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<title>NVIDIA CUDA Library: cudaGetTextureAlignmentOffset</title>
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  <div class="navpath"><a class="el" href="group__CUDART__TEXTURE.html">Texture Reference Management</a>
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<a class="anchor" name="g6076c6bf0b1f2e52a36cd51af9d78fb4"></a><!-- doxytag: member="cuda_runtime_api.h::cudaGetTextureAlignmentOffset" ref="g6076c6bf0b1f2e52a36cd51af9d78fb4" args="(size_t *offset, const struct textureReference *texref)" -->
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          <td class="paramtype">size_t *&nbsp;</td>
          <td class="paramname"> <em>offset</em>, </td>
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          <td class="paramtype">const struct <a class="el" href="structtextureReference.html">textureReference</a> *&nbsp;</td>
          <td class="paramname"> <em>texref</em></td><td>&nbsp;</td>
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<p>
Returns in <code>*offset</code> the offset that was returned when texture reference <code>texref</code> was bound.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>offset</em>&nbsp;</td><td>- Offset of texture reference in bytes </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>texref</em>&nbsp;</td><td>- Texture to get offset of</td></tr>
  </table>
</dl>
<dl class="return" compact><dt><b>Returns:</b></dt><dd><a class="el" href="group__CUDART__TYPES_g3f51e3575c2178246db0a94a430e0038.html#gg3f51e3575c2178246db0a94a430e0038e355f04607d824883b4a50662830d591">cudaSuccess</a>, <a class="el" href="group__CUDART__TYPES_g3f51e3575c2178246db0a94a430e0038.html#gg3f51e3575c2178246db0a94a430e0038e4312b7621ebad05ce494249474a7e11">cudaErrorInvalidTexture</a>, <a class="el" href="group__CUDART__TYPES_g3f51e3575c2178246db0a94a430e0038.html#gg3f51e3575c2178246db0a94a430e00382e73e27da21d74d0de9eaa8bcd61b527">cudaErrorInvalidTextureBinding</a> </dd></dl>
<dl class="note" compact><dt><b>Note:</b></dt><dd>Note that this function may also return error codes from previous, asynchronous launches.</dd></dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__CUDART__TEXTURE_g0ea6897bcf8184a501659dfefc58b563.html#g0ea6897bcf8184a501659dfefc58b563">cudaCreateChannelDesc (C API)</a>, <a class="el" href="group__CUDART__TEXTURE_g85b045ff1ea082ed580e2a578a689df3.html#g85b045ff1ea082ed580e2a578a689df3" title="Get the channel descriptor of an array.">cudaGetChannelDesc</a>, <a class="el" href="group__CUDART__TEXTURE__DEPRECATED_gc86c8aca553c7d6dcd8c57e5b93882a8.html#gc86c8aca553c7d6dcd8c57e5b93882a8" title="Get the texture reference associated with a symbol.">cudaGetTextureReference</a>, <a class="el" href="group__CUDART__TEXTURE_g3ea5f64f8e1255f2adfa393e0b4a7622.html#g3ea5f64f8e1255f2adfa393e0b4a7622">cudaBindTexture (C API)</a>, <a class="el" href="group__CUDART__TEXTURE_gdc3ad1bb212e76043659f7e57a5ffba6.html#gdc3ad1bb212e76043659f7e57a5ffba6">cudaBindTexture2D (C API)</a>, <a class="el" href="group__CUDART__TEXTURE_g9de7148e386948c05458d3670f7386cf.html#g9de7148e386948c05458d3670f7386cf">cudaBindTextureToArray (C API)</a>, <a class="el" href="group__CUDART__TEXTURE_gfa1b9c9e178a98d64bb648443cc4004a.html#gfa1b9c9e178a98d64bb648443cc4004a">cudaUnbindTexture (C API)</a>, <a class="el" href="group__CUDART__HIGHLEVEL_g0beb56df79e50d3e4b1b86adeb2c10bc.html#g0beb56df79e50d3e4b1b86adeb2c10bc">cudaGetTextureAlignmentOffset (C++ API)</a> </dd></dl>

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