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fontforge-1.0-1.20120731.9.mga5.i586.rpm

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  <!-- AP: Created on: 14-Jan-2006 -->
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  <TITLE>BDF Info (Properties) Dialog</TITLE>
  <LINK REL="icon" href="fftype16.png">
  <LINK REL="stylesheet" TYPE="text/css" HREF="FontForge.css">
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  <H1 ALIGN=Center>
    BDF Info Dialog
  </H1>
  <P>
  <IMG SRC="bdfinfo.png" WIDTH="446" HEIGHT="476" ALT="BDF Info dialog" ALIGN="Right">If
  your font contains bitmaps you may want control over the BDF Properties
  associated with those bitmaps. Each pixel size (bitmap strike) has its own
  set of properties.
  <P>
  The X11 consortium has defined certain conventional properties and defines
  their meaning in the
  <A HREF="http://ftp.xfree86.org/pub/XFree86/4.5.0/doc/xlfd.txt">X Long Font
  Descriptor</A> specification.
  <P>
  When you first create a bitmap strike (with
  <A HREF="elementmenu.html#Bitmaps">Element-&gt;Bitmaps Available</A>) it
  will have no properties associated with it. If you then generate a bdf file
  based on that FontForge will give you some default properties.
  <P>
  You may view these default properties in this dialog by pressing the
  <CODE>[Default All] </CODE>button -- this will remove any current properties
  (except for <CODE><A HREF="#res-y">RESOLUTION_Y</A></CODE>) and replace them
  with the defaults that FontForge calculates).
  <P>
  You may select any property and press the <CODE>[Default This] </CODE>button
  to find its default value (There are some properties that FontForge cannot
  default, you'll have to figure these out yourself).
  <P>
  You may use the <CODE>[Delete] </CODE>button to remove a property.
  <P>
  You may use the up and down arrows buttons to move the selected property
  up or down in the list (as far as I know, there is no functional reason for
  doing this, but if your esthetics prefer a different ordering you may enforce
  it).
  <P>
  To change a property name depress the mouse on it. You should get a list
  of all standard properties. At the bottom of the property list is a special
  line labeled "New...", clicking on it brings up the same popup menu and allows
  you to create a new property.
  <P>
  To change the value of a property, click in the value field and type in the
  new version.
  <P>
  To select a property without bringing up the popup menu or the editing field,
  click on the extreme left of the property.
  <P>
  The one essential <A NAME="res-y">property</A> that FontForge can't always
  guess correctly is the resolution (in particular <CODE>RESOLUTION_Y</CODE>).
  When you press <CODE>[Default All] </CODE>FontForge will retain the current
  value of this property and base the others on it.
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