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fontforge-1.0-1.20120731.9.mga5.i586.rpm

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  <TITLE>The font validation window</TITLE>
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  <H1 ALIGN=Center>
    Font Validation window
  </H1>
  <P>
  <IMG SRC="validation.png" WIDTH="328" HEIGHT="482" ALIGN="Right">Both PostScript
  and TrueType impose some restrictions on the data that define a font. Before
  you save a font you should do a quick check (well... it's not always quick)
  to insure that you are not breaking any rules.
  <UL>
    <LI>
      No open contours
    <LI>
      No paths may intersect.
    <LI>
      All paths must be drawn in a consistent direction. Clockwise for external
      paths, anti-clockwise for internal paths. (Actually PostScript requires the
      exact opposite, but FontForge reverses PostScript contours when it loads
      them so that everything is consistant internally -- and reverses them again
      when it saves them, of course).
    <LI>
      There may be no flipped references (this is a special case of the above,
      a flipped reference will have its contours drawn in the wrong direction).
    <LI>
      There must be points everywhere a contour attains a local maximum or minimum,
      horizontally or vertically. (Actually there are exceptions to this rule,
      for small curved sections like serifs. The exception is not defined very
      well, and FontForge makes a guess and will not report errors if the spline
      is small -- but the actual definition of "small" is somewhat arbetrary).
    <LI>
      The coordinate offsets between adjacent points (or control points) must not
      be greater than 32767.
    <LI>
      All opentype substitution commands must refer to real glyphs.
    <LI>
      In PostScript fonts there is a limit of 1500 points in a glyph.
    <LI>
      In PostScript fonts there is a limit of 96 hints in a glyph.
    <LI>
      In PostScript, non-cid-keyed fonts, glyph names may not be longer than 31
      characters and may contain only "A"-"Z", "a"-"z", "0"-"9", "_" and ".". (If
      you have the UnicodeGlyphNames preference item check, FontForge disables
      this check because it assumes you know what you are doing and you are planning
      to rename the glyphs before they get saved anyway).
    <LI>
      In a TrueType font, point coordinates must be integral.
    <LI>
      Missing anchor. According to the opentype spec, if a glyph contains an anchor
      point for one anchor class in a subtable, it must contain anchor points for
      all anchor classes in the subtable. Even it, logically, they do not apply
      and are unnecessary.
    <LI>
      Duplicate glyph name. Two (or more) glyphs in this font have the same name.
      When outputting a PostScript font only one of them will ever be seen.
      <P>
      It's a little hard to detect this in normal use, but if you change the encoding
      to "Glyph Order", and then use Edit-&gt;Select-&gt;Wildcard and enter the
      glyph name, both of them should be selected.
    <LI>
      Duplicate unicode code point. Two (or more) glyphs in this font have the
      code point. When outputting an sfnt (TrueType/OpenType) font only one of
      them will ever be seen.
      <P>
      It's a little hard to detect this in normal use, but if you change the encoding
      to "Glyph Order", and then use Edit-&gt;Select-&gt;Wildcard and enter the
      code point, both of them should be selected.
    <LI>
      Check that the OS/2 version number is valid.
  </UL>
  <P>
  Validating a font can take a long time. So FontForge caches the validation
  state of each glyph (saving it to the sfd file so it is valid across invocations)
  and will only validate those glyphs which have changed since the last validation.
  This means that although the first validation may be slow, subsequent validations
  will probably be very fast -- so don't be discouraged by the time it takes
  to do this the first time.
  <P>
  (If, for some reason, you need to revalidate, then right clicking in the
  window will give you a menu where "Revalidate All" is an option).
  <P>
  The Validation window will recheck the state of the font as you edit it.
  So if you leave the window open you will see glyphs popping into the window
  and out of it as you create and fix problems.
  <P>
  If you double click on a line in the window then FontForge will open an outline
  glyph editing window for that glyph, and run a small version of
  <A HREF="problems.html">Element-&gt;Find Problems </A>to help you track down
  exactly where in the glyph the error(s) occurred.
  <P>
  If you right click, you will get a popup menu which has various options which
  may fix some of the problems in the glyph. There are also options to:
  <UL>
    <LI>
      scroll the window to display the errors of a particular glyph
    <LI>
      revalidate the glyph (usually this happens when needed... but just in case
      fontforge screws up this option is present)
    <LI>
      revalidate all glyphs (again, I hope this won't be needed -- but just in
      case)
    <LI>
      Select all glyphs with a particular error in the font view
    <LI>
      Try to do a batch fix of all glyphs with a particular error.
  </UL>
  <P>
  I say that these options "may" fix problems. Let me give some examples where
  they can't.
  <UL>
    <LI>
      If a glyph contains a reference which is drawn in the wrong direction then
      you can't fix it in the refering glyph.
    <LI>
      If a glyph contains two references which intersect one another, then Remove
      Overlap can't fix them. You must inline the references before you can correct
      them.
    <LI>
      The normal Add Extrema command is cautious about adding extrema which would
      be very close to the end-points of a spline (because when you round those
      points to integers they may end up lying right on top of the end points,
      or because rounding the control points may cause significant distortion of
      the spline's shape). Unfortunately these are exactly the cases which are
      most likely to occur. So FontForge has two variants of Add Extrema, which
      which adds what it thinks are "Good" extrema, and one which will add all
      extrema even if they are likely to cause problems later.
      <P>
      When the Add Good Extrema command does not fix your problem, you may be better
      off examining the glyph yourself and seeing if you can redesign it manually.
  </UL>
  <P>
  There is another pair of entries in the menu which sort of postpone dealing
  with the issue. Consider the glyphs Aring, Ccedilla and Oogonek. Frequently
  these glyphs are designed so that the accent will overlap the base letter.
  One would like to leave the glyph as being made up of references, but one
  would like to get rid of the overlap when the font is generated. There is
  a special flag in <A HREF="charinfo.html"><CODE>Element-&gt;Glyph
  Info-&gt;Unicode-&gt;Mark for Unlink, Remove Overlap before Save</CODE>
  </A>which will make fontforge unlink a glyph's references, and then run
  Element-&gt;Remove Overlap on them just before saving them. Then after saving
  it will reverse the operation and leave you with the original references.
  <P>
  So there are a pair of menu items (one for the current glyph, one for all
  glyphs that meet certain criteria) which will set this flag for the relevant
  glyph(s). Once this flag is set FontForge will no longer report that the
  glyph self-intersects.
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