Sophie

Sophie

distrib > Mageia > 5 > i586 > media > core-updates > by-pkgid > 180ee597ec275ed2d5f75601dc4c4fad > files > 6

fillets-ng-1.0.1-9.1.mga5.i586.rpm

2011-09-08 20:21  fidlej

	* AUTHORS, NEWS, configure.in: Preparing fillets 1.0.1.

2011-08-26 23:12  fidlej

	* src/level/: Room.cpp, Rules.cpp, Rules.h: Fixed unmasking from
	  old locations (thanks Radek and Mirek Olsak for finding the
	  problem).

2010-12-23 16:10  fidlej

	* NEWS, configure.in: Preparing 1.0.0 release.

2010-10-26 21:04  fidlej

	* src/gengine/OptionAgent.cpp: Fixed a possible strlen(NULL) bug
	  (thanks to SandySandy).

2010-07-25 11:56  fidlej

	* NEWS: Started to prepare new NEWS.

2010-07-25 11:03  fidlej

	* src/game/Application.cpp: Renamed leaning objects to partially
	  supported objects.

2010-07-25 00:08  fidlej

	* src/level/: MarkMask.cpp, MarkMask.h, Rules.cpp, Rules.h:
	  Implemented the exact strict logic.

2010-07-24 13:10  fidlej

	* src/game/: Application.cpp, GameAgent.cpp, GameAgent.h: Allowed
	  to replay a level from the command line.

2010-07-24 12:01  fidlej

	* src/game/Application.cpp: Mentioned the used default.

2010-07-23 22:47  fidlej

	* src/: game/Application.cpp, level/Rules.cpp: Used the strict
	  rules by default.

2010-05-17 09:02  fidlej

	* src/menu/WorldBranch.cpp: Allowed to use a newer worldfame.lua
	  (thanks to Brian Raiter).

2010-05-16 15:22  fidlej

	* src/gengine/: Makefile.am, SDLMusicLooper.cpp, SDLMusicLooper.h,
	  SDLSoundAgent.cpp, SDLSoundAgent.h: Allowed music looping without
	  fading (by Brian Raiter).

2010-02-25 21:38  fidlej

	* NEWS, configure.in: Preparing 0.9.3.

2010-02-25 21:13  fidlej

	* src/effect/Font.cpp: Used the generic
	  fribidi_charset_to_unicode().

2009-12-02 18:28  asmbsd

	* AUTHORS: Changed email.

2009-10-16 22:56  fidlej

	* NEWS: Fixed English grammar.

2009-10-16 19:41  fidlej

	* NEWS, configure.in: Preparing 0.9.2.

2009-10-15 23:54  fidlej

	* src/: option/MenuHelp.cpp, option/MenuOptions.cpp,
	  widget/Slider.cpp: The SDL_SetAlpha with alpha 128 is broken in
	  the Jaunty version of SDL.

2009-10-15 22:14  fidlej

	* src/game/Application.cpp: Allowed to flush output from init.lua.

2009-10-13 20:41  fidlej

	* src/level/: Cube.cpp, Cube.h, MarkMask.cpp, Rules.cpp: Made the
	  outgoing object unmovable for other movements.

2009-10-11 21:44  fidlej

	* src/level/Rules.cpp: Used undo-safer code.

2009-10-11 20:59  fidlej

	* src/level/: Cube.h, MarkMask.cpp, MarkMask.h, Rules.cpp, Rules.h:
	  Allowed an object to push other objects out when they should also
	  go out (thanks Josef Peterka for spotting the bug).

2009-07-03 20:41  fidlej

	* NEWS, configure.in: Preparing 0.9.1.

2009-07-03 11:07  fidlej

	* src/: game/Application.cpp, gengine/SDLSoundAgent.cpp: Used
	  sound_frequency=44100 by default.

2009-06-14 19:09  fidlej

	* configure.in: Prevented the SDL_main() when checking for smpeg.

2009-06-12 13:38  fidlej

	* src/: game/Application.cpp, gengine/ResImagePack.cpp,
	  gengine/ResImagePack.h: Allowed to disable the image cache (use
	  cache_images=false).

2009-06-07 20:34  fidlej

	* README-binary: Updated README.

2009-06-07 20:33  fidlej

	* NEWS, README, configure.in: Updated NEWS.

2009-06-07 19:57  fidlej

	* src/: level/Level.cpp, plan/StateManager.cpp: Stopped undoing
	  when leaving the level state.

2009-06-07 18:55  fidlej

	* src/level/Level.cpp: Renamed forceSave to keepLast.

2009-06-07 09:44  fidlej

	* src/level/: Level.cpp: Used simpler code.

2009-06-07 09:43  fidlej

	* src/level/Level.cpp: Updated a comment.

2009-06-07 08:22  fidlej

	* src/level/LevelInput.cpp: Disabled F3 and undo when showing a
	  demo.

2009-06-07 08:15  fidlej

	* src/level/Level.cpp: Killed talks when undoing.

2009-06-07 08:08  fidlej

	* src/level/Level.cpp: Prevent level finishing when undoing.

2009-06-07 00:11  fidlej

	* src/level/: Anim.cpp, Level.cpp, Level.h, LevelScript.cpp,
	  Room.cpp, Room.h, StatusDisplay.cpp, game-script.cpp,
	  game-script.h, level-script.cpp: Allowed to get the bg.

2009-06-06 23:16  fidlej

	* src/gengine/ResImagePack.cpp: Fixed grammar typo.

2009-06-06 22:11  fidlej

	* src/level/Anim.cpp: It is not needed to save special anims. They
	  don't survive a round.

2009-06-06 21:56  fidlej

	* src/level/: Anim.cpp: Restored the full anim state.

2009-06-06 21:47  fidlej

	* src/level/: Anim.cpp, Anim.h, game-script.cpp: Restored the basic
	  anim state.

2009-06-06 21:02  fidlej

	* src/level/: Anim.h, game-script.cpp: Restored model anim effects
	  when undoing.

2009-06-06 20:50  fidlej

	* src/: effect/EffectDisintegrate.cpp, effect/EffectDisintegrate.h,
	  effect/EffectInvisible.h, effect/EffectMirror.cpp,
	  effect/EffectMirror.h, effect/EffectNone.cpp,
	  effect/EffectNone.h, effect/EffectReverse.cpp,
	  effect/EffectReverse.h, effect/EffectZx.cpp, effect/EffectZx.h,
	  effect/ViewEffect.h, level/game-script.cpp: Named the visual
	  effects.

2009-06-06 20:17  fidlej

	* src/: gengine/Random.cpp, level/Cube.cpp, level/Cube.h,
	  level/Rules.h, level/game-script.cpp: Prevented shifted drawing
	  of previously falling objects when undoing.

2009-06-06 19:00  fidlej

	* src/: gengine/InputAgent.cpp, gengine/InputHandler.h,
	  level/Level.cpp, level/Level.h, level/LevelInput.cpp,
	  level/LevelInput.h: Allowed to hold the undo key.

2009-06-05 18:20  fidlej

	* src/level/Level.cpp: Allowed to compare the current state with
	  the saved undo.

2009-06-05 09:34  fidlej

	* src/level/Level.cpp: Moved the seenByScript condition into the
	  script.

2009-06-05 00:28  fidlej

	* src/level/Level.cpp: Calling saveUndo() whenever possible.

2009-06-04 22:01  fidlej

	* src/level/: Level.cpp, Level.h, LevelInput.cpp, LevelInput.h,
	  level-script.cpp: Prepared redo on key +.

2009-05-31 15:57  fidlej

	* src/level/: Controls.cpp, Level.cpp, Level.h, Room.h: Forced undo
	  save after a dangerous move (thanks to Mirek Olsak).

2009-05-30 19:06  fidlej

	* configure.in: Moved SMPEG check under C++ tests.

2009-05-23 22:13  fidlej

	* TODO, src/menu/NodeDrawer.cpp, src/menu/Pedometer.cpp,
	  src/menu/WorldMap.cpp: Updated TODO.

2009-05-23 19:32  fidlej

	* src/state/: MovieState.cpp, MovieState.h: Exited from the intro
	  state at its end.

2009-05-23 14:58  fidlej

	* src/state/Makefile.am: Fixed a path in a Makefile.am.

2009-05-23 14:35  fidlej

	* configure.in, src/gengine/SDLSoundAgent.cpp,
	  src/gengine/SDLSoundAgent.h, src/gengine/SoundAgent.cpp,
	  src/gengine/SoundAgent.h, src/menu/WorldMap.cpp,
	  src/plan/StateManager.cpp, src/state/Makefile.am,
	  src/state/MovieState.cpp, src/state/MovieState.h,
	  src/state/SDL_Movie.h: Used SMPEG to play the intro movie (thanks
	  Mirek Olsak for hints).

2009-05-22 18:38  fidlej

	* src/level/Level.cpp: Incremented the delay for autorestart. The
	  smrt-m-obe dialog needed a bit longer time.

2009-05-22 18:24  fidlej

	* src/: effect/ResColorPack.h, gengine/Makefile.am,
	  gengine/ResCache.h, gengine/ResDialogPack.h,
	  gengine/ResImagePack.cpp, gengine/ResImagePack.h,
	  gengine/ResSoundPack.h, gengine/ResourcePack.h: Used caching of
	  images.

2009-05-11 21:05  fidlej

	* src/SDL_gfx/: Makefile.am, SDL_rotozoom.c, SDL_rotozoom.h:
	  Removed SDL_rotozoom until its needed.

2009-04-09 14:23  asmbsd

	* src/SDL_gfx/: Makefile.am, SDL_rotozoom.c, SDL_rotozoom.h: Add
	  rotozoom functions from SDL-gfx.

2009-04-09 11:34  asmbsd

	* src/gengine/InputAgent.cpp: Release button on SDL_MOUSEBUTTONUP
	  event.

2009-01-14 13:46  fidlej

	* src/gengine/: Path.cpp, Path.h, ResImagePack.cpp, ResImagePack.h:
	  Moved localized path construction into Path.cpp.

2009-01-14 10:51  fidlej

	* src/gengine/Path.cpp: Reverted Path.cpp.

2009-01-14 10:48  fidlej

	* src/gengine/ResImagePack.cpp: Forgotten to commit __ format.

2009-01-14 02:14  asmbsd

	* src/gengine/: Path.cpp, ResImagePack.cpp: Fix img error.

2009-01-13 23:00  fidlej

	* src/gengine/ResImagePack.cpp: Fixed check for valid dot pos.

2009-01-13 22:46  fidlej

	* src/gengine/: ResImagePack.cpp, ResImagePack.h: Added search for
	  localized images.

2009-01-03 00:24  fidlej

	* README-binary: Added README for binary downloads.

2009-01-03 00:12  fidlej

	* NEWS, configure.in: Updated NEWS.

2009-01-01 13:19  fidlej

	* src/gengine/VideoAgent.cpp: Added fallback to windowed mode when
	  the required resolution is too big for fullscreen.

2008-12-29 11:45  fidlej

	* src/gengine/: OptionAgent.cpp, OptionParams.cpp, OptionParams.h:
	  Accepted just valid options.

2008-12-25 23:45  fidlej

	* src/level/Level.cpp: Fixed checking for solvable room before undo
	  saving.

2008-12-25 22:18  fidlej

	* src/level/Rules.cpp: Fixed checking for second dead fish.

2008-12-25 20:06  fidlej

	* src/level/: ShapeBuilder.cpp, ShapeBuilder.h: Based a shape color
	  on the shape.

2008-12-25 19:20  fidlej

	* src/level/: ShapeBuilder.cpp, ShapeBuilder.h: Moved color
	  selection into prepareColor().

2008-12-25 18:54  fidlej

	* src/: effect/SurfaceTool.cpp, effect/SurfaceTool.h,
	  level/Anim.cpp, level/Anim.h, level/Makefile.am,
	  level/ShapeBuilder.cpp, level/ShapeBuilder.h,
	  level/game-script.cpp: Allowed to use empty image path to get a
	  shape based image.

2008-01-02 23:43  fidlej

	* src/: gengine/OptionAgent.cpp, gengine/StringTool.cpp,
	  level/Landslip.cpp: Fixed missing includes.

2007-12-28 21:27  fidlej

	* src/: gengine/SDLSoundAgent.cpp, gengine/SDLSoundAgent.h,
	  level/Level.cpp: Prevented music restart on undo.

2007-12-22 00:55  fidlej

	* AUTHORS: Updated AUTHORS.

2007-12-22 00:53  fidlej

	* README: Updated README.

2007-12-21 23:36  fidlej

	* fillets.6: Updated man page.

2007-12-21 23:26  fidlej

	* NEWS, configure.in: Preparing release 0.8.

2007-12-21 23:25  fidlej

	* src/: level/Controls.cpp, plan/ConsoleInput.cpp: Replaced
	  std::string.push_back() with append() (for BeOS).

2007-12-15 17:25  fidlej

	* NEWS: Fixed NEWS.

2007-12-15 17:20  fidlej

	* NEWS: Updated NEWS.

2007-12-15 17:09  fidlej

	* NEWS, configure.in: Prepared release-0_8_0-pre2.

2007-12-15 14:31  fidlej

	* src/level/: Controls.cpp, Controls.h, Level.cpp, StepCounter.h,
	  Unit.cpp, Unit.h: Undo is saved before every move down.

2007-12-09 19:41  fidlej

	* src/level/: Level.cpp, Level.h: Simplified undo saving.

2007-12-09 18:26  fidlej

	* src/level/Level.cpp: Fixed force undo save.

2007-12-09 17:59  fidlej

	* src/level/Level.cpp: Fixed saving of state to the correct moves.

2007-12-01 17:39  fidlej

	* src/level/: Cube.cpp, game-script.cpp: Optimized undo saving for
	  normal models.

2007-12-01 16:31  fidlej

	* src/level/: Controls.cpp, Controls.h, Level.cpp, Rules.h,
	  StepCounter.h, Unit.cpp: Saved only pushing and every 10th undo.

2007-10-21 13:49  fidlej

	* NEWS, configure.in: Preparing 0.8.0-pre1 release.

2007-09-28 23:29  fidlej

	* src/level/Rules.cpp: Fixed support for nowall moving stars.

2007-09-28 22:55  fidlej

	* src/level/: Cube.cpp, Cube.h, LevelScript.cpp, game-script.cpp,
	  game-script.h: Added support to save extra parameters.

2007-09-28 20:55  fidlej

	* src/level/: Controls.cpp, Controls.h, Level.cpp, Unit.cpp,
	  Unit.h: Last moving fish is activated after undo.

2007-09-28 20:01  fidlej

	* src/level/: Level.cpp, Rules.cpp: Fixed undo when a fish is out.

2007-09-28 18:08  fidlej

	* src/level/: Controls.h, Cube.h, Field.cpp, Field.h, Level.cpp,
	  Level.h, LevelInput.cpp, LevelInput.h, LevelLoading.h,
	  LevelScript.cpp, MarkMask.cpp, MarkMask.h, Room.cpp, Room.h,
	  Rules.cpp, Rules.h, game-script.cpp, game-script.h: Provided undo
	  on key minus.

2007-09-28 18:06  fidlej

	* src/level/LevelCountDown.cpp: Fixed English.

2007-09-28 18:03  fidlej

	* src/effect/EffectMirror.cpp: Fixed English.

2007-06-30 17:31  fidlej

	* src/plan/Title.cpp: Proper UTF-8 length calculation.

2007-06-30 17:04  fidlej

	* src/gengine/: Dialog.cpp, StringTool.cpp, StringTool.h: Fixed
	  dialog duration (thanks to Gregory Bonik and Egmont Koblinger).

2007-06-30 16:50  fidlej

	* NEWS: Used sentences without dots.

2006-12-20 23:18  fidlej

	* configure.in: More informative have_x11.

2006-12-17 23:02  fidlej

	* NEWS: Updated news by Swedish translation.

2006-12-17 22:25  fidlej

	* AUTHORS: Added new translators.

2006-12-10 23:09  fidlej

	* configure.in: First PKG_CHECK_MODULES has to be unconditioned.

2006-12-10 19:30  fidlej

	* src/level/: Level.cpp, Rules.cpp, game-script.cpp: Fixed typos in
	  comments.

2006-12-10 19:29  fidlej

	* NEWS, configure.in: Preparing 0.7.4 release.

2006-09-20 22:52  fidlej

	* Makefile.cvs, configure.in, src/game/Makefile.am,
	  src/gengine/Makefile.am: Applied patch from Mike Frysinger: -
	  autogen-makefile: copy files, don't symlink them - check-for-X:
	  if you use X funcs, you need to link against them -
	  no-local-paths: the compiler should be handling local paths ...
	  forcing   these flags can easily break cross-compilers -
	  use-lua-pkg-config: newer lua's install a lua.pc so as a fall
	  back, lets   use that if we can't find lua ourselves -
	  custom-datadir: allow people to override the location of
	  datafiles by	 specifying --datadir to the configure script

2006-02-12 13:15  fidlej

	* src/: SDL_gfx/SDL_gfxPrimitives.c, SDL_gfx/SDL_gfxPrimitives.h,
	  game/Application.cpp, gengine/OptionAgent.cpp,
	  gengine/ScriptAgent.cpp, gengine/ScriptAgent.h: Debug console now
	  could use file_include().

