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edgar-1.13-1.fc18.x86_64.rpm

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	<title>The Legend of Edgar Gameplay Manual</title>
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<TABLE WIDTH="100%" BGCOLOR="#0022FF" CELLPADDING="10"><TR BGCOLOR="#000000"><TD>

<CENTER>
<IMG SRC="logo.png">
<TABLE CELLSPACING="5"><TR>
<TD VALIGN="BOTTOM"><IMG SRC="purple_jumping_slime.gif" TITLE="Purple Slime"></TD>
<TD VALIGN="BOTTOM"><IMG SRC="frog.gif" TITLE="Frog"></TD>
<TD VALIGN="BOTTOM"><IMG SRC="edgar.gif" TITLE="Edgar"></TD>
<TD VALIGN="BOTTOM"><IMG SRC="gazer.gif" TITLE="Gazer"></TD>
<TD VALIGN="BOTTOM"><IMG SRC="tortoise.gif" TITLE="Tortoise"></TD>
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<A NAME="license"></A>
<H4>License and Disclaimer</H4>

<P>This program is free software; you can redistribute it and/or<BR>
modify it under the terms of the GNU General Public License<BR>
as published by the Free Software Foundation; either version 2<BR>
of the License, or (at your option) any later version.</P>

<P>This program is distributed in the hope that it will be useful,<BR>
but WITHOUT ANY WARRANTY; without even the implied warranty of<BR>
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.</P>

<P>See the GNU General Public License for more details.</P>

<P>You should have received a copy of the GNU General Public License<BR>
along with this program; if not, write to the Free Software<BR>
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.<BR></P>

<P>The Legend of Edgar is distributed and licensed under the GNU General Public License. You can read
the full license by clicking <A HREF="license">here</A>.</P>

<P>This license agreement is shown the first time the game is played. IT MUST NOT BE REMOVED UNDER ANY
CIRCUMSTANCES. DO NOT DISTRIBUTE THIS GAME IN ANY FORM WHERE THE USER DOES NOT SEE THE LICENSE.</P>

<P>This manual is based on the downloadable version of The Legend of Edgar as found on the Parallel Realities
website. Be aware that depending on the version of the game you are playing this manual may be incomplete or
incorrect in places.</P>

<A NAME="introduction"></A>
<H4>Introduction</H4>
<P>The Legend of Edgar is a platform game, not unlike those found on the Amiga and SNES. Edgar must
battle his way across the world, solving puzzles and defeating powerful enemies to achieve his quest.</P>

<A NAME="requirements"></A>
<H4>Requirements</H4>
<P>The Legend of Edgar requires the following,</P>
<UL>
	<LI><A HREF="http://www.libsdl.org" TARGET="_new">SDL</A></LI>
	<LI><A HREF="http://www.libsdl.org/projects/SDL_image" TARGET="_new">SDL Image</A></LI>
	<LI><A HREF="http://www.libsdl.org/projects/SDL_mixer" TARGET="_new">SDL Mixer</A></LI>
	<LI><A HREF="http://www.libsdl.org/projects/SDL_ttf" TARGET="_new">SDL TTF</A></LI>
	<LI><A HREF="http://zlib.net" TARGET="_new">Zlib</A></LI>
</UL>

<P>
<PRE>
Screen Resolution : 640 x 480
Color Depth       : 16 bit or greater
Minimum Memory    : 32MB
Harddrive         : 110MB
Controls          : Keyboard, Joystick
</PRE>

<P>Most Linux users will find that the required SDL libraries came with their system and are probably already
installed. If not, click the name of the library above to go to the relevant homepage.</P>

<A NAME="installation"></A>
<H4>Installation</H4>
<P>The Legend of Edgar can be installed in two different ways. The first (and easiest) is by using
a binary deb package. The second involves building the game. It is recommended that you install via a deb
if you are able to. You will require the libraries listed in the Requirements section whichever method you
choose. For installation from source you will also require the development packages for those libraries
listed.</P>

<P><B>Installation from deb Package</B></P>
<P>To install from deb simply use your preferred method of installation (eg - via a GUI such as KPackage
or via a terminal). If you wish to install via a terminal you can use the do so by typing
the following (remember to change the filename to match the name of the package you are installing),</P>

<P CLASS="terminal">dpkg -i edgar-x.x-x.i686.deb</P>

<P>Provided you have all the required libraries installed the game should install without problems.</P>

