#Configuration for PrBooM Game Server. #Specify the number of players in the game (default 2). The server will #wait for this many players to join before starting the game. PLAYERS="1" #The episode to play (default 1). Unless you are playing Doom 1 or Ulti- #mate Doom, and wish to play one of the later episodes, you do not need #to change this. EPISODE="1" #The level to play (default 1). LEVEL="1" #Specify the skill level to play (1-5). SKILL="3" #Specifies a WAD file to play. This is added to the internal list that #the server keeps. When a client connects, the server sends the list of #WADs; PrBoom will then add this to the list of WADs specified on its #command line. Optionally, an url to the file can be given too; if when #PrBoom connects it cannot find the named WAD, it will attempt to #retrieve the file from the given url, extracting it if necessary. See #the prboom manpage for information about the supported url types and #compression formats. #WADNAME="yourwad.wad" #Tells prboom-game-server what port number to communicate via (default #5030). Note that if you change this from the default, then all the #clients will also need to specify this number when they try to connect #(the default programmed into prboom is also 5030) PORT="5030" #Set game mode to "cooperative", "deathmatch" (old) or "altdeath" #(v2 deathmatch). Default is cooperative. See the original Doom docs #for information about the different network game modes. GAME_MODE="cooperative" #Select fast mode (monsters move faster). Use "yes" or "no". FAST_MODE="no" #Select nomonsters mode, i.e. there are no monsters in the game. #Use "yes" or "no". NO_MONSTERS="no" #Respawn mode. If you don't know what this is, you don't want to ;-). #Use "yes" or "no". RESPAWN="no"