Sophie

Sophie

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js_of_ocaml-doc-2.4.1-2.mga5.noarch.rpm

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<link title="Pa_deriving_Json" rel="Chapter" href="Pa_deriving_Json.html"><title>WebGL.renderingContext</title>
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<code class="code"><span class="keyword">object</span><br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ACTIVE_ATTRIBUTES_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.programParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ACTIVE_TEXTURE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ACTIVE_UNIFORMS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.programParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ALIASED_LINE_WIDTH_RANGE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ALIASED_POINT_SIZE_RANGE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ALPHA&nbsp;:&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ALPHA_BITS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ALWAYS&nbsp;:&nbsp;<span class="constructor">WebGL</span>.depthFunction&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ARRAY_BUFFER_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.bufferTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ARRAY_BUFFER_BINDING_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.buffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ATTACHED_SHADERS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.programParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BACK&nbsp;:&nbsp;<span class="constructor">WebGL</span>.cullFaceMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BLEND&nbsp;:&nbsp;<span class="constructor">WebGL</span>.enableCap&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BLEND_COLOR_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BLEND_DST_ALPHA_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BLEND_DST_RGB_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BLEND_EQUATION_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BLEND_EQUATION_ALPHA_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BLEND_EQUATION_RGB_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BLEND_PARAM&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BLEND_SRC_ALPHA_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BLEND_SRC_RGB_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BLUE_BITS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BOOL_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BOOL_VEC2_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BOOL_VEC3_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BOOL_VEC4_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BROWSER_DEFAULT_WEBGL_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.colorspaceConversion&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BUFFER_SIZE_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.bufferParameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BUFFER_USAGE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.bufferUsage&nbsp;<span class="constructor">WebGL</span>.bufferParameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_BYTE&nbsp;:&nbsp;<span class="constructor">WebGL</span>.dataType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_CCW&nbsp;:&nbsp;<span class="constructor">WebGL</span>.frontFaceDir&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_CLAMP_TO_EDGE_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.wrapMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_COLOR_ATTACHMENT0_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.attachmentPoint&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_COLOR_BUFFER_BIT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.clearBufferMask&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_COLOR_CLEAR_VALUE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_COLOR_WRITEMASK_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_COMPILE_STATUS_&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.shaderParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_COMPRESSED_TEXTURE_FORMATS_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.uint32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_CONSTANT_ALPHA_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_CONSTANT_COLOR_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_CONTEXT_LOST_WEBGL_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.errorCode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_CULL_FACE_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.enableCap&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_CULL_FACE_MODE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.cullFaceMode&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_CULL_FACE_PARAM&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_CURRENT_PROGRAM_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_CURRENT_VERTEX_ATTRIB_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.vertexAttribParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_CW&nbsp;:&nbsp;<span class="constructor">WebGL</span>.frontFaceDir&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DECR&nbsp;:&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DECR_WRAP_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DELETE_STATUS_&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.shaderParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DELETE_STATUS_PROG&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.programParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_ATTACHMENT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.attachmentPoint&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_BITS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_BUFFER_BIT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.clearBufferMask&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_CLEAR_VALUE_&nbsp;:&nbsp;float&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_COMPONENT16_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.format&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_COMPONENT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_FUNC_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.depthFunction&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_RANGE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_STENCIL_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_STENCIL_ATTACHMENT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.attachmentPoint&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_TEST_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.enableCap&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_TEST_PARAM&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DEPTH_WRITEMASK_&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DITHER&nbsp;:&nbsp;<span class="constructor">WebGL</span>.enableCap&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DITHER_PARAM&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DONT_CARE_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.hintMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DST_ALPHA_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DST_COLOR_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_DYNAMIC_DRAW_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.bufferUsage&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ELEMENT_ARRAY_BUFFER_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.bufferTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ELEMENT_ARRAY_BUFFER_BINDING_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.buffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_EQUAL&nbsp;:&nbsp;<span class="constructor">WebGL</span>.depthFunction&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FASTEST&nbsp;:&nbsp;<span class="constructor">WebGL</span>.hintMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FLOAT&nbsp;:&nbsp;<span class="constructor">WebGL</span>.dataType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FLOAT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FLOAT_MAT2_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FLOAT_MAT3_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FLOAT_MAT4_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FLOAT_VEC2_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FLOAT_VEC3_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FLOAT_VEC4_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAGMENT_SHADER_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shaderType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAMEBUFFER&nbsp;:&nbsp;<span class="constructor">WebGL</span>.fbTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_RENDERBUFFER&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.renderbuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.attachParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_TEXTURE&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texture&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.attachParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.objectType&nbsp;<span