2006-01-05 23:31  fidlej

	* src/effect/Font.cpp: ISO C++ does not allow to create array with
	  run-time dependent length.

2005-10-04 20:10  fidlej

	* NEWS, configure.in: Prepared bug fix release 0.7.3

2005-10-04 20:09  fidlej

	* src/menu/NodeDrawer.cpp: Image n_selected.png is not needed any
	  more.

2005-10-03 21:43  fidlej

	* NEWS: Updated NEWS.

2005-10-02 22:50  fidlej

	* NEWS, configure.in: Version 0.7.2 with RTL support.

2005-10-02 21:51  fidlej

	* configure.in, src/effect/Font.cpp: LibLua should be statically
	  linked.

2005-09-28 22:21  fidlej

	* configure.in, src/effect/Font.cpp, src/effect/Font.h,
	  src/effect/Makefile.am, src/game/Makefile.am,
	  src/level/Makefile.am, src/menu/Makefile.am,
	  src/option/Makefile.am, src/plan/Makefile.am,
	  src/state/Makefile.am, src/widget/Makefile.am: Library FriBidi is
	  used for RTL texts.

2005-09-03 10:01  fidlej

	* TODO: Beos is already working.

2005-08-21 23:23  fidlej

	* src/: option/SelectLang.cpp, widget/WiBox.cpp: Added language
	  tooltips over the flags.

2005-08-21 00:32  fidlej

	* src/: game/Application.cpp, gengine/V2.h, menu/LevelNode.cpp,
	  menu/LevelNode.h, menu/NodeDrawer.cpp, menu/NodeDrawer.h,
	  menu/WorldInput.cpp, menu/WorldInput.h, menu/WorldMap.cpp,
	  menu/WorldMap.h, plan/Title.cpp: Unsolved nodes can be selected
	  by pressing TAB.

2005-07-16 16:21  fidlej

	* src/: SDL_gfx/.cvsignore, game/.cvsignore: Added .cvsignore.

2005-07-16 16:15  fidlej

	* NEWS: Preparing 0.7.1 release.

2005-07-14 23:23  fidlej

	* configure.in: Fixed configure.in for mingw32 (thanks Toth
	  Marton).

2005-07-06 20:50  fidlej

	* src/: gengine/ScriptState.cpp, menu/WorldMap.cpp: Fixed usage of
	  garbage.

2005-07-02 20:49  fidlej

	* AUTHORS: Added Cesar and Astrid to the Credits.

2005-06-28 22:50  fidlej

	* src/menu/WorldMap.cpp: Fixed Cancel button for Ending level.

2005-06-28 22:00  fidlej

	* src/: effect/Font.cpp, effect/Outline.cpp,
	  option/MenuOptions.cpp: Fixed default speech=cs.

2005-04-18 17:08  fidlej

	* AUTHORS, fillets.6: Added Przemek Bojczuk as Polish translator.

2005-04-17 14:23  fidlej

	* README: Fillets-data contains czech dialogs as well.

2005-04-17 13:44  fidlej

	* NEWS, TODO, configure.in: Preparation for 0.7 release.

2005-03-13 09:32  fidlej

	* src/gengine/Environ.cpp: Added warning about bad numeric value.

2005-03-13 03:28  fidlej

	* src/: game/Application.cpp, gengine/Environ.cpp,
	  gengine/Environ.h, gengine/OptionAgent.cpp,
	  gengine/OptionAgent.h, gengine/ResSoundPack.cpp,
	  gengine/VideoAgent.cpp, level/Room.cpp, level/StepDecor.cpp,
	  plan/StateInput.cpp, plan/SubTitleAgent.cpp: User can enter 1/0,
	  true/false, on/off, yes/no as boolean value.

2005-03-12 12:20  fidlej

	* src/option/: MenuOptions.cpp, SelectLang.h: Added new icons to
	  the menu options.

2005-03-12 10:27  fidlej

	* AUTHORS: Added Simone to the AUTHORS.

2005-01-29 11:05  fidlej

	* src/gengine/: OptionParams.h, ResDialogPack.cpp: Some cleaning.

2005-01-19 05:14  fidlej

	* src/: gengine/ResDialogPack.cpp, plan/dialog-script.cpp,
	  state/DemoMode.cpp: Improved doc comments.

2004-12-07 19:20  fidlej

	* src/: effect/Picture.cpp, effect/Picture.h,
	  gengine/BaseListener.cpp, gengine/BaseListener.h,
	  gengine/Environ.cpp, gengine/Environ.h, gengine/OptionAgent.cpp,
	  gengine/OptionAgent.h, menu/Pedometer.cpp, menu/Pedometer.h,
	  option/MenuOptions.cpp, plan/GameState.cpp: Texts below pedometer
	  are refreshed too.

2004-12-07 08:03  fidlej

	* src/: option/MenuOptions.cpp, option/MenuOptions.h,
	  plan/GameState.cpp, plan/GameState.h: Options menu is refreshed
	  when lang is changed.

2004-11-30 04:20  fidlej

	* src/: level/LevelStatus.cpp, level/LevelStatus.h,
	  menu/SolverDrawer.cpp: Added state solver_equals -- as good as
	  the best.

2004-11-19 00:18  fidlej

	* src/level/: Controls.cpp, Controls.h, Level.cpp,
	  LevelCountDown.cpp, Room.cpp, Room.h, StepCounter.h,
	  StepDecor.cpp, Unit.cpp, Unit.h: Step counter color depends on
	  power of active fish.

2004-11-18 23:40  fidlej

	* src/: game/GameAgent.cpp, gengine/VideoAgent.cpp,
	  gengine/VideoAgent.h: Fullscreen should toggle straight off.

2004-11-15 00:36  fidlej

	* Makefile.cvs: Fixed aclocal search directory.

2004-11-11 23:53  fidlej

	* src/option/MenuOptions.cpp: Added comment about speech menu.

2004-11-11 23:52  fidlej

	* src/: gengine/Dialog.h, gengine/DialogStack.cpp,
	  gengine/ResDialogPack.cpp, gengine/ResDialogPack.h,
	  option/MenuOptions.cpp, option/MenuOptions.h,
	  option/SelectLang.cpp, option/SelectLang.h: Added menu to choose
	  'speech'.

2004-11-11 23:03  mrpaja

	* NEWS: NEWS update

2004-11-11 22:29  fidlej

	* NEWS: 0.7.0 is not realeased yet.

2004-10-19 19:55  fidlej

	* src/: effect/Font.cpp, menu/LevelNode.cpp: SDL_RLEACCEL is not
	  much usefull in rendered text.

2004-10-19 19:55  fidlej

	* src/level/Controls.cpp: Fixed case of level with no fish.

2004-10-15 23:20  mrpaja

	* TODO: support for theora

2004-10-15 23:12  mrpaja

	* NEWS: 0.6.1 release

2004-10-15 16:41  fidlej

	* configure.in: Version 0.6.2

2004-10-14 21:30  fidlej

	* TODO: Fillets are working on MacOS X, see
	  http://www.toast442.org/fillets

2004-10-14 21:17  fidlej

	* src/game/: Makefile.am, fillets.rc: Specified icon as preload.

2004-10-14 17:59  fidlej

	* TODO, configure.in, src/game/Makefile.am, src/game/fillets.ico,
	  src/game/fillets.rc: Added win32 icon resource.

2004-10-12 02:53  fidlej

	* configure.in: Enhanced X11 checking.

2004-10-11 22:44  mrpaja

	* NEWS: Mac OS X support

2004-10-11 20:59  fidlej

	* src/gengine/VideoAgent.cpp: Removed unused code.

2004-10-11 19:43  fidlej

	* src/gengine/SysVideo.cpp: X11 can be available on MacOSX but not
	  used.

2004-10-11 02:03  mrpaja

	* NEWS: formatting fix

2004-10-10 01:05  fidlej

	* configure.in, src/game/main.cpp, src/gengine/Name.cpp,
	  src/gengine/VideoAgent.h: Preparing fillets-ng 0.6.0

2004-10-09 02:53  fidlej

	* Makefile.am: Removed doxygen from Makefile targets.

2004-10-08 21:33  fidlej

	* configure.in: Preparing 0.6.0rc3.

2004-10-08 21:30  fidlej

	* src/: gengine/Makefile.am, gengine/MessagerAgent.cpp,
	  gengine/NewPtr.cpp, gengine/NewPtr.h, gengine/Object.h,
	  level/Cube.h, level/LevelScript.cpp, level/Unit.h: std::auto_ptr
	  is used instead of NewPtr.

2004-10-03 23:03  fidlej

	* src/level/Controls.cpp: Fixed fish switching.

2004-10-03 21:48  fidlej

	* configure.in: Fixed bug in lua checking.

2004-10-03 18:26  mrpaja

	* NEWS: NEWS update

2004-10-03 01:08  fidlej

	* configure.in: Preparing RC2.

2004-10-03 00:12  fidlej

	* configure.in: Less pedantic configure.in

2004-10-02 23:08  mrpaja

	* TODO: TODO update

2004-10-02 22:42  mrpaja

	* fillets.6: man page update

2004-10-02 22:36  mrpaja

	* TODO: TODO update

2004-10-02 21:56  fidlej

	* TODO: Updated TODO.

2004-10-02 21:52  mrpaja

	* NEWS: NEWS update

2004-10-02 19:58  fidlej

	* src/menu/WorldMap.cpp: Added text message to devel Intro.

2004-09-29 14:20  fidlej

	* src/gengine/VideoAgent.cpp: Fixed invisible cursor on FullScreen.

2004-09-29 14:11  fidlej

	* src/gengine/VideoAgent.cpp: Fixed invisible cursor on FullScreen.

2004-09-28 04:43  fidlej

	* configure.in, src/plan/Title.h: More strict ISO C++.

2004-09-28 04:15  fidlej

	* src/gengine/VideoAgent.cpp: Nicer code for getVideoFlags.

2004-09-27 21:08  fidlej

	* README, TODO: Preparing release-0_6_0rc1.

2004-09-27 20:32  fidlej

	* src/: effect/EffectZx.cpp, effect/EffectZx.h,
	  gengine/OptionParams.cpp, gengine/OptionParams.h: Fixed iso c++
	  errors.

2004-09-27 20:14  fidlej

	* configure.in, src/gengine/SysVideo.cpp: SDL_syswm.h is not
	  included when not needed.

2004-09-27 18:34  fidlej

	* src/gengine/SysVideo.cpp: Removed debug message.

2004-09-27 18:13  fidlej

	* src/gengine/: OptionAgent.cpp, SysVideo.cpp: Fixed empty $HOME.

2004-09-27 16:38  fidlej

	* src/gengine/SysVideo.cpp: UTF-8 window title for WIN32.

2004-09-27 12:27  fidlej

	* src/SDL_gfx/: Makefile.am, SDL_gfxPrimitives.h: Removed
	  SDL_gfxPrimitives_font.

2004-09-27 03:17  fidlej

	* src/gengine/: InputAgent.cpp, InputHandler.cpp, InputHandler.h,
	  InputProvider.h: Fixed state of mouse buttons.

2004-09-27 02:42  fidlej

	* src/gengine/: InputAgent.cpp, InputAgent.h, VideoAgent.cpp: Mouse
	  cursor is placed in the middle of new window.

2004-09-27 01:59  fidlej

	* src/: effect/Font.cpp, gengine/FsPath.cpp,
	  gengine/InputHandler.cpp, gengine/InputHandler.h,
	  gengine/MouseStroke.h, gengine/Path.cpp, level/LevelInput.cpp,
	  level/LevelInput.h, option/HelpInput.cpp, option/HelpInput.h,
	  plan/StateInput.cpp, plan/StateInput.h: Fixed uninitialized mouse
	  buttons.

2004-09-27 00:34  fidlej

	* src/: SDL_gfx/SDL_gfxPrimitives.c, SDL_gfx/SDL_gfxPrimitives.h,
	  SDL_gfx/SDL_gfxPrimitives_font.h, gengine/FsPath.cpp: Fixed
	  SDL_gfx for mingw.

2004-09-26 14:42  fidlej

	* src/option/MenuOptions.cpp: Smaller font for menu statusbar.

2004-09-26 14:37  fidlej

	* src/: effect/Font.cpp, menu/SolverDrawer.cpp,
	  option/MenuHelp.cpp, option/MenuHelp.h, widget/Makefile.am,
	  widget/WiPara.cpp, widget/WiPara.h: Implemented multi line
	  paragraph.

2004-09-25 23:35  fidlej

	* src/: level/FinderAlg.cpp, menu/WorldMap.cpp: Fixed usage of
	  'and' operator.

2004-09-25 22:34  fidlej

	* src/gengine/DialogStack.h: Fixed missing include.

2004-09-25 18:24  fidlej

	* src/: gengine/Dialog.cpp, gengine/Dialog.h,
	  gengine/DialogStack.cpp, gengine/InputHandler.h,
	  gengine/PlannedDialog.cpp, gengine/PlannedDialog.h,
	  gengine/ResDialogPack.cpp, gengine/ResDialogPack.h,
	  gengine/ResourcePack.h, level/Controls.cpp, menu/WorldMap.cpp,
	  option/MenuOptions.cpp, option/MenuOptions.h, state/DemoInput.h,
	  widget/IWidget.cpp, widget/IWidget.h, widget/Labels.cpp,
	  widget/Labels.h, widget/Makefile.am, widget/WiBox.cpp,
	  widget/WiBox.h, widget/WiStatusBar.cpp, widget/WiStatusBar.h:
	  Implemented menu tooltips.

2004-09-25 15:20  fidlej

	* src/: level/LevelStatus.cpp, menu/PedoInput.cpp,
	  menu/PedoInput.h, menu/WorldInput.h: Help is only enabled in
	  level.

2004-09-25 14:34  fidlej

	* configure.in, fillets.6: Updated man page.

2004-09-25 04:09  fidlej

	* src/level/Level.cpp: unwanted mouse press will not move a fish

2004-09-25 03:15  fidlej

	* src/: level/LevelInput.cpp, level/LevelInput.h, menu/Labels.cpp,
	  menu/Labels.h, menu/Makefile.am, option/HelpInput.cpp,
	  option/HelpInput.h, option/Makefile.am, option/MenuHelp.cpp,
	  option/MenuHelp.h, plan/Makefile.am, plan/StateInput.cpp,
	  plan/StateInput.h, state/DemoInput.cpp, state/GameInput.cpp,
	  state/GameInput.h, widget/Labels.cpp, widget/Labels.h,
	  widget/Makefile.am: Implemented real help screen. Use F1 and
	  translate script/labels.lua.

2004-09-25 01:00  fidlej

	* src/: game/Application.cpp, game/GameAgent.cpp,
	  menu/WorldBranch.cpp, menu/WorldBranch.h, menu/WorldMap.cpp,
	  menu/WorldMap.h, menu/worldmap-script.cpp,
	  menu/worldmap-script.h: Only 'worldmap' parameter is needed for
	  extra levels.

2004-09-24 22:57  fidlej

	* src/level/: LevelScript.cpp, Room.cpp, Room.h, game-script.cpp,
	  game-script.h: Implemented setFastFalling() for script.

2004-09-24 20:33  fidlej

	* src/menu/SolverDrawer.cpp: Reformated solution info.

2004-09-24 19:26  fidlej

	* src/: menu/SolverDrawer.cpp, widget/VBox.cpp, widget/VBox.h:
	  Solver info is centered.

2004-09-24 19:08  fidlej

	* src/: effect/Font.cpp, effect/Font.h, gengine/ResourcePack.h,
	  level/LevelStatus.cpp, level/LevelStatus.h, menu/Labels.cpp,
	  menu/Labels.h, menu/Makefile.am, menu/Pedometer.cpp,
	  menu/SolverDrawer.cpp, menu/SolverDrawer.h, menu/WorldMap.cpp,
	  plan/SubTitleAgent.cpp, plan/SubTitleAgent.h, widget/Makefile.am,
	  widget/WiButton.h, widget/WiLabel.cpp, widget/WiLabel.h,
	  widget/WiPicture.h: Info about the best solver is under
	  pedometer.

2004-09-24 16:09  fidlej

	* src/: gengine/Makefile.am, gengine/ScriptState.cpp,
	  gengine/ScriptState.h, gengine/Scripter.cpp, gengine/Scripter.h,
	  gengine/def-script.cpp, gengine/def-script.h,
	  gengine/options-script.cpp, level/LevelStatus.cpp,
	  level/LevelStatus.h, level/MouseControl.cpp, level/Room.cpp,
	  level/game-script.cpp, level/level-script.cpp,
	  menu/LevelNode.cpp, menu/LevelNode.h, menu/WorldBranch.cpp,
	  menu/WorldBranch.h, menu/WorldMap.cpp, menu/WorldMap.h,
	  menu/worldmap-script.cpp, option/SelectLang.cpp,
	  option/SelectLang.h, plan/Planner.cpp, plan/Planner.h,
	  plan/dialog-script.cpp, plan/dialog-script.h,
	  state/demo-script.cpp: Wrapped script leader as Scripter.

2004-09-14 16:48  fidlej

	* src/level/: LevelScript.cpp, Rules.cpp, Rules.h, game-script.cpp,
	  game-script.h: New script function model_getTouchDir(). 'touched'
	  state was removed.

2004-09-14 15:51  fidlej

	* src/level/: Field.cpp, Rules.cpp, Rules.h: Implemented state
	  'touched' for touched but not pushed objects.