<P><B>Installation from source</B></P>
<P>If you choose this method you will need to build the game from source. This will require all the appropriate
development libraries (see Requirements) and some knowledge of building an application using the source code.
Open a terminal and use the following commands to extract, compile and install the game (again remember to change the
filename to match the name of the download),</P>

<P CLASS="terminal">
tar xzf edgar-x.x-x.tar.gz<BR>
cd edgar-x.x-x<BR>
make<BR>
make install<FONT COLOR="#FFFFFF">*</FONT><BR>
</P>

<P><I>* - You will have to be root in order to perform this step.</I></P>

<P>Notes</P>
<UL>
	<LI>Default installation target is /usr/games for the binary and /usr/share/games for the data</LI>
	<LI>Menu items are added for Gnome and KDE desktops into Games and Games/Arcade respectively.</LI>
</UL>

<A NAME="running"></A>
<H4>Running</H4>
<P>Either type,</P>

<P CLASS="terminal">edgar</P>

<P>in a terminal window, or you can use the menu links that have been added for Gnome and KDE desktops. These under located in Games
and Games / Arcade respectively.</P>

<A NAME="story"></A>
<H4>The Story</H4>

<P>When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears
the worst: he has been captured by the evil sorceror who lives in a fortress beyond the forbidden swamp.</P>
<P>Donning his armour, Edgar sets off to rescue him, but his quest will not be easy...</P>

<A NAME="controls"></A>
<H4>Default Controls</H4>

<P><B>In Game</B></P>
<TABLE CLASS="blue" CELLPADDING="3">
<TR><TD WIDTH="200">Arrow Left / Right</TD><TD>Move Left / Right</TD></TR>
<TR><TD>Arrow Up / Down</TD><TD>Move Lifts Up / Down</TD></TR>
<TR><TD>Space</TD><TD>Jump</TD></TR>
<TR><TD>Left Control</TD><TD>Attack with equipped weapon</TD></TR>
<TR><TD>Left Alt</TD><TD>Block with equipped shield</TD></TR>
<TR><TD>a</TD><TD>Use selected inventory item</TD></TR>
<TR><TD>c</TD><TD>Interact / Talk / Pull item*</TD></TR>
<TR><TD>z</TD><TD>View Inventory</TD></TR>
<TR><TD>(comma)</TD><TD>Previous Inventory Item</TD></TR>
<TR><TD>(period)</TD><TD>Next Inventory Item</TD></TR>
<TR><TD>Escape</TD><TD>Main Menu</TD></TR>
</TABLE>

*To pull an item, push against it whilst holding down 'c'. You can then move it around until you let go of 'c'.

<P><B>Inventory</B></P>
<TABLE CLASS="blue" CELLPADDING="3">
<TR><TD WIDTH="200">Arrow Keys</TD><TD>Move selection icon</TD></TR>
<TR><TD>Left Control / a</TD><TD>Use selected item immediately</TD></TR>
<TR><TD>Left Alt / c</TD><TD>Select item but do not use it*</TD></TR>
<TR><TD>z / Escape</TD><TD>Exit inventory</TD></TR>
<TR><TD>(comma)</TD><TD>Move the currently highlighted item left (allows sorting of items)</TD></TR>
<TR><TD>(period)</TD><TD>Move the currently highlighted item right (allows sorting of items)</TD></TR>
</TABLE>

*Selecting an item rather than using it means that you can ready items such as health potions to use at a specific moment.

<P><B>Options Menu</B></P>
<TABLE CLASS="blue" CELLPADDING="3">
<TR><TD WIDTH="200">Arrow Up / Down</TD><TD>Move selection Up / Down</TD></TR>
<TR><TD WIDTH="200">Arrow Left / Right</TD><TD>Lower / Raise selected sound option</TD></TR>
<TR><TD WIDTH="200">Return</TD><TD>Activate Menu Option</TD></TR>
<TR><TD>Escape</TD><TD>Previous Menu</TD></TR>
</TABLE>

<P><B>Misc</B></P>
<TABLE CLASS="blue" CELLPADDING="3">
<TR><TD WIDTH="200">F12</TD><TD>Toggle Full Screen</TD></TR>
<TR><TD WIDTH="200">F10</TD><TD>Take Screenshot</TD></TR>
</TABLE>