class="constructor">WebGL</span>.attachParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.attachParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.attachParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAMEBUFFER_BINDING_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.framebuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAMEBUFFER_COMPLETE_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.framebufferStatus&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.framebufferStatus&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.framebufferStatus&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.framebufferStatus&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRAMEBUFFER_UNSUPPORTED_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.framebufferStatus&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRONT&nbsp;:&nbsp;<span class="constructor">WebGL</span>.cullFaceMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRONT_AND_BACK_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.cullFaceMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FRONT_FACE_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.frontFaceDir&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FUNC_ADD_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FUNC_REVERSE_SUBTRACT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_FUNC_SUBTRACT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_GENERATE_MIPMAP_HINT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.hintTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_GENERATE_MIPMAP_HINT_PARAM_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.hintMode&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_GEQUAL&nbsp;:&nbsp;<span class="constructor">WebGL</span>.depthFunction&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_GREATER&nbsp;:&nbsp;<span class="constructor">WebGL</span>.depthFunction&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_GREEN_BITS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_HIGH_FLOAT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shaderPrecisionType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_HIGH_INT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shaderPrecisionType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_INCR&nbsp;:&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_INCR_WRAP_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_INT&nbsp;:&nbsp;<span class="constructor">WebGL</span>.dataType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_INT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_INT_VEC2_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_INT_VEC3_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_INT_VEC4_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_INVALID_ENUM_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.errorCode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_INVALID_FRAMEBUFFER_OPERATION_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.errorCode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_INVALID_OPERATION_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.errorCode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_INVALID_VALUE_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.errorCode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_INVERT&nbsp;:&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_KEEP&nbsp;:&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LEQUAL&nbsp;:&nbsp;<span class="constructor">WebGL</span>.depthFunction&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LESS&nbsp;:&nbsp;<span class="constructor">WebGL</span>.depthFunction&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LINEAR&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texFilter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LINEAR_MIPMAP_LINEAR_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texFilter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LINEAR_MIPMAP_NEAREST_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texFilter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LINES&nbsp;:&nbsp;<span class="constructor">WebGL</span>.beginMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LINE_LOOP_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.beginMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LINE_STRIP_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.beginMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LINE_WIDTH_&nbsp;:&nbsp;float&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LINK_STATUS_&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.programParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LOW_FLOAT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shaderPrecisionType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LOW_INT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shaderPrecisionType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LUMINANCE&nbsp;:&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_LUMINANCE_ALPHA_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MAX_COMBINED_TEXTURE_IMAGE_UNITS_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MAX_CUBE_MAP_TEXTURE_SIZE_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MAX_FRAGMENT_UNIFORM_VECTORS_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MAX_RENDERBUFFER_SIZE&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MAX_TEXTURE_IMAGE_UNITS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MAX_TEXTURE_SIZE_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MAX_VARYING_VECTORS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MAX_VERTEX_ATTRIBS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MAX_VERTEX_TEXTURE_IMAGE_UNITS_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MAX_VERTEX_UNIFORM_VECTORS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MAX_VIEWPORT_DIMS_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.int32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MEDIUM_FLOAT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shaderPrecisionType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MEDIUM_INT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shaderPrecisionType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_MIRRORED_REPEAT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.wrapMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_NEAREST&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texFilter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_NEAREST_MIPMAP_LINEAR_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texFilter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_NEAREST_MIPMAP_NEAREST_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texFilter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_NEVER&nbsp;:&nbsp;<span class="constructor">WebGL</span>.depthFunction&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_NICEST&nbsp;:&nbsp;<span class="constructor">WebGL</span>.hintMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_NONE&nbsp;:&nbsp;<span class="constructor">WebGL</span>.colorspaceConversion&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_NONE_OT&nbsp;:&nbsp;<span class="constructor">WebGL</span>.objectType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_NOTEQUAL&nbsp;:&nbsp;<span class="constructor">WebGL</span>.depthFunction&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_NO_ERROR_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.errorCode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_NUM_COMPRESSED_TEXTURE_FORMATS_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ONE&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ONE_MINUS_CONSTANT_ALPHA_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ONE_MINUS_CONSTANT_COLOR_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ONE_MINUS_DST_ALPHA_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ONE_MINUS_DST_COLOR_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ONE_MINUS_SRC_ALPHA_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ONE_MINUS_SRC_COLOR_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_OUT_OF_MEMORY_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.errorCode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_PACK_ALIGNMENT_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_POINTS&nbsp;:&nbsp;<span class="constructor">WebGL</span>.beginMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_POLYGON_OFFSET_FACTOR_&nbsp;:&nbsp;float&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_POLYGON_OFFSET_FILL_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.enableCap&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_POLYGON_OFFSET_FILL_PARAM&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_POLYGON_OFFSET_UNITS_&nbsp;:&nbsp;float&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RED_BITS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERBUFFER&nbsp;:&nbsp;<span