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chromium-bsu-0.9.15.1-4.mga5.i586.rpm

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   <title>[ Chromium  B.S.U. ] - F.A.Q.</title>
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<center><b><font face="Helvetica"><font color="#C0C0FF"><font size=+2>F&nbsp;
.&nbsp; A&nbsp; .&nbsp; Q&nbsp; .</font></font></font></b>
<br><b><font face="Helvetica"><font color="#281E46"><font size=+2>&nbsp;
F&nbsp; .&nbsp; A&nbsp; .&nbsp; Q&nbsp; .</font></font></font></b></center>

<blockquote>
<blockquote>
<ol>
<li>
<font face="Helvetica"><a href="#q1">I keep getting killed. Why is is so
difficult?</a></font></li>

<li>
<font face="Helvetica"><a href="#q2">Can I listen to my own music?</a></font></li>

<li>
<font face="Helvetica"><a href="#q4">How well will it work with my video
card?</a></font></li>

<li>
<font face="Helvetica"><a href="#q5">The game runs very slowly. Why?</a></font></li>

<li>
<font face="Helvetica"><a href="#q6">I have a Voodoo3, and can run Quake,
etc., but it exits with an error message.</a></font></li>

<li>
<font face="Helvetica"><a href="#q7">How do I set up hardware acceleration
in Linux?</a></font></li>

<li>
<font face="Helvetica"><a href="#q8">I am using the Linux NVIDIA drivers,
but things aren't working properly. Can you help?</a></font></li>

<li>
<font face="Helvetica"><a href="#q9">It crashes if I try to run it
on Windows NT. Why?</a></font></li>

<li>
<font face="Helvetica"><a href="#q10">I cannot adjust the music or sound
volume on Windows. Why?</a></font></li>

<li>
<font face="Helvetica"><a href="#q11">How can I donate to the project?</a></font></li>

<br>&nbsp;</ol>
</blockquote>
<a NAME="q1"></a>
<br><b><font face="Helvetica">Q: I keep getting killed. Why is is so difficult?</font></b>
<br><font face="Helvetica"><b>A: </b>Quitcher whinin', you ninny! It's
supposed to be hard! Seriously, the game is intended to be a 15
minute adrenaline rush/mental cleanser. Frequent doses of explosions (even
your own) can be very therapeutic.</font>
<p><a NAME="q2"></a>
<br><b><font face="Helvetica">Q: Can I listen to my own music?</font></b>
<br><font face="Helvetica"><b>A: </b>Yes! It supports 3 different
types of background music:</font>
<ul>
<li>
<font face="Helvetica">default WAV loop</font></li>

<li>
<font face="Helvetica">CD tracks. If CDROM playback is enabled, track 1
on the CD will be played for level 1, track 2 for level 2, etc.</font></li>

<li>
<font face="Helvetica">User-selectable PlayList (Linux only). Depending
on how the OpenAL library was configured, WAV, MP3 and/or Ogg/Vorbis tracks
can be used for background music.</font></li>

<li>
<font face="Helvetica"><b>NOTE:</b> For Playlist and CDROM, you can skip
to the next song during a game by pressing the "N" key.</font></li>
</ul>

<p><br><a NAME="q4"></a>
<br><b><font face="Helvetica">Q: How well will it work with my video card?</font></b>
<br><font face="Helvetica"><b>A: </b>This is a loaded question, but in
general, the game should run well on a wide range of OpenGL hardware.
It is intended to run at 50fps, and has been tested successfully on machines
ranging from a 266MHz laptop with a 4MB RagePro chip to a dual 800 with
a GeForce2.</font>
<p><a NAME="q5"></a>
<br><b><font face="Helvetica">Q: The game runs <u>very</u> slowly. Why?</font></b>
<br><font face="Helvetica"><b>A: </b>It absolutely requires hardware
acceleration - it will not run at acceptable speeds with software OpenGL.
If the OpenGL 'Vendor' string printed out during start-up is 'Brian Paul',
you're definitely running in software. See <a href="#q7">question 7</a>.</font>
<p><a NAME="q6"></a>
<br><b><font face="Helvetica">Q: I have a Voodoo3, and can run Quake, etc.
But it exits with the error message about the X server not being
configured for GLX. Why?</font></b>
<br><font face="Helvetica"><b>A: </b>By default, SDL wants a GLX enabled
X server. The game runs fine with the XFree4/DRI Voodoo drivers, but the
old fullscreen Glide/Mesa hack for the XFree3.3.x is not recognized as
valid. Some people have been able to run it with this setup, some
have not. I believe there is a configure option when building SDL that
will allow use of the XFree3.3.x/Glide/Mesa.</font>
<p><a NAME="q7"></a>
<br><b><font face="Helvetica">Q: How do I set up hardware acceleration
in Linux?</font></b>
<br><font face="Helvetica"><b>A: </b>There are several options, depending
on what video card you have (roughly in order of installation difficulty):</font>
<ul>
<li>
<font face="Helvetica"><a href="http://utah-glx.sourceforge.net/">Utah
GLX + XFree3.3.x</a> - ATI RagePro, Matrox G200/400, and some others. Installation
is usually painless.</font></li>