2004-09-12 13:51  fidlej

	* src/menu/WorldMap.cpp: Ending is only shown after a final level.

2004-09-10 22:27  fidlej

	* src/: gengine/DialogStack.h, level/CountAdvisor.h,
	  level/Level.cpp, level/Level.h, level/LevelCountDown.cpp,
	  level/LevelCountDown.h, level/Makefile.am: Shorted countdown when
	  the is no sound.

2004-09-10 21:13  fidlej

	* src/: level/Level.cpp, level/Level.h, level/LevelCountDown.cpp,
	  level/LevelCountDown.h, level/LevelStatus.cpp,
	  level/LevelStatus.h, level/Makefile.am, level/RoomAccess.cpp,
	  level/RoomAccess.h, level/level-script.cpp, menu/Pedometer.cpp:
	  Reworked level countdown.

2004-09-10 16:51  fidlej

	* src/: gengine/InputAgent.cpp, gengine/InputAgent.h,
	  gengine/InputHandler.cpp, gengine/InputHandler.h,
	  gengine/InputProvider.h, gengine/Makefile.am, level/Controls.cpp,
	  level/Controls.h, level/Field.h, level/FinderAlg.cpp,
	  level/FinderAlg.h, level/FinderField.cpp, level/FinderField.h,
	  level/FinderPlace.h, level/Makefile.am, level/MarkMask.cpp,
	  level/MarkMask.h, level/MouseControl.cpp, level/MouseControl.h,
	  level/Room.cpp, level/Room.h, level/Rules.cpp, level/Rules.h,
	  level/Unit.cpp, level/Unit.h: Implemented mouse controls. Press
	  left or right mouse button.

2004-09-10 16:45  fidlej

	* src/menu/WorldMap.cpp: Fixed case when ending is not present.

2004-09-10 00:59  fidlej

	* src/: gengine/V2.h, level/Controls.cpp, level/Controls.h,
	  level/Level.cpp, level/Level.h, level/LevelInput.cpp,
	  level/LevelInput.h, level/Room.cpp, level/Room.h, level/Unit.cpp,
	  level/Unit.h, level/View.cpp, level/View.h: Mouse click can
	  select fish.

2004-09-09 23:50  fidlej

	* src/game/GameAgent.cpp: Implemented playtime storing.

2004-09-09 23:01  fidlej

	* src/menu/: LevelNode.cpp, LevelNode.h, WorldBranch.cpp,
	  WorldBranch.h, WorldMap.cpp, WorldMap.h: Ending node is started
	  when all levels were solved.

2004-09-09 21:42  fidlej

	* src/: gengine/Makefile.am, gengine/NewPtr.cpp, gengine/NewPtr.h,
	  gengine/Object.h, level/Cube.h, level/LevelScript.cpp,
	  level/Unit.h, menu/Pedometer.cpp, plan/StateManager.cpp: Fixed
	  shutdown.

2004-09-08 23:10  fidlej

	* src/: gengine/DialogStack.cpp, gengine/DialogStack.h,
	  plan/Planner.cpp, plan/dialog-script.cpp, plan/dialog-script.h:
	  Fixed waiting for dialog end.

2004-09-08 15:33  fidlej

	* src/state/DemoMode.cpp: Subtitles are scrolling non-stop on final
	  poster.

2004-09-08 01:02  fidlej

	* src/gengine/: options-script.cpp, options-script.h: Added missing
	  files.

2004-09-08 01:01  fidlej

	* src/: gengine/Makefile.am, gengine/ScriptAgent.cpp,
	  plan/Planner.cpp: Exported options_getParam() function to the
	  script.

2004-09-07 13:45  fidlej

	* src/: game/Application.cpp, game/main.cpp,
	  gengine/DialogAgent.cpp, gengine/DialogAgent.h,
	  gengine/DialogStack.cpp, gengine/DialogStack.h,
	  gengine/Makefile.am, gengine/Name.cpp, gengine/Name.h,
	  gengine/ScriptState.cpp, level/Cube.cpp, level/Cube.h,
	  level/Level.cpp, level/Level.h, level/LevelScript.cpp,
	  level/LevelStatus.cpp, level/LevelStatus.h, level/Room.cpp,
	  level/Room.h, level/Rules.cpp, menu/Pedometer.cpp,
	  plan/GameState.cpp, plan/GameState.h, plan/Planner.cpp,
	  plan/Planner.h, plan/StateManager.cpp, plan/SubTitleAgent.cpp,
	  plan/SubTitleAgent.h, plan/Title.cpp, plan/dialog-script.cpp,
	  state/DemoMode.cpp, state/DemoMode.h, state/PosterState.cpp,
	  state/PosterState.h: Implemented scrolling subtitles on final
	  poster. Reworked dialogAgent.

2004-09-06 13:56  fidlej

	* src/gengine/: def-script.cpp, def-script.h: Reduced number of
	  warning messages.

2004-09-06 13:43  fidlej

	* src/gengine/: ScriptState.cpp, ScriptState.h, def-script.cpp,
	  def-script.h: Implemented stack traceback.

2004-09-06 01:44  fidlej

	* src/level/Level.cpp: Exported CODENAME to the script.

2004-09-04 01:15  fidlej

	* src/: gengine/InputAgent.cpp, gengine/ResourcePack.h,
	  level/Room.cpp: Fixed fullscreen without mouse focus.

2004-09-02 21:13  fidlej

	* src/level/: LevelScript.cpp, game-script.cpp, game-script.h:
	  Implemented script functions model_countAnims() and
	  model_getDir().

2004-09-02 18:52  fidlej

	* src/game/GameAgent.cpp: Fixed typo worlmap/worldmap.

2004-09-02 18:36  fidlej

	* src/effect/: PixelIterator.cpp, PixelIterator.h: Enhanced pixel
	  iterator.

2004-09-02 18:22  fidlej

	* src/: effect/WavyPicture.cpp, effect/WavyPicture.h,
	  game/GameAgent.cpp, game/main.cpp, level/Level.cpp,
	  level/Level.h, level/LevelStatus.cpp, level/LevelStatus.h,
	  level/Room.cpp, level/Room.h, level/game-script.cpp,
	  menu/Pedometer.cpp, menu/WorldMap.cpp, plan/StateManager.cpp:
	  Implemented way to play external levels. Use
	  worlmap=level/worldmap.lua worlddesc=level/worlddesc.lua

2004-08-30 18:18  fidlej

	* src/effect/: PixelIterator.h, PixelTool.cpp: Fixed missing file.

2004-08-30 13:34  fidlej

	* src/effect/: PixelIterator.cpp, PixelTool.cpp, PixelTool.h:
	  Removed duplicite code.

2004-08-29 22:52  fidlej

	* src/effect/: EffectZx.cpp, Makefile.am, PixelIterator.cpp,
	  PixelTool.cpp: Implemented PixelIterator for speed.

2004-08-29 21:29  fidlej

	* configure.in: libm is not on BeOS.

2004-08-29 17:50  fidlej

	* src/effect/WavyPicture.cpp: Fixed wavy background.

2004-08-29 02:08  fidlej

	* src/: gengine/def-script.cpp, gengine/def-script.h,
	  level/Anim.cpp, level/Anim.h, level/LevelScript.cpp,
	  level/game-script.cpp, level/game-script.h: Removed ugly
	  model_addDuplexAnim() function from script interface.

2004-08-28 21:31  fidlej

	* src/: level/Dir.h, level/game-script.cpp, level/game-script.h,
	  state/PosterScroller.cpp, state/PosterScroller.h: Enhanced
	  scrolling poster used for credits.

2004-08-28 12:13  fidlej

	* src/level/Level.cpp: Added few documentation notes.

2004-08-28 02:38  fidlej

	* src/level/: Controls.cpp, Controls.h, LevelScript.cpp, Room.cpp,
	  Room.h, game-script.cpp, game-script.h: Reduced anim phases for
	  ex-fishes.

2004-08-27 22:41  fidlej

	* src/level/Dir.cpp: Fixed missing assert.h

2004-08-27 20:53  fidlej

	* src/level/: Anim.cpp, Controls.cpp, Controls.h, Cube.cpp, Cube.h,
	  Dir.cpp, Dir.h, Landslip.cpp, Makefile.am, MarkMask.cpp,
	  MarkMask.h, ModelFactory.cpp, ModelFactory.h, OnStack.h,
	  Room.cpp, Rules.cpp, Rules.h, Unit.cpp, View.cpp: Implemented
	  output_DIR for level windoze.

2004-08-25 21:24  fidlej

	* src/level/: Level.cpp, LevelLoading.cpp, LevelLoading.h: Fixed
	  loading + restart problem.

2004-08-20 23:50  fidlej

	* src/level/: Level.cpp, Level.h, LevelLoading.h, View.cpp: Loading
	  is paused when menu appears.

2004-08-20 23:36  fidlej

	* src/effect/: EffectZx.cpp, PixelTool.cpp, PixelTool.h,
	  WavyPicture.cpp: Optimized Zx for speed.

2004-08-20 22:38  fidlej

	* src/level/: Level.cpp, Level.h, LevelLoading.cpp, LevelLoading.h,
	  LevelScript.cpp, LevelScript.h, Makefile.am, RoomAccess.cpp,
	  RoomAccess.h: Refactorized level loading code.

2004-08-20 20:56  fidlej

	* configure.in: Removed C specific warning flags.

2004-08-19 17:32  fidlej

	* src/level/Rules.cpp: Fixed fall propagation, falling object on
	  fish is not on wall.

2004-08-19 16:52  fidlej

	* src/: gengine/DialogAgent.cpp, gengine/DialogAgent.h,
	  gengine/InputAgent.cpp, gengine/KeyStroke.cpp,
	  gengine/StringTool.cpp, gengine/StringTool.h, gengine/V2.h,
	  level/Anim.cpp, level/Anim.h, level/Controls.cpp,
	  level/Controls.h, level/Level.cpp, level/MarkMask.cpp,
	  level/MarkMask.h, level/ModelFactory.cpp, level/ModelFactory.h,
	  level/Rules.cpp, level/Rules.h, level/Shape.cpp, level/Shape.h,
	  level/Unit.cpp, level/Unit.h: Added support for more that three
	  fishes. Fixed fallout at corners.

2004-08-17 22:57  fidlej

	* src/: gengine/ResDialogPack.cpp, gengine/ResDialogPack.h,
	  level/LevelStatus.cpp, level/LevelStatus.h: Fixed string
	  handling.

2004-08-17 22:25  fidlej

	* src/: gengine/ResDialogPack.cpp, gengine/ResDialogPack.h,
	  level/Room.cpp, level/Room.h: Nicer code.

2004-08-17 22:07  fidlej

	* src/level/: Controls.cpp, Controls.h, Cube.h, Room.cpp, Room.h,
	  Rules.cpp, Rules.h: Optimized checking for dead fish.

2004-08-17 21:17  fidlej

	* src/level/: Landslip.cpp, Landslip.h, Level.cpp, Makefile.am,
	  ModelList.cpp, ModelList.h, Room.cpp, Rules.cpp, Rules.h:
	  Optimized stack falling.

2004-08-17 00:44  fidlej

	* src/level/game-script.cpp: Fixed model_equals for border.

2004-08-16 15:01  fidlej

	* src/level/: Level.h, LevelScript.cpp, level-script.cpp,
	  level-script.h: Added script function level_isSolved().

2004-08-16 11:26  fidlej

	* src/: gengine/Dialog.cpp, gengine/Dialog.h,
	  gengine/DialogAgent.cpp, gengine/StringTool.cpp,
	  gengine/StringTool.h, gengine/TimerAgent.cpp,
	  gengine/TimerAgent.h, plan/FishDialog.cpp, plan/FishDialog.h:
	  Added support for formated subtitles.

2004-08-16 10:33  fidlej

	* src/gengine/SysVideo.cpp: Fixed utf-8 -> WM_Name conversion
	  (thanks to Eric Estievenart).

2004-08-14 12:36  fidlej

	* src/level/Anim.cpp: Fixed modulo 0 when anim phase overflows.

2004-08-14 00:45  fidlej

	* src/: effect/Picture.cpp, effect/Picture.h, level/Level.cpp,
	  level/Level.h, level/LevelScript.cpp, level/LevelScript.h,
	  level/Room.cpp, level/Room.h, level/game-script.cpp,
	  level/game-script.h, level/level-script.cpp,
	  level/level-script.h: Bg picture can be changed. Renamed
	  level_setRoomWaves to game_setRoomWaves.

2004-08-14 00:21  fidlej

	* src/gengine/DialogAgent.cpp: Fixed segfail when dialog is
	  missing.

2004-08-11 22:24  fidlej

	* Makefile.am, README, main.aap, src/Makefile.am, src/main.aap:
	  Removed obsolete main.aap for AAP.

2004-08-11 11:41  fidlej

	* configure.in: Preparing new release 0.5.0

2004-08-11 11:08  fidlej

	* src/state/PosterScroller.cpp: Speed up credits a bit.

2004-08-11 10:54  fidlej

	* README, TODO, fillets.6: Updated README, TODO, man.

2004-08-11 10:32  fidlej

	* src/gengine/: KeyStroke.cpp, KeyStroke.h, VideoAgent.h: Shift is
	  ignored for keystrokes.

2004-08-10 23:34  fidlej

	* src/gengine/PlannedDialog.cpp: Fixed fish talking anim.

2004-08-10 20:48  fidlej

	* src/: level/LevelInput.cpp, level/LevelInput.h,
	  plan/SubTitleAgent.cpp: Implemented temporary help on F1.

2004-08-10 20:28  mrpaja

	* fillets.6: man page update

2004-08-10 19:35  fidlej

	* src/: effect/SurfaceTool.cpp, gengine/PlannedDialog.cpp,
	  level/Controls.cpp: Updated api docs.

2004-08-10 19:32  fidlej

	* src/: gengine/OptionParams.cpp, widget/Slider.cpp,
	  widget/Slider.h: Renamed local variables not to shadow globals on
	  FreeBSD.

2004-08-10 12:16  fidlej

	* src/: gengine/OptionAgent.cpp, gengine/SDLSoundAgent.cpp,
	  level/Cube.cpp, option/MenuOptions.cpp, option/MenuOptions.h:
	  Revised TODO.

2004-08-10 12:07  fidlej

	* src/: menu/WorldMap.cpp, state/Makefile.am,
	  state/PosterScroller.cpp, state/PosterScroller.h,
	  state/PosterState.cpp, state/PosterState.h: Implemented credits.

2004-08-10 11:07  fidlej

	* src/: gengine/BaseListener.cpp, gengine/OptionAgent.cpp,
	  gengine/OptionAgent.h, gengine/VideoAgent.cpp, level/Level.cpp,
	  menu/WorldMap.cpp: User and system config is reread when userdir
	  or systemdir changes.

2004-08-09 11:40  fidlej

	* src/level/: Controls.cpp, Controls.h, Level.cpp, Level.h,
	  Room.cpp, Room.h, Unit.cpp, Unit.h: Level is only solved when
	  nothing is falling.

2004-08-08 19:33  fidlej

	* src/level/Room.cpp: Background is not shifted.

2004-08-08 18:50  fidlej

	* src/: effect/Picture.h, gengine/DialogAgent.cpp,
	  gengine/DialogAgent.h, gengine/PlannedDialog.cpp,
	  gengine/PlannedDialog.h, level/LevelScript.cpp, level/Room.cpp,
	  level/Room.h, level/View.cpp, level/View.h,
	  level/game-script.cpp, level/game-script.h: Special handling for
	  cycling dialogs. Implemented screen shift.

2004-08-08 15:26  fidlej

	* src/level/: StatusDisplay.cpp, StatusDisplay.h: Added missing
	  files.

2004-08-08 14:44  fidlej

	* src/: gengine/Drawable.h, level/Level.cpp, level/Level.h,
	  level/Makefile.am, level/Room.h, level/StepDecor.h,
	  menu/Pedometer.cpp, menu/WorldMap.cpp, option/MenuOptions.cpp,
	  plan/GameState.cpp, plan/GameState.h, plan/KeyConsole.cpp,
	  state/DemoMode.cpp, state/PosterState.cpp: Game saved status is
	  displayed.

2004-08-08 11:54  fidlej

	* src/: game/Application.cpp, level/LevelInput.h, menu/PedoInput.h,
	  menu/WorldInput.h, option/MenuOptions.cpp, option/MenuOptions.h,
	  plan/ConsoleInput.h, plan/StateInput.cpp, plan/StateInput.h,
	  state/DemoInput.h, state/GameInput.cpp, state/GameInput.h: Fixed
	  '-' as unicode char bug. Added button to turn subtitles on/off.

2004-08-08 10:23  fidlej

	* src/: game/Application.cpp, gengine/OptionAgent.cpp,
	  level/LevelInput.cpp, level/LevelInput.h, plan/StateInput.cpp,
	  plan/StateInput.h, plan/SubTitleAgent.cpp, plan/Title.cpp,
	  state/DemoInput.h, state/GameInput.cpp, state/GameInput.h: F6
	  will disable subtitles.

2004-08-08 00:32  mrpaja

	* fillets.6: man page update

2004-08-08 00:26  fidlej

	* src/gengine/SysVideo.cpp: SDL_syswm.h should not be included when
	  X11 is not found.