<A NAME="keyboard"></A>
<H4>Keyboard Configuration</H4>
<P>To change the controls select Configure Controls from the Options menu.</P>
<P>The currently configured button will be displayed to the right of the action. To configure an
action highlight the action you wish to set (using the arrow keys on the keyboard) and then press Return.
The current button configuration entry will become a '?' and allow you to press the new key you wish
to use. After doing so the new button will then be displayed.</P>
<P>Repeat this process until you have configured all the keys you wish to. Key configuration is
saved to a file called config in ~/.parallelrealities/edgar/. Configuration is saved only
once and not on a save game basis.</P>

<A NAME="joypad"></A>
<H4>Joypad Configuration</H4>
<P>Joypad configuration is done in the same manner as configuring the keyboard. If you have an analogue joystick
you can use the first analogue stick to move Edgar, so if you have a PlayStation 2 compatible joypad then this will
be the left analogue stick. You can also set the "deadzone" of the analogue stick to make it more or less
sensitive to movement.</P>

<A NAME="starting"></A>
<H4>Starting a New Game</H4>
<P>In the current version, you will start on the tutorial level if the game cannot find any saved configuration options,
otherwise a game will start.</P>

<A NAME="saving"></A>
<H4>Saving a game</H4>
<P>Save points allow you to save your game and carry on where you left off. There are 10 save game
slots.</P>

<A NAME="loading"></A>
<H4>Loading a game</H4>
<P>The in-game menu allows you to load a saved game.</P>

<A NAME="menu"></A>
<H4>Menus</H4>

<P><B>Main Menu</B></P>
<TABLE CLASS="blue" CELLPADDING="3">
<TR><TD WIDTH="200">New Game</TD><TD>Starts a new game</TD></TR>
<TR><TD WIDTH="200">Continue</TD><TD>Loads up your most recently saved game*</TD></TR>
<TR><TD WIDTH="200">Restart Checkpoint</TD><TD>Allows you to continue if you die against a boss**</TD></TR>
<TR><TD>Tutorial</TD><TD>Starts the tutorial</TD></TR>
<TR><TD>Load Game</TD><TD>Displays a list of previously saved games</TD></TR>
<TR><TD>Options</TD><TD>Displays the options menu</TD></TR>
<TR><TD>About</TD><TD>Shows the current version of the game</TD></TR>
<TR><TD>Quit</TD><TD>Quits the game</TD></TR>
</TABLE>

*Only available on the title screen
<BR/>
**Only available in-game

<P><B>Options Menu</B></P>
<TABLE CLASS="blue" CELLPADDING="3">
<TR><TD WIDTH="200">Configure Controls</TD><TD>Allows you to configure the controls.</TD></TR>
<TR><TD>Configure Sound</TD><TD>Allows you to turn the toggle sound and the volume of music and sound effects</TD></TR>
<TR><TD>Fullscreen</TD><TD>Toggles full screen mode</TD></TR>
<TR><TD>Show Hints</TD><TD>Toggles tips for using switches, lifts and other common world items</TD></TR>
</TABLE>

<A NAME="medals"></A>
<H4>Medals</H4>
<P>You can earn medals in the game for performing certain actions, such as killing a certain number
of enemies or by progressing further in the game.</P>

<A NAME="commandline"></A>
<H4>Command Line Options</H4>
<P>Type edgar -h to view a full list of command line options</P>

<A NAME="translating"></A>
<H4>Translating</H4>

<P>If you want to help with translating the game into another language, you can do so by logging into Launchpad
<BR>
<BR>
<A HREF="https://translations.launchpad.net/edgar" TARGET="_new">https://translations.launchpad.net/edgar</A>

<A NAME="about"></A>
<H4>About</H4>

<P>Parallel Realities started off writing games on the Amiga using AMOS and then, later, Blitz Basic
2. Games written included the BOTSS Trilogy and most notably TANX Squadron. TANX Squadron was awarded
Amiga Format's contributor prize of the month in the summer of 1999. Project: Starfighter was Parallel
Realities' first contribution to the Linux gaming scene and was well recieved when it was released in
2001. This was followed in 2003 with the release of Blob Wars : Metal Blob Solid and its sequel, Blob
and Conquer, in 2008.</P>

<P>The Legend of Edgar is our fifth contribution to Linux and we hope you enjoy it as much
as Project: Starfighter and the Blob Wars saga.</P>

<CENTER>
<P>&nbsp;</P>
The Legend of Edgar<BR>
Copyright &copy; 2009 - 2013 Parallel Realities<BR>
Licensed under the GNU General Public License</P>
<P>&nbsp;</P>
</CENTER>

<P ALIGN="RIGHT"><A HREF="http://www.parallelrealities.co.uk">www.parallelrealities.co.uk</A></P>

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