<li>
<font face="Helvetica"><a href="http://www.nvidia.com/Products/OpenLinuxDwn.nsf/xfree86_40downloadmain?OpenPage">NVIDIA
GLX + XFree4</a> - NVIDIA cards. If you <b><font color="#E0E0E0">follow
the install instructions carefully</font></b>, you are far less likely
to have problems.</font></li>

<li>
<font face="Helvetica"><a href="http://dri.sourceforge.net/">DRI + XFree4</a>
- 3dfx, ATI, Matrox, et. al. Some distributions are shipping DRI enabled
XF4 drivers, so installation is a non-issue. 3dfx also provides fairly
pain-free installation <a href="http://linux.3dfx.com/open_source/drivers.htm">RPMs
for their Voodoo line</a>. However, installing from source is a major ordeal,
so I wouldn't recommend it unless you know what you're doing.</font></li>
</ul>
<a NAME="q8"></a>
<br><b><font face="Helvetica">Q: I am using the Linux NVIDIA drivers, but
things aren't working properly. Can you help?</font></b>
<br><font face="Helvetica"><b>A: </b>Most of the problems associated with
the NVIDIA drivers can be attributed to an improper install. Unfortunately,
most distributions are not following the <a href="http://oss.sgi.com/projects/ogl-sample/ABI">Linux
OpenGL ABI</a> very well (if at all). This makes it virtually impossible
for 3rd party vendors to provide easy-to-install drivers. First, carefully
read the <a href="ftp://ftp1.detonator.nvidia.com/pub/drivers/english/XFree86_40/NVIDIA_Linux.html">NVIDIA
Linux FAQ</a>, then verify the following:</font>
<ul>
<li>
<font face="Helvetica">Do a 'locate libGL.so'. Verify that every libGL.so*
on your system is the NVIDIA lib (in /usr/lib) or a symbolic link to the
NVIDIA lib.</font></li>

<li>
<font face="Helvetica">In /usr/X11R6/lib/modules/extensions/, there should
<u>not</u>
be a libGLcore.a or a libglx.a file (although there will be libglx.so*
files)</font></li>

<li>
<font face="Helvetica">Mandrake 7.2 has added yet another wrinkle to NVIDIA
installation hassles with their libGLwrapper. Go to /usr/X11R6/lib and
get rid of libGLwrapper.so* (and libGL.so* files if they are there, although
you'll want to leave libGLU.so* alone).</font></li>

<li>
<font face="Helvetica">If you are still having problems, disable AGP in
your XF86Config.</font></li>

<li>
<font face="Helvetica">This stuff (exept the new Mandrake libGLwrapper)
is all covered in the NVIDIA FAQ.</font></li>

<li>
<font face="Helvetica">You can go to the #nvidia channel at irc.openprojects.net
if you need additional help.</font></li>
</ul>
<a NAME="q9"></a>
<br><b><font face="Helvetica">Q: The game crashes if I try to run it on
Windows NT. Why?</font></b>
<br><font face="Helvetica"><b>A: </b>The Windows <a href="http://www.openal.org">OpenAL</a>
implementation still needs a lot of work. At the current time, Windows
NT is not well (if at all) supported by OpenAL, although Windows 95, 98
and 2000 seem to work OK. You can play it on NT with sound disabled
by using the '-na' command line option.
<p><a NAME="q10"></a>
<br><b><font face="Helvetica">Q: I cannot adjust the music or sound volume
on Windows. Why?</font></b>
<br><font face="Helvetica"><b>A: </b>The Windows <a href="http://www.openal.org">OpenAL</a>
implementation still needs a lot of work. Hopefully this will be fixed
in the near future.</font>
<p><a NAME="q11"></a>
<br><b><font face="Helvetica">Q: How can I donate to the project?</font></b>
<br><font face="Helvetica"><b>A: </b>
Since the project is essentially dormant, the best way to donate to the
project is with code or translations, or pay someone you know to contribute
code/translations.
<br><br>
The most recently active developer does not have a paypal account
or credit card and his time is too limited to work on Chromium BSU much,
short of merging patches perhaps.
<br><br>
If you want to donate to the original developer, who has long since
abandoned Chromium BSU, please email Mark B. Allan &lt;mallanmba@yahoo.com&gt; to
find out how.</font>

</blockquote>
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