class="constructor">WebGL</span>.rbTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERBUFFER_ALPHA_SIZE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.renderbufferParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERBUFFER_BINDING_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.renderbuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERBUFFER_BLUE_SIZE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.renderbufferParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERBUFFER_DEPTH_SIZE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.renderbufferParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERBUFFER_GREEN_SIZE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.renderbufferParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERBUFFER_HEIGHT_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.renderbufferParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERBUFFER_INTERNAL_FORMAT_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.format&nbsp;<span class="constructor">WebGL</span>.renderbufferParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERBUFFER_OT&nbsp;:&nbsp;<span class="constructor">WebGL</span>.objectType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERBUFFER_RED_SIZE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.renderbufferParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERBUFFER_STENCIL_SIZE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.renderbufferParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERBUFFER_WIDTH_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.renderbufferParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RENDERER&nbsp;:&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_REPEAT&nbsp;:&nbsp;<span class="constructor">WebGL</span>.wrapMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_REPLACE&nbsp;:&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RGB&nbsp;:&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RGB565&nbsp;:&nbsp;<span class="constructor">WebGL</span>.format&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RGB5_A1_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.format&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RGBA&nbsp;:&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_RGBA4&nbsp;:&nbsp;<span class="constructor">WebGL</span>.format&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SAMPLER_2D_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SAMPLER_CUBE_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uniformType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SAMPLES_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SAMPLE_ALPHA_TO_COVERAGE_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.enableCap&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SAMPLE_BUFFERS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SAMPLE_COVERAGE_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.enableCap&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SAMPLE_COVERAGE_INVERT_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SAMPLE_COVERAGE_VALUE_&nbsp;:&nbsp;float&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SCISSOR_BOX_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.int32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SCISSOR_TEST_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.enableCap&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SCISSOR_TEST_PARAM&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SHADER_TYPE_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shaderType&nbsp;<span class="constructor">WebGL</span>.shaderParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SHADING_LANGUAGE_VERSION_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SHORT&nbsp;:&nbsp;<span class="constructor">WebGL</span>.dataType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SRC_ALPHA_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SRC_ALPHA_SATURATE_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SRC_COLOR_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STATIC_DRAW_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.bufferUsage&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_ATTACHMENT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.attachmentPoint&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_BACK_FAIL_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_BACK_FUNC_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_BACK_PASS_DEPTH_FAIL_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_BACK_PASS_DEPTH_PASS_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_BACK_REF_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_BACK_VALUE_MASK_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_BACK_WRITEMASK_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_BITS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_BUFFER_BIT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.clearBufferMask&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_CLEAR_VALUE_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_FAIL_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_FUNC_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_INDEX8_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.format&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_INDEX_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_PASS_DEPTH_FAIL_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_PASS_DEPTH_PASS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_REF_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_TEST_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.enableCap&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_TEST_PARAM&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_VALUE_MASK_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STENCIL_WRITEMASK_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_STREAM_DRAW_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.bufferUsage&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_SUBPIXEL_BITS_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE0&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE1&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE10&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE11&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE12&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE13&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE14&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE15&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE16&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE17&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE18&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE19&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE2&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE20&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE21&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE22&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE23&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE24&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE25&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE26&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE27&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE28&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE29&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE3&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE30&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE31&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE4&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE5&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE6&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE7&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE8&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE9&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_2D_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_BINDING_2D_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texture&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_BINDING_CUBE_MAP_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texture&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_CUBE_MAP_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_CUBE_MAP_NEGATIVE_X_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_CUBE_MAP_NEGATIVE_Y_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_CUBE_MAP_NEGATIVE_Z_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_CUBE_MAP_POSITIVE_X_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_CUBE_MAP_POSITIVE_Y_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_CUBE_MAP_POSITIVE_Z_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_MAG_FILTER_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texFilter&nbsp;<span class="constructor">WebGL</span>.texParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_MIN_FILTER_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texFilter&nbsp;<span class="constructor">WebGL</span>.texParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_OT&nbsp;:&nbsp;<span class="constructor">WebGL</span>.objectType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_WRAP_S_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.wrapMode&nbsp;<span class="constructor">WebGL</span>.texParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TEXTURE_WRAP_T_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.wrapMode&nbsp;<span class="constructor">WebGL</span>.texParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TRIANGLES&nbsp;:&nbsp;<span