2004-08-07 23:47  fidlej

	* src/: game/Application.cpp, gengine/Dialog.cpp, gengine/Dialog.h,
	  gengine/DialogAgent.cpp, gengine/PlannedDialog.cpp,
	  gengine/PlannedDialog.h, gengine/ResDialogPack.cpp,
	  gengine/ResDialogPack.h, plan/FishDialog.cpp, plan/FishDialog.h:
	  Implemented 'speech' config var to set different lang for speech.

2004-08-07 20:30  fidlej

	* src/menu/WorldMap.cpp: Implemented 'intro under construction'.

2004-08-07 19:32  fidlej

	* src/: game/Application.cpp, game/Application.h,
	  gengine/Makefile.am, gengine/OptionAgent.cpp,
	  gengine/OptionAgent.h, gengine/OptionParams.cpp,
	  gengine/OptionParams.h: Enhanced help formating.

2004-08-07 17:18  fidlej

	* src/gengine/OptionAgent.cpp: Changed help format.

2004-08-07 16:54  fidlej

	* src/gengine/: Environ.cpp, OptionAgent.cpp: Changed help format.

2004-08-07 16:38  fidlej

	* src/: game/main.cpp, gengine/BaseAgent.cpp, gengine/Environ.cpp,
	  gengine/Environ.h, gengine/HelpException.h, gengine/Makefile.am,
	  gengine/Name.h, gengine/OptionAgent.cpp, gengine/OptionAgent.h:
	  Added --help and --version.

2004-08-07 16:00  mrpaja

	* fillets.6: man page update

2004-08-07 14:24  fidlej

	* src/: level/LevelScript.cpp, level/Rules.cpp, level/Rules.h,
	  level/game-script.cpp, level/game-script.h, menu/LevelNode.cpp:
	  Fixed level depth. Added model_isAtBorder() script function.

2004-08-07 11:40  fidlej

	* src/level/: Field.h, MarkMask.cpp, MarkMask.h, Rules.cpp,
	  Rules.h: Object can go out of room only when there is no resist.

2004-08-07 02:04  fidlej

	* src/option/: LangFlag.cpp, LangFlag.h: LangFlag is not need any
	  more.

2004-08-07 02:03  fidlej

	* src/menu/: LuaTable.cpp, LuaTable.h, Makefile.am: LuaTable is not
	  need any more.

2004-08-07 01:59  fidlej

	* src/: game/Application.cpp, gengine/OptionAgent.cpp,
	  gengine/OptionAgent.h, gengine/SoundAgent.cpp: Specified default
	  values for sound.

2004-08-07 01:00  fidlej

	* src/level/Level.cpp: Changed info about no-save.

2004-08-07 00:20  fidlej

	* src/: game/GameAgent.cpp, gengine/Path.h, gengine/def-script.h,
	  level/Level.cpp, level/LevelStatus.cpp, level/LevelStatus.h,
	  menu/LevelNode.cpp, menu/LevelNode.h, menu/Makefile.am,
	  menu/Pedometer.cpp, menu/WorldBranch.cpp, menu/WorldBranch.h,
	  menu/WorldMap.cpp, menu/WorldMap.h, menu/WorldWay.cpp,
	  menu/WorldWay.h, plan/GameState.h, state/DemoInput.cpp,
	  state/DemoInput.h, state/Makefile.am, state/PosterState.cpp,
	  state/PosterState.h: Reworked worldmap parsing. Added support for
	  poster in final levels.

2004-08-06 19:44  fidlej

	* src/: gengine/MouseStroke.cpp, gengine/MouseStroke.h,
	  level/Goal.cpp, level/Goal.h, level/game-script.cpp,
	  menu/WorldInput.cpp: Fixed mouse button diagnostic. Added 'alive'
	  goal.

2004-08-06 15:48  fidlej

	* src/: level/Controls.cpp, level/LevelScript.cpp,
	  level/LevelScript.h, level/Room.cpp, level/Room.h,
	  plan/Planner.cpp, plan/Planner.h: Fixed busy+interrupt bug.

2004-08-06 14:54  fidlej

	* src/option/: MenuOptions.cpp, MenuOptions.h: Implemented
	  background tone.

2004-08-06 14:23  fidlej

	* src/level/: Room.cpp, Rules.cpp: Fixed fish switching when one is
	  out of room.

2004-08-06 14:01  fidlej

	* src/option/MenuOptions.cpp: Removed magical constant.

2004-08-06 13:26  fidlej

	* src/: level/Level.cpp, level/Level.h, level/level-script.cpp,
	  state/DemoMode.cpp, state/DemoMode.h: Fixed DemoMode +
	  MenuOptions redraw.

2004-08-06 12:38  fidlej

	* src/: gengine/InputAgent.cpp, gengine/InputAgent.h,
	  gengine/InputHandler.h, gengine/InputProvider.h,
	  gengine/Makefile.am, gengine/MouseStroke.h, level/Controls.cpp,
	  level/Controls.h, level/Level.cpp, level/Room.cpp, level/Room.h,
	  level/Unit.cpp, level/Unit.h, menu/Pedometer.cpp,
	  menu/WorldMap.cpp, plan/GameState.cpp, plan/GameState.h: Wrapped
	  input for game states.

2004-08-06 02:50  fidlej

	* src/option/MenuOptions.cpp: Moved back button closer to menu.

2004-08-06 02:10  fidlej

	* src/level/Level.cpp: Updated countdown to reflect border shout.

2004-08-06 00:43  fidlej

	* src/level/: Level.cpp, MarkMask.cpp, MarkMask.h, Room.cpp,
	  Room.h, Rules.cpp, Rules.h: Implemented shout at room border.

2004-08-03 23:46  fidlej

	* src/: effect/Makefile.am, effect/Outline.cpp,
	  effect/SurfaceTool.cpp, effect/SurfaceTool.h, widget/Slider.cpp:
	  Implemented alphaFill.

2004-08-03 20:17  fidlej

	* src/state/demo-script.cpp: Added missing include.

2004-08-03 19:56  fidlej

	* src/plan/GameState.cpp: Remove few debug messages.

2004-08-03 19:53  fidlej

	* src/: gengine/BaseListener.h, option/MenuOptions.cpp,
	  option/RadioBox.cpp, option/RadioBox.h, option/SelectLang.h,
	  plan/GameState.cpp, plan/GameState.h, widget/Makefile.am,
	  widget/Slider.h, widget/WiButton.cpp, widget/WiButton.h,
	  widget/WiContainer.cpp, widget/WiContainer.h: Added back button
	  from menu.

2004-08-03 17:55  fidlej

	* src/: effect/Font.cpp, effect/Font.h, effect/LayeredPicture.cpp,
	  effect/Picture.cpp, effect/Picture.h, game/Application.cpp,
	  gengine/DialogAgent.h, gengine/Environ.cpp, gengine/Environ.h,
	  gengine/ResDialogPack.h, gengine/ResImagePack.cpp,
	  gengine/ResImagePack.h, gengine/ResSoundPack.cpp,
	  gengine/ResSoundPack.h, gengine/SDLSoundAgent.cpp,
	  gengine/ScriptAgent.cpp, gengine/ScriptAgent.h,
	  gengine/ScriptState.cpp, gengine/ScriptState.h,
	  gengine/SoundAgent.h, gengine/VideoAgent.cpp,
	  gengine/VideoAgent.h, level/Anim.h, level/Field.cpp,
	  level/Field.h, level/LevelScript.cpp, level/LevelScript.h,
	  level/LevelStatus.cpp, level/ModelFactory.cpp,
	  level/ModelFactory.h, level/Room.h, menu/NodeDrawer.cpp,
	  menu/NodeDrawer.h, menu/WorldMap.cpp, menu/WorldMap.h,
	  menu/WorldWay.cpp, menu/WorldWay.h, option/SelectLang.cpp,
	  plan/Planner.h, plan/SubTitleAgent.cpp, plan/SubTitleAgent.h:
	  Changed not necessary includes to forward delearations.

2004-08-03 17:40  fidlej

	* src/gengine/: Makefile.am, RectBinder.cpp, RectBinder.h: Removed
	  unused RectBinder.

2004-08-03 17:03  fidlej

	* src/: option/Makefile.am, option/RadioBox.cpp, option/RadioBox.h,
	  option/SelectLang.cpp, option/SelectLang.h, widget/WiBox.h,
	  widget/WiPicture.h: Rewritten SelectLang widget.

2004-08-01 15:27  fidlej

	* configure.in, src/Makefile.am, src/game/KeyConsole.cpp,
	  src/game/KeyConsole.h, src/game/Makefile.am,
	  src/gengine/IKeyConsole.h, src/gengine/InputAgent.cpp,
	  src/gengine/KeyStroke.cpp, src/gengine/KeyStroke.h,
	  src/gengine/Makefile.am, src/level/LevelInput.cpp,
	  src/level/LevelInput.h, src/level/Makefile.am,
	  src/menu/Makefile.am, src/menu/PedoInput.cpp,
	  src/menu/PedoInput.h, src/menu/WorldInput.cpp,
	  src/menu/WorldInput.h, src/option/OptionsInput.cpp,
	  src/option/OptionsInput.h, src/plan/ConsoleInput.cpp,
	  src/plan/ConsoleInput.h, src/plan/DemoInput.cpp,
	  src/plan/DemoInput.h, src/plan/DemoMode.cpp, src/plan/DemoMode.h,
	  src/plan/GameState.h, src/plan/KeyConsole.cpp,
	  src/plan/KeyConsole.h, src/plan/Makefile.am,
	  src/plan/StateInput.cpp, src/plan/StateInput.h,
	  src/plan/demo-script.cpp, src/plan/demo-script.h,
	  src/state/.cvsignore, src/state/DemoInput.cpp,
	  src/state/DemoInput.h, src/state/DemoMode.cpp,
	  src/state/DemoMode.h, src/state/GameInput.cpp,
	  src/state/GameInput.h, src/state/Makefile.am,
	  src/state/demo-script.cpp, src/state/demo-script.h,
	  src/widget/Slider.cpp: Debug console is back. Use F10 for options
	  menu.

2004-08-01 13:09  fidlej

	* src/: effect/LayeredPicture.cpp, effect/LayeredPicture.h,
	  effect/Picture.cpp, effect/Picture.h, effect/WavyPicture.cpp,
	  effect/WavyPicture.h, game/GameAgent.cpp, game/GameAgent.h,
	  game/KeyConsole.cpp, game/KeyConsole.h, gengine/Drawable.h,
	  gengine/IDrawer.cpp, gengine/IDrawer.h, gengine/IKeyConsole.h,
	  gengine/InputAgent.cpp, gengine/InputAgent.h,
	  gengine/Makefile.am, gengine/MultiDrawer.cpp,
	  gengine/MultiDrawer.h, gengine/SysVideo.cpp, gengine/SysVideo.h,
	  gengine/VideoAgent.cpp, gengine/VideoAgent.h, level/Level.cpp,
	  level/Level.h, level/Room.cpp, level/Room.h, level/View.cpp,
	  level/View.h, menu/Pedometer.cpp, menu/Pedometer.h,
	  menu/WorldMap.cpp, menu/WorldMap.h, option/MenuOptions.cpp,
	  option/MenuOptions.h, plan/DemoMode.cpp, plan/DemoMode.h,
	  plan/GameState.cpp, plan/GameState.h, plan/StateManager.cpp,
	  plan/StateManager.h, plan/SubTitleAgent.cpp,
	  plan/SubTitleAgent.h, plan/Title.cpp, plan/Title.h,
	  widget/IWidget.h, widget/Makefile.am, widget/WidgetContainer.cpp,
	  widget/WidgetContainer.h: Reworked list of drawers.

2004-07-31 16:31  fidlej

	* src/: game/GameAgent.cpp, gengine/VideoAgent.cpp,
	  level/Level.cpp, level/Level.h, level/LevelStatus.h,
	  menu/Pedometer.cpp, menu/WorldMap.cpp, plan/GameState.cpp,
	  plan/GameState.h, plan/StateManager.cpp, plan/StateManager.h:
	  Enhanced StateManager for better support states running on
	  background. Drawers list still needs change.

2004-07-30 22:17  fidlej

	* src/gengine/SDLSoundAgent.cpp: Changed setSoundVolume function to
	  set volume for already running sounds too.

2004-07-30 22:04  fidlej

	* src/: level/DescFinder.h, level/Level.cpp, level/Level.h,
	  level/LevelInput.cpp, level/LevelInput.h, level/Makefile.am,
	  menu/WorldMap.cpp, menu/WorldMap.h, option/MenuOptions.cpp,
	  option/MenuOptions.h, option/OptionsInput.cpp,
	  option/SelectLang.cpp, option/SelectLang.h, plan/GameState.cpp,
	  plan/GameState.h, plan/StateManager.cpp, plan/StateManager.h:
	  Added foreground menu to levels.

2004-07-30 12:23  fidlej

	* src/widget/: Slider.cpp, Slider.h: Fixed slider width.

2004-07-30 04:20  fidlej

	* src/: game/GameAgent.cpp, gengine/BaseListener.cpp,
	  gengine/BaseListener.h, gengine/DummySoundAgent.h,
	  gengine/SDLSoundAgent.cpp, gengine/SDLSoundAgent.h,
	  gengine/SoundAgent.cpp, gengine/SoundAgent.h,
	  gengine/VideoAgent.cpp, gengine/VideoAgent.h,
	  option/MenuOptions.cpp: Volume control is working.

2004-07-30 03:44  fidlej

	* configure.in, src/Makefile.am, src/game/Makefile.am,
	  src/gengine/MouseStroke.cpp, src/gengine/MouseStroke.h,
	  src/level/Makefile.am, src/menu/LangFlag.cpp,
	  src/menu/LangFlag.h, src/menu/Makefile.am,
	  src/menu/MenuOptions.cpp, src/menu/MenuOptions.h,
	  src/menu/OptionsInput.cpp, src/menu/OptionsInput.h,
	  src/menu/PedoInput.cpp, src/menu/SelectLang.cpp,
	  src/menu/SelectLang.h, src/menu/WorldInput.cpp,
	  src/option/.cvsignore, src/option/LangFlag.cpp,
	  src/option/LangFlag.h, src/option/Makefile.am,
	  src/option/MenuOptions.cpp, src/option/MenuOptions.h,
	  src/option/OptionsInput.cpp, src/option/OptionsInput.h,
	  src/option/SelectLang.cpp, src/option/SelectLang.h,
	  src/widget/.cvsignore, src/widget/HBox.cpp, src/widget/HBox.h,
	  src/widget/IWidget.cpp, src/widget/IWidget.h,
	  src/widget/Makefile.am, src/widget/Slider.cpp,
	  src/widget/Slider.h, src/widget/VBox.cpp, src/widget/VBox.h,
	  src/widget/WiBox.cpp, src/widget/WiBox.h,
	  src/widget/WiPicture.cpp, src/widget/WiPicture.h,
	  src/widget/WiSpace.h, src/widget/WidgetContainer.cpp,
	  src/widget/WidgetContainer.h: Implemented sliders for volume
	  control.

2004-07-29 13:10  fidlej

	* src/: gengine/InputAgent.cpp, gengine/InputAgent.h,
	  gengine/RectBinder.cpp, gengine/RectBinder.h, menu/LangFlag.cpp,
	  menu/LangFlag.h, menu/Makefile.am, menu/MenuOptions.cpp,
	  menu/MenuOptions.h, menu/OptionsInput.cpp, menu/OptionsInput.h,
	  menu/SelectLang.cpp, menu/SelectLang.h, menu/WorldMap.cpp:
	  Implemented lang selection menu.

2004-07-27 18:47  fidlej

	* src/gengine/Name.cpp: Moved timer delay after video output and
	  before user input.

2004-07-27 11:50  fidlej

	* src/: effect/Picture.h, game/GameAgent.cpp,
	  gengine/InputAgent.cpp, gengine/InputAgent.h, menu/Pedometer.cpp,
	  menu/WorldMap.cpp, menu/WorldMap.h: Implemeted button selection
	  at worldmap.

2004-07-26 23:42  fidlej

	* src/effect/EffectDisintegrate.cpp: Fixed skeletons
	  disintegration.

2004-07-26 23:31  fidlej

	* src/: effect/EffectDisintegrate.cpp, effect/EffectDisintegrate.h,
	  effect/EffectInvisible.h, effect/EffectMirror.cpp,
	  effect/EffectMirror.h, effect/EffectNone.cpp,
	  effect/EffectNone.h, effect/EffectReverse.cpp,
	  effect/EffectReverse.h, effect/EffectZx.cpp, effect/EffectZx.h,
	  effect/Makefile.am, effect/ViewEffect.cpp, effect/ViewEffect.h,
	  effect/WavyPicture.cpp, level/Anim.cpp, level/Anim.h,
	  level/Cube.cpp, level/game-script.cpp: Implemented 'zx' view
	  effect. More OO code for effects.

2004-07-26 19:51  fidlej

	* src/gengine/SDLSoundAgent.cpp: Incremented number of sound
	  channels.

2004-07-26 19:49  fidlej

	* src/level/Anim.cpp: Added warning about anim phase over-flow.

2004-07-25 13:47  mrpaja

	* AUTHORS: added Ronny Standtke to AUTHORS

2004-07-24 13:38  fidlej

	* configure.in: Replaced AS_HELP_STRING with raw text. Removed too
	  new macros.

