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prboom-2.5.0-13.mga3.src.rpm

#Configuration for PrBooM Game Server.

#Specify the number of players in the game (default 2). The server will
#wait for this many players to join before starting the game.
PLAYERS="1"


#The episode to play (default 1). Unless you are playing Doom 1 or  Ulti-
#mate  Doom,  and wish to play one of the later episodes, you do not need
#to change this.
EPISODE="1"


#The level to play (default 1).
LEVEL="1"


#Specify the skill level to play (1-5).
SKILL="3"


#Specifies a WAD file to play. This is added to the  internal  list  that
#the  server  keeps. When a client connects, the server sends the list of
#WADs; PrBoom will then add this to the list of  WADs  specified  on  its
#command  line.  Optionally, an url to the file can be given too; if when
#PrBoom connects it cannot  find  the  named  WAD,  it  will  attempt  to
#retrieve  the  file  from the given url, extracting it if necessary. See
#the prboom manpage for information about the supported url types and
#compression formats.
#WADNAME="yourwad.wad"


#Tells  prboom-game-server  what  port number to communicate via (default
#5030).  Note that if you change this from  the  default,  then  all  the
#clients  will  also need to specify this number when they try to connect
#(the default programmed into prboom is also 5030)
PORT="5030"


#Set game mode to "cooperative", "deathmatch" (old) or "altdeath"
#(v2 deathmatch). Default is cooperative. See  the original  Doom  docs
#for  information  about the different network game modes.
GAME_MODE="cooperative"


#Select fast mode (monsters move faster). Use "yes" or "no".
FAST_MODE="no"


#Select nomonsters mode, i.e. there are no monsters in the game.
#Use "yes" or "no".
NO_MONSTERS="no"


#Respawn mode. If you don't know what this is, you don't want to ;-).
#Use "yes" or "no".
RESPAWN="no"