class="constructor">WebGL</span>.beginMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TRIANGLE_FAN_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.beginMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_TRIANGLE_STRIP_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.beginMode&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNPACK_ALIGNMENT_&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.pixelStoreParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNPACK_ALIGNMENT_PARAM&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNPACK_COLORSPACE_CONVERSION_WEBGL_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.pixelStoreParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNPACK_COLORSPACE_CONVERSION_WEBGL_PARAM&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.colorspaceConversion&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNPACK_FLIP_Y_WEBGL_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.pixelStoreParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNPACK_FLIP_Y_WEBGL_PARAM&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNPACK_PREMULTIPLY_ALPHA_WEBGL_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.pixelStoreParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNPACK_PREMULTIPLY_ALPHA_WEBGL_PARAM&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNSIGNED_BYTE_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNSIGNED_BYTE_DT&nbsp;:&nbsp;<span class="constructor">WebGL</span>.dataType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNSIGNED_INT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.dataType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNSIGNED_SHORT_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.dataType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNSIGNED_SHORT_4_4_4_4_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNSIGNED_SHORT_5_5_5_1_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_UNSIGNED_SHORT_5_6_5_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_VALIDATE_STATUS_&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.programParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_VENDOR&nbsp;:&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_VERSION&nbsp;:&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.buffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="constructor">WebGL</span>.vertexAttribParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_VERTEX_ATTRIB_ARRAY_ENABLED_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.vertexAttribParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_VERTEX_ATTRIB_ARRAY_NORMALIZED_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.vertexAttribParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_VERTEX_ATTRIB_ARRAY_POINTER_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.vertexAttribPointerParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_VERTEX_ATTRIB_ARRAY_SIZE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.vertexAttribParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_VERTEX_ATTRIB_ARRAY_STRIDE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.vertexAttribParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_VERTEX_ATTRIB_ARRAY_TYPE_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.vertexAttribParam&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_VERTEX_SHADER_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shaderType&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_VIEWPORT&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.int32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ZERO&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;_ZERO_&nbsp;:&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;activeTexture&nbsp;:&nbsp;<span class="constructor">WebGL</span>.textureUnit&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;attachShader&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.shader&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bindAttribLocation&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bindBuffer&nbsp;:&nbsp;<span class="constructor">WebGL</span>.bufferTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.buffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bindBuffer_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.bufferTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.buffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bindFramebuffer&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.fbTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.framebuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bindFramebuffer_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.fbTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.framebuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bindRenderbuffer&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.rbTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.renderbuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bindRenderbuffer_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.rbTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.renderbuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bindTexture&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.texture&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bindTexture_&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.texture&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;blendColor&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.clampf&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.clampf&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.clampf&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.clampf&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;blendEquation&nbsp;:&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;blendEquationSeparate&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.blendMode&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;blendFunc&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;blendFuncSeparate&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.blendingFactor&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bufferData&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.bufferTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">#</span><span class="constructor">Typed_array</span>.arrayBufferView&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.bufferUsage&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bufferData_create&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.bufferTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizeiptr&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.bufferUsage&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bufferData_raw&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.bufferTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.arrayBuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.bufferUsage&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bufferSubData&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.bufferTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.intptr&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">#</span><span class="constructor">Typed_array</span>.arrayBufferView&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;bufferSubData_raw&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.bufferTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.intptr&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Typed_array</span>.arrayBuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;canvas&nbsp;:&nbsp;<span class="constructor">Dom_html</span>.canvasElement&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;checkFramebufferStatus&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.fbTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.framebufferStatus&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;clear&nbsp;:&nbsp;<span class="constructor">WebGL</span>.clearBufferMask&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;clearColor&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.clampf&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.clampf&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.clampf&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.clampf&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;clearDepth&nbsp;:&nbsp;<span class="constructor">WebGL</span>.clampf&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;clearStencil&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;colorMask&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;compileShader&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shader&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;compressedTexImage2D&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">#</span><span class="constructor">Typed_array</span>.arrayBufferView&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;compressedTexSubImage2D&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">#</span><span class="constructor">Typed_array</span>.arrayBufferView&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;copyTexImage2D&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;copyTexSubImage2D&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;createBuffer&nbsp;:&nbsp;<span