2004-07-23 19:27  fidlej

	* configure.in: Autoupdated configure.in.

2004-07-23 11:49  fidlej

	* README: Updated README - libboost_filesystem is optional.

2004-07-23 02:12  fidlej

	* configure.in: Enhanced X11/Xutil.h checking.

2004-07-23 01:37  fidlej

	* src/level/: Level.cpp, PhaseLocker.cpp, PhaseLocker.h: Fixed
	  locked phases on start.

2004-07-23 01:29  fidlej

	* src/gengine/KeyStroke.h: Generalized STROKE_IGNORE.

2004-07-23 00:47  fidlej

	* src/gengine/VideoAgent.cpp: unlock_func() call XSync too.

2004-07-23 00:37  fidlej

	* configure.in, src/gengine/VideoAgent.cpp,
	  src/gengine/VideoAgent.h: Implemented setCaption for UTF-8
	  strings.

2004-07-19 23:21  fidlej

	* src/gengine/Dialog.cpp: Readded warning about missing dialog
	  sound.

2004-07-19 23:19  fidlej

	* src/level/Level.cpp: Added info message about saved game.

2004-07-19 23:15  fidlej

	* src/gengine/Path.cpp: Fixed creation of new files.

2004-07-19 23:09  fidlej

	* src/gengine/Path.cpp: Fixed persistent store of multiple options.

2004-07-16 03:05  fidlej

	* src/gengine/FsPath.cpp: Fixed empty paths.

2004-07-16 02:30  fidlej

	* configure.in: Added explanation to configure.in

2004-07-16 02:27  fidlej

	* Makefile.am, configure.in, src/gengine/FsPath.cpp,
	  src/gengine/FsPath.h, src/gengine/FsPath_boost.cpp,
	  src/gengine/Makefile.am, src/gengine/OptionAgent.cpp,
	  src/gengine/Path.cpp, src/gengine/Path.h,
	  src/gengine/PathException.h, src/level/Room.cpp: Boost library is
	  not need for POSIX systems.

2004-07-15 21:41  fidlej

	* src/gengine/ResDialogPack.cpp: Fixed lang 'de_' confusion.

2004-07-15 13:52  fidlej

	* src/gengine/: OptionAgent.cpp, ResDialogPack.cpp,
	  ResDialogPack.h: Locale territory codes are supported.

2004-07-14 23:02  fidlej

	* src/level/Room.cpp: Old dialogs are released.

2004-07-14 21:24  fidlej

	* README, configure.in: Described lang=cs in README.

2004-07-14 20:58  mrpaja

	* fillets.6: updated man page

2004-07-14 01:17  fidlej

	* src/gengine/Dialog.cpp: Missing 'en' sound effect are reported.

2004-07-12 16:40  fidlej

	* src/gengine/VideoAgent.cpp: Removed SDL_HWACCEL from video flags.

2004-07-12 02:12  mrpaja

	* fillets.6: added fillets man page

2004-07-11 17:00  fidlej

	* src/: effect/Font.cpp, effect/Font.h, game/Application.cpp:
	  Removed TTF_WasInit to support SDL_ttf <= 2.0.6

2004-07-10 23:43  fidlej

	* src/level/: Level.cpp, Level.h, LevelScript.cpp,
	  level-script.cpp, level-script.h: Implemented level_isNewRound().

2004-07-10 20:19  fidlej

	* src/gengine/Dialog.cpp: Turned off warning when dialog sound is
	  not found.

2004-07-08 09:39  fidlej

	* src/: effect/Font.cpp, gengine/BaseAgent.cpp,
	  level/StepDecor.cpp: Fixed memory leak in StepDecor.

2004-07-08 01:58  fidlej

	* AUTHORS: Updated authors info.

2004-07-08 00:58  fidlej

	* README: Updated authors info.

2004-07-08 00:26  fidlej

	* src/gengine/OptionAgent.cpp: Fixed peristent options.

2004-07-08 00:26  fidlej

	* README: Removed x.y. version numbers.

2004-07-07 23:07  mrpaja

	* README: README update

2004-07-07 21:35  fidlej

	* Makefile.am, configure.in: Preparing for 0.4.0.

2004-07-07 20:36  mrpaja

	* TODO: updated TODO

2004-07-07 20:27  fidlej

	* README: Updated README.

2004-07-07 20:17  mrpaja

	* README: controls update

2004-07-07 19:50  fidlej

	* src/: effect/Color.h, effect/Font.h, effect/Outline.cpp,
	  effect/Outline.h, game/GameAgent.h, game/main.cpp,
	  gengine/IDrawer.h, gengine/KeyStroke.h, gengine/MouseStroke.cpp,
	  gengine/Name.h, gengine/ScriptAgent.h, gengine/VideoAgent.h,
	  level/Controls.h, level/Decor.h, level/Field.h, level/Level.cpp,
	  level/LevelInput.cpp, level/LevelInput.h, level/LevelScript.cpp,
	  level/Makefile.am, level/MarkMask.h, level/ModelFactory.h,
	  level/Room.cpp, level/Room.h, level/RopeDecor.cpp, level/Shape.h,
	  level/StepCounter.h, level/StepDecor.cpp, level/StepDecor.h,
	  level/View.cpp, plan/GameState.cpp, plan/GameState.h: Press F5 to
	  show number of steps.

2004-07-06 20:30  fidlej

	* src/: game/Application.cpp, gengine/Dialog.cpp,
	  gengine/Environ.cpp, gengine/SDLSoundAgent.cpp, level/Anim.cpp,
	  level/Anim.h, level/Cube.cpp, level/Cube.h,
	  level/LevelScript.cpp, level/View.cpp, level/game-script.cpp,
	  level/game-script.h: Implemented view shift.

2004-07-06 16:53  fidlej

	* src/level/game-script.cpp: lua_checkboolean is not need.

2004-07-06 13:01  fidlej

	* src/level/RopeDecor.cpp: Changed rope color to steel color.

2004-07-06 12:42  fidlej

	* src/level/RopeDecor.h: Added missing file.

2004-07-05 22:15  fidlej

	* src/: level/Cube.h, level/Decor.h, level/LevelScript.cpp,
	  level/Makefile.am, level/ModelList.cpp, level/Room.cpp,
	  level/Room.h, level/RopeDecor.cpp, level/View.cpp, level/View.h,
	  level/game-script.cpp, level/game-script.h, menu/Makefile.am,
	  plan/Makefile.am: Implemented rope decoration.

2004-07-05 20:04  fidlej

	* src/: gengine/Makefile.am, menu/WorldMap.cpp,
	  plan/StateManager.cpp, plan/StateManager.h: No level is selected
	  after return to worldmap.

2004-07-05 12:33  fidlej

	* src/: effect/LayeredPicture.cpp, effect/Outline.cpp,
	  level/Cube.h: Renamed few variables not to shadow global
	  declaration on FreeBSD.

2004-07-05 01:49  fidlej

	* src/: gengine/Environ.cpp, gengine/VideoAgent.cpp,
	  gengine/VideoAgent.h, level/Level.cpp, menu/WorldMap.cpp: New
	  window is only opened when resolution changed.

2004-07-04 22:15  fidlej

	* src/gengine/ResSoundPack.cpp: Default is sound=1.

2004-07-04 20:49  fidlej

	* src/gengine/Makefile.am: Using @PACKAGE@ instead of fillets-ng.

2004-07-04 20:20  fidlej

	* src/: game/Application.cpp, game/Application.h,
	  gengine/Makefile.am, gengine/OptionAgent.cpp: Changed datadir to
	  $datadir/games/fillets-ng.

2004-07-04 18:38  fidlej

	* configure.in, src/gengine/Makefile.am: SYSTEM_DATA_DIR can be
	  specified by --datadir.

2004-07-04 14:58  fidlej

	* src/level/LevelStatus.h: Fixed stoped music in worldmap.

2004-07-04 13:44  fidlej

	* src/: level/Level.cpp, level/Level.h, level/LevelInput.cpp,
	  level/LevelStatus.cpp, level/LevelStatus.h, menu/Pedometer.cpp,
	  menu/WorldMap.cpp: Improved switching from pedometer back to
	  menu. Saving during replay is forbidden.

2004-07-04 04:30  fidlej

	* src/plan/DemoMode.cpp: Improved bg at briefcase demo.

2004-07-04 04:18  fidlej

	* src/level/: Level.cpp, Level.h, Room.cpp: Fixed updateScript
	  during replay.

2004-07-04 03:40  fidlej

	* src/menu/: Pedometer.cpp, Pedometer.h: Implemented rotating
	  numbers in pedometer.

2004-07-04 03:16  fidlej

	* src/: effect/Font.cpp, effect/LayeredPicture.cpp,
	  effect/LayeredPicture.h, effect/Makefile.am, effect/Outline.cpp,
	  effect/Picture.cpp, effect/Picture.h, effect/PixelTool.cpp,
	  effect/PixelTool.h, effect/ViewEffect.cpp, effect/ViewEffect.h,
	  effect/WavyPicture.cpp, game/GameAgent.cpp,
	  gengine/MouseStroke.cpp, gengine/MouseStroke.h,
	  gengine/TimerAgent.cpp, gengine/TimerAgent.h, gengine/V2.h,
	  level/Level.cpp, level/Level.h, level/LevelStatus.cpp,
	  level/LevelStatus.h, level/MarkMask.cpp, level/Rules.cpp,
	  level/View.cpp, menu/LevelNode.h, menu/Makefile.am,
	  menu/PedoInput.cpp, menu/PedoInput.h, menu/Pedometer.cpp,
	  menu/Pedometer.h, menu/WorldInput.cpp, menu/WorldMap.cpp,
	  menu/WorldWay.cpp, plan/StateManager.cpp, plan/StateManager.h:
	  Implemented pedometer.

2004-07-03 19:30  fidlej

	* src/: gengine/ScriptState.h, level/Cube.cpp, level/Cube.h,
	  level/Field.cpp, level/Level.cpp, level/LevelStatus.cpp,
	  level/LevelStatus.h, level/Makefile.am, level/ModelFactory.cpp,
	  level/ModelFactory.h: Moved saveSolution() to LeveStatus. Moved
	  createBorder() to ModelFactory.

2004-07-03 16:15  fidlej

	* src/: gengine/OptionAgent.cpp, level/game-script.cpp: Fixed
	  problem with decimal point and locales in Lua.

2004-07-02 23:57  fidlej

	* src/level/: Anim.h, Cube.cpp, Cube.h, Makefile.am, OnCondition.h,
	  OnStack.h, OnStrongPad.h, OnWall.h, Rules.cpp, Rules.h: Fixed
	  checkDeadMove for special shapes.

2004-07-02 18:42  fidlej

	* src/level/level-script.cpp: Fixed wavy amplitude.

2004-07-02 17:59  fidlej

	* src/: effect/.cvsignore, level/.cvsignore, menu/.cvsignore,
	  plan/.cvsignore: Added .cvsignore.

2004-07-02 17:56  fidlej

	* src/: effect/Makefile.am, effect/Picture.cpp, effect/Picture.h,
	  effect/ViewEffect.cpp, effect/ViewEffect.h,
	  effect/WavyPicture.cpp, effect/WavyPicture.h, level/Level.cpp,
	  level/Level.h, level/LevelScript.cpp, level/Room.cpp,
	  level/Room.h, level/level-script.cpp, level/level-script.h,
	  plan/Makefile.am, plan/Picture.cpp, plan/Picture.h: Implemented
	  wavy background.

2004-07-01 18:53  fidlej

	* src/: gengine/Dialog.cpp, gengine/Dialog.h,
	  gengine/DialogAgent.cpp, gengine/DialogAgent.h,
	  gengine/DummySoundAgent.h, gengine/PlannedDialog.cpp,
	  gengine/PlannedDialog.h, gengine/SDLSoundAgent.cpp,
	  gengine/SDLSoundAgent.h, gengine/SoundAgent.h,
	  level/LevelScript.cpp, level/LevelScript.h, level/Room.cpp,
	  level/Room.h, level/game-script.cpp, plan/Planner.cpp,
	  plan/dialog-script.cpp, plan/dialog-script.h: Dialogs can have
	  different volume and number of loops.

2004-06-29 22:42  fidlej

	* src/: effect/Outline.cpp, effect/ViewEffect.cpp,
	  effect/ViewEffect.h, gengine/InputAgent.cpp, level/Anim.h,
	  level/Cube.cpp, level/Cube.h, level/Rules.cpp: Fixed conflict
	  between disint x invisible effect.

2004-06-28 01:49  fidlej

	* src/main.aap: Added -lSDL_ttf to the main.app

2004-06-27 22:50  fidlej

	* src/effect/Makefile.am: Added missing Makefile.am

2004-06-27 22:36  fidlej

	* AUTHORS, configure.in, src/Makefile.am, src/main.aap,
	  src/effect/Color.h, src/effect/Font.cpp, src/effect/Font.h,
	  src/effect/Outline.cpp, src/effect/Outline.h,
	  src/effect/ResColorPack.h, src/effect/SurfaceLock.cpp,
	  src/effect/SurfaceLock.h, src/effect/TTFException.cpp,
	  src/effect/TTFException.h, src/effect/ViewEffect.cpp,
	  src/effect/ViewEffect.h, src/game/GameAgent.cpp,
	  src/game/GameAgent.h, src/game/KeyConsole.cpp,
	  src/game/KeyConsole.h, src/game/Makefile.am,
	  src/gengine/IKeyConsole.h, src/gengine/InputAgent.cpp,
	  src/gengine/InputAgent.h, src/gengine/KeyConsole.cpp,
	  src/gengine/KeyConsole.h, src/gengine/Makefile.am,
	  src/gengine/ResFontPack.cpp, src/gengine/ResFontPack.h,
	  src/level/Makefile.am, src/level/SurfaceLock.cpp,
	  src/level/SurfaceLock.h, src/level/ViewEffect.cpp,
	  src/level/ViewEffect.h, src/menu/Makefile.am,
	  src/menu/NodeDrawer.cpp, src/menu/NodeDrawer.h,
	  src/plan/Makefile.am, src/plan/SubTitleAgent.cpp,
	  src/plan/SubTitleAgent.h, src/plan/Title.cpp, src/plan/Title.h,
	  src/plan/dialog-script.cpp: SDL_ttf is used for fonts. Font can
	  have outline. UTF-8 is expected.

2004-06-26 21:08  fidlej

	* src/: gengine/KeyConsole.cpp, plan/GameState.cpp: Minor debug
	  features.

2004-06-26 16:22  fidlej

	* src/: level/ViewEffect.cpp, level/ViewEffect.h,
	  level/game-script.cpp, plan/GameState.cpp: Implemented 'reverse'
	  view effect.

2004-06-26 02:40  fidlej

	* src/level/ModelFactory.cpp: Added possibility to add extra fish.

2004-06-25 23:17  fidlej

	* src/level/: ViewEffect.cpp, ViewEffect.h: Fixed view effects for
	  16 bpp.

2004-06-25 21:58  fidlej

	* src/level/ViewEffect.cpp: Fixed typo.

2004-06-25 21:54  fidlej

	* src/: game/GameAgent.cpp, level/LevelScript.cpp,
	  level/ViewEffect.cpp, level/game-script.cpp, level/game-script.h,
	  plan/Planner.cpp, plan/dialog-script.cpp, plan/dialog-script.h:
	  Exported model_killSound and model_change_setLocation.

2004-06-25 20:39  mrpaja

	* AUTHORS: added Frederic Panico

2004-06-25 19:05  fidlej

	* src/level/: LevelScript.cpp, LevelScript.h, level-script.cpp,
	  level-script.h: Added missing files.

2004-06-25 16:43  fidlej

	* src/: gengine/Actor.cpp, gengine/Actor.h,
	  gengine/DialogAgent.cpp, gengine/DialogAgent.h,
	  gengine/Makefile.am, gengine/OptionAgent.cpp,
	  gengine/PlannedDialog.cpp, gengine/PlannedDialog.h,
	  gengine/SDLSoundAgent.cpp, level/Cube.cpp, level/Cube.h,
	  level/Level.cpp, level/Level.h, level/LevelInput.cpp,
	  level/Makefile.am, level/Room.cpp, level/Room.h, level/Rules.cpp,
	  level/Unit.cpp, level/game-script.cpp, level/game-script.h,
	  plan/CommandQueue.cpp, plan/CommandQueue.h, plan/DemoMode.cpp,
	  plan/DemoMode.h, plan/Planner.cpp, plan/Planner.h,
	  plan/SubTitleAgent.cpp, plan/SubTitleAgent.h,
	  plan/dialog-script.cpp, plan/dialog-script.h: Implemented new
	  flexible level planing.

2004-06-24 17:47  fidlej

	* src/: gengine/InputAgent.cpp, gengine/KeyStroke.h,
	  level/ControlSym.h, level/Controls.cpp, level/Controls.h,
	  level/Level.cpp, level/Level.h, level/LevelInput.cpp,
	  level/Room.cpp, level/Room.h, level/Unit.cpp, level/Unit.h:
	  Improved fish controls. First key press is now interpreted.

