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<a class="anchor" name="g1c9273b8f04336f58ec73842f08fb25b"></a><!-- doxytag: member="cuda_runtime.h::cudaUnbindTexture" ref="g1c9273b8f04336f58ec73842f08fb25b" args="(const struct texture&lt; T, dim, readMode &gt; &amp;tex)" -->
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template&lt;class T , int dim, enum cudaTextureReadMode readMode&gt; </div>
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          <td>(</td>
          <td class="paramtype">const struct texture&lt; T, dim, readMode &gt; &amp;&nbsp;</td>
          <td class="paramname"> <em>tex</em>          </td>
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<p>
Unbinds the texture bound to <code>tex</code>.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>tex</em>&nbsp;</td><td>- Texture to unbind</td></tr>
  </table>
</dl>
<dl class="return" compact><dt><b>Returns:</b></dt><dd><a class="el" href="group__CUDART__TYPES_g3f51e3575c2178246db0a94a430e0038.html#gg3f51e3575c2178246db0a94a430e0038e355f04607d824883b4a50662830d591">cudaSuccess</a> </dd></dl>
<dl class="note" compact><dt><b>Note:</b></dt><dd>Note that this function may also return error codes from previous, asynchronous launches.</dd></dl>
<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__CUDART__HIGHLEVEL_ga1a74e4296134312d6f117a936bcf2c7.html#ga1a74e4296134312d6f117a936bcf2c7">cudaCreateChannelDesc (C++ API)</a>, <a class="el" href="group__CUDART__TEXTURE_g85b045ff1ea082ed580e2a578a689df3.html#g85b045ff1ea082ed580e2a578a689df3" title="Get the channel descriptor of an array.">cudaGetChannelDesc</a>, <a class="el" href="group__CUDART__TEXTURE__DEPRECATED_gc86c8aca553c7d6dcd8c57e5b93882a8.html#gc86c8aca553c7d6dcd8c57e5b93882a8" title="Get the texture reference associated with a symbol.">cudaGetTextureReference</a>, <a class="el" href="group__CUDART__HIGHLEVEL_ge519938394a575b306290e05ec12102b.html#ge519938394a575b306290e05ec12102b">cudaBindTexture (C++ API)</a>, <a class="el" href="group__CUDART__HIGHLEVEL_g2aeb95eab6b9d90bb00b26406a27c515.html#g2aeb95eab6b9d90bb00b26406a27c515">cudaBindTexture (C++ API, inherited channel descriptor)</a>, <a class="el" href="group__CUDART__HIGHLEVEL_g5ae4e8e2d6a28ed3e78caa9a7e853b76.html#g5ae4e8e2d6a28ed3e78caa9a7e853b76">cudaBindTexture2D (C++ API)</a>, <a class="el" href="group__CUDART__HIGHLEVEL_g67660ae3e9a1ff520575394f78087bea.html#g67660ae3e9a1ff520575394f78087bea">cudaBindTexture2D (C++ API, inherited channel descriptor)</a>, <a class="el" href="group__CUDART__HIGHLEVEL_gbd400c5d860e2a9d4cee3be528a98fc9.html#gbd400c5d860e2a9d4cee3be528a98fc9">cudaBindTextureToArray (C++ API)</a>, <a class="el" href="group__CUDART__HIGHLEVEL_ge2a164ef1965be448625b810ac389953.html#ge2a164ef1965be448625b810ac389953">cudaBindTextureToArray (C++ API, inherited channel descriptor)</a>, <a class="el" href="group__CUDART__TEXTURE_gfa1b9c9e178a98d64bb648443cc4004a.html#gfa1b9c9e178a98d64bb648443cc4004a">cudaUnbindTexture (C API)</a>, <a class="el" href="group__CUDART__HIGHLEVEL_g0beb56df79e50d3e4b1b86adeb2c10bc.html#g0beb56df79e50d3e4b1b86adeb2c10bc">cudaGetTextureAlignmentOffset (C++ API)</a> </dd></dl>

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