class="constructor">WebGL</span>.buffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;createFramebuffer&nbsp;:&nbsp;<span class="constructor">WebGL</span>.framebuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;createProgram&nbsp;:&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;createRenderbuffer&nbsp;:&nbsp;<span class="constructor">WebGL</span>.renderbuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;createShader&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shaderType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.shader&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;createTexture&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texture&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;cullFace&nbsp;:&nbsp;<span class="constructor">WebGL</span>.cullFaceMode&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;deleteBuffer&nbsp;:&nbsp;<span class="constructor">WebGL</span>.buffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;deleteFramebuffer&nbsp;:&nbsp;<span class="constructor">WebGL</span>.framebuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;deleteProgram&nbsp;:&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;deleteRenderbuffer&nbsp;:&nbsp;<span class="constructor">WebGL</span>.renderbuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;deleteShader&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shader&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;deleteTexture&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texture&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;depthFunc&nbsp;:&nbsp;<span class="constructor">WebGL</span>.depthFunction&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;depthMask&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;depthRange&nbsp;:&nbsp;<span class="constructor">WebGL</span>.clampf&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.clampf&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;detachShader&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.shader&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;disable&nbsp;:&nbsp;<span class="constructor">WebGL</span>.enableCap&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;disableVertexAttribArray&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;drawArrays&nbsp;:&nbsp;<span class="constructor">WebGL</span>.beginMode&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;drawElements&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.beginMode&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.dataType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.intptr&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;drawingBufferHeight&nbsp;:&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;drawingBufferWidth&nbsp;:&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="constructor">Js</span>.readonly_prop<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;enable&nbsp;:&nbsp;<span class="constructor">WebGL</span>.enableCap&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;enableVertexAttribArray&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;finish&nbsp;:&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;flush&nbsp;:&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;framebufferRenderbuffer&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.fbTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.attachmentPoint&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.rbTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.renderbuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;framebufferTexture2D&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.fbTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.attachmentPoint&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.texture&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;frontFace&nbsp;:&nbsp;<span class="constructor">WebGL</span>.frontFaceDir&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;generateMipmap&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getActiveAttrib&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.activeInfo&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getActiveUniform&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.activeInfo&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getAttachedShaders&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.shader&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getAttribLocation&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getBufferParameter&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.bufferTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">WebGL</span>.bufferParameter&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getContextAttributes&nbsp;:&nbsp;<span class="constructor">WebGL</span>.contextAttributes&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getError&nbsp;:&nbsp;<span class="constructor">WebGL</span>.errorCode&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getExtension&nbsp;:&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getFramebufferAttachmentParameter&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.fbTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.attachmentPoint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">WebGL</span>.attachParam&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getParameter&nbsp;:&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">WebGL</span>.parameter&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getProgramInfoLog&nbsp;:&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getProgramParameter&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">WebGL</span>.programParam&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getRenderbufferParameter&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.rbTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">WebGL</span>.renderbufferParam&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getShaderInfoLog&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shader&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getShaderParameter&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.shader&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">WebGL</span>.shaderParam&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getShaderPrecisionFormat&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.shaderType&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.shaderPrecisionType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.shaderPrecisionFormat&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getShaderSource&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shader&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getSupportedExtensions&nbsp;:&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getTexParameter&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">WebGL</span>.texParam&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getUniform&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>b&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getUniformLocation&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getVertexAttrib&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">WebGL</span>.vertexAttribParam&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;getVertexAttribOffset&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.vertexAttribPointerParam&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizeiptr&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;hint&nbsp;:&nbsp;<span class="constructor">WebGL</span>.hintTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.hintMode&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;isBuffer&nbsp;:&nbsp;<span class="constructor">WebGL</span>.buffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;isContextLost&nbsp;:&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;isEnabled&nbsp;:&nbsp;<span class="constructor">WebGL</span>.enableCap&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;isFramebuffer&nbsp;:&nbsp;<span class="constructor">WebGL</span>.framebuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;isProgram&nbsp;:&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;isRenderbuffer&nbsp;:&nbsp;<span class="constructor">WebGL</span>.renderbuffer&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;isShader&nbsp;:&nbsp;<span class="constructor">WebGL</span>.shader&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;isTexture&nbsp;:&nbsp;<span class="constructor">WebGL</span>.texture&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;lineWidth&nbsp;:&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;linkProgram&nbsp;:&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;pixelStorei&nbsp;:&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">WebGL</span>.pixelStoreParam&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;polygonOffset&nbsp;:&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;readPixels&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">#</span><span