2004-06-24 16:13  fidlej

	* src/: gengine/InputAgent.cpp, gengine/InputAgent.h,
	  gengine/InputHandler.h, gengine/KeyBinder.cpp,
	  gengine/KeyBinder.h, gengine/KeyStroke.cpp, gengine/KeyStroke.h,
	  gengine/Makefile.am, gengine/MouseStroke.cpp,
	  gengine/MouseStroke.h, level/Level.cpp, level/Level.h,
	  level/LevelInput.cpp, level/LevelInput.h, menu/WorldInput.cpp,
	  menu/WorldInput.h, menu/WorldMap.cpp, menu/WorldMap.h,
	  plan/DemoInput.cpp, plan/DemoInput.h, plan/DemoMode.cpp,
	  plan/DemoMode.h, plan/GameState.cpp, plan/GameState.h,
	  plan/KeyDesc.cpp, plan/KeyDesc.h, plan/Keymap.cpp, plan/Keymap.h,
	  plan/Makefile.am: Improved input handling. InputHandler is
	  installed for every GameState.

2004-06-24 04:40  fidlej

	* src/level/: Level.cpp, ViewEffect.cpp, ViewEffect.h,
	  game-script.cpp, game-script.h: Implemented the Mirror view
	  effect.

2004-06-23 23:03  fidlej

	* configure.in, src/Makefile.am, src/main.aap, src/game/Anim.cpp,
	  src/game/Anim.h, src/game/Command.h, src/game/CommandQueue.cpp,
	  src/game/CommandQueue.h, src/game/ControlSym.h,
	  src/game/Controls.cpp, src/game/Controls.h, src/game/Cube.cpp,
	  src/game/Cube.h, src/game/DemoMode.cpp, src/game/DemoMode.h,
	  src/game/Field.cpp, src/game/Field.h, src/game/FishDialog.cpp,
	  src/game/FishDialog.h, src/game/GameAgent.cpp,
	  src/game/GameAgent.h, src/game/Goal.cpp, src/game/Goal.h,
	  src/game/KeyControl.cpp, src/game/KeyControl.h,
	  src/game/LayoutException.h, src/game/Level.cpp, src/game/Level.h,
	  src/game/LevelDesc.cpp, src/game/LevelDesc.h,
	  src/game/LevelNode.cpp, src/game/LevelNode.h,
	  src/game/LoadException.h, src/game/LuaTable.cpp,
	  src/game/LuaTable.h, src/game/Makefile.am, src/game/MarkMask.cpp,
	  src/game/MarkMask.h, src/game/ModelFactory.cpp,
	  src/game/ModelFactory.h, src/game/NodeDrawer.cpp,
	  src/game/NodeDrawer.h, src/game/Picture.cpp, src/game/Picture.h,
	  src/game/Planner.cpp, src/game/Planner.h, src/game/Room.cpp,
	  src/game/Room.h, src/game/Rules.cpp, src/game/Rules.h,
	  src/game/ScriptCmd.cpp, src/game/ScriptCmd.h, src/game/Shape.cpp,
	  src/game/Shape.h, src/game/SubTitleAgent.cpp,
	  src/game/SubTitleAgent.h, src/game/SurfaceLock.cpp,
	  src/game/SurfaceLock.h, src/game/Title.cpp, src/game/Title.h,
	  src/game/Unit.cpp, src/game/Unit.h, src/game/View.cpp,
	  src/game/View.h, src/game/ViewEffect.cpp, src/game/ViewEffect.h,
	  src/game/WorldMap.cpp, src/game/WorldMap.h,
	  src/game/WorldWay.cpp, src/game/WorldWay.h,
	  src/game/demo-script.cpp, src/game/demo-script.h,
	  src/game/dialog-script.cpp, src/game/dialog-script.h,
	  src/game/game-script.cpp, src/game/game-script.h,
	  src/game/worldmap-script.cpp, src/game/worldmap-script.h,
	  src/gengine/Environ.cpp, src/gengine/KeyStroke.cpp,
	  src/gengine/KeyStroke.h, src/gengine/Makefile.am,
	  src/gengine/OptionAgent.cpp, src/gengine/ScriptState.cpp,
	  src/gengine/ScriptState.h, src/gengine/def-script.cpp,
	  src/gengine/def-script.h, src/level/Anim.cpp, src/level/Anim.h,
	  src/level/ControlSym.h, src/level/Controls.cpp,
	  src/level/Controls.h, src/level/Cube.cpp, src/level/Cube.h,
	  src/level/Field.cpp, src/level/Field.h, src/level/Goal.cpp,
	  src/level/Goal.h, src/level/KeyControl.cpp,
	  src/level/KeyControl.h, src/level/LayoutException.h,
	  src/level/Level.cpp, src/level/Level.h, src/level/LevelInput.cpp,
	  src/level/LevelInput.h, src/level/LevelStatus.h,
	  src/level/LoadException.h, src/level/Makefile.am,
	  src/level/MarkMask.cpp, src/level/MarkMask.h,
	  src/level/ModelFactory.cpp, src/level/ModelFactory.h,
	  src/level/ModelList.cpp, src/level/ModelList.h,
	  src/level/PhaseLocker.cpp, src/level/PhaseLocker.h,
	  src/level/Room.cpp, src/level/Room.h, src/level/Rules.cpp,
	  src/level/Rules.h, src/level/Shape.cpp, src/level/Shape.h,
	  src/level/SurfaceLock.cpp, src/level/SurfaceLock.h,
	  src/level/Unit.cpp, src/level/Unit.h, src/level/View.cpp,
	  src/level/View.h, src/level/ViewEffect.cpp,
	  src/level/ViewEffect.h, src/level/game-script.cpp,
	  src/level/game-script.h, src/menu/LevelDesc.cpp,
	  src/menu/LevelDesc.h, src/menu/LevelNode.cpp,
	  src/menu/LevelNode.h, src/menu/LuaTable.cpp, src/menu/LuaTable.h,
	  src/menu/Makefile.am, src/menu/NodeDrawer.cpp,
	  src/menu/NodeDrawer.h, src/menu/WorldInput.cpp,
	  src/menu/WorldInput.h, src/menu/WorldMap.cpp,
	  src/menu/WorldMap.h, src/menu/WorldWay.cpp, src/menu/WorldWay.h,
	  src/menu/worldmap-script.cpp, src/menu/worldmap-script.h,
	  src/plan/Command.h, src/plan/CommandQueue.cpp,
	  src/plan/CommandQueue.h, src/plan/DemoInput.cpp,
	  src/plan/DemoInput.h, src/plan/DemoMode.cpp, src/plan/DemoMode.h,
	  src/plan/FishDialog.cpp, src/plan/FishDialog.h,
	  src/plan/GameState.cpp, src/plan/GameState.h,
	  src/plan/Keymap.cpp, src/plan/Keymap.h, src/plan/Makefile.am,
	  src/plan/Picture.cpp, src/plan/Picture.h, src/plan/Planner.cpp,
	  src/plan/Planner.h, src/plan/ScriptCmd.cpp, src/plan/ScriptCmd.h,
	  src/plan/StateManager.cpp, src/plan/StateManager.h,
	  src/plan/SubTitleAgent.cpp, src/plan/SubTitleAgent.h,
	  src/plan/Title.cpp, src/plan/Title.h, src/plan/demo-script.cpp,
	  src/plan/demo-script.h, src/plan/dialog-script.cpp,
	  src/plan/dialog-script.h: Big refactoring. StateManager is used
	  to manage GameStates.

2004-05-12 04:01  fidlej

	* src/: game/Application.cpp, game/Application.h, game/Level.cpp,
	  gengine/OptionAgent.cpp, gengine/ResSoundPack.cpp,
	  gengine/SDLSoundAgent.cpp: Fixed config storing. Improved sound
	  on/off switching.

2004-05-10 01:33  fidlej

	* README: Updated README.

2004-05-10 01:06  fidlej

	* configure.in, src/gengine/DummySoundAgent.h: Removed unused
	  parameter.

2004-05-10 01:03  fidlej

	* src/gengine/: OptionAgent.cpp, SDLSoundAgent.cpp: Fixed 'or' ->
	  '||' bug.

2004-05-10 00:27  fidlej

	* TODO: Update TODO.

2004-05-09 23:42  fidlej

	* src/: game/Controls.cpp, game/Field.cpp, game/Level.cpp,
	  game/Rules.cpp, game/Shape.cpp, gengine/Dialog.cpp,
	  gengine/KeyConsole.cpp, gengine/KeyStroke.cpp,
	  gengine/MessagerAgent.cpp, gengine/RectBinder.cpp,
	  gengine/SDLSoundAgent.cpp, gengine/ScriptAgent.cpp,
	  gengine/TimerAgent.cpp: Cleaned comments. Shorted dialog min
	  time.

2004-05-09 22:26  fidlej

	* src/game/: Cube.cpp, Cube.h, Goal.cpp, Goal.h, Level.cpp,
	  Room.cpp, Room.h: Save is not allowed on wrong way.  Object out
	  of room have weight=NONE and so it does not sounds after impact.

2004-05-09 21:42  fidlej

	* src/game/: Controls.cpp, Controls.h, GameAgent.cpp, Level.cpp,
	  Level.h, Room.cpp, Room.h, Rules.cpp, Unit.cpp, Unit.h,
	  ViewEffect.cpp: Countdown before restart or finish.

2004-05-09 17:09  fidlej

	* src/: game/Level.cpp, game/Level.h, game/Room.cpp, game/Room.h,
	  game/dialog-script.cpp, game/game-script.cpp, game/game-script.h,
	  gengine/DummySoundAgent.h, gengine/SDLSoundAgent.cpp,
	  gengine/SDLSoundAgent.h, gengine/SoundAgent.h: Added possibility
	  to deprioritize sound.

2004-05-09 15:46  fidlej

	* src/: game/Application.cpp, game/Cube.cpp, game/GameAgent.cpp,
	  game/Level.cpp, game/Level.h, game/LevelNode.cpp,
	  game/LevelNode.h, game/WorldWay.cpp, game/WorldWay.h,
	  game/game-script.cpp, game/game-script.h, gengine/BaseAgent.cpp,
	  gengine/ResSoundPack.cpp: Added function script_game_getDept().

2004-05-09 13:16  fidlej

	* src/gengine/Path.cpp: Compilable for BOOST_VERSION < 103100.

2004-05-09 12:18  fidlej

	* src/: game/Application.cpp, game/GameAgent.cpp, game/Level.cpp,
	  game/Level.h, game/Picture.cpp, game/Room.cpp, game/WorldMap.cpp,
	  game/main.cpp, gengine/Dialog.cpp, gengine/KeyConsole.cpp,
	  gengine/Makefile.am, gengine/Name.cpp, gengine/Name.h,
	  gengine/ResFontPack.cpp, gengine/ResImageAgent.cpp,
	  gengine/ResImageAgent.h, gengine/ResImagePack.h,
	  gengine/ResSoundAgent.cpp, gengine/ResSoundAgent.h,
	  gengine/ResSoundPack.h: Removed useless Res*Agents.

2004-05-09 02:25  fidlej

	* src/game/Planner.cpp: Implemented framework for a graphic demo,
	  e.g. Briefcase message.

2004-05-09 01:31  fidlej

	* src/: game/Cube.cpp, game/Cube.h, game/DemoMode.cpp,
	  game/DemoMode.h, game/GameAgent.cpp, game/GameAgent.h,
	  game/Level.cpp, game/Level.h, game/Makefile.am, game/Picture.cpp,
	  game/Picture.h, game/Planner.h, game/Room.cpp, game/Room.h,
	  game/SubTitleAgent.cpp, game/SubTitleAgent.h, game/Title.h,
	  game/View.h, game/WorldMap.cpp, game/WorldMap.h,
	  game/WorldWay.cpp, game/demo-script.cpp, game/demo-script.h,
	  game/dialog-script.cpp, game/dialog-script.h,
	  game/game-script.cpp, game/game-script.h,
	  gengine/DialogAgent.cpp, gengine/DialogAgent.h,
	  gengine/IDrawer.cpp, gengine/IDrawer.h, gengine/KeyConsole.cpp,
	  gengine/KeyConsole.h: Implemented framework for a graphic demo,
	  e.g. Briefcase message.

2004-05-08 17:28  fidlej

	* src/gengine/ResourcePack.h: Fixed nosound run.

2004-05-08 16:04  fidlej

	* src/game/WorldWay.cpp: Fixed stack overflow.

2004-05-08 14:18  fidlej

	* src/game/NodeDrawer.cpp: Slower blinking dots.

2004-05-08 13:29  fidlej

	* src/: game/NodeDrawer.cpp, game/NodeDrawer.h,
	  gengine/VideoAgent.cpp: Blinking dots.

2004-05-08 04:08  mrpaja

	* AUTHORS: AUTHORS update

2004-05-08 03:25  fidlej

	* src/game/: LevelNode.cpp, NodeDrawer.cpp, WorldMap.cpp: Fixed
	  set_open/solved bug.

2004-05-08 02:26  fidlej

	* src/: game/GameAgent.cpp, game/GameAgent.h, game/Level.cpp,
	  game/Level.h, game/LevelDesc.cpp, game/LevelDesc.h,
	  game/LevelNode.cpp, game/LevelNode.h, game/Makefile.am,
	  game/ModelFactory.h, game/NodeDrawer.cpp, game/NodeDrawer.h,
	  game/ViewEffect.h, game/WorldMap.cpp, game/WorldMap.h,
	  game/WorldWay.cpp, game/game-script.cpp,
	  game/worldmap-script.cpp, game/worldmap-script.h,
	  gengine/BaseAgent.h, gengine/Dialog.cpp, gengine/Dialog.h,
	  gengine/DialogAgent.cpp, gengine/DialogAgent.h,
	  gengine/Makefile.am, gengine/ResDialogPack.cpp,
	  gengine/ResDialogPack.h, gengine/ResFontPack.h,
	  gengine/ScriptAgent.cpp, gengine/VideoAgent.cpp,
	  gengine/def-script.h: Level names are shown in menu and in
	  caption.

2004-05-07 22:15  fidlej

	* configure.in, src/Makefile.am, src/main.aap,
	  src/SDL_gfx/Makefile.am, src/SDL_gfx/SDL_gfxPrimitives.c,
	  src/SDL_gfx/SDL_gfxPrimitives.h,
	  src/SDL_gfx/SDL_gfxPrimitives_font.h, src/game/Makefile.am,
	  src/game/NodeDrawer.cpp: Used SDL_gfx for lines.

2004-05-07 21:54  fidlej

	* src/game/: GameAgent.cpp, GameAgent.h, Level.cpp, Level.h,
	  LevelNode.cpp, LevelNode.h, LuaTable.cpp, LuaTable.h,
	  Makefile.am, NodeDrawer.cpp, WorldMap.cpp, WorldMap.h,
	  WorldWay.cpp, WorldWay.h: WorldMap is scriptable from lua. See
	  script/worldmap.lua.

2004-05-07 13:19  fidlej

	* src/: game/Anim.cpp, game/Application.cpp, game/CommandQueue.cpp,
	  game/Controls.cpp, game/FishDialog.cpp, game/GameAgent.cpp,
	  game/Goal.cpp, game/Level.cpp, game/Room.cpp, game/Rules.cpp,
	  game/SubTitleAgent.cpp, game/Unit.cpp, game/View.cpp,
	  game/WorldMap.cpp, gengine/AgentPack.cpp, gengine/BaseAgent.cpp,
	  gengine/Dialog.cpp, gengine/DialogAgent.cpp, gengine/Environ.cpp,
	  gengine/KeyBinder.cpp, gengine/KeyConsole.cpp,
	  gengine/OptionAgent.cpp, gengine/ScriptAgent.cpp,
	  gengine/StringTool.cpp: Replaced 'false == ' with '!'.

2004-05-07 03:44  fidlej

	* src/game/GameAgent.cpp: Fixed compile time error.

2004-05-07 03:32  fidlej

	* src/: game/GameAgent.cpp, game/GameAgent.h, game/Level.cpp,
	  game/Level.h, game/LevelNode.cpp, game/LevelNode.h,
	  game/Makefile.am, game/NodeDrawer.cpp, game/NodeDrawer.h,
	  game/Room.cpp, game/Room.h, game/WorldMap.cpp, game/WorldMap.h,
	  game/game-script.cpp, game/game-script.h, gengine/KeyConsole.cpp:
	  Beginning of menu with world map.

2004-05-06 16:52  fidlej

	* src/: game/Anim.cpp, game/Anim.h, game/Cube.cpp, game/Cube.h,
	  game/Rules.cpp, game/Rules.h, game/Unit.cpp, game/Unit.h,
	  game/ViewEffect.cpp, game/ViewEffect.h, gengine/Name.cpp,
	  gengine/PlannedDialog.cpp, gengine/VideoAgent.cpp: Modified
	  timing for disint. effect.

2004-05-06 02:54  fidlej

	* autogen.sh: Added autogen.sh

2004-05-06 02:25  fidlej

	* src/game/: GameAgent.cpp, Level.cpp, Level.h, game-script.cpp,
	  game-script.h: Fixed demo planning and interrupts.

2004-05-06 01:55  fidlej

	* src/game/: Anim.h, Cube.cpp, Cube.h, Room.cpp, Rules.cpp,
	  Rules.h, View.cpp, ViewEffect.h: Added nice disintegration
	  animation for skeleton.

2004-05-06 00:44  fidlej

	* README, TODO, configure.in, main.aap, src/main.aap: Updated build
	  scripts.

