # work contour (CCV, "S") at the momentary position: WORK CUT S21 WORK CUT S21 # linear treatment (representation as surface): # relative linear treatment: "WORK PR <dx> <dy>" WORK P21 TL 0 RPR 25 0 TL 1 # work circular: # radius startingdirection circular-angle driving-out-distance WORK CUT_CIR 12 0 360 0 TL 0 RP P27 TL 1 # circular pocket cycle: outer-radius inner-radius WORK POCK_CIR 12 5 TL 0 # starting point pocket (within outline) RP P26 tl 1 RP P26 TL 1 # definition edge-distance cut-distance POCKET 1 3 # pocket cycle: Outline, outline-starting point WORK POCK S22 P25 # finish contour WORK P25 WORK CUT S22 TL 0 RP P22 # ------------------------------------------------------------------------- All further information in the documentation. </PRE> </HTML>