class="constructor">Typed_array</span>.arrayBufferView&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;renderbufferStorage&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.rbTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.format&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;sampleCoverage&nbsp;:&nbsp;<span class="constructor">WebGL</span>.clampf&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;scissor&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;shaderSource&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.shader&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Js</span>.js_string&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;stencilFunc&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.depthFunction&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;stencilFuncSeparate&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.cullFaceMode&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.depthFunction&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;stencilMask&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;stencilMaskSeparate&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.cullFaceMode&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;stencilOp&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;stencilOpSeparate&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.cullFaceMode&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.stencilOp&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;texImage2D_fromCanvas&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Dom_html</span>.canvasElement&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;texImage2D_fromImage&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Dom_html</span>.imageElement&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;texImage2D_fromImageData&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Dom_html</span>.imageData&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;texImage2D_fromVideo&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Dom_html</span>.videoElement&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;texImage2D_fromView&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">#</span><span class="constructor">Typed_array</span>.arrayBufferView&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;texImage2D_new&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.void&nbsp;<span class="constructor">Js</span>.opt&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;texParameteri&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="constructor">WebGL</span>.texParam&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">'</span>a&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;texSubImage2D_fromCanvas&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Dom_html</span>.canvasElement&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;texSubImage2D_fromImage&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Dom_html</span>.imageElement&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;texSubImage2D_fromImageData&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Dom_html</span>.imageData&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;texSubImage2D_fromVideo&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Dom_html</span>.videoElement&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;texSubImage2D_fromView&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.texTarget&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelFormat&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.pixelType&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="keywordsign">#</span><span class="constructor">Typed_array</span>.arrayBufferView&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform1f&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform1fv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform1fv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform1i&nbsp;:&nbsp;int&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform1iv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform1iv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.int32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform2f&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>vec2&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform2fv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>vec2&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform2fv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>vec2&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform2i&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>ivec2&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform2iv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>ivec2&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform2iv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>ivec2&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.int32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform3f&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>vec3&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform3fv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>vec3&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform3fv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>vec3&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform3i&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>ivec3&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform3iv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>ivec3&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform3iv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>ivec3&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.int32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform4f&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>vec4&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform4fv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>vec4&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;float&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform4fv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>vec4&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform4i&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>ivec4&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform4iv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>ivec4&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniform4iv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>ivec4&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Typed_array</span>.int32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniformMatrix2fv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>mat2&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniformMatrix2fv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>mat2&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniformMatrix3fv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>mat3&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniformMatrix3fv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>mat3&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniformMatrix4fv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>mat4&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;uniformMatrix4fv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&nbsp;<span class="keywordsign">`</span>mat4&nbsp;]&nbsp;<span class="constructor">WebGL</span>.uniformLocation&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;useProgram&nbsp;:&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;validateProgram&nbsp;:&nbsp;<span class="constructor">WebGL</span>.program&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttrib1f&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttrib1fv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttrib1fv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttrib2f&nbsp;:&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttrib2fv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttrib2fv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttrib3f&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttrib3fv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttrib3fv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttrib4f&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttrib4fv&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;float&nbsp;<span class="constructor">Js</span>.js_array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttrib4fv_typed&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">Typed_array</span>.float32Array&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;vertexAttribPointer&nbsp;:<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.uint&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">WebGL</span>.dataType&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;bool&nbsp;<span class="constructor">Js</span>.t&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.intptr&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
&nbsp;&nbsp;<span class="keyword">method</span>&nbsp;viewport&nbsp;:&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;int&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;<span class="constructor">WebGL</span>.sizei&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;unit&nbsp;<span class="constructor">Js</span>.meth<br>
<span class="keyword">end</span></code></body></html>