2004-05-05 02:48  fidlej

	* src/: game/Anim.cpp, game/Anim.h, game/Makefile.am,
	  game/SurfaceLock.cpp, game/SurfaceLock.h, game/ViewEffect.cpp,
	  game/ViewEffect.h, gengine/Random.cpp, gengine/Random.h:
	  Disintegrate view effect is prepared for use.

2004-05-04 23:12  fidlej

	* src/game/: Room.cpp, Room.h: Fixed lockPhases for planning.

2004-05-04 21:03  fidlej

	* src/: game/Cube.cpp, game/GameAgent.cpp, gengine/Actor.cpp,
	  gengine/Environ.cpp, gengine/Environ.h, gengine/ExInfo.h,
	  gengine/Makefile.am, gengine/OptionAgent.cpp,
	  gengine/OptionAgent.h, gengine/ResourcePack.h,
	  gengine/ScriptAgent.cpp, gengine/ScriptAgent.h: Only persistent
	  options are stored.

2004-05-04 14:17  fidlej

	* src/gengine/VideoAgent.cpp: Param 'caption' is displayed in
	  caption title.

2004-05-04 13:50  fidlej

	* src/: game/Cube.cpp, game/GameAgent.cpp, game/GameAgent.h,
	  game/Level.cpp, game/Level.h, game/Makefile.am,
	  game/ModelFactory.cpp, game/ModelFactory.h, game/Room.cpp,
	  game/Room.h, game/View.cpp, game/View.h, game/game-script.cpp,
	  gengine/Dialog.cpp, gengine/DummySoundAgent.h,
	  gengine/Makefile.am, gengine/OptionAgent.cpp,
	  gengine/OptionAgent.h, gengine/ResDialogPack.h,
	  gengine/ResFontPack.h, gengine/ResImageAgent.cpp,
	  gengine/ResImageAgent.h, gengine/ResImagePack.h,
	  gengine/ResSoundAgent.cpp, gengine/ResSoundAgent.h,
	  gengine/ResSoundPack.cpp, gengine/ResSoundPack.h,
	  gengine/SDLSoundAgent.cpp, gengine/SDLSoundAgent.h,
	  gengine/ScriptState.cpp, gengine/SoundAgent.h: GameAgent is
	  splited into Level and ModelFactory

2004-05-03 16:48  fidlej

	* src/gengine/: VideoAgent.cpp, VideoAgent.h: Icon is showed.

2004-05-03 16:27  fidlej

	* src/game/: Controls.cpp, Controls.h, GameAgent.cpp, Unit.cpp,
	  Unit.h: Small fish always start as active.

2004-05-03 15:30  fidlej

	* src/game/Controls.cpp: Altered fish speedup.

2004-05-02 19:16  fidlej

	* src/game/GameAgent.cpp: Fixed locking of phases.

2004-05-02 18:53  fidlej

	* src/: game/Command.h, game/CommandQueue.cpp, game/CommandQueue.h,
	  game/Controls.cpp, game/GameAgent.cpp, game/GameAgent.h,
	  game/Makefile.am, game/Room.cpp, game/Room.h, game/ScriptCmd.cpp,
	  game/ScriptCmd.h, game/game-script.cpp, game/game-script.h,
	  game/main.cpp, gengine/ScriptState.cpp, gengine/ScriptState.h:
	  New CommandQueue for action planning.

2004-04-30 00:07  fidlej

	* src/gengine/: Dialog.cpp, Dialog.h, PlannedDialog.cpp,
	  PlannedDialog.h: Dialogs are lazy loaded.

2004-04-28 01:17  fidlej

	* src/game/: LoadException.h, Makefile.am: Added forgotten file.

2004-04-27 22:36  fidlej

	* src/: game/Controls.cpp, game/Controls.h, game/GameAgent.cpp,
	  game/GameAgent.h, game/Room.cpp, game/Room.h, game/Unit.cpp,
	  game/Unit.h, game/game-script.cpp, game/game-script.h,
	  gengine/ResSoundAgent.cpp: Load and Save is working.

2004-04-27 03:42  fidlej

	* src/: game/ControlSym.h, game/Controls.cpp, game/Controls.h,
	  game/Cube.cpp, game/Cube.h, game/Driver.h, game/GameAgent.cpp,
	  game/GameAgent.h, game/KeyDriver.cpp, game/KeyDriver.h,
	  game/Makefile.am, game/Room.cpp, game/Room.h, game/Rules.cpp,
	  game/Rules.h, game/Unit.cpp, game/Unit.h, game/game-script.cpp,
	  gengine/DialogAgent.cpp, gengine/DialogAgent.h,
	  gengine/TimerAgent.h: New controls. Fishes can be controled by
	  arrows and space.

2004-04-26 16:47  fidlej

	* src/: game/GameAgent.cpp, game/GameAgent.h, game/Room.cpp,
	  game/Room.h, game/game-script.cpp, game/game-script.h,
	  gengine/DialogAgent.cpp, gengine/DialogAgent.h,
	  gengine/OptionAgent.cpp: Fixed bug with killed dialogs. Work on
	  save/load has begun.

2004-04-26 00:16  fidlej

	* src/game/: GameAgent.cpp, Room.cpp, Room.h, Rules.cpp, main.cpp:
	  Dialogs are killed when a fish leave.

2004-04-23 16:43  fidlej

	* src/gengine/Path.cpp: Stricter path checking.

2004-04-23 12:56  fidlej

	* Makefile.am: '#' is not portable in Makefile.am

2004-04-22 20:18  fidlej

	* AUTHORS, README, TODO, src/game/GameAgent.cpp,
	  src/game/Title.cpp, src/game/main.cpp,
	  src/gengine/DialogAgent.cpp, src/gengine/DialogAgent.h,
	  src/gengine/OptionAgent.cpp, src/gengine/Path.cpp,
	  src/gengine/Path.h: Updated authors info. Moved userdir to
	  ~/.fillets-ng

2004-04-22 08:07  fidlej

	* src/: game/KeyDriver.cpp, gengine/Dialog.cpp,
	  gengine/DialogAgent.cpp, gengine/DialogAgent.h: Dialog 'pause' is
	  used to delay dialogs.

2004-04-21 15:14  fidlej

	* src/: game/KeyDriver.cpp, game/game-script.cpp,
	  gengine/ResourcePack.h, gengine/SDLSoundAgent.cpp: Fixed no_music
	  bug.

2004-04-21 14:08  fidlej

	* src/game/: KeyDriver.cpp, KeyDriver.h: Fixed compile time bug.

2004-04-21 14:06  fidlej

	* src/: game/KeyDriver.cpp, gengine/OptionAgent.cpp: LC_MESSAGES is
	  not on win32. LC_ALL will be used.

2004-04-21 07:14  fidlej

	* src/: game/Cube.cpp, game/GameAgent.cpp, game/SubTitleAgent.cpp,
	  gengine/Dialog.cpp, gengine/DialogAgent.cpp,
	  gengine/InputAgent.cpp, gengine/OptionAgent.cpp,
	  gengine/OptionAgent.h, gengine/ResDialogPack.cpp: User lang is
	  set according to locale.

2004-04-21 02:25  fidlej

	* README, TODO, configure.in, src/game/GameAgent.cpp,
	  src/game/KeyDriver.cpp, src/game/KeyDriver.h, src/game/Room.cpp:
	  Fishes are speedup on long trace.

2004-04-20 23:57  fidlej

	* src/: game/Field.cpp, game/GameAgent.cpp, game/GameAgent.h,
	  game/Room.cpp, game/Room.h, game/game-script.cpp,
	  game/game-script.h, gengine/Actor.h: Function model_equals is
	  alternative for FArray.

2004-04-20 23:18  fidlej

	* src/game/: GameAgent.cpp, GameAgent.h, game-script.cpp,
	  game-script.h: Implemented game_getRestartCounter()

2004-04-20 20:11  fidlej

	* src/: game/GameAgent.cpp, gengine/Dialog.cpp, gengine/Dialog.h,
	  gengine/PlannedDialog.cpp, gengine/PlannedDialog.h: New controls
	  = ijkl,wasd. Fishes are talking even when there is no adequate
	  wav

2004-04-20 16:29  fidlej

	* src/game/: GameAgent.cpp, GameAgent.h: Restart button =
	  BackSpace.

2004-04-20 16:16  fidlej

	* src/game/: Cube.cpp, GameAgent.cpp: Added sound of dead.

2004-04-20 06:24  fidlej

	* src/game/Cube.cpp: Removed xplo sound.

2004-04-20 05:58  fidlej

	* src/: game/Cube.cpp, game/Cube.h, game/GameAgent.cpp,
	  game/Room.cpp, game/Room.h, game/Rules.cpp, game/Rules.h,
	  game/game-script.cpp, game/game-script.h, gengine/Random.cpp,
	  gengine/ResourcePack.h: Fixed randint(0) bug. Added sound of
	  impact.

2004-04-20 04:34  fidlej

	* src/: game/Cube.cpp, game/Cube.h, game/GameAgent.cpp,
	  game/GameAgent.h, game/Rules.cpp, game/game-script.cpp,
	  game/game-script.h, gengine/Actor.cpp, gengine/Actor.h,
	  gengine/DialogAgent.cpp, gengine/DialogAgent.h,
	  gengine/Makefile.am, gengine/PlannedDialog.cpp,
	  gengine/PlannedDialog.h, gengine/SDLSoundAgent.cpp,
	  gengine/TimerAgent.cpp: Expanded planDialog() with busy
	  parameter.

2004-04-16 01:02  fidlej

	* src/game/game: Removed tmp file.

2004-04-16 00:32  fidlej

	* src/: game/FishDialog.cpp, game/FishDialog.h, game/GameAgent.cpp,
	  game/game-script.cpp, game/game-script.h, gengine/Dialog.cpp,
	  gengine/Dialog.h, gengine/DialogAgent.cpp,
	  gengine/PlannedDialog.cpp, gengine/TimerAgent.cpp,
	  gengine/TimerAgent.h: Fixed dialogs planning. Added some
	  functions for scripts.

2004-04-15 02:35  fidlej

	* src/gengine/minmax.h: Offered min() and max() inline functions.

2004-04-15 02:35  fidlej

	* src/: game/Cube.cpp, game/Cube.h, game/GameAgent.cpp,
	  game/Makefile.am, game/MarkMask.cpp, game/Shape.cpp,
	  game/Shape.h, game/SubTitleAgent.cpp, game/game-script.cpp,
	  game/game-script.h, gengine/KeyConsole.cpp, gengine/Makefile.am,
	  gengine/ResourcePack.h, gengine/SDLSoundAgent.cpp,
	  gengine/ScriptAgent.cpp, gengine/ScriptState.cpp,
	  gengine/VideoAgent.cpp: Offered min() and max() inline functions.
	  Added shape->getW() and getH() functions.

2004-04-13 01:03  fidlej

	* src/game/: Cube.cpp, Cube.h, Field.cpp, Field.h, GameAgent.cpp,
	  Goal.cpp, Goal.h, Rules.cpp, game, game-script.cpp,
	  game-script.h: Normal objects must not go out of screen.

2004-04-13 00:06  fidlej

	* src/: game/Cube.cpp, game/Cube.h, game/GameAgent.cpp,
	  game/Goal.cpp, game/Goal.h, game/KeyDriver.cpp, game/Makefile.am,
	  game/MarkMask.cpp, game/MarkMask.h, game/Room.cpp, game/Room.h,
	  game/Rules.cpp, game/Rules.h, game/View.h, game/game,
	  game/game-script.cpp, game/game-script.h,
	  gengine/ScriptState.cpp: Goals can be set.

2004-04-12 19:18  fidlej

	* src/game/: Cube.h, GameAgent.cpp, KeyDriver.cpp, View.cpp, game,
	  game-script.cpp, game-script.h, main.cpp: Offered
	  change_turnSide() to the script.

2004-04-12 02:51  fidlej

	* src/: game/Anim.cpp, game/Application.cpp, game/Application.h,
	  game/GameAgent.cpp, game/GameAgent.h, game/SubTitleAgent.cpp,
	  game/SubTitleAgent.h, game/Title.cpp, game/Title.h,
	  game/View.cpp, game/View.h, game/game, game/game-script.cpp,
	  game/game-script.h, gengine/BaseAgent.h, gengine/BaseMsg.h,
	  gengine/INamed.h, gengine/InputAgent.cpp, gengine/Name.cpp,
	  gengine/Name.h, gengine/Path.cpp, gengine/Path.h,
	  gengine/ResDialogPack.h, gengine/ResFontPack.h,
	  gengine/ResImagePack.h, gengine/ResourcePack.h,
	  gengine/ScriptAgent.cpp, gengine/SoundAgent.cpp,
	  gengine/VideoAgent.cpp: Fixed dstrect-bliting bug. Added
	  file_exists() script function. Changed getName() to return const
	  char.

2004-04-11 05:42  fidlej

	* src/: game/Application.cpp, game/FishDialog.cpp,
	  game/FishDialog.h, game/GameAgent.cpp, game/Makefile.am,
	  game/SubTitleAgent.cpp, game/SubTitleAgent.h, game/Title.cpp,
	  game/Title.h, game/View.h, game/game, game/game-script.cpp,
	  game/game-script.h, gengine/Dialog.cpp, gengine/Dialog.h,
	  gengine/DialogAgent.cpp, gengine/Makefile.am, gengine/Name.cpp,
	  gengine/Name.h, gengine/Path.cpp, gengine/PlannedDialog.cpp,
	  gengine/ResDialogPack.cpp, gengine/ResFontPack.cpp,
	  gengine/ResFontPack.h, gengine/ResImageAgent.h,
	  gengine/ResImagePack.h, gengine/ResourcePack.h,
	  gengine/VideoAgent.cpp: Dialogs are working.

2004-04-10 21:03  fidlej

	* TODO, src/game/GameAgent.cpp, src/game/Rules.cpp: Updated TODO.

2004-04-10 20:21  fidlej

	* src/game/Rules.cpp: Fixed dead checking.

2004-04-10 19:47  fidlej

	* src/: game/Cube.cpp, game/Cube.h, game/Room.cpp, game/Rules.h,
	  gengine/DialogAgent.cpp, gengine/DialogAgent.h,
	  gengine/PlannedDialog.cpp, gengine/PlannedDialog.h: Dead fishes
	  does not talk.

2004-04-10 19:01  fidlej

	* src/gengine/OptionAgent.cpp: Fixed command line options parsing.

2004-04-10 18:46  fidlej

	* src/: game/Anim.cpp, game/Anim.h, game/Cube.cpp, game/Cube.h,
	  game/GameAgent.cpp, game/GameAgent.h, game/KeyDriver.cpp,
	  game/Makefile.am, game/MarkMask.cpp, game/MarkMask.h,
	  game/Room.cpp, game/Rules.cpp, game/Rules.h, game/View.cpp,
	  game/View.h, game/game-script.cpp, game/game-script.h,
	  gengine/V2.h: Cube.cpp is split in Rules.

2004-04-10 03:28  fidlej

	* src/game/: Cube.cpp, Cube.h: Fixed checking of dead states.

2004-04-10 02:15  fidlej

	* src/: game/Anim.cpp, game/Anim.h, game/Application.cpp,
	  game/Cube.cpp, game/GameAgent.cpp, game/View.cpp,
	  game/game-script.cpp, game/game-script.h, gengine/Dialog.cpp,
	  gengine/Dialog.h, gengine/DialogAgent.cpp, gengine/DialogAgent.h,
	  gengine/DummySoundAgent.h, gengine/Makefile.am, gengine/Name.cpp,
	  gengine/Name.h, gengine/PlannedDialog.cpp,
	  gengine/PlannedDialog.h, gengine/ResDialogPack.cpp,
	  gengine/ResDialogPack.h, gengine/ResSoundAgent.cpp,
	  gengine/ResSoundAgent.h, gengine/ResourcePack.h,
	  gengine/SDLSoundAgent.cpp, gengine/SDLSoundAgent.h,
	  gengine/SoundAgent.h, gengine/VideoAgent.cpp: Fishes can talk.
	  addSpecialAnim() is for talking heads.

2004-04-09 14:32  fidlej

	* src/game/Cube.cpp: Fixed cyclic moveDirBrute bug.

2004-04-08 03:21  fidlej

	* configure.in, src/game/Anim.cpp, src/game/Anim.h,
	  src/game/Cube.cpp, src/game/Cube.h, src/game/Driver.h,
	  src/game/GameAgent.cpp, src/game/KeyDriver.cpp,
	  src/game/Makefile.am, src/game/Room.cpp, src/game/View.cpp,
	  src/game/View.h, src/game/game-script.cpp,
	  src/game/game-script.h, src/gengine/ResourcePack.h,
	  src/gengine/TimerAgent.h: Fish body animation.

2004-04-07 18:15  fidlej

	* TODO, src/game/Field.cpp, src/game/GameAgent.cpp,
	  src/game/game-script.cpp, src/game/game-script.h,
	  src/game/main.cpp, src/gengine/OptionAgent.cpp,
	  src/gengine/OptionAgent.h, src/gengine/ResourcePack.h: Compilable
	  on Win32. Added script_model_getDir().

2004-04-06 03:04  fidlej

	* src/: game/GameAgent.cpp, game/Shape.cpp,
	  gengine/ScriptState.cpp: '.' is used in levels for empty space.

2004-04-05 03:27  fidlej

	* src/: game/Cube.cpp, game/Cube.h, game/KeyDriver.cpp,
	  game/KeyDriver.h, game/Room.cpp, game/View.cpp,
	  gengine/TimerAgent.h: More stepless fish animation.

2004-04-04 05:53  fidlej

	* src/game/Application.cpp: './game sound=0' turns sound off

2004-04-04 05:46  fidlej

	* README, src/gengine/OptionAgent.cpp: Changed
	  '/home/ivo/.fillets-ng' to 'HOME/fillets-ng'. Periods in
	  directories and at the beginning of name are not portable.

2004-04-04 05:28  fidlej

	* configure.ac, configure.in: configure.ac renamed to configure.in
	  for FreeBSD.

2004-04-04 05:27  fidlej

	* src/: game/Cube.cpp, game/Cube.h, game/GameAgent.cpp,
	  game/GameAgent.h, game/Room.cpp, game/game-script.cpp,
	  game/game-script.h, gengine/BaseAgent.h, gengine/InputAgent.cpp,
	  gengine/InputAgent.h, gengine/KeyConsole.cpp, gengine/Log.cpp,
	  gengine/NoCopy.h, gengine/Path.cpp, gengine/RectBinder.h,
	  gengine/ResSoundAgent.cpp, gengine/ResourcePack.h,
	  gengine/ScriptAgent.cpp, gengine/ScriptAgent.h,
	  gengine/ScriptState.cpp: Ready for FreeBSD.

2004-04-04 03:19  fidlej

	* Makefile.cvs: Libtoolize generate config.sub but libtool is not
	  need.

2004-04-04 02:57  fidlej

	* configure.ac: More helpful messages.

2004-04-04 02:39  fidlej

	* configure.ac: Support for boost compiler abbreviation.

2004-04-04 02:24  fidlej

	* configure.ac: Removed -I/usr/include -I/usr/local/include

2004-04-04 00:59  fidlej

	* configure.ac, src/game/Makefile.am, src/gengine/Makefile.am:
	  Tweaked boost in configure.ac

2004-04-03 23:43  fidlej

	* configure.ac: Next lua tweak in configure.ac

2004-04-03 23:18  fidlej

	* src/gengine/: ScriptState.cpp, ScriptState.h: Added ScriptState

2004-04-03 23:16  fidlej

	* Makefile.cvs: libtoolize should generate config.sub

2004-04-03 23:01  fidlej

	* Makefile.cvs: Tweaked cvs2cl in Makefile.cvs

2004-04-03 22:47  fidlej

	* configure.ac, src/game/Makefile.am, src/gengine/Makefile.am:
	  Improved configure.ac for lua checking.

2004-04-03 00:58  fidlej

	* src/game/: Cube.cpp, Cube.h, GameAgent.cpp, Room.cpp, Room.h: All
	  fishes are dead at the same moment.

2004-04-02 20:50  fidlej

	* src/gengine/ResourceAgent.h: Removed old ResourceAgent.h

2004-04-02 20:49  fidlej

	* configure.ac, src/game/View.h: Fixed public members in Views.

2004-04-02 14:59  fidlej

	* README: Updated README

2004-04-02 02:41  fidlej

	* README, TODO: Polished README and TODO.

2004-04-02 00:56  fidlej

	* src/gengine/: ResImagePack.cpp, ResImagePack.h, ResourcePack.h:
	  Forgotten files.

2004-04-02 00:55  fidlej

	* src/: game/GameAgent.cpp, game/View.cpp, game/View.h,
	  gengine/Makefile.am, gengine/ResImageAgent.cpp,
	  gengine/ResImageAgent.h, gengine/ResSoundAgent.cpp,
	  gengine/ResSoundAgent.h: ResourceAgent is split to ResourcePack
	  and agents.

2004-04-02 00:22  fidlej

	* src/: game/Cube.cpp, game/GameAgent.cpp, game/Room.cpp,
	  game/game-script.cpp, gengine/Log.cpp, gengine/Makefile.am,
	  gengine/OptionAgent.cpp, gengine/Path.cpp, gengine/Path.h,
	  gengine/ScriptAgent.cpp, gengine/ScriptException.h: User options
	  are read before system options.

2004-04-01 22:56  fidlej

	* README, src/game/Application.cpp, src/game/Application.h,
	  src/gengine/OptionAgent.cpp, src/gengine/OptionAgent.h,
	  src/gengine/Path.cpp, src/gengine/Path.h: Creating not existing
	  user paths.

2004-04-01 21:11  fidlej

	* .cvsignore, AUTHORS, Doxyfile, Makefile.am, Makefile.cvs, NEWS,
	  README, TODO, configure.ac, main.aap, sdl.m4, src/.cvsignore,
	  src/Makefile.am, src/main.aap, src/game/.cvsignore,
	  src/game/Application.cpp, src/game/Application.h,
	  src/game/Cube.cpp, src/game/Cube.h, src/game/Driver.h,
	  src/game/Field.cpp, src/game/Field.h, src/game/GameAgent.cpp,
	  src/game/GameAgent.h, src/game/KeyControl.cpp,
	  src/game/KeyControl.h, src/game/KeyDriver.cpp,
	  src/game/KeyDriver.h, src/game/LayoutException.h,
	  src/game/Makefile.am, src/game/MarkMask.cpp, src/game/MarkMask.h,
	  src/game/Picture.cpp, src/game/Picture.h, src/game/Room.cpp,
	  src/game/Room.h, src/game/Shape.cpp, src/game/Shape.h,
	  src/game/View.cpp, src/game/View.h, src/game/game-script.cpp,
	  src/game/game-script.h, src/game/main.cpp,
	  src/gengine/.cvsignore, src/gengine/AgentPack.cpp,
	  src/gengine/AgentPack.h, src/gengine/BaseAgent.cpp,
	  src/gengine/BaseAgent.h, src/gengine/BaseException.cpp,
	  src/gengine/BaseException.h, src/gengine/BaseListener.cpp,
	  src/gengine/BaseListener.h, src/gengine/BaseMsg.cpp,
	  src/gengine/BaseMsg.h, src/gengine/DummySoundAgent.h,
	  src/gengine/ExInfo.cpp, src/gengine/ExInfo.h,
	  src/gengine/IDrawer.cpp, src/gengine/IDrawer.h,
	  src/gengine/INamed.h, src/gengine/ImgException.cpp,
	  src/gengine/ImgException.h, src/gengine/InputAgent.cpp,
	  src/gengine/InputAgent.h, src/gengine/IntMsg.cpp,
	  src/gengine/IntMsg.h, src/gengine/KeyBinder.cpp,
	  src/gengine/KeyBinder.h, src/gengine/KeyConsole.cpp,
	  src/gengine/KeyConsole.h, src/gengine/KeyStroke.cpp,
	  src/gengine/KeyStroke.h, src/gengine/Log.cpp, src/gengine/Log.h,
	  src/gengine/LogicException.h, src/gengine/Makefile.am,
	  src/gengine/MessagerAgent.cpp, src/gengine/MessagerAgent.h,
	  src/gengine/MixException.cpp, src/gengine/MixException.h,
	  src/gengine/Name.cpp, src/gengine/Name.h,
	  src/gengine/NameException.h, src/gengine/NoCopy.h,
	  src/gengine/OptionAgent.cpp, src/gengine/OptionAgent.h,
	  src/gengine/Path.cpp, src/gengine/Path.h, src/gengine/Random.cpp,
	  src/gengine/Random.h, src/gengine/RectBinder.cpp,
	  src/gengine/RectBinder.h, src/gengine/ResImageAgent.cpp,
	  src/gengine/ResImageAgent.h, src/gengine/ResSoundAgent.cpp,
	  src/gengine/ResSoundAgent.h, src/gengine/ResourceAgent.h,
	  src/gengine/ResourceException.h, src/gengine/SDLException.cpp,
	  src/gengine/SDLException.h, src/gengine/SDLSoundAgent.cpp,
	  src/gengine/SDLSoundAgent.h, src/gengine/ScriptAgent.cpp,
	  src/gengine/ScriptAgent.h, src/gengine/SimpleMsg.h,
	  src/gengine/SoundAgent.cpp, src/gengine/SoundAgent.h,
	  src/gengine/StringMsg.cpp, src/gengine/StringMsg.h,
	  src/gengine/StringTool.cpp, src/gengine/StringTool.h,
	  src/gengine/TimerAgent.cpp, src/gengine/TimerAgent.h,
	  src/gengine/UnknownMsgException.h, src/gengine/V2.h,
	  src/gengine/VideoAgent.cpp, src/gengine/VideoAgent.h: 2004-04-01
	  18:39  fidlej 	* fillets-ng = Fish Fillets - Next
	  Generation

	  2004-04-01 18:35  fidlej	   * Updated documentation.

	  2004-04-01 13:36  fidlej	   * Preparation for sf.net

	  2004-04-01 02:54  fidlej	   * Optinal anim phase number.
	  Simpler checkDead.

	  2004-03-31 06:29  fidlej	   * Skeleton animation.

	  2004-03-31 03:30  fidlej	   * Command line args are parsed.
	  Usage: bash [name=value ...]

	  2004-03-30 19:39  fidlej	   * Check dead states.

	  2004-03-30 04:16  fidlej	   * Fixed mask/unmask problem.

	  2004-03-30 03:34  fidlej	   * Setting direction before move.
	  All moves are made at start of	   nextRound. Basic
	  animation.

	  2004-03-29 05:31  fidlej	   * Beginning of animation

	  2004-03-29 04:50  fidlej	   * Added script to convert all
	  .bmp to .png

	  2004-03-29 04:49  fidlej	   * Level Pravidla.lua

	  2004-03-29 00:45  fidlej	   * Support aplha in PNG.

	  2004-03-28 23:34  fidlej	   * Typedefs are private now.

	  2004-03-28 23:28  fidlej	   * Level example.

	  2004-03-28 23:27  fidlej	   * New level format with
	  pictures.

	  2004-03-26 19:11  fidlej	   * Added forgotten files for
	  resource agents.

	  2004-03-26 01:25  fidlej	   * Proper console name.

	  2004-03-25 01:07  fidlej	   * Removed old console.bmp

	  2004-03-25 01:07  fidlej	   * New console font

	  2004-03-24 22:36  fidlej	   * Moved loadImage to
	  ResImageAgent. Added SDL_image library (allows
	  transparent PNG).

	  2004-03-24 22:11  fidlej	   * ResouceAgent template and
	  ResSound and ResImage

	  2004-03-24 19:39  fidlej	   * IDrawer accepts screen in
	  constructor and removes from drawers in	    destructor.

	  2004-03-23 16:36  fidlej	   * Added mini_app example

	  2004-03-23 02:50  fidlej	   * Big-edian safe getPixel

	  2004-03-23 01:38  fidlej	   * VideoAgent handle screen_*
	  params change

	  2004-03-22 11:05  fidlej	   * Smaller console font

	  2004-03-22 10:52  fidlej	   * Proper shutdown after
	  exception.

	  2004-03-22 01:08  fidlej	   * Updated automake scripts

	  2004-03-22 00:30  fidlej	   * Play sound at crash

	  2004-03-22 00:10  fidlej	   * See script/level.lua for level
	  placement

	  2004-03-21 22:31  fidlej	   * Big and small fish with
	  different controls

	  2004-03-21 21:01  fidlej	   * Open Can engine

	  2004-03-16 22:06  fidlej	   * Window moves with KP_4,...

	  2004-03-16 16:51  fidlej	   * Options is saved on shutdown.

	  2004-03-16 16:38  fidlej	   * User x System data path.
	  Updated param watchers registery

	  2004-03-16 03:12  fidlej	   * Normal screen width.

	  2004-03-16 03:07  fidlej	   * New SFont library, SDL_gfx is
	  out.

	  2004-03-15 03:00  fidlej	   * OptionAgent ... game options,
	  script/init.lua contain screen size

	  2004-03-14 16:44  fidlej	   * rotozoomSurface discard
	  colorKey (in 32bpp)

	  2004-03-07 21:00  fidlej	   * Recipe for data install

	  2004-03-07 20:16  fidlej	   * Try a-a-p.org

	  2004-03-05 16:38  fidlej	   * Removed useless AC_DEFINE

	  2004-03-05 15:45  fidlej	   * Game data are searched in .

	  2004-03-04 06:13  fidlej	   * Enabled key repeat. Written
	  README.

	  2004-03-03 22:26  fidlej	   * Debug LUA script console.

	  2004-03-02 23:36  fidlej	   * Modern lua_dofile with
	  lua_pcall(luaL_loadFile()), dofile is 	  obsolete.

	  2004-03-02 15:46  fidlej	   * lua scripts are moved to
	  data/script/

	  2004-03-02 15:44  fidlej	   * SDL_gfx = rotozoom, is now
	  part of package

	  2004-03-02 04:28  fidlej	   * Dangerous uninstall-data-local

	  2004-03-02 04:19  fidlej	   * Install hooks for directories.

	  2004-03-02 03:17  fidlej	   * ChangeLog is generated by
	  cvs2cl

	  2004-03-02 02:58  fidlej	   * Added automake install
	  scripts.

	  2004-03-02 02:58  fidlej	   * Initial revision

2004-04-01 21:11  fidlej

	* .cvsignore, AUTHORS, Doxyfile, Makefile.am, Makefile.cvs, NEWS,
	  README, TODO, configure.ac, main.aap, sdl.m4, src/.cvsignore,
	  src/Makefile.am, src/main.aap, src/game/.cvsignore,
	  src/game/Application.cpp, src/game/Application.h,
	  src/game/Cube.cpp, src/game/Cube.h, src/game/Driver.h,
	  src/game/Field.cpp, src/game/Field.h, src/game/GameAgent.cpp,
	  src/game/GameAgent.h, src/game/KeyControl.cpp,
	  src/game/KeyControl.h, src/game/KeyDriver.cpp,
	  src/game/KeyDriver.h, src/game/LayoutException.h,
	  src/game/Makefile.am, src/game/MarkMask.cpp, src/game/MarkMask.h,
	  src/game/Picture.cpp, src/game/Picture.h, src/game/Room.cpp,
	  src/game/Room.h, src/game/Shape.cpp, src/game/Shape.h,
	  src/game/View.cpp, src/game/View.h, src/game/game-script.cpp,
	  src/game/game-script.h, src/game/main.cpp,
	  src/gengine/.cvsignore, src/gengine/AgentPack.cpp,
	  src/gengine/AgentPack.h, src/gengine/BaseAgent.cpp,
	  src/gengine/BaseAgent.h, src/gengine/BaseException.cpp,
	  src/gengine/BaseException.h, src/gengine/BaseListener.cpp,
	  src/gengine/BaseListener.h, src/gengine/BaseMsg.cpp,
	  src/gengine/BaseMsg.h, src/gengine/DummySoundAgent.h,
	  src/gengine/ExInfo.cpp, src/gengine/ExInfo.h,
	  src/gengine/IDrawer.cpp, src/gengine/IDrawer.h,
	  src/gengine/INamed.h, src/gengine/ImgException.cpp,
	  src/gengine/ImgException.h, src/gengine/InputAgent.cpp,
	  src/gengine/InputAgent.h, src/gengine/IntMsg.cpp,
	  src/gengine/IntMsg.h, src/gengine/KeyBinder.cpp,
	  src/gengine/KeyBinder.h, src/gengine/KeyConsole.cpp,
	  src/gengine/KeyConsole.h, src/gengine/KeyStroke.cpp,
	  src/gengine/KeyStroke.h, src/gengine/Log.cpp, src/gengine/Log.h,
	  src/gengine/LogicException.h, src/gengine/Makefile.am,
	  src/gengine/MessagerAgent.cpp, src/gengine/MessagerAgent.h,
	  src/gengine/MixException.cpp, src/gengine/MixException.h,
	  src/gengine/Name.cpp, src/gengine/Name.h,
	  src/gengine/NameException.h, src/gengine/NoCopy.h,
	  src/gengine/OptionAgent.cpp, src/gengine/OptionAgent.h,
	  src/gengine/Path.cpp, src/gengine/Path.h, src/gengine/Random.cpp,
	  src/gengine/Random.h, src/gengine/RectBinder.cpp,
	  src/gengine/RectBinder.h, src/gengine/ResImageAgent.cpp,
	  src/gengine/ResImageAgent.h, src/gengine/ResSoundAgent.cpp,
	  src/gengine/ResSoundAgent.h, src/gengine/ResourceAgent.h,
	  src/gengine/ResourceException.h, src/gengine/SDLException.cpp,
	  src/gengine/SDLException.h, src/gengine/SDLSoundAgent.cpp,
	  src/gengine/SDLSoundAgent.h, src/gengine/ScriptAgent.cpp,
	  src/gengine/ScriptAgent.h, src/gengine/SimpleMsg.h,
	  src/gengine/SoundAgent.cpp, src/gengine/SoundAgent.h,
	  src/gengine/StringMsg.cpp, src/gengine/StringMsg.h,
	  src/gengine/StringTool.cpp, src/gengine/StringTool.h,
	  src/gengine/TimerAgent.cpp, src/gengine/TimerAgent.h,
	  src/gengine/UnknownMsgException.h, src/gengine/V2.h,
	  src/gengine/VideoAgent.cpp, src/gengine/VideoAgent.